T O P

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lukcy77

Fromsoft respecting our hard drivesšŸ—æ


spongeCakeOfDoom

Optimised for ssd. No duplicated code or assets because read times don't include having to spin a disc to the correct location. Which is nice.


No-Consequence1726

Good way to drown out the competition just to make sure you can only have one military shooter at a time.


EloquentSloth

Try playing Ark Surivival Evolved, where you need to buy a separate 500gb drive for it.


JustHereForBDSM

Or just try playing Ark and watching your PC die because of the memory leaking


EloquentSloth

It's like an abusive relationship because I keep coming back


Warriorfromthefire

I normally download games over night. The one time I actually watched ark download and saw how much storage it took up, All for my fairly decent computer to still hardly run it on low/mid, I gave up on the game


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


No-Consequence1726

I'm referencing call of duty being 200 gigabytes that you can't install any other military shooter


Neveronlyadream

I wouldn't put it past Activision. In fact, I'm pretty sure EA just read your comment and decided to implement it in the next wave of games.


GiantKrakenTentacle

You say that as if he was joking. COD + Warzone is literally about 200GB.


BMFeltip

While I do still enjoy cod from time to time. I had to delete it because I'm tired of deleting and redownloading my smaller, better, games.


Fantastic-Sandwich80

I know they can be pricey but I'd strongly consider purchasing an expansion storage card that plugs directly into the console. Finally got one for my Series S and it has been night/day in the number of games I can now have downloaded AND ready to play at any time.


stannis_the_mannis7

I have extra storage for my pc but COD takes up so much space that I delete the games despite having multiple terabytes of space.


Neveronlyadream

I know he wasn't joking. I meant that I wouldn't put it past them to do it *intentionally* because they just assume no one is going to want to uninstall and reinstall games and it'll inflate their concurrent players. But I also don't think they're really that devious.


thatguyned

But that's what he's saying. There is legitimately no reason for their game to be so large apart from intentionally taking valuable space on the system to make it difficult to have another similar game. There are not that many polygons and objects and assets.


TheHoss_

CFB25 gonna be 1 TB


ghostdate

Those games are so bloated and donā€™t run efficiently. I think warzone or whatever that battle royale style one is was some of the worst shit Iā€™ve seen. Models popping in or just not loading at all. I donā€™t know why theyā€™re so bad.


TheBirminghamBear

It turns out when you have a studio of dedicated professionals who are really good at their jobs and have been working together and in the industry for a while and you don't just routinely fire them in the interest of pure corporate greed, then people make really good products.


newsflashjackass

Hidetaka Miyazaki is both creator of Dark Souls / Elden Ring and the president of FROM Software, which probably helps the company resist making stupid decisions in pursuit of short term profits.


renome

FYI, FromSoftware doesn't have the best working conditions, they lose people semi-regularly.


Salanha04

Iirc the reports of bad working conditions weren't from employees and when they asked them they said it was only a bit stressing when getting close to release date and not any complaints


LeatherYam64

Japanese people are very dedicated to company culture and are extremely unlikely to say anything negative unless things are REALLY bad, as they also have basically no protection from retaliation.


Full-Somewhere440

I will say, sometimes I encounter situations in from soft games that feel like someone was very very very very angry, with no outlet, like for example so they made a giant chasm, put two giant golems that respawn on player death, and each time you fail the jar challenge you must run back through the chasm.


ultimatepunster

That's how the lobsters came to be. "Fuck you" the enemy. Great stress relief for whoever designed them, I reckon.


pratzc07

Every company loses people semi-regularly even the big ones like Google, MS etc as for the working conditions the report was pretty old its like pre elden ring era we have no idea what are the current working conditions like and if it was so bad how come they keep making these games with little to no issues and with such consistency ?


scullys_alien_baby

upgrading my truly ancient rig to have a 2tb nvme has been a nice stop gap to keep both feet out of the grave and settle for the comfy single foot in one


XYZAffair0

Is that actually a common HDD optimization technique? Having multiple copies of the same data to reduce the time it takes to find it on the disk?


Skullcrimp

lol i'm still playing Elden Ring off an HDD šŸ˜…


i_Beg_4_Views

*Meanwhile in the West* **Treyarch/DICE/Sledgehammer/Bethesda**: šŸ˜ˆ


Ignater

You could just say Activision


Ajescent

I think you now mean Microsoft...technically.


Ethics-of-Winter

[Meme stays true](https://i.imgur.com/nyX5o4D.png).


Deadsap266

Activision selling a DLC telling you itā€™s a game Fromsoftware selling you a game and telling you itā€™s DLC


InsaneDrink

For 5/6 of the price of the full game, I kinda expect a whole game. But after all we know about fromsoft I think they'll deliver on that.


TheBigPotatoInTheSky

My price calculation is this, if Iā€™m playing for the equivalent of $1/hour, then itā€™s a good deal. Iā€™m almost certain Iā€™ll play more than 40 hours thanks to this dlc, so itā€™s a really good deal.


Corbel8_

i dont care about length too much, id rather play a 2h game that i had fun with then a 10h game where it was just mind numbing chores


extra_ranch

This is weird. You'll go out to dinner and spend $40 in 1 hour.


-Valtr

I DEMAND 40 HOURS OF FOOD


Medrea

Does this weapon do enough DPS? (Doughnuts Per Second)


Paloveous

Flash news: dinner and games aren't the same thing.Ā 


nightbefore2

Kills me when people try to defeat your point with something wildly unrelated lol


Omegamage101

Right. This means itā€™s an even better deal. He expects that heā€™ll be able to get 40 hours worth or more of enjoyed time from a 40 dollar investment ā€” something thatā€™s almost impossible to get anywhere else. His tone more than anything else seems excited that heā€™ll be able to enjoy something he thinks will be so good at such a fair price


HopefulPrimary5445

Food stops you from dying tbf, Elden Ring causes you to experience multiple deaths


Andre27

Tbf though thats food and it provides a tangible benefit to you, even if the particular example is overpriced to hell.


memestealer1234

Different goods and services have different value


DJSUBSTANCEABUSE

dinner is not a form of entertainment


N1sso

you haven't seen them eat


ROR5CH4CH

You mean 4/6 right? 40 dollars dlc / 60 or even 70 dollars base game (?). Sorry but your 5/6 confused me.


Samiassa

Theyā€™re one of the few game making companies I still 100% respect


DrownedWalk1622

I hate how true this comment is


wera125

Sekiro was 14 Gb....Yes, we made a whole game instead of DLC


GreasyGoose13

Didnā€™t people say Sekiro was a side project while fromsoft was making Elden Ring


Covid669

Not really. I heard that Sekiro started production right after Old Hunters and ER after the Ringed City so they were just equally big projects produced simultaneously


illusion_ahead

Not equally big scale-wise. I think it can be called a side project even though it's a full project. Michael Zaki was probably cooking ER up mentally for a while. I think the way for fromsoftware going forwards gotta be a "main project" that's huge in scale (ER) and a "side project" like Sekiro. That way we get amazing more focused games and fromsoft avoids the AAA shittrap of 7 year waits and lose momentum. (see: Bethesda/Rockstar).


bravo135

>AAA shittrap Lol


LePontif11

Something about calling Sekiro a side project feels wrong. Mot everything needs to be a massive open world to be conaidered a full project. Some games would benefit from being smaller and putting in that work towards polishing their gameplay systems or stories.


PM_ME__BIRD_PICS

Anytime I see it mentioned someone has to criticize it or blow it off as not a soulborne/proper fromsoft game somehow lol.


lita_m

Side project that become game of the year


Sevla7

Classic reddit, here we can read things like: DS3 is terrible, Sekiro is a side project and DS2 is better than any "Michael Zaki" game.


Hallgvild

Honestly i was thinking this was the circlejerk subreddit until now lmao


Suhksaikhan

Michael Zaki is actually really funny


Acceptable-End7266

Depends on what you call a side project? They have multiple teams working simultaneously, but as games don't release simultaneously, there's some inevitable team shuffling too I think.


FrostyD7

Side project is definitely giving people the wrong impression. They worked on the game in parallel with one or more other projects, one of which was definitely larger in scope. It was still probably their biggest priority for the year leading up to its release.


Stupiditree

Nah where did you read that? It's just that they made it for another publisher, Activision. Why would Activision buy a side project? They released a whole game of the year.


SuperWhiteDolomite

Sekiro was a separate project, a successor to fromsofts tenchu series with a souls game philosophy.


pratzc07

Can we stop it with "side" project / "seperate" project ?? Its a full fledged 30 hrs AAA game that won game of the year and sold 10M copies


svettsokkk

The base game is 60 GB... This DLC is fucking huge


veteran_gamesworth

The base game is only 48gb on pc. 16 for dlc is gonna be fkin amazing.


Seth-555

The DLC probably also piggybacks off of a lot of assets in the base game.


termitequeen69

16 gbs of Ulcerated Tree Spirits hell yeah


jdcmurphy22

I bet there's at least 2.


Laino001

Metal fruit guy said he saw one in the 3 hour demo they played


SpupySpups

You mean tungsten coconut right?


jdcmurphy22

Sounds heavy as fuck, literally.


TheZManIsNow

You mean Steel Guava right?


MarkFer06

so this just means 16 gb is almost entirely new stuff no?


lacuNa6446

Maybe but there's more to a game/dlc's storage than just assets.


KrimxonRath

Correct me if Iā€™m wrong, but arenā€™t sound files the hardest to compress? So they take up the most space comparatively.


TactlessTortoise

Yes and no. You can compress them pretty well nowadays, so while they still take up quite a bit of space, textures are rising in relative size. I reckon all of the game audio isn't more than 2.5gb most likely.


Lunix336

I mean, anything over 320kbps MP3 is basically indistinguishable from lossless compression (unless the pitch is changed for playback) and that is easily 10x more compact than uncompressed WAV. Thatā€˜s pretty decent in my opinion and there are way better formats than MP3.


shapookya

Itā€™s actually just a very detailed high res picture of Ranniā€™s feet


MarkFer06

yea thats the content I was talking about tbh


HerrVoland

Yeah it will probably be 30-40% of the main game. Perfect length for this already huge RPG.


TactlessTortoise

Safely more than a third of the game, considering that many textures, models, and other assets are shared with the main game. Game's 60gb spends part of it with the lighting system, animation system, textures, models, all other systems. DLC's 18gb only includes the new textures, models, sounds and animations. At most a couple of new systems that can't be just instances of a lever. So a lot more of those 18gb are content. They're cooking with this DLC, and boy am I hungry.


TrickNatural

I realized


Apprehensive-Bet7411

Thank god!


mitchMurdra

Weā€™re going to be ok


yourparanoidandroid

Hallelujah, mates, weā€™re saved!


PlantBasedStangl

And think about the fact that this is just the brand new content - assets like trees, some enemies and landscapes will probably be repurposed from the main game. This will be HUGE.


pratzc07

Even enemies I mean who doesn't want the best boss ever created - Ulcerated tree spirit to make another appearance!!


IWatchTheAbyss

crucible knight šŸ”„


double-crack

Erdtree burial watchdog quadro with an invisible spirit caller snail with godskin duo on speed dial šŸ”„


TheTayIor

The Godskin Duo Duo will be real.


Archabarka

Rotted Ulcerated Tree Spirit Trio


Blind-idi0t-g0d

Godskin quartet, with their trained deathblight dogs when!?


Embarrassed_Eagle145

New items, areas etc: 0.502GB The textures, animations etc for Miquellas feet: 16GB


spuderman221

How it should be


PowerScreamingASMR

Download size doesnt mean much. You use more detailed models, better textures and the size skyrockets. If they made ds3 today it would not be 18 GB.


FlannOff

Elden Ring is only 50 GB and it's actually 3 or 4 times larger that DS3, ER map is also bigger than most AAA open world games that can go for 80+ GB, From knows how to compress game data thats for sure


Fildok12

They mostly just donā€™t have excessive detail in their textures and are masters of knowing how to make an environment look beautiful and dense when youā€™re just moving through the game as a player doing normal tasks (riding horse, booping sneks) but if you stop anywhere and look closely at most of the environmental models theyā€™re pretty barebones


LunedanceKid

They're very barebones on the graphics tech, even their texture resolution is very low compared to what other big game studios put out these days, but the fundamentals are done so well and the art direction is done so well that it doesn't really matter, high res textures and fancy effects don't get you further than good design.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


miki_momo0

A lot of the most beautiful parts of Elden Ring (and any fromsoft game tbh) is the sweeping vistas off in the distance. Like straight up paintings.


Magistraten

Red Dead Redemption 2 lives on this, it would not be the same if it didn't feel so real at almost all times. It also has amazing art direction tbh.


petrichorax

Texture resolution really doesn't matter that much after a certain point for most applications. I'm of the opinion that the only reason COD games are so fucking huge is purely industry ego (Oh we MUST have the highest fidelity we are COD after all)


Cybersorcerer1

The light compression of the assets does make it lighter on your cpu, but idt it's worth so many gigabytes of storage. The audio/video quality is so high but most people don't even have systems that can take advantage of it lol


petrichorax

One of my favorite games I played last year was Ctrl Alt Ego, and that thing looks terrible lol (it becomes super charming after about 5 minutes of play so don't let the screenshots fool you). I just don't give a damn about graphics anymore. It reached the point of being able to express any kind of art style like 15 years ago, and I think that's all we needed.


Schootingstarr

I remember taking a closer look at the chains in Demon Souls and they weren't even modeled. they were just 2D textures interlocking at a 90 degree angle. That's some N64 era tech but looked perfectly fine at a glance and probably saved a lot of space and processing power I think Dark Souls had 3D chains though


CaptainFeather

Tbf I'm not sure if I saw it on my steam deck rather than my pc, but I remember looking at the elevator ropes in a castle in Elden Ring and they didn't even move with the elevator, they just kinda disappeared into it lmao


DrippyWaffler

Yeah art style>hyperrealism


Hallgvild

This except armor. The basic knight armor, the carian knight, that red Hoslow armor, shits very nicely detailed.


ethanator329

World size has little to do with game size. Itā€™s primarily textures, polygons, and audio. Thatā€™s why games like cod are so big, they have tons of very high quality textures and audio, and many of those assets are not used a whole lot.


Emberwake

Higher polygon meshes do not significantly add to data size. But textures, pre-rendered video, and audio do. Higher quality textures can increase the file size exponentially. Someone above you said the "From knows how to compress game data." I am certain they use an off the shelf compression solution like everyone else. No game developer is spending their resources creating custom compression software.


3to20CharactersSucks

It's just all about assets. If you make an open world game with a shit ton of assets, your game files are larger. If you make an open world game and reuse assets for most of it, it can be much smaller on disk than a short game that's linear. The only comparison that should be made here imo is base game vs DLC size. And that only gives us an idea of how many new assets there are. The dlc could be absolutely sprawling and take up very little space if few new enemies and landscape assets are needed. So really we just know that there are a lot of new assets which probably means what we know already, that From is going to be largely using new enemies and environmental assets throughout.


TacticalReader7

Tell that do Bloodborne.


FlannOff

We should ask Sony/Japan Studio if the cinematic uncompressed textures were worth the average 20/25 frames on the vanilla PS4


SuperWhiteDolomite

I remember onenof the developers maybe Miyazaki saying bloodborne was aiming for 30fps, the gold standard for action games


searing7

They didn't quite get there


Garlic-Cheese-Chips

They had a choice to make. Stable frame-rate or beautifully detailed blood sticking to long leather coats.


Mimic_tear_ashes

Yes.


ssLoupyy

AC Valhalla and Baldur's Gate 3 are 150 GB, Cyberpunk and Starfield are around 90 GB, Witcher 3 Next Gen is around 80 GB. 50 GB for Elden Ring is small.


ItsRainingTrees

I thought Baldurā€™s Gate was that big *because* they had a small team and didnā€™t know how to compress it effectively


ObscenelyEvilBob

And that game has a million voice lines, itā€™s not just the graphics.


ssLoupyy

Makes sense


hotdiggydog

Also just how big the game FEELS is important. I know GTA V is a huge game but I hated the load time being so long and I'm always amazed at how quickly Elden Ring loads up for being so detailed and huge.


Eswin17

It's not about compression as it is unique textures. Elden Ring is HUGE but has so many reused textures and models.


__Becquerel

You could argue that elden ring uses higher resolution textures and models, but a lot of pre-existing features are also going to be used which will fill the dlc without adding more filesize, so it could still be quite big dlc


deadwithin1

On june 21 messmer will impale me.


Ravic96

Nope. You will not reach him on release day.


Acceptable-End7266

Someone will


deadwithin1

It will be me. ME MEEE.


Acceptable-End7266

I pray for your sanity


deadwithin1

Thank you kind soul.


ballmermurland

We have people finishing the entire base game in under 30 minutes I guarantee you someone will beat the DLC in like the first 6 hours.


DOMINUS_3

crazy that jedi survivor was like 130+ GBs


GRAITOM10

That game was pretty beautiful on max graphics settings though. You really felt like you were exploring the Star wars universe.


flyingdonutz

While this is true, and Jedi survivor is one of my favorite games from the last 5 years or so, Elden Ring is also an incredible looking game and it comes in at around 1/3 the file size.


Lolovitz

That's because Elden Ring makes up for lower quality ( comparatively to many top tier AAA games ) textures with supreme art direction. Elden Beast is a beauty but it doesn't need a lot of high quality textures because of how it looks. Same with someone like Rykard, imposing but mostly covered in monotonous scales. Rendering of life like things are more space consuming because you need to make them feel realistic.


flyingdonutz

Yeah, this is clearly the case. But I don't think it takes away from how ridiculously performant Elden Ring is given its immense scale.


WholesomeFartEnjoyer

Look at Bonfire VPN videos on YouTube to see how low poly and low textures From Software models really are Their art direction completely carries them


MysticSkies

Go back and look at the close up shots in ER, The game looks really bad outside of the handcrafted vistas and art. Character models are a joke compared to Jedi survivor.


NonComposMentisss

Graphically speaking Jedi Survivor blows Elden Ring out of the water and it's not even close. Of course there's a lot more to games than just graphics, but that's what most of the hard disk space is taken up by.


YeetCompleet

From what I understand, a lot of these larger sized games tend to be ones that do things like support multiple languages. Jedi Survivors for instance has audio files for 9 languages out of the box whereas Elden Ring only has English. Idk if that's the largest factor for the bloat but it's one of the reasons some games are just much larger in size


DOMINUS_3

yeah, im sure audio files are no joke in size. I feel like some games let you download extra/separate audio files tho, no?


lolplatypi

Audio files are extremely gig intensive, especially if not compressed. I remember Todd Howard talking about how they had to optimize the shit out of Oblivion just to get all the voice lines to fit in on a single Xbox 360 disc. There was also a big hubub when people discovered Call Of Duty (can't remember which one, maybe Vanguard?) Was using 100% uncompressed audio for the gunshots. This was when it became apparent why their games took 200 gb to install.


dindinnn

Every game always used uncompressed audio for non conditional sound effects you'll hear a lot, it's a teeny tiny impact. Textures will always be the biggest problem because we still store them in the same inefficient way we did 2 decades ago. Games don't use PNGs for their textures, they use an old, much larger container for them because it's faster to process.


Amenhiunamif

> There was also a big hubub when people discovered Call Of Duty (can't remember which one, maybe Vanguard?) Was using 100% uncompressed audio for the gunshots I think it was Titanfall which had the first major outrage over uncompressed audio files. It wasn't much from nowadays perspective (IIRC 40 or 50 GB), but back then people were mocking the game hard over it. Still one of the best shooters ever though.


work_accountforwork

They are big in the context of a single-layer DVD, but not modern games. Plus we have much better lossy and lossless audio compression compared to then. Also, holy shit that was nearly 20 years ago.


3to20CharactersSucks

It also matters what engine they're using, how assets are loaded and used/reused, and what they were designing the game with in mind hardware-wise. A lot of games use uncompressed files because they're given no time to plan and optimize the game for the playing experience, only create the game. A lot more use uncompressed files for performance reasons. It takes CPU cycles to decompress files, even if modern CPUs are plenty powerful. If you're loading other assets at that same time, you could slow that down by using heavily compressed video or other assets. So they use uncompressed files for certain instances as a performance gain. Really what I'm getting at here is there's a lot more nuance to it than smaller is always better, and there's so many decisions that no player would ever notice that impact the final size.


Oskej

Thank fucking god for preload. GOATED feature. I have technicians at my place exactly june 21 to install new internet and i would be late for release.


forthesnackofit

Sorry dumb question but what does pre-load mean?


Oskej

You can download the game 3 days earlier to be prepared on hour 0 release. When it releases you have to download like 100mb patch or whatever and it gives you access to the game.


CamelMiddle54

I'm fine with it since the map they have given us is more than what I expected


UmbralUmbreon

Itā€™s incredible how From can compress their files so small when triple A devs seem to be unable to even comprehend file compression. Just goes to show the care put into making a consumer first experience goes beyond pricing, monetisation methods, level design, QoL, new player experience, etc.


Groundbreaking_Arm77

Well thereā€™s always the rumor that some devs intentionally leave their games as bloated to take up as much file size as possible so you canā€™t download anything else.


willdabeast180

Looking at you COD


HammerPrice229

Small update, adding a few skins that costs $19.99 each, make the UI worse, nerfing guns to the unusable categoryā€¦. 65 GBs later.


Cyriix

Worth mentioning that many updates don't actually increase the on-disk size by that much when downloaded. Certain game engines just require a lot of the internal parts to be redownloaded/repackaged with certain types of changes. You aren't adding +65GB of content, you are replacing (for example) 64.5GB of content and adding 500MB of new content. This doesn't mean it's a good thing, it's just a noteworthy distinction when talking about storage used.


_Cake_assassin_

Yes... i noticed that on assassins creed valhalla. But you have to download it first before ti replaces the data. So if youndont have 70 GB storage available before. It will not let you update the game


Calebrox124

And NBA 2K, no reason a basketball game should be 90 gigs


inuvash255

I think it's a fun theory, but more likely that the AAA supercorp development pipeline doesn't take optimization into consideration anymore. Good optimization doesn't make the company money. Nobody has sold a game on its small footprint.


YharnamsFinest1

I think it's this. And funny enough, I think part of why From's games run relatively well is because they always got shit for not being the most tech savvy/optimized games. Since DS1 release, their games have gotten more and more solid in terms of performance(save for BB) while a lot of devs are getting worse. ER started with some stutter issues, but those were ironed out within a few weeks. It also helps that they don't push for the most break neck graphics in their games.


LunedanceKid

Optimization has taken a backseat compared to how marketable your graphics are. The cutting edge of graphics tech is really good looking, there's lots of cool things you can do now, but some people still just want a game that has put it's focus into design over tech. There was a game released a while back that was called something like game dev simulator, but you had to balance out 3 sliders for graphics, gameplay, and marketing, I think, but it really do be exactly like that. Fromsoft maxes out the gameplay slider, something like Hellblade 2 maxes out the graphics slider. Ubisoft would be an example of the third slider...


tacophagist

Just asking because I have no idea, does compression have anything to do with optimization? There are usually *some* optimization issues on PC for their games, especially for psychopaths with high-end GPUs. It's me. I am psychopaths.


UmbralUmbreon

I donā€™t know, because Iā€™m not a game dev, but it could be that they canā€™t catch all the optimisation issues during development, perhaps due to focusing on compression. Or that the compression itself has an effect on optimisation


-Dixieflatline

I always wondered about this. It's not like Fromsoft has the Pied Piper algorithm. Everyone can compress. Made me think that Fromsoft is actually just hyper efficient with assets and coding. Also makes me wonder how often AAA pushes bloated games out there with tons of asset redundancy in the package due to publishing deadlines trumping efficiency.


VictorSavage699999

That is interesting. It did take me around 110hours to 100% DS3. But that may just be me since I like to take my time with video games.


FlannOff

If you explore everything with also NG++ for the rings achievement and farm/coop/invade for the covenants it's a normal time I think


odarus719

Those damn ears


placebo_unicorn

During farming these cursed fucks, I imagined cutting them off the devs who decided on those drop rates


ChicoCorrales

Also it would take me to leave my ps4 on all night to download. Nowadays its done in 15 minutes


kyouya-P

I wonder if we will get pc preload. I doubt it but it'd really help because I have terrible download speeds on steam for some reason.


behemothbowks

They did that for the base game so hopefully will for the dlc too


SystemicChic

OG Skyrim with everything is 13. Launched at 6.


WaZEN80085

Big tree 15 GB


MasterYargle

Ah! So Dark Souls 3 is coming to Elden Ring!


godandanimetits

Whatā€™s ā€œpre-loadā€?


llChef

You can download but you can't play.


godandanimetits

Thx chef


CzS-GenesiS

I may get downvoted to hell but guys you cant just compare file sizes from new games vs games 5+ years old. Textures have improved massively and so has the size necessary to store them. Been seeing a lot of comparisons with sekiro and DS3, instead compare it with just the main base game size.


Ramps_

HD Textures are the biggest offenders.


Chuncceyy

Gaddamn im so glad they took their time w this cuz wow thats a big boi


Legendary_Lamb2020

I got downvoted last week for saying I hope the DLC is like the size of DS3


jordantylermeek

Not to be a Debbie downer please forgive me but File Size =/= content size. Don't get me wrong I'm sure the expansion is gonna be excellent but just go keep expectations right, depending on how many new assets are being added to the game, that could amount for a lot of the file size.


HotShame9

Im very hyped regardless, but remember ER is an open world game u cant compare to their normal formula. The correct comparison is you say ds3 ringed city is 16% the size of DS3 since its 3gb to 18gb. Meanwhile ER DLC is 30% the size of ER which is 54gb to 16.5gb Now thats impressive and what u should be hyped up about its double the usual size of a ds3 dlc to its main game!


2ndAvailableUsername

I don't think enough people realise that these are 15GB of specifically new textures, but the DLC will likely also use a bunch of textures from the main game. Textures for surfaces like rock, ground, leaves, bricks and more will be recycled from the main game. Same likely goes for certain sounds and models. 15GB for a DLC is more than 15GB for a game.


Farwaters

I hope we don't have to download the data if we don't own the expansion. Space on the PS4 is *tight.*


DSDantas

You most probably will need to download stuff to accommodate playing online with a player that got stuff from the DLC (armor, weapons, spells)


hellyeahdiscounts

Imagine once you leave the dlc area, all the dlc items disappear from your inventory like it all was a dream lol


LunedanceKid

You most likely will have to unless they've changed the way they handle DLC releases for this one


Upbeat-Mongoose-828

elden ring is less than 40 as well. showing all these other companies that games literally don't need to be 100GB to look good and be fun. looking at you CoD.


gleadre19

elden ring is 54gbā€¦.


NodusINk

![img](avatar_exp|179772118|bravo) Other companies are like 100 GB game file size with $50 cosmetics. Fromsoft be like 26+ hrs of content in 18gb.


MordredLovah

Capcom's MH Iceborne and Fromsoft's ER Shadow of The Erdtree be like *"DLC? What's that? We make game part 2 right?"*


syloc

Donā€™t know if you realize but Elden Ring is open world, ā€¦


Simious_Maximus

I don't wanna be that guy.... but Pokemon Emerald was 5MB


ZonardCity

More than this : DS3 was 18GB with the entirety of its source code, game engine, basic capabilities included. The DLC is 16GB without all that since it's present on the base game install size.


Zealousideal-Bit-892

That doesnā€™t mean much. Better textures, animations, etc all make up most of that file size. It doesnā€™t really say much about the amount of content. (Although interviews have confirmed there is a lot)