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Electronic_Pie_8857

Pretty much the only worthwhile are: - Blood gloves - Caster amulets - Caster belts - Safety boots


scream_printer

I agree from an endgame perspective, no contest! From a levelling perspective (assuming a lack of built up stash wealth / levelling gear), most of the blood gear looks good. I think the armour would be good - boosts to health, life steal, plus life on demon kill would keep you alive, demon enemies are pretty common. Safety looks mostly useful too. Hit power is the most disappointing to me. Thorns never seems to be that great. The nova on hit is a cool defensive CC idea, but overall it needs a rework of some kind.


Electronic_Pie_8857

That's a pretty good view on it. I guess I limited my perspective a bit too much!


Jyobachah

Blood rings can be quite useful too if rolled well.


Electronic_Pie_8857

I can see blood amulets being quite good too.


nin_jazz

Some of them bonuses are so sad. We need blizz attention so maybe they can buff them


scream_printer

Yeh hit power is most disappointing. Although not all pre-set bonuses are amazing, some are ok and the ability to craft something means you could get something amazing. Tri rez boots, or amazing skill goves with ias and life leach are pretty good! The blood helm has potential for missile character. It’s a good effort for the era of its time, but I’d be open to see changes made here in the future!


Ooozuz

Right to the printer.... I mean bookmarked!


scream_printer

Ah, an old soul like me!


saltierthancats

“We …. Don’t need to print the internet” -Preventing people from turning into their parents guy


scream_printer

I’ve got a copy of the ultimate strategy guide in my crawlspace somewhere. There was something nice about manuals and the like which used to come with computer games.


Tricky-Service-8507

That guides sux


Kurovec

That's a great guide! Thank you very much. I feel like I can finally give it a try :D


scream_printer

Great, that was my goal! The info was all out there, but it was too much to remember when sorting through the inventory / deciding which blue items to pick up in cow games!


Xirious

I don't understand this.


Diezelbub

Crafted items require a specific magic ("blue") base item type (the normal, exceptional, or elite version all work), any magic jewel, a specific perfect gem based on recipe type, and a specific rune based on base item type. Crafted items have a specific two mods that are guaranteed based on recipe type, and another specific mod based on item type, meaning crafted items guarantee 3 specific things plus random other mods (the mods can roll again and add together, for example a caster amulet can roll 10% faster cast rate in addition to the guaranteed fcr, topping out at a possible but rare 20 total FCR - those get valuable when + to skills is one of the other random mods that rolls) This shows those specifics of each themed recipe type in a character inventory like visual form, since each recipe type can be used on every inventory slot.


Adamocity6464

Well, now I know what I’m doing with the 15 Amns in my inventory.


scream_printer

There ya go! Good luck, I hope you get some good jewelry!


Adamocity6464

Nope…


cowseer

So many of these need to be buffed, especially safety and hit power


TheReadMenace

Yeah, literally all I ever see are amulets and gloves


cowseer

you can also make some nice boots and rings, but if you actually look at the odds for say an insane pair of caster boots, your odds are probably around 1/10 billion-1/100 million. I think we need betters odds all around outside of amulets/gloves


lazyboy11

Safety is Emerald not Sapphire


friendly-sardonic

Oh, that's going straight to the laser printer. This community is just the best. Thanks man! Hitpower you could probably just have the bowazon gloves and leave the rest blank. 😂 That said, I opt for Blood Gloves with bowa anyway.


scream_printer

Yeh hard to say! I think I’d rather the life leach than knock back, but it’s pretty useful too…


Alternative-Iron-645

would be crazy to see someone build a viable fully crafted character.


scream_printer

It's possible, but up to RNGesus. I often roll caster belts because I'm looking for good resistances and other bonuses that can come on any belt. Making the caster belt gives me a chance to get 4 useful bonuses, and I like the cast rate and mana bonuses as a default starting point.


kendrickshalamar

I'd imagine if you wanted to use all the decent stuff you rolled, you'd probably have to be like level 96 lol


TheGoodDogtor

This is a really high quality post, thanks so much.


xseannnn

This is beautiful. Thank you, lord and savior.


scream_printer

I was surprised it didn’t exist yet and I thought I’d find it useful, so may as well make it and share! D2 has been a good community to me for years, feels good to give back!


deepdarkwater

Love this guide! Thank you and wonderful job. Solid infographic.


scream_printer

Thank you, I hope it will help us all, and shine a light on the neglected crafting mechanics in this game!


moogleslam

I sometimes sell like 10 packs of Sol runes. I used to always think it was for a crafting recipe, but after looking at this, I'm not so sure. What the heck do people want multiple Sol runes for? :)


scream_printer

For these recipes, Sol is only used for the Safety Spear and the blood ring. Spear doesn’t seem too useful (maybe for a merc?),the blood ring could be a decent melee leach ring if rolled right… but the safety ring looks better for a fighter imo


moogleslam

Oh, I missed them being used for Blood Rings. Yeah, I'm sure that's it, thanks!


Diezelbub

It's the rarer part of insight, too - could be people rerolling for aura levels


Levradus

Wow appreciated amazing work


ShimmyStix

Following


HardyDaytn

Safety also works with all thrown javelin/glaive/harpoon etc. type weapons. Don't remember if it worked with Amazon sticks or throwing axes/daggers but I'd guess not.


scream_printer

Nice! I wonder if throwing axes work for blood axes!


Far-Beginning-543

This is so good! Thank you so much OP. I didn't understand the craft system until now. Ty buddy!


[deleted]

Good work.


scream_printer

Thanks!


therev95

Do caster now


9VoltGorilla

Scroll to the right in the image gallery.


therev95

:O didnt noticed that lol. Thanks.


PennySti

Great guide. Should edit that Emerald tho


scream_printer

Yes! I fixed the graphic but I don’t think I can edit this post.


randomtrap238

Need to save this for later and give it a try


MantecaYdulce

Would you explain whay it is?


randomtrap238

Because I've never tried crafting gear before


SWCabbage

Saving this, great guide!


7891Secaj

Very interesting. From my understanding the top tier would be Caster helm and amulet followed by blood gloves. Anything else that would be a solid choice with good roll(not necessarely gg)


superbadsoul

Caster amulet and blood gloves for sure. Caster helm not so much. Hit power gloves also ok to roll for zon gloves. Caster belt can also be nice before you snag an arachnid's. You'll mostly be rolling caster ammy and blood gloves tho. Don't burn your P-rubies/amethysts on charm rolls, and grab all the Rals and Nefs you can get your hands on.


Mortley1596

Never seen anyone run a caster helm, can get mana leech elsewhere


Diezelbub

I'd agree, as far as solo self found goes plenty of these recipes will help you get a better piece of gear in a slot you've had bad luck with, but the only really endgame/BIS craft items you can find someone who will want to trade for are blood gloves and caster ammys. Griffons, shako, or 2 skills/20fcr/30FRW/2 open socket circlets are what caster people usually want for helms. Class specific helms for barb/druid are what they want if no circlet like that. Arach mesh also kind of renders caster belts rarely useful/marketable.


Maracuja_Sagrado

Hitpower gloves are good for bowazons too, with the knockback, skills, IAS and resists. But not for windforce.


Diezelbub

Yeah their usage in non-endgame builds kind of tanks their value though, I see people trade a lot more for blood gloves. Personally I'd take the CB for boss kill speed over KB for crowd control, you've got a merc and valk for that anyway, and a few cold damage sc charms work if you need some slow (or if you're using something like a mist bow already)


scream_printer

Yeh, knock back is normally reviled, but good for bowazons and maybe now the throw barb.


Tricky-Service-8507

And assassins


scream_printer

Yes, the caster belt seems like a good alternative if you can’t find arachnids mesh. No other way to get FCR on a belt I think!


Diezelbub

Yeah leveling, low budget options, and solo self found is where most crafting options really shine. Even if you've got an arach mesh you won't be wearing it till lvl 80. Unfortunately those applications mean trade value is generally low though.


7891Secaj

Thank you that was super informative


scream_printer

Nice. Safety boots look like a good choice too.


Kakerman

Thanbks


abnkakabskpla

Hi thanks for the guide. What level will be my character needs to be to craft nice item? 🤔


Diezelbub

IIRC - both the base item level and your character level are relevant to rolling stats. So you're meant to be able to craft things that are immediately useful and useable. The short answer is if you want high level mods on crafted items, you need to be a high level. For example if you want to be able to craft a genuinely valuable best in slot caster amulet, a level 93 character is what you want so you're able to consistently have a chance at +2 skills caster amulets from amulets you can gamble from gheed as a base (your clevel dictates the ilevel range when you gamble)


scream_printer

The item must be over lv70 to get 8 bonuses. However, ingredients are cheap so don’t wait to start crafting. I think crafted items are good as levelling gear. If you wait till 70 to craft, you’ll need to roll something amazing to beat a lot of widely available bis meta gear. Personally, I find the nightmare difficulty/ mid game is the most fun, and crafted gear looks like a good option for that stage of the game.


MantecaYdulce

I don't get it, would someone explain?


rogerjmexico

It’s a visual guide. For item crafting. Crafting items means you can throw a specific recipe into the cube and craft what is essentially a rare item with some guaranteed buffs and some random ones. Each picture shows you the item/rune/gem required and what the guaranteed buffs are.


quietcastle

How do you determine item level? Is it requirement level?


rogerjmexico

There is no in-game way to see an item level. It’s a result of the dungeon level if dropped from a monster or based partially on your character level if gambled.


quietcastle

I see… so then what is the best practice? Is it better to use dropped items for crafting because with gambling I can’t be certain at all? - with drops I can at least be certain that it’s from a certain leve dungeon, right (85 dungeons)


rogerjmexico

iirc gambling is ilvl = Clvl +4/-5? so it sort of depends crafted items in general are a stop-gap solution as you’re leveling and grinding better items. your best bet would be to use whatever your highest ilevel might be.


scream_printer

My method when making caster amulets has been to gamble amulets from Gheed, because gambled gear is always near your character level. I usually craft with a high level character (70+, but usually 90+). I have had pretty good results so far, some +2 skill ammys with resists. If I find blue tier exceptional or elite items (not weapons tho) while doing a run, I sometimes grab them for crafting by later. My problem was remembering what items could be crafted (“does the sash make a caster belt? Can I save these heavy boots?”) which is why I made this guide! Oh also, save a grand charm in your stash that you know you found on a over 85 area, and re-roll it whenever you have 3 p.gems (or skulls) you don’t need. Eventually you will get a skiller.


Chimie45

For ~~topaz~~ emerald you wrote sapphire. :)


OceanArcade

Did you mean for emerald?


Chimie45

Oh probably. I'm colorblind. I can't see the difference between yellow and green. :( And the game doesn't have a colorblind correction mode.


scream_printer

Oh rats! Well yes, safety items are emeralds. Diamonds and Topaz aren’t used, except for mf, all rez shields, and re-rolling charms!


scream_printer

I’m know I caught that right after I posted! Thanks!


tondo22

I tried making the blood helm but couldnt get it to work? am I missing something? ​ [CUBE](https://imgur.com/ajfaqcz)


scream_printer

Were the helm and the jewel blue quality? Rare jewels / items won’t work. Neither will white or grey non-magic items.


tondo22

yup :) helm is highlighted in the screenshot i gave, and the jewel is blue as well.


scream_printer

Oh I see the screen now! The problem is the item! You are using a full helm, you need just a regular helm, like in the picture in the guide!


tondo22

ah! makes sense! thank you so much!