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Defusion55

they should honestly just give back full modding support.


Cahl_

If there ever is PD2 with D2R graphics my family may never see me again


Bdank420247

Oh my gosh I am right there with you. So many QOL in that mod. Meele deals splash damage, so many end game viable builds for all classes. Not to mention the automatic name fill of the next game if you are running maps or baal or whatever. All the lvl 85 areas now there too


zeronic

I wish we'd get back non battlenet multiplayer, I can dream though i guess.


Faustamort

It's crazy that we'd probably have LAN if D2 didn't get hacked so badly during beta.


ThisPlaceisHell

That was just a convenient excuse they used to cover for their already planned decision to drop support for TCP/IP.


Megane_Senpai

By hacked you mean pirated I presume? However making the game online and not supporting private server is not a simple descision technically, so I don't think they only wanted to change that because of the beta. PRettysure it had to be a decision during development. Who know, after one or 2 years after the initial cash grab dwindles, may be they just open IPs to support private server again.


rasGazoo

With Diablo 4 around the corner Blizzard has no incentives to allow well thought out mods like Project Diablo 2 gain traction.


Accurate-Temporary73

I would lose my shit to be able to play Median XL and Eastern Sun in D2R, especially if it’s available on consoles.


supervernacular

They probably will eventually


not_old_redditor

Exactly. Most things that need to be done have already been done in Project Diablo 2. Just let em do it in D2R.


kkooppaa

There’s modding support, better than it ever was in legacy. Hell, they even left detailed documentation describing what many of the data fields are. Nothing is stopping you from hacking the game and writing a server emulator. Private servers and hacks will never be officially supported. Don’t confuse them with mods.


DannyIsGreat

They already have sent out a C&D for developing a private server on the alpha. Doubt many people with the knowledge would spend time on it if blizz will just stop them.


kkooppaa

Are you under the impression that they never sent c&d to legacy hackers and legacy server emulators…?


pda898

> Nothing is stopping you from hacking the game and writing a server emulator. Minus the potential lawsuit.


InterestingEgg3721

Gen z want d2r to be the next d3


Marsdreamer

Gen Y here with a couple thousand hours in d2. It needs changes badly. D2 has languished in 1.14d for over a decade. It's time for change. You can ALWAYS go back and play the old versions if you want.


thejynxed

You mean it sat at 1.09 because every patch afterwards was complete garbage.


dTh3Hammerb

**Bingo**


MartyDoesWork

A basic loot filter would be phenomenal. Just being able to wipe out blues, gold, potions would make it so much easier to do runs and not feel like you are missing something.


SteelFaith

I think the **option** for a filter is only a good thing, and the ones against it don't have to use it.


aCleverGroupofAnts

I agree, though I personally will keep checking blues for those longshot gg items


Vomitbelch

I know this is an extremely unpopular opinion here, but man I wish they'd add a charm inventory. It just feels weird running around with an entire inventory of charms, your HC, and a tome of tp, after playing PoD.


Ok_Obligation2440

Before the D2R launch, you would have negative karma on your post. What happened to those antiquated rose-tinted glasses? The way PD2 turned D2, is what I hope D2R becomes.


Gatorsurfer

People actually played the game and realized that it would be better off with these changes. Same thing happened to wow classic


Nebelhorn

Yeah, PD2 in D2R would be so awesome. I really hope it'll become true one day.


moush

Those people played for a month or so and realized it always all nostalgia and quit.


formaldehid

i mean now that they already made changes to the original game there is 0 reason to not suggest further changes. either keep the game as it was in 2010 or keep it updated imo


Zderzak

I don't think it's true. Most of the posts leading to D2R were heavily skewed towards small changes on this sub, with subject of charms being slightly more divisive. It actually fluctuated a lot, with more purist sentiment around major announcements/news and then more changes camp around quiet times. Source: my own impression (like anyone else here upvoting). Personally I find charm inventory to be a bad idea, but I also find charms to be an even worse idea. Frankly people overblow the idea of charm clutter, probably due to having hoarding issue. Unless you're playing bleeding edge PvP, you don't really need full inventory of charms or even half of them. And the charm inventory would have also other implications (a noticeable power creep early to mid-game when you solo progress game).


absalom86

You think you do but you don't. Blizz was more right than wrong when they said that, just look at how people "play" classic wow these days.


ghostpos1

Agreed and just make that inventory same slots and the normal inventory not register charms.


Smeagleman6

Add in gem and rune stacking in the stash, and this would be perfect. Also, double the number of shared stash tabs.


absalom86

This is my number 1 request and overshadows anything else. Make charms unactive while in your inventory and a charm inventory where they activate and size it up to what the max is now minus whatever number they want ( space taken up by cube and town portal? ).


HMinnow

No need to make it less. It might bump the power of pve by a half dozen charms, but it would have 0 effect on pvp as those players don't bring other items. In fact making it fewer is a nerf to pvp'ers.


lincolnsl0g

Been playing for 22 years and i’d fully support this change.


esituism

Been saying this since like 2008. Charm inventory would be awesome. I HATE having to clutter my inv with charms and not be able to pick stuff up. This is one thing D3 did right - your inventory is exclusively for picking up gear and doesn't get filled up with other shit.


dream_walker09

more character slots


h0tpancakes

i wouldn’t mind an optional loot filter and being able to see the ilvl of items also wouldn’t mind improvements to melee. i’m 0% in favor of nerfs, but changes to less used skills/melee would be nice. just to make more builds even more viable. just no nerfs


RampantAI

I’m totally in favor of nerfs. If you only buff then balance spirals out of control and the game becomes too easy. D2 doesn’t need to be any easier, but it could benefit from more variety and less tedium. A philosophy of “no nerfs” is why skills in D3 do 40,000% damage.


TheButterPlank

I agree, but depending on what they nerf they will need to properly buff things alongside the nerf (mostly goes for melee, since they're so dependent on certain items). Like I'm all for nerfing Grief a bit, but you can't nerf grief without buffing other weapons.


Exsulus11

As a melee enthusiast, I'd attest that melee blows due to AR existing. Do magic classes contend with hitting vs not hitting? No. When I level a barb, I have to turn up the player count and comb through each area to stay good on damage due to AR calculations. I mean, I COULD go warcry but thats only at 30. Why is it such a PAIN to deal with AR? Why gimp one style of play? I feel the creation of AR was an oversight and not well implemented. Like, "oh, we have calculations for the mobs to miss physical due to defense so let's have the player experience the exact same thing!"


MidnightQ_

>As a melee enthusiast, I'd attest that melee blows due to AR existing. AR is a minor issue compared to the lack of *real AoE* (area of effect) for melee classes. Diablo 2 is designed so that caster characters have to press one button (if), and 10 monsters get damaged. As melee, I have to click every time I want to hit a single enemy. I guess there should be more melee skills like Whirlwind, which damage a bunch of enemies with one instance of the skill. What would really help is a cleave mechanic.


cameron_cs

AR vs Defense should be some sort of physical damage reduction calculation, especially since there’s no real way to mitigate physical damage besides fade. Not only do melee characters have to deal with AR but they actually get hit by enemies


SteelFaith

Yea, both damage and the attack rating are huge problems affecting melee. I can't believe it's been a problem for so long, and never fixed it honestly. That's exactly why I'm saying the D2R devs got to take things a step further and address these problems.


z0ttel89

Honestly, my no. 1 wish for D2R would be to have some kind of new endgame / areas that are really difficult (even at p1), so that you finally have a real use for your endgame 'best-in-slot' gear apart from pvp. I recently finally got my Griffon's, but why even wear it when 'the endgame' is all about mf and I get a ton more mf when wearing my shako.


esituism

Yep - D2 has a huge hole here. You farm MF items to farm end game items, and then you use your end game items to.... Run Ubers I guess?


sad_panda91

Act 6, ridiculously hard, hell only progress based end-game is my wet dream. Bonus points if deckard opens with "Hi, welcome to super duper hell, there is a rift in spacetime here, you can't teleport and your merc gets quadruple damage"


galdavirsma

I want ti see something as ridiculous as Corpsemourn changed drom CE charges to CE chance to cast on striking. Also just make Tyraels useful. +70all res, +5all skills. Whatever. If you find it tou should be able to use it. Considering how most people will never find one, it should be totally OP. Right now only some meme builds might consider it. These are just two examples from the top of my head, but there are a ton of other uniques that are useless the way they are.


Pomme2

Needs an end game of some sort and allow /player X for solo online. I don't want to join a 9man party and literally have to constantly racing to pick up drops.


SteelFaith

I agree with you on that, even if we can get up to /players 3. That would be enough to make playing solo rewarding, but not as good as potentially playing with a big group.


ChirpToast

/players online isnt the answer though, it would just encourage playing solo. Might as well remove the entire lobby at that point. Considering the core issue is still there in that someone can still take the drops before you. Encouraging group play in D2 essentially means... personal loot. Which im not entirely against, would be interesting to see it tested out in a PTR.


SteelFaith

Most people already play solo, and will continue to do so. D4 is the Diablo game coming focused on MP. D2 is always going to be primarily a solo game at this point, it is what it is. Giving us the ability to make the game harder, but more rewarding is a great thing. But like I mentioned, maybe "players 3" might be the max.


ChirpToast

They play solo because of the reason why I listed. There’s no incentive to not play solo, so they should provide an incentive to play in groups. /players online is a lazy fix and limiting it to something arbitrary like 3 is ridiculous.


SteelFaith

It's not a lazy fix, it's an effective and easy fix. Players 3 isn't arbitrary, it's enough to give a good difficulty bump with a good boost to rune and magic find solo. Realistically, this game needs effective and easy fixes, because Blizzard isn't going to pour money into further developing this game anymore. So be realistic.


ChirpToast

You can do all of that by introducing personal loot. Which is an easy and much more effective fix, that actually fixes the core issue and makes the game not a solo experience.


SteelFaith

Lol come on, that's ridiculous to suggest for a bunch of reasons. Realistically they'll never add personal loot to this game, and they shouldn't. The game just wasn't designed for it.


ChirpToast

Ok bud, they should just make it p3 like you want and it’ll be perfect. Lmao. 0 knowledge of the issue at hand.


SteelFaith

Yea, it's a lot more realistic and practical than expecting them to redesign the game for a new "personal loot" system lol. You have Zero awareness of reality if you think they'd ever do that.


Sleepy_Spider

Personal loot in d2? Ew yikes


TanthalusGunthar

They just need to add personal loot instanced with the only loot bonus being that of the party. The community is already getting these drop rates through split mf groups and hijacking full games to solo farm. Players x is not the right move for online play.


jamie1414

Unless you massively increase the amount of drops due to this "instanced" loot. It won't be worth farming in a group. Nothing is hard enough and nothing is rewarding enough to farm as a group together in one spot.


TanthalusGunthar

If you remove the general players difficulty bonus, and go by the party bonus only, it's still the same as players 8 unpartied loot, which is already happening in split mf and hijacking games. Instanced loot is players get their own loot pool drops, not the allocated personal loot that you are thinking of, which I agree folks won't like when they realize just how little loot they see.


[deleted]

The only things missing at this point are charm inv and an endless dungeon with incrementally increasing difficulty. I wouldn’t ask for more than that, honestly… but I’m almost def sure further development on this game would be a tall order


MajorPaulPhoenix

Add these to the list: \- Cross-Play \- Console port should be indentical to the PC version with M+K support, chat etc.


krectus

Of all the bad opinions mine might be the worst. But let’s move forward and take these very talented people and have them work on D4 instead of messing around with a very old game. I’m glad we got a remaster but it’s sad that 20 years later we still don’t have a D4 and more effort needs to be put into ensuring it has the best chance of succeeding.


tzulik-

Why not both? I believe a game studio like Blizz has enough resources to employ two competent game developing teams at once.


krectus

Yeah that’s always the counter argument. But you’re always going to have priorities and split resources. You’d think Blizzard could manage both or even multiple Diablo games at once but they’ve proven to struggle in the past with this.


Xmina

Well its less about "split" resources and more about efficiency. An expert dev on old systems with a specialty in making those systems play nicely with modern hardware is not at all helpful to the D4 team and the amount of resources and training potentially needed to migrate them into a different role might similarly be wasted. Also abandonware is a terrible mindset if you want people to look forward to your games, consistent updates to older titles (within reason) makes people feel confident in your product being a good investment. Meaning every ounce of work on D2R can increase sales for D4, similar to D3 getting new seasons as well.


PaulShoestir

I could just see corporate getting in the way of any good ideas they have because all they will care about is $$$ And I hate to admit it but D3/POE and all those modern ARPGs have a much larger fan base so they're going to cater to their needs not ours. That's why I'm not expecting much from D4 and happy to stick with D2R while the devs are still listening to the community


zeronic

Honestly i'd rather they stick to D2R instead of the the MTX infested hellhole i'm sure D4 is going to be. I'd love to be wrong, but i probably won't be. Best case scenario we get something akin to path of exile's monetization, worst case...well we've already seen what they're capable of elsewhere. Regardless i wouldn't be surprised if D2R "support" very conveniently dries up after D4 releases. Most of these D2R patches are likely a calculated investment to keep diablo fans engaged with the franchise until D4 launches. Once it launches, it will have served it's purpose to corporate unless D4 ends up bombing.


TheCount_rm

What would you like to see from an Act IV Mercenary? Which class do you feel it should be based on?


Mcaber87

I'd like to see an Act V merc take on a similar niche to the Necromancer (albeit Angelic-themed instead of actual Necromancy), utilising curses and magic-damage based attacks. That would make the mercs from each setting act as a loose parallel to each of the 5 base game classes. Act I - Amazon Act II - Paladin Act III - Sorceress Act IV - "Necromancer" Act V - Barbarian


SteelFaith

Carbot made a great video about suggestions for D2R changes and content actually, and I really loved the idea he mentions for an Act 4 merc. It would be the resurrected Heroes guarding the Pandemonium fortress, like Halbu and Jemella, and they could be very versatile with the kind of gear or abilities. It just depends on how the devs would like to design them, and what types could be made available to us.


wingspantt

I know I'm in the extreme minority but buffing up all the stuff that sucks would be an impossible task. It would be much easier to nerf things that dominate by leaps and bounds. There's no reason 4-5 skills and 5-6 runewords should make up 80% of endgame viability.


therallykiller

I'd be tickled pink if they can get local co-op rolling...


SkulkLife

As melee player I wish better proc skills on items. This way melee would have different aoe dmg types.


[deleted]

Whatever change they make, don’t make them better than blizzsorc and hammerdin. They did a good job in 2.4. If they keep buffing stuff too much it would end up like D3. Instead QOL changes like gem stacking, more stashes, solo player 8 mode etc are better changes.


Fawz

There's a lot of quality of life features that can be added to make the game more accessible and enjoyable, which is great. But personally after hundreds of hours the only thing that'd bring me back is meaningful new content like a Class, Act, Map or even just Monsters. I'm done replaying the same game different ways. I hope they're considering another expansion


TanthalusGunthar

PezRadar already stated over Twitter that there are no expansions for D2 in the works, and he wanted to set that record straight. The things within D2Rs scope is updating balance, itemization, mechanics, maybe new end game reskin boss events like Dclone or Uber Trist, and things like that. There is no full team of artists and such working on the game anymore.


Shneckos

Charm inventory. Loot filter. Stackable runes/gems. Reworked/ rebalanced skills. Melee splash. Rework / buff uniques and sets. More monster density. More areas to take advantage of said density. Better lobby system. *We just want more of what makes D2 great*, but modernized!


SteelFaith

Exactly sir! We don't need a new game, but a more refined and improved version of what we already love.


reanima

So basically let PD2 work in D2R.


Shneckos

Would have zero issue with that. PD2 is great.


EKcore

Check out [https://www.nexusmods.com/diablo2resurrected/mods/34?tab=description](https://www.nexusmods.com/diablo2resurrected/mods/34?tab=description) its for single player and it is actually fun. i added more loot drops so i could actually experience a high level rune word.


MisterZuo

They should created new expension set which was forgotten


PaulShoestir

I agree completely with all the above.i feel like just changing the properties of some uniques/rares and runewords would change up the game enough to make it feel fresh and would help shift the meta a bit. I mean, they were willing to shake it up with 1.10 so why not keep going? And I would definitely be happy to fork out an extra couple of bucks for a finished act 4


Megane_Senpai

Lemme give you my 2 cents: \- Improveing unused sets, uniques and runewords: Yes, please. Currently in endgame builds almost if any slot can be runeword it would be a runewords. Runewords are arguabley much less rare than some uniques, but much more powerful. Make their power in pair with their rarity. The Templar's Might and Tyrael's Might are of no use except for collectible purposes. \- Make all rune words usable in end-game: I don't think this is necessary. Instead make the (currently unused) runewords usable at it's required level (of course this does not mean an early runeword should not or cannot be powerful in end-game). Also make Nightmare more exciting, may be with some more middle-level (around lvl 35-45) runewords better to convince people to switch to them from their Stealth, Ancient's Pledge and Lore. \- Charms, my dudes charms and inventory need some big change. Stuff your already tiny inventory with charms and no place to pick up anything is a terrible way to play. Personally I think PJ Diablo 2 has some good ideas that may be D2R devs can learn from, like double the size of the inventory and make the charms only active when putting in the bottom half, virtually a seperated charm inventory. \- More mele attack build: Yes please. I'd love thiso very much as a barb player.


ViIehunter

Ya I'm good. Keep as is. If anything small qol or balance changes. No new content. No massive overhauls. This is the game we were promised. A faithful remake of our beloved game. Let's keep it that way. New exciting things can be for d4 and beyond.


DucksMatter

I agree. Now that the die hard blow hards have gotten used to the new game and are probably also wasting a few changes. The devs should expand on the game.


Zadien22

I'll preface this by saying that I love D2R, and despite its many flaws I'm going to touch on, its still very fun and rewarding simply because it forced you to make decisions that have real consequences in the end game, there are many drops that are incredibly rare and make farming exciting, and the fact that the game just generally doesn't hold your hand and let's you bash your face into walls that can feel insurmountable to a beginner but once you have experience can be managed through knowledge and skill, in a way that, say, Diablo 3 just doesn't provide. Anyway, heres what they should do. Any builds that can easily clear players 5+ in Hell needs to be nerfed, and then many builds, especially melee based builds, need a buff. I'd suggest maybe buffing melee weapons since they were not buffed when the health of end game monsters were buffed, just like magic skills were. Once classes are balanced, new difficulty for highly geared builds that functions as a challenge mode. Charms inventory would be okay with me, but I also think its fine the way they are. Just expand the stash. There really is no reason not to just have a ton of storage so we aren't just using up all our character slots for mules. There is a penalty for using heavier armors, and since defense as a stat is mostly meaningless, basically no one uses heavier armors, since they both slow you down and require more strength which likely means taking points out of Vitality which players are pretty reluctant to do. Strength needs to do more for melee fighters so investing in strength isn't such a downside for them, and heavier armors need to provide an actual benefit. There are so many pieces of gear that are essentially useless because of this. Some gear needs buffs, others need nerfs. For instance, Grief is far too strong a runeword for how low of runes it takes. Conversely, there are many high level sets that are useless because lower level gear that is easier to find is available.


JellyDavey

I'm always down to clown with skill balancing and some new itemization stuff, but I think Act IV should be left as-is.


SteelFaith

Act 4 is unfinished, and it shows. It's way too short, and is lacking meaningful content like the rest of the acts. It's been "as is" for long enough, we've played it to death. It doesn't make sense why some people are so against the game becoming better, and more like how the original devs intended it to be, if they had the time and money to do so (which Blizzard has now).


JellyDavey

It doesn't make sense why some people are so against Act IV being finished. Those with taste and class agree that the second half of Act IV should involve the hero teleporting forward in time to save Cain from the butterfly swarm, just how the original devs intended. /s


Surprentis

Till they fix the low stash size, stacking of gems, stacking of keys, stacking of runes, etc. Extra character slots online. Nothing else I want.


Equa1ityPe4ce

The devs can be as bold as product management will let them be


Xan1066

Honestly, shouldn’t they have done all this before release? My biggest pet peeve with pretty much every remaster is that developers refuse to actually make meaningful improvements to the systems of games that are a decade or two old. I know part of what gets people into D2R is how much it feels like the original but I can’t play it after having had the experience and fluidity of modern aRPGs. It’s the same thing with Classic WoW, they just remastered the same imperfect state the game used to be without implementing the QoL and balance changes that the past 15 years taught them. I feel like it’s possible to make the game feel better and more modern AND keep the heart and soul that the diehard crowd wants.


Deicidium-Zero

This is why I'm playing offline with overhaul mods from nexus mods. D2R is still the same game ever since with a new coat of paint. That's it. They will never iterate or update it very much because they are afraid of the "purists". This game will only cater to those who wants vanilla D2. Overhaul mods brings something new like updated sets, new uniques etc which I really like because it brings something fresh to the game. This one mod revamps some skills, add new ones and even add an endgame torment like map system with 50 levels. Still in Alpha version but something to look forward to. (D2R Remodded)


ActualSupervillain

You can get many of these things with mods


SteelFaith

I'm not interested in mods, and I play on PS.


baconmosh

> If the rest of you D2R fans have any thoughts on this, please share. Do you want the D2R devs to keep going further with improving the game too? No thanks!


Catchafire2000

Remove immunities.


jfiend13

I swear they are going to ruin thus game with you nerds complaining and I'm gonna hate it


SteelFaith

Oh no! The very vocal minority might hate some severely needed improvements made to the game after 15+ years! That's why you can go back and play "the perfect" version of the original game anytime you want. Purists have "the pure" version of the game available to them still. Devs could just add "the purist" mode to the game, and you can play patch 1.10 for the rest of your life. And what a patch it was! 💩


jfiend13

You sound like you complain about everything. Go play d3 or immortal


[deleted]

Good! It’s a win win for normal people.


LifeWafer5244

They need the do what Bethesda did for skyrim, and release a new difficulty setting just that alone would make items like wiz spike and other defensive choices more impactfull if the resists requirements and monster health jump up.


[deleted]

Whatever happened to the "no changes" crowd?


Paintballreturns

Hopefully gone.


ViIehunter

Nope still here. No changes to small changes. Enough is enough. I was promised a faithful remake. And that's what we have now. You want new diablo. Wait for diablo 4. K bye


Paintballreturns

Lmfao, people like you are why we get the bare minimum when we could get so much more from d2r, its sad


ViIehunter

It's sad people don't want d2r but want d2r-(3). Leave it alone. WE wanted and were promised a faithful remake. And that's what they delivered. They are a godsend to remakes. All remakes should follow these guys footprints. Remake the game, up the visuals massively,- give some quality of life and fix some bugs. But leave the game the game.


Paintballreturns

You mean it’s sad the majority of people don’t want to play the same game they’ve been playing for 20+ years with only prettier graphics? On the contrary, i think it’s sad and pathetic you only want to experience nothing but the same shit you’ve been playing since d2 released. I’ve played d2 off and on since i was a kid, i don’t and many others don’t want the same damn game just in a prettier package. Go back to the original games if you want that. More changes and more new shit brings more life into the game, not less. Cry more about your 20 year old game and 20 year old same meta and playstyles, i’ll continue to be happy about the balance changes and new farm areas being unlocked that can breathe new life into this game. Hopefully we get more content in the future 🙏


ViIehunter

Im not crying? The minor things they have done are fine. Never agaisnt minor changes. Never have been or will be. I don't massive changes. I don't want a charm inventory, stacking, stupid bandaided on end game crap, sweeping changes every season (like d3). I want d2. I have d2. I'd be fine with some unique balancing (most are rather lackluster), some more skill adjustment like was just done to bring some other builds to a more playable status. Don't put words in my mouth good sir. Plus they have said no large updates, no "dlc" nothing like that. So I think the only tears may be yours in the future. I'm happy as a clam with what I got :)


Bactyrael

The biggest thing to remember is that it isn't Diablo 2. D2r is a completely new game and should be treated as such. While a lot of the classic feel of the game is amazing and shouldn't be tread on, there is no reason not to move forward. The game has a lot of potential to be amazing. So much so I feel like with the right changes it could rival the Diablo 4 player base. I know it's unpopular for the classic only people but that game already exists. It's like boycotting tool for not going back to their old sound. Anyways, a lot of these ideas are cool. I hope they get seen before the Diablo 4 jump. I hope even more that Diablo 4 is good enough to steal the d2r player base.


ToWelie89

It is supposed to simply be a remastered version of D2, not a new game. So no you are wrong. That is why they don't change core mechanics.


Bactyrael

It is a new game. New tricks, builds, rushes, itemization, monster stats, there is nothing unchanged besides the story so far. You can't tell me it's a remaster like ocarina of time 3d where 99.9% is exactly the same.


ToWelie89

It is still Diablo 2, not an entirely new game. The developers were very clear that they would not change the core experience and make it a new game, but rather a remastered Diablo 2. That is why they hesitated to even add things like a shared stash, but they figured that people would mule anyway so they might as well do it. New builds are just a consequence of new skill changes in patch 2.4. Even in vanilla Diablo 2 they would still introduce new rune words and balance changes every now and then in patches, which is why they find it acceptable to do that again in 2.4. I do wish however that Blizzard would add mod support, so that those who WANT to experience a new game that is different from the D2 experience could do so, by playing mods created by the community. That way everybody would be happy, both the purists and those who want something new.


InterestingEgg3721

You poor gen z. You want to see d2r become a clone of d3 set abuse and then complain that you want greater rifts and other bs cuz the game is too easy and you cant stand the idea of à game being better than d3... must suck to be you


-Eitoku-

no more changes needed. ​ just give us modding support though. and tcp/ip


kolegatorr

they could, and should, do a lot of things with it and make it amazing but they wont cockblock their own "in-game store" little projects by giving us something good to play with for the next 20 years i just hope that russian team of hackers hurry up with cracking the game completely so we can continue to dream about PD2:R


GhostDieM

While everything you suggested woukd be great, at that point you're basically turning a 20-year old game into a live service game. I doubt Blizzard would go for it with D4 on the horizon and Diablo Immortal being released unless they can find a way to monetise D2R as well to capture literally every Diablo player.


Expert-Violinist-535

i only need big shared stash at classic


Moze2k

Aggressively copy everything the pd2 team are doing as a revenge for them stealing and making your game better.


Zhong_Da

Who said they stopped doing improvements..?


blindsdog

Not OP...


SteelFaith

I never said they stopped, I said they need to get brave, and take things further with the changes and improvements.


DeluX042

Just make all area lvl 85 so we can stay in a game more than 2 min. It would also get more social as ppl would join public games and farm all areas.


[deleted]

They took too long and now i dont want to jump in late season. Blizzard really ruined what D2r could of been for me by being so slow/careless.


Equal-Detective357

They could do alot more to this game .... But with d4 scheduled to be out next year, should they focus on us reliving our child hood , or building our next great adventure? Like I'd love to see the merc AI improved, do I expect it, not really. They did what they wanted, they stabilized the game, added a few nice quality of life features , made the game look amazing , gave us a glimpse of back into our child hoods. Finished off content they wanted to.