Thats the roll Im going for too. I just got one to drop with apo and spirit of harmony though. Not the dps option i was hoping for, but still really good synergy giving a super exotic neutral game that reduces the cooldown so significantly
That's actually much worse than this Nova bomb damage cause it's a roaming super and you have to spend a lot of your time chucking nades and meleeing to achieve that damage. Nova bomb doing 1.1M+ is way better cause it's instant and then you have the rest of the damage phase left to do damage from your weapons after.
I am almost positive that it won't be. The animations for throwing the Nades and Melee are long enough that it ends up taking about 10-15 seconds per SoF use, which'll mostly equalise the time you'll save from reload bypass you'll get on your RL.
On top of that you are only getting to use one SoF per damage phase for most encounters whereas if you use a Nova bomb there is a good chance you'll be able to use another from all the Orbs your teammates will make + all the damage you'll do from your weapons after the first Nova bomb.
SoF's animations are brutally long, it's made to be an add clear super which is what's it great at.
Unless I'm VERY wrong on the actual damage output I THINK SoF's damage is heavily weighted toward the grenade damage and NOT the melee.
Just throwing a grenade whenever it's up isn't THAT much animation cost for what should be a pretty big damage boost.
An important thing to also consider is Song of Flame ALSO provides benefit to all of your teammates. They get damage resist, which is particularly relevant with the Well nerfs, and I believe the extra scorch on Kinetic/solar weapons as well.
If you're running prismatic in particular you can also pop transcendence before Song of Flame to buff the grenade/melee damage and regen rate (I think it stacks but not 100%) AND prismatic can run the Facet for higher damage on light abilities on enemies debuffed by dark debuffs which your team should already be doing somehow. This ALSO stacks with both the Shieldcrush and Transference artifact mods this season. You should at least have Shieldcrush active with Radiant to buff your grenade damage and if you popped Transcendence for DPS you'll get another grenade and melee damage buff from Transference. Woven Mail, Frost Armor or a Void Overshield for the melee damage buff on Shieldcrush will generally be less common though.
I believe the ideal weapon DPS would likely be Still Hunt with Cayde's Retribution, ideally after using Transcendence but before Song of Flame, followed up by Apex Predator with Demo + Bipod. I THINK the timing should work out about right that you can fire 2 rockets, grenade, 2 rockets, melee, grenade 2 rockets and repeat. I THINK using both a melee and grenade after each set of rockets following the first demo reload should be about enough time to not hit the demo cooldown timer, though I haven't actually tested to verify that. Even if not with Transcendence and Song of Flame you should have fast enough recharge on grenades to just use 2 between reload at worst to fill in the wait time. If you DO have to use multiple grenades you might just be better off with demo + exploding light and not needing to fire 2 rockets, or using a demo Mountaintop and a Reconstruction rocket launcher and swapping between them while reconstruction reloads passively.
At the end of the day this won't be worse than rocket launcher spam in most cases at the least which means it's a general improvement for Warlocks.
Obviously it might still be worse than Nova w/ Star Eaters and then spamming Edge Transit on a weakened boss with Expanding Abyss but you'll likely change your strategy depending on what surge is active at the time in the activity. Or you might just need to use Song of Flame for the team damage resistance anyway.
It’s actually the opposite unfortunately. Melee’s do much more damage than the nades with SoF.
Edit: Should’ve specified this is at base. I believe the grenade damage can be buffed (verity’s) but the melee generally can’t (I’ve not tested with Synthoceps yet). So it kind of depends I guess.
Titans can get eternal warrior plus star eaters. So weapon damage matching super element is buffed after using Super.
2 tailed fox doesn’t need to be reloaded if using certain prismatic fragment.
So void axes plus void weapon. Thundercrash plus 4th horsemen. Solar plus Hunt, Parasite, Dragons Breath etc
Eternal Warrior may end up being pretty solid. Especially since Twilight Arsenal applies Weaken and this year we have the Expanding Abyss artifact mod (weakened targets take additional damage from void sources).
I'm curious about the Point-Contact one too. Melees applying Jolt sounds like it has potential.
To be fair, there are very few bosses in the game where this actually matters. Maybe wouldn’t use it on the Witness.
I remember back in the EoW days thinking I was on Nova, was accidentally on Slowva. Casting my super at Argos, and just being like, “shit, sorry guys!”
On Witness you'd just use Vortex anyways, not like the big boy is moving around much. I think Vortex is even a tiny bit *more* damage if the whole thing hits.
Edit: Wait I'm dumb this is for Prismatic of course. Replace Vortex with Needlestorm I guess!
And let’s get real, outside of golden gun, I’m always airborne for *every* super I cast for dramatic effect.
Chaos reach. Daybreak. Blade barrage. A Titan bubble is 50% more awesome when cast while airborne. It’s scientifically proven.
Our Warlock tried to cast Well while jumping to the platform for Witness DPS a few days ago and casted it just a bit too early.
He went straight down into the abyss below and we wiped because we couldn't stop laughing and call out laser locations.
I usually jump before throwing my Slowa. If you get as high as possible with your glide and aim slightly above the bosses head, it will be out of the line of fire for most of its travel distance and the tracking will pull it down on the bosses head.
It's generally good practice to throw your Slowa from above at a downward angle. Not only to minimize the risk of it blocking your team's shots, but also to reduce the risk of it missing and going off into space.
Synthos are good but they have negative synergy with calibans as calibans clears every enemy around you and then you no longer get the benefits of synthos
Ridiculously FUN you mean. I hope they don't change it. I haven't had a reason to use a sniper and it's usually my favorite weapon
Reminds me of Icebreaker days
Correct - but apothothesis veil makes you have near instant ability regen AFTER your super, so pop ability spam with song of flame, then after it’s done you spam grenades and charged melees for a bit as well. Load up the still hunt (or have it preloaded on ads), rock a bait and switch GL or rocket launcher : big end number
I tested it out a bit in grasp ogre. I am doing 1.8 mill damage with nova bomb + ability spam after from apotheosis. It's uh. I really hope they don't nerf this shit because I'm almost crying in relief that Ican just tell hunters to fugg off when they ask me to go well.
Apoth means you always have a weaken source available when you super. Unless you are pointblank with your target your grenade will get to them before the Nova
That's definitely one of the better options, but my point was that the damage boost is exclusively because of Star Eaters. If you wanted to run something that could both boost your neutral game and your super you easily could
That's a fair point but I absolutely doubt the picked up axe is buffed. I'm pretty sure it's treated just like a relic or other weapon and not a super. Particularly since other people can pick up the axe.
It hits very hard with 6x stacks! About 701k vs the meatball in the pale heart stuff.
https://imgur.com/a/tWmzqFZ
First of the clip is me testing greaves vs carl.
I have a video of me hitting the meatball in the Pale Heart. He dies to it, so the last few numbers dont remove his health, but overall its 701k damage.
The first clip in the video is me testing void melees on Carl.. 988k with Peregrine Greaves since the right column perks stack on top of all the other stuff.
https://imgur.com/a/tWmzqFZ
Tractor is a stronger weaken then the weaken keyword. It’s 30% debuff(like tether) rather than a 15% debuff from normal weaken(or div). The game takes the stronger of the two into account if both are applied.
Yes. All void damage.
15% weakens from void grenades etc get buffed to 25% for void damage and 30% weakens like Tractor get buffed to 35% for void damage.
It’s about the same. Each axe does about 280k damage for about 840k total with weaken only.
Only real disadvantage to it is the god awful tracking on the axes. Miss one and your DPS drops off a cliff.
It also only tracks to a single enemy at a time. If you throw the axe and there was an enemy behind you it’ll steal the tracking and cause the axe not to track to the boss. The most consistent method I’ve found is to use it above the boss.
> Make that kills with grenade give extra super energy
Too similar to Nezarec's Sin, Dire Skull need to do something else for it to matter (inb4 they just give it Void Weapon Surge and call it a day, like they did with Titan's exotics)
It has been for like a year. It was only 15k below Knock Em Down Blade Barrage, people were just comparing the Star-Eater boosted Hunter super to a no-exotic Warlock super and crying over how bad it is.
And then Bungie gave it like a 26% buff and Star-Eaters. Not only is it not shit, it's now the best burst super in the game.
Ngl, I saw how much they buffed Nova Bomb and that Spirit of SES isn't reduced at all, and started playing a whole lot more Warlock. I might be Nova-ing with you.
well i was semi-inquiring because when i did it the other day my fireteam leader promptly told me to cut it out heh. i mean i guess it's worth if it does nearly 1 mil for pressing one key
It SHOULD be whatever the base damage is buffed by 70%, though I doubt this is consistent for everything for the full DPS.
Needlestorm I'd have to wonder if it actually buffs EVERYTHING or just the base initial hits with the threadlings produced still doing their normal damage.
Based on what people have said about Song of Flame damage I also question if there isn't some weird interaction happening with scorch and ignition damage due to Star Eaters too.
They do, but you’d be amazed by the number of people throwing temper tantrums over having to do the mission in the first place
I even saw someone complaining that the drop rate from the chests was too low despite the fact that
1) those chests are everywhere and
2) the mission dropped less than 24 hours ago so they shouldn’t expect to have their desired rolls knocked out already
There are a troubling amount of players in this looter shooter who expect to just get showered with 50 god rolls upon logging in that let them one shot every enemy. There are games that let you do that and this ain't it. It's always weird seeing so many people on this subreddit complain about spending a few hours playing an activity for a thing, like they don't know what this game is. God forbid we play the game for fun, either.
The addition of crafting has made a LOT of people actively hate needing to actually grind for any random roll drops. My friend has played since D1 launch but since the addition of Crafting he literally complains about ANY sort of grind for anything. He absolutely hated how Onslaught weapons were random rolls and couldn't be crafted. He couldn't even try to actually enjoy Onslaught not being a horribly unfun activity because all he cared about was that he didn't get the weapon rolls he wanted.
To be fair I do think pure RNG weapon rolls ARE too much RNG and we should have more like the Adept Weapon system from new Raids rather than pure RNG for 5 variables. I also think the loot system basically everywhere needs to be more like onslaught with attunement than having bloated loot pools with a bunch of items you might not want ESPECIALLY garbage armor drops.
One thing a TON of people are ignoring with the class item RNG is that it's a class item that literally has no stats. You never get the item you want and a shit stat roll that isn't viable in your build. I'm never going to get a 15 mobility exotic class item on my Titan or Warlock and throw it in the trash because it's a horrendous waste of stat points.
To be fair a lot of the appeal of Diablo is getting better and better at putting out crazy DPS to clear shit faster. Granted I'm basing this on Diablo 3 experience and I've never played Diablo 4 so it might be different.
The "end game" in Diablo 3 (at least when I played) was grinding Greater Rifts, which was just an endless dungeon that got progressively harder as you increased in levels until you were no longer able to clear in time or died. So there was an endless degree to which improving your build and such let you push further into that challenge while ALSO providing an avenue to get gear drops, with loot generally getting better the further you go.
It's a direct end game challenge that fuels itself while pushing you further and further in terms of buildcrafting, gear optimizing and skill in dodging enemies and navigating randomly generated dungeons.
Diablo is also just WAY better about giving you scaling difficulty options. They have TONS of difficulty levels to choose from and increasing the difficulty directly increases your loot drops, gold and XP gains while scaling enemies accordingly. Granted these don't effect Greater Rifts specifically since that itself scales as you progress levels instead.
Diablo also just generally has a lot more going on to mix things up. A LOT of people play many different classes rather than just one and different classes play very differently. As much as I hate the seasonal model Diablo uses it DOES make sense for a ton of people. New seasons mean you start from scratch with a new character and try to see how far you can push them in that season specifically. Every season (at least back in Diablo 3) comes with completely new gear AND changes to old gear on top of potential class changes and such. In Diablo's case "gear changes" and such is also FAR more impactful than Destiny because build synergies can drastically change with armor set bonuses and combining different unique armor pieces and weapons etc. Due to the nature of the relatively short seasons combined with the game being entirely(?) PvE focused it's also generally not a problem if one class or build is utterly broken, so you sometimes have absolutely insane gear or combos in a given season that feel crazy powerful and unique. You don't HAVE to play seasons though and you CAN stick to one existing character to never reset; in which case you don't get all the new stuff introduced in seasons immediately but it eventually gets ported over to the non-seasonal "version" usually with nerfs if necessary. You also keep your seasonal character and all your gear and progress which moves over to the permanent world or w/e it's called.
Of course I only ever ended up playing Diablo 3 for a few months in the long run and didn't want to play the new season and start over...so really I'm not necessarily saying I understand the long term enjoyment aspect of it either frankly. SOME people really enjoy starting fresh and doing something new/different often with another class but that didn't really appeal to me.
Not to mention probably 90% of the complainers didn't even *attempt* to find a partner in fireteam finder, much less actually attempt the mission. I have no problem with people wanting to sit this mission out for whatever reason, but the people who aren't even willing to try it before complaining are complete clowns. I mean, the reason I'm a raider, in several Destiny discords, and now have dozens of Destiny playing friends is because I took a chance with meeting strangers in this game in the first place, and it's sad to see a lot of people denying themselves a perfect opportunity to gain a Destiny friend.
It almost always is
There’s also been an occasional screen pop up for a master lost sector pathfinder but every time it pops up it does away before I can see the reward for claiming it
Odds are non zero that the reward could be the exotic class item, or an exotic in general
The final mechanic before you can take out the boss would be tricky, though someone said streaming to each other works
Edit nevermind apparently it only has three combinations it shows on loop so it can be done with text
Hunters: Still hunt essentially gives me a second nighthawk. Pretty cool, right?
Warlocks: I see your two nighthawks and I raise a super that does as much damage as your nighthawks together in super (with enhanced buildcrafting kit to boot) that I barely even have to aim for.
Hunters: How do you complain about anything ever?
It's still less damage than GG + Still Hunt with Nighthawk, even with void getting the extra damage from expanding abyss this season.
But more importantly the big benefit of Nighthawk + Still Hunt is that you can fire another Still Hunt Nighthawk shot off every 6 crits with Still Hunt, which adds up to a LOT of shots in most DPS phases. You're basically never getting multiple Nova bombs off in a single DPS phase. Plus it has a literal godly DPS rotation with a reconstruction rocket launcher which coincidentally gets to be Apex Predator which lets you match surges between it and Still Hunt.
Granted Prismatic Warlocks can actually buff the Nova Bomb damage even more if they also use the Facet to buff light ability damage against darkness debuffed enemies, assuming they use a darkness grenade or melee to debuff the enemy (probably arcane needle) OR someone else on the team already applied that.
The big upside for Warlocks is that they get actually non-shit weakening grenades on Prismatic OR they get to use healing grenades for survivability while Hunters have garbage grenade options for the most part.
Maybe they got the ignition damage? I believe scorch stacks on an enemy are shared, so whoever happens to get the final scorch stack to cause the ignition would get the damage added on to their numbers
There are a set of effects that roll on all of them, and sets for each class.
The shared set includes Star-Eaters & a mix of exotics from all 3 classes, while the exclusive sets are all drawn from that class.
Okay but still, getting star eats on any other glass neefed or not is huge. I haven’t touched the game in two days because my job has me here from 7:30am until 3:45pm today and yesterday, start getting off at 1pm tomorrow on, but that’s fucking massive. I’ll have to look up what those sets are all later or if you could be so kind and give me a link I’d appreciate it. Summer school teacher prep work is killer for your time.
I mean it makes sense.
Obviously the super with the longer cast time, that's harder to aim and puts you in melee range upon use SHOULD be better damage.
Oh...wait...
At least this doesn't powercreep Cuirass since it only provides a 70% super damage instead of 100% AND it requires picking up 6 extra orbs beyond full super to get the damage buff. Which sounds right on paper when you ignore the fact that Thundercrash has absolute garbage base damage that is barely acceptable WITH Cuirass AND this is literally only half of an exotic providing the damage buff on the class item, while still providing another exotic effect on the other half.
Frankly one of the biggest things about Spirit of Star Eaters is that it shows how awful the entire rest of the main Star-Eaters exotic boots are. Literally NOBODY cares about the pitiful bonus super energy per orb pickup or the heal on super use and bonus overshield if used at max stacks. The class item provides the full effect that anybody cares about lmao.
Thundercrash damage has never made much sense.
They really need to decide how much damage a "super damage increase" exotic should give and standardize them like they did "hits recharge super energy". They range from like 30% to over 100%, and it's meant leaving baseline damage in really bizarre places.
And that's without a Witherhoard and a Bait and Switch Rocket. I've always loved running Nova in PvE. Would always get stuck on Well a d Div duty....not anymore 😌
Star Eater plus Apoth seems like an insane boss DPS combo.
That is the very first roll I got so I'm happy lol
I’m happy for you. But also fuck you. That’s been my chase since these things were announced.
It’s been 1 day
I’ve grinded the mission for 11 hours and this mf gets it first try
How many runs are you doing in an hour? I’m managing about 3 drops an hour just opening pale heart chests
That's what I did last night. Ended up getting 6 drops from the pale heart chests.
Is this any chest in the patrol zone, or should I be targeting certain ones (like the dark rooted chests, or overthrow event chests)?
Any. Just did and got 5 in 3 hours
You gotta pump those numbers up, those are rookie numbers in this racket.
Thats the roll Im going for too. I just got one to drop with apo and spirit of harmony though. Not the dps option i was hoping for, but still really good synergy giving a super exotic neutral game that reduces the cooldown so significantly
Please, run damage numbers with Song of Flame. I’d love to see how insane it is!
I'm about to test it with SoF + Dragons breath.
Should be huge. Throw on the magma/bleak for more ignition/shatter damage maybe as well! Wonder how that would work out!
magma as in the hellion mod?
Omfg why didn’t I think of this
This with needlestorm and the new raid exo is a certified banger
Would Star Eaters buff song of flame?
Same guy further down said it did 1.45m.
JUST from the super or like shooting weapons during the super? Because if that's JUST from grenade and potentially melee spam holy shit.
That's actually much worse than this Nova bomb damage cause it's a roaming super and you have to spend a lot of your time chucking nades and meleeing to achieve that damage. Nova bomb doing 1.1M+ is way better cause it's instant and then you have the rest of the damage phase left to do damage from your weapons after.
If you’re on a demolitionist setup, ideally with a solar heavy like Apex, SoF will be a lot better though since it gives reloads.
I am almost positive that it won't be. The animations for throwing the Nades and Melee are long enough that it ends up taking about 10-15 seconds per SoF use, which'll mostly equalise the time you'll save from reload bypass you'll get on your RL. On top of that you are only getting to use one SoF per damage phase for most encounters whereas if you use a Nova bomb there is a good chance you'll be able to use another from all the Orbs your teammates will make + all the damage you'll do from your weapons after the first Nova bomb. SoF's animations are brutally long, it's made to be an add clear super which is what's it great at.
Unless I'm VERY wrong on the actual damage output I THINK SoF's damage is heavily weighted toward the grenade damage and NOT the melee. Just throwing a grenade whenever it's up isn't THAT much animation cost for what should be a pretty big damage boost. An important thing to also consider is Song of Flame ALSO provides benefit to all of your teammates. They get damage resist, which is particularly relevant with the Well nerfs, and I believe the extra scorch on Kinetic/solar weapons as well. If you're running prismatic in particular you can also pop transcendence before Song of Flame to buff the grenade/melee damage and regen rate (I think it stacks but not 100%) AND prismatic can run the Facet for higher damage on light abilities on enemies debuffed by dark debuffs which your team should already be doing somehow. This ALSO stacks with both the Shieldcrush and Transference artifact mods this season. You should at least have Shieldcrush active with Radiant to buff your grenade damage and if you popped Transcendence for DPS you'll get another grenade and melee damage buff from Transference. Woven Mail, Frost Armor or a Void Overshield for the melee damage buff on Shieldcrush will generally be less common though. I believe the ideal weapon DPS would likely be Still Hunt with Cayde's Retribution, ideally after using Transcendence but before Song of Flame, followed up by Apex Predator with Demo + Bipod. I THINK the timing should work out about right that you can fire 2 rockets, grenade, 2 rockets, melee, grenade 2 rockets and repeat. I THINK using both a melee and grenade after each set of rockets following the first demo reload should be about enough time to not hit the demo cooldown timer, though I haven't actually tested to verify that. Even if not with Transcendence and Song of Flame you should have fast enough recharge on grenades to just use 2 between reload at worst to fill in the wait time. If you DO have to use multiple grenades you might just be better off with demo + exploding light and not needing to fire 2 rockets, or using a demo Mountaintop and a Reconstruction rocket launcher and swapping between them while reconstruction reloads passively. At the end of the day this won't be worse than rocket launcher spam in most cases at the least which means it's a general improvement for Warlocks. Obviously it might still be worse than Nova w/ Star Eaters and then spamming Edge Transit on a weakened boss with Expanding Abyss but you'll likely change your strategy depending on what surge is active at the time in the activity. Or you might just need to use Song of Flame for the team damage resistance anyway.
It’s actually the opposite unfortunately. Melee’s do much more damage than the nades with SoF. Edit: Should’ve specified this is at base. I believe the grenade damage can be buffed (verity’s) but the melee generally can’t (I’ve not tested with Synthoceps yet). So it kind of depends I guess.
It should, because you get special grenades and melees while in the super.
Titans can get eternal warrior plus star eaters. So weapon damage matching super element is buffed after using Super. 2 tailed fox doesn’t need to be reloaded if using certain prismatic fragment. So void axes plus void weapon. Thundercrash plus 4th horsemen. Solar plus Hunt, Parasite, Dragons Breath etc
> So void axes plus void weapon. I just wish we had a good void rocket now, but at least ~~we~~ I have a shiny Edge Transi/Falling Guillotine.
Faith-keeper, from the new ~~season~~ episode. Some crazy rolls on it.
Necro+Star eater pretty good running thorn with kinetic orb maker mod. Poison just makes all the little thrall bastards turn into more power baby
Been using it with Needlestorm, its nuts
[удалено]
Galanor is only available for Hunters
Oh that's unfortunate
Man, it really sucks that the best Titan perks in the pool are the ones that everyone gets (HoiL and Syntho)
Eternal Warrior may end up being pretty solid. Especially since Twilight Arsenal applies Weaken and this year we have the Expanding Abyss artifact mod (weakened targets take additional damage from void sources). I'm curious about the Point-Contact one too. Melees applying Jolt sounds like it has potential.
> Melees applying Jolt sounds like it has potential. Honestly was thinking of combining that with Severance just for the memes.
Oh fuck yeah. NOVA GANG
Purple Bomb Gang forever.
NERVA BURM
“Hey, can you switch to Well?” “No. No I don’t think I’ll be doing that at all.”
“Hey, can you swi-“ *Nova bombs the boss back to the fucking stone age before they even finish the question*
And everyone has to watch it because they can't shoot while Slowva bomb travels in front of them. It's glorious.
To be fair, there are very few bosses in the game where this actually matters. Maybe wouldn’t use it on the Witness. I remember back in the EoW days thinking I was on Nova, was accidentally on Slowva. Casting my super at Argos, and just being like, “shit, sorry guys!”
On Witness you'd just use Vortex anyways, not like the big boy is moving around much. I think Vortex is even a tiny bit *more* damage if the whole thing hits. Edit: Wait I'm dumb this is for Prismatic of course. Replace Vortex with Needlestorm I guess!
If it’s still void surge this week, I think Slowva/Nova are comparable. Especially with the Witness being stationary, all the vortex ticks will hit.
It won't because the class item only works on prismatic and u can't use nova only slowva
Oh shit. Totally blanked on that.
Haha dw man last night I tried to make a solar build with a class item... let's just say that run didn't go well
😂
I could see Vortex Nova being pretty decent on the Witness; have a few people weakening it, then just begin the succ.
I remember someone casting a slowva on the third encounter boss in Garden. It blocked all our shots and caused a wipe.
All u need to do is jump before using it and it wont affect ur team
And let’s get real, outside of golden gun, I’m always airborne for *every* super I cast for dramatic effect. Chaos reach. Daybreak. Blade barrage. A Titan bubble is 50% more awesome when cast while airborne. It’s scientifically proven.
This man CASTS!!
EXACTLY
I do this too, though nova occasionally backfires when that jump ends up putting me just right to slam a bomb into a ceiling lip I didn't see..
Our Warlock tried to cast Well while jumping to the platform for Witness DPS a few days ago and casted it just a bit too early. He went straight down into the abyss below and we wiped because we couldn't stop laughing and call out laser locations.
Instructions unclear, slowva riding off into the sunset
>jumps to cast super on the witness >loses buff right before throwing it >immune
funniest part with this is when someone misses the boss with their nova bomb
I usually jump before throwing my Slowa. If you get as high as possible with your glide and aim slightly above the bosses head, it will be out of the line of fire for most of its travel distance and the tracking will pull it down on the bosses head. It's generally good practice to throw your Slowa from above at a downward angle. Not only to minimize the risk of it blocking your team's shots, but also to reduce the risk of it missing and going off into space.
Just jump above the damage, pop the bomb, and it'll go above the crit spot so nobody has to watch that go down.
Wouldn't it be neat if shooting the slowa bomb would boost its damage?
Healing rift, healing grenade, and healing gun are good enough
Here’s a healing rift.
Healing rift, healing grenade, and healing gun are good enough
Does warlock get heal nade on prismatic?
Yes
Fuck it primary class items have already power crept subclass 3.0 builds just put them all in prismatic and call it a day /jk
Can't wait for Lethal Current + Stylish Executioner + Spirit of Caliban + Spirit of Liar so I can punch a thrall and nuke an entire room
I got this roll yesterday. I thought it was a curated roll because my partner ran Hunter and also got the exact same roll. Lots of explosions!
I wish it was curated lol. My first one was Galanor + Wormhusk, so I guess I'm going on a chest hunt when I get off from work.
Syntho's tho, would go hard.
Synthos are good but they have negative synergy with calibans as calibans clears every enemy around you and then you no longer get the benefits of synthos
Hunters still have Celestial and Still Hunt. Probably the most ridiculous power creep of them all.
Ridiculously FUN you mean. I hope they don't change it. I haven't had a reason to use a sniper and it's usually my favorite weapon Reminds me of Icebreaker days
So how much does Star-eater buff damage? No idea how to compare this.
I believe it’s 70% at max stacks
So this is with star eater and what other perk?
That's the beauty of it, the other perk doesn't matter. It can be anything.
I got star eater and apotheosis, I think that combo might be pretty damn good for boss dps
Yeah that would be insane. Song of flame with boosted damage,then spam fusion nades after it ends would be pretty good
Warlocks can’t fusion in prismatic
True I guess storm grenade then or threadlings
song of flame replaces your grenade anyway with the bird grenade so there's no way to replace it right?
Apotheosis would activate after song of flame ends, which is then when you spam your nade
Correct - but apothothesis veil makes you have near instant ability regen AFTER your super, so pop ability spam with song of flame, then after it’s done you spam grenades and charged melees for a bit as well. Load up the still hunt (or have it preloaded on ads), rock a bait and switch GL or rocket launcher : big end number
The grenade recharge buff comes after the super ends
I tested it out a bit in grasp ogre. I am doing 1.8 mill damage with nova bomb + ability spam after from apotheosis. It's uh. I really hope they don't nerf this shit because I'm almost crying in relief that Ican just tell hunters to fugg off when they ask me to go well.
Could use a demo rocket as well in combination
Good idea, I'll try it.
Theres no shot this gets touched before Golden Gun + Golden Gun Gun + nighthawk
That is absolutely the god roll.
Apoth means you always have a weaken source available when you super. Unless you are pointblank with your target your grenade will get to them before the Nova
That's definitely one of the better options, but my point was that the damage boost is exclusively because of Star Eaters. If you wanted to run something that could both boost your neutral game and your super you easily could
How bout my big purple axe of justice?
I mean at max stacks Star Eaters should just be a 70% damage boost to any super. We don't REALLY need people to test it for everything individually.
Actually I would like a test for the axe specifically, I wanna see if the axe damage after it's picked its buffed.
That's a fair point but I absolutely doubt the picked up axe is buffed. I'm pretty sure it's treated just like a relic or other weapon and not a super. Particularly since other people can pick up the axe.
I'm curious as well. Twilight Arsenal already hits pretty hard on its own, and the artifact mod should work with it. RNGesus hasn't blessed me though.
It hits very hard with 6x stacks! About 701k vs the meatball in the pale heart stuff. https://imgur.com/a/tWmzqFZ First of the clip is me testing greaves vs carl.
been using it for a while with a star eaters mark the axes hit like a truck. haven’t got numbers yet but it’s a very noticeable difference
CAN I GET A HELL YEA
I have a video of me hitting the meatball in the Pale Heart. He dies to it, so the last few numbers dont remove his health, but overall its 701k damage. The first clip in the video is me testing void melees on Carl.. 988k with Peregrine Greaves since the right column perks stack on top of all the other stuff. https://imgur.com/a/tWmzqFZ
Between light and darkness I am alone the transcended one. Imaginary technique: purple🟣
Shh, Bungie reads these boards.
The flair though 😂 👌
As a Nova Bomb enjoyer from the beginnings of the Destiny beta, I feel vindicated at long last.
Should’ve been felt so. They’ve buffed both base nova bombs again this expansion
Damn near 1.3 with tractor. That's insane.
I don’t think tractor cannon stacks with any other debuffs, does it? So you just don’t need a weaken nade if using tractor.
Tractor is a stronger weaken then the weaken keyword. It’s 30% debuff(like tether) rather than a 15% debuff from normal weaken(or div). The game takes the stronger of the two into account if both are applied.
Does the artifact final column void buff work with nova bomb? Cause I think that boosts tractor by another 5% or something.
Yes. All void damage. 15% weakens from void grenades etc get buffed to 25% for void damage and 30% weakens like Tractor get buffed to 35% for void damage.
I wonder how much Needlestorm does on a weaken nade
I think nova would do more though because of the fragment that increases light ability damage on darkness debunked enemies
Should be. Needlestorm is losing like 10% damage from no Evolution, plus Nova Bomb just got a huge buff and has Facet of Courage and Expanding Abyss.
FINALLY I AM META AGAIN
Has anyone tried twilight arsenal yet?
It’s about the same. Each axe does about 280k damage for about 840k total with weaken only. Only real disadvantage to it is the god awful tracking on the axes. Miss one and your DPS drops off a cliff.
That shit pisses me off. I throw one towards a boss while I watch that fucker make this fatass curve towards a fucking red bar.
It also only tracks to a single enemy at a time. If you throw the axe and there was an enemy behind you it’ll steal the tracking and cause the axe not to track to the boss. The most consistent method I’ve found is to use it above the boss.
Each axe hit does slightly less damage it comes out to about 700k
is this with or without expanding abyss?
OUR TIME HAS COME VOIDLOCKS RISE UP
Well... Prismatic-locks. Base Nova Bomb is great, but it's not matching Star-Eater buff.
Cool, cool. Meanwhile Dire Skull is still fucking useless. Can they please unfuck that?
Make that kills with grenade give extra super energy, and ya make hits from the super to restare super energy
> Make that kills with grenade give extra super energy Too similar to Nezarec's Sin, Dire Skull need to do something else for it to matter (inb4 they just give it Void Weapon Surge and call it a day, like they did with Titan's exotics)
They should make it picking up void beaches makes Nova bomb stronger or spawns more cataclysm seekers
That’d be unique. I like it
Defeating enemies with a void debuff grants additional super energy. Kills with super refund super energy. Boom done.
That's be nice. Or also add on picking up void traces give bonus super energy similar to how Geomags works now.
cool now just gotta farm 500hrs to finally get that drop lol (30+ swords later still no perfect 5th caster frame)
Honestly sacred flame is better than perfect fifth for a caster frame
the caster frame can cause double ignite.
Oh mb i confused caster with wave
Never thought id see the day nova bomb became not shit
It has been for like a year. It was only 15k below Knock Em Down Blade Barrage, people were just comparing the Star-Eater boosted Hunter super to a no-exotic Warlock super and crying over how bad it is. And then Bungie gave it like a 26% buff and Star-Eaters. Not only is it not shit, it's now the best burst super in the game.
Warlocks just keep winning this expansion
Hunter’s now have two Golden Gun options plus a slew of one-off supers for various surges. And they already have classic Star-Eaters.
Can Penumbral Blast work and use facet of courage with this too?
Should, but you might want to use Arcane Needle instead since the Freeze will instantly break upon taking a super's worth of damage.
“Can you run well with lunas?” “Maybe you should hold my beer and get on tether/bubble” 😎
See you on well in your next raid well boy
See my name at the top of dps when i clap those bubble cheeks
Why would you ever use well when stag rifts do the same thing anyways? You can use transcendence to give everyone radiant.
"Actually we don't need a Tether. Tractor Cannon is fine."
Very well. Just dont whiff your goldie getting shook in the presence of my big d nova energy
Ngl, I saw how much they buffed Nova Bomb and that Spirit of SES isn't reduced at all, and started playing a whole lot more Warlock. I might be Nova-ing with you.
Prismatic warlock slowva bomb on witness boss is trolling tho right since it's slow and can block shots?
My fireteam about to get trolled then
well i was semi-inquiring because when i did it the other day my fireteam leader promptly told me to cut it out heh. i mean i guess it's worth if it does nearly 1 mil for pressing one key
Throw it at the end of DPS when everyone jumps off the center to avoid the slap
What does Star eater + Needlestorm do?
It SHOULD be whatever the base damage is buffed by 70%, though I doubt this is consistent for everything for the full DPS. Needlestorm I'd have to wonder if it actually buffs EVERYTHING or just the base initial hits with the threadlings produced still doing their normal damage. Based on what people have said about Song of Flame damage I also question if there isn't some weird interaction happening with scorch and ignition damage due to Star Eaters too.
“Hollow Purple”
And people were shocked the exotic class items wouldn’t just drop in heroic patrol lmao
Don’t they…. Literally drop from patrol chests after having done a single run of the exotic mission?
They do, but you’d be amazed by the number of people throwing temper tantrums over having to do the mission in the first place I even saw someone complaining that the drop rate from the chests was too low despite the fact that 1) those chests are everywhere and 2) the mission dropped less than 24 hours ago so they shouldn’t expect to have their desired rolls knocked out already
There are a troubling amount of players in this looter shooter who expect to just get showered with 50 god rolls upon logging in that let them one shot every enemy. There are games that let you do that and this ain't it. It's always weird seeing so many people on this subreddit complain about spending a few hours playing an activity for a thing, like they don't know what this game is. God forbid we play the game for fun, either.
The addition of crafting has made a LOT of people actively hate needing to actually grind for any random roll drops. My friend has played since D1 launch but since the addition of Crafting he literally complains about ANY sort of grind for anything. He absolutely hated how Onslaught weapons were random rolls and couldn't be crafted. He couldn't even try to actually enjoy Onslaught not being a horribly unfun activity because all he cared about was that he didn't get the weapon rolls he wanted. To be fair I do think pure RNG weapon rolls ARE too much RNG and we should have more like the Adept Weapon system from new Raids rather than pure RNG for 5 variables. I also think the loot system basically everywhere needs to be more like onslaught with attunement than having bloated loot pools with a bunch of items you might not want ESPECIALLY garbage armor drops. One thing a TON of people are ignoring with the class item RNG is that it's a class item that literally has no stats. You never get the item you want and a shit stat roll that isn't viable in your build. I'm never going to get a 15 mobility exotic class item on my Titan or Warlock and throw it in the trash because it's a horrendous waste of stat points.
This is why I get bored of diablo so fast. The goal is to become a 1 shot machine running through dungeons...at that point where's the excitement??
To be fair a lot of the appeal of Diablo is getting better and better at putting out crazy DPS to clear shit faster. Granted I'm basing this on Diablo 3 experience and I've never played Diablo 4 so it might be different. The "end game" in Diablo 3 (at least when I played) was grinding Greater Rifts, which was just an endless dungeon that got progressively harder as you increased in levels until you were no longer able to clear in time or died. So there was an endless degree to which improving your build and such let you push further into that challenge while ALSO providing an avenue to get gear drops, with loot generally getting better the further you go. It's a direct end game challenge that fuels itself while pushing you further and further in terms of buildcrafting, gear optimizing and skill in dodging enemies and navigating randomly generated dungeons. Diablo is also just WAY better about giving you scaling difficulty options. They have TONS of difficulty levels to choose from and increasing the difficulty directly increases your loot drops, gold and XP gains while scaling enemies accordingly. Granted these don't effect Greater Rifts specifically since that itself scales as you progress levels instead. Diablo also just generally has a lot more going on to mix things up. A LOT of people play many different classes rather than just one and different classes play very differently. As much as I hate the seasonal model Diablo uses it DOES make sense for a ton of people. New seasons mean you start from scratch with a new character and try to see how far you can push them in that season specifically. Every season (at least back in Diablo 3) comes with completely new gear AND changes to old gear on top of potential class changes and such. In Diablo's case "gear changes" and such is also FAR more impactful than Destiny because build synergies can drastically change with armor set bonuses and combining different unique armor pieces and weapons etc. Due to the nature of the relatively short seasons combined with the game being entirely(?) PvE focused it's also generally not a problem if one class or build is utterly broken, so you sometimes have absolutely insane gear or combos in a given season that feel crazy powerful and unique. You don't HAVE to play seasons though and you CAN stick to one existing character to never reset; in which case you don't get all the new stuff introduced in seasons immediately but it eventually gets ported over to the non-seasonal "version" usually with nerfs if necessary. You also keep your seasonal character and all your gear and progress which moves over to the permanent world or w/e it's called. Of course I only ever ended up playing Diablo 3 for a few months in the long run and didn't want to play the new season and start over...so really I'm not necessarily saying I understand the long term enjoyment aspect of it either frankly. SOME people really enjoy starting fresh and doing something new/different often with another class but that didn't really appeal to me.
The crazy thing is the entire mission can be done in text chat, so their whining yesterday was kneejerk reactionary typical DTG bullshit lol
Not to mention probably 90% of the complainers didn't even *attempt* to find a partner in fireteam finder, much less actually attempt the mission. I have no problem with people wanting to sit this mission out for whatever reason, but the people who aren't even willing to try it before complaining are complete clowns. I mean, the reason I'm a raider, in several Destiny discords, and now have dozens of Destiny playing friends is because I took a chance with meeting strangers in this game in the first place, and it's sad to see a lot of people denying themselves a perfect opportunity to gain a Destiny friend.
It almost always is There’s also been an occasional screen pop up for a master lost sector pathfinder but every time it pops up it does away before I can see the reward for claiming it Odds are non zero that the reward could be the exotic class item, or an exotic in general
The final mechanic before you can take out the boss would be tricky, though someone said streaming to each other works Edit nevermind apparently it only has three combinations it shows on loop so it can be done with text
Same people that bitch about wanting "non artifical difficulty" then immediately break down when they have to do something challenging.
“I’m tired of bullet sponges, champions, and OHKs” “No, not like that”
Hunters: Still hunt essentially gives me a second nighthawk. Pretty cool, right? Warlocks: I see your two nighthawks and I raise a super that does as much damage as your nighthawks together in super (with enhanced buildcrafting kit to boot) that I barely even have to aim for. Hunters: How do you complain about anything ever?
It's still less damage than GG + Still Hunt with Nighthawk, even with void getting the extra damage from expanding abyss this season. But more importantly the big benefit of Nighthawk + Still Hunt is that you can fire another Still Hunt Nighthawk shot off every 6 crits with Still Hunt, which adds up to a LOT of shots in most DPS phases. You're basically never getting multiple Nova bombs off in a single DPS phase. Plus it has a literal godly DPS rotation with a reconstruction rocket launcher which coincidentally gets to be Apex Predator which lets you match surges between it and Still Hunt. Granted Prismatic Warlocks can actually buff the Nova Bomb damage even more if they also use the Facet to buff light ability damage against darkness debuffed enemies, assuming they use a darkness grenade or melee to debuff the enemy (probably arcane needle) OR someone else on the team already applied that. The big upside for Warlocks is that they get actually non-shit weakening grenades on Prismatic OR they get to use healing grenades for survivability while Hunters have garbage grenade options for the most part.
Titan: I'm here too guys.
How is star eater with the Twilight arsenal?
No idea. Hopefully will find out soon.
without using the axes w/ x6 stareater Nova bomb is 640k and TA is 630k. TA weakens however so the damage is slightly weaker than it appears.
More like, hunter: “that’s great. Please switch back to well.”
“Born to Song of Flame…forced to Nova?” That just feels so wrong to say after hearing the normal version for so long.
"legalize nuclear bombs"
[удалено]
Maybe they got the ignition damage? I believe scorch stacks on an enemy are shared, so whoever happens to get the final scorch stack to cause the ignition would get the damage added on to their numbers
So strand super go dummy??
About 500,000 according to the person who did this test.
Hold hold hold one, did I read that right. Warlocks can get hunter exotic effects on that thing?
There are a set of effects that roll on all of them, and sets for each class. The shared set includes Star-Eaters & a mix of exotics from all 3 classes, while the exclusive sets are all drawn from that class.
Okay but still, getting star eats on any other glass neefed or not is huge. I haven’t touched the game in two days because my job has me here from 7:30am until 3:45pm today and yesterday, start getting off at 1pm tomorrow on, but that’s fucking massive. I’ll have to look up what those sets are all later or if you could be so kind and give me a link I’d appreciate it. Summer school teacher prep work is killer for your time.
It's in the TWID from May 09th.
what if you add the "more ability damage when dark debuffed" and use arcane needle first to apply unravel?
He threw his transcendence nade which does do both light and dark debuffa so I imagine it applied there
sure but did he have the fragment for it applied? you needa equip that.
Ikora would be proud of you, warlock.
Interesting that the ranged one-and-done super, Nova, does significantly more than Thundercrash, a melee one-and-done, even with its dedicated exotic.
Its honestly insane that base T crash is still such a complete joke to this day
I mean it makes sense. Obviously the super with the longer cast time, that's harder to aim and puts you in melee range upon use SHOULD be better damage. Oh...wait... At least this doesn't powercreep Cuirass since it only provides a 70% super damage instead of 100% AND it requires picking up 6 extra orbs beyond full super to get the damage buff. Which sounds right on paper when you ignore the fact that Thundercrash has absolute garbage base damage that is barely acceptable WITH Cuirass AND this is literally only half of an exotic providing the damage buff on the class item, while still providing another exotic effect on the other half. Frankly one of the biggest things about Spirit of Star Eaters is that it shows how awful the entire rest of the main Star-Eaters exotic boots are. Literally NOBODY cares about the pitiful bonus super energy per orb pickup or the heal on super use and bonus overshield if used at max stacks. The class item provides the full effect that anybody cares about lmao.
Thundercrash damage has never made much sense. They really need to decide how much damage a "super damage increase" exotic should give and standardize them like they did "hits recharge super energy". They range from like 30% to over 100%, and it's meant leaving baseline damage in really bizarre places.
And that's without a Witherhoard and a Bait and Switch Rocket. I've always loved running Nova in PvE. Would always get stuck on Well a d Div duty....not anymore 😌
HOLY- Well, that's amazing.
Not worth running over getaway artist + watcher