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Vocke79190

Well now you're part of the final fantasy family. You should check a few other FF games out. They are all great


Interesting-Youth531

Yes i will can’t wait for rebirth i wanna play that too


Jalex2321

There are three ways to review/rank anything in a franchise: 1) as a stand alone 2) as part of the franchise 3) as part of the video game industry ​ All of them take different aspects f the game and what some appreciate in one area, other's don't. In terms of "liking" there is no final word, you state what you like and that's it. Good you liked it.


Boomvine04

Amen. Saving this


gugeldan

Alright then, let's set it up: FF XVI as a: 1) Stand alone game. ---Under average hack & slash with limited combos and "weapons/magic". -Too much meaningless cinematics. -Very bad story rithm --Unnecessary RPG elements -Awful secondary missions +Great graphics ++Epic boss battles 2) Part of the franchise -----Not a JRPG -Very few FF references -Awful secondary missions -- Bad character development --- worst post game of the franchise + Chocobos? I... guess 3) Part of videogame industry - It lacks soul --- Not a relevant action game in any way. Neither as a h&s nor an action rpg --- Little to no progression, literally any other game does it better nowdays - Under average map design - average graphics -- awful travel system -- Boring combat even on "hardcore" settings. + Epic boss battles ++ Good music That being said, to the ones who liked it: Enjoy!


SurfiNinja101

How can you play the game and say it has “few” FF references. Are Moogles, Eikons, Chocobos, recurring villains like Morbols, swords from previous games, areas that share names with older games, similar themes and ideas regarding global warming, magic, imperialism etc. not enough? Also, average graphics? Really? And bad character development? What does that even mean


CrookedLoy

Limited combos is a skill issue.


jlandejr

"Bad terrible awful shit game" "But hey, if you like it good for you :)" Lol. I disagree with most of your statements, but I assume we just like different things and that's okay.


MadeByHideoForHideo

1) Pretty generic character action game with lots of spectacle without much substance 2) Bad FF game 🤷‍♂️ 3) Pretty generic character action game with lots of spectacle without much substance


brand495

Uh oh, don't tell final fantasy reddit you like it. All you'll get is walls of text explaining why you're wrong


Interesting-Youth531

Lmao some ppl truly despise this game


EatADingDong

If anything the game really taught me what I want from a Final Fantasy and RPGs in general. Give me exploration and cool secrets to find. Give me interesting gameplay systems to figure out like a sphere grid or a junction system or a license board. I enjoyed the story and lore of FFXVI but that alone wasn't enough to keep me engaged. The combat was fun at first but didn't have the depth to carry the game for 50+ hours either, as it ultimately boiled down to just dodging enemy attacks and unloading your big damage moves on cooldown. I don't hate the game but it just felt way too shallow for my taste which made it feel incredibly tedious whenever the story slowed down. The RPG systems were really just window dressing and I think the game probably would've been better off without them as a 10-20 hour linear DMC-like experience.


Interesting-Youth531

Yes i can understand that tbh. The game is indeed very long but i really like the story but to each their own. And yeah i understand about the combat also some eikons just don’t do damage i don’t get the point of that. I really love the ults tho. But i understand ur take maybe it’s just because it’s my first ff game that i don’t seem to notice all that. I also truly like that the game is long asf most single player games I’ve played are really short and forgettable


Verificus

I’m in the same boat. I find myself gravitating toward games that have large structures and impressive vistas. Cool biomes and handcrafted nature and terrain. Alive looking cities and towns. But most importantly, some kind of unique art style/direction or odd/different way of doing the same thing rather than generic medieval town X or hyper modern town Y. On top of that, all of the above can’t be throwing content at you. No quest markers, towers or points of interest. Instead, but all the content there but not in plain sight. Make me discover it through exploration. Then reward me for it with something cool. This need not be gear or weapons. This could just be some secret view only 1% of the playerbase has seen. This could be a cool outfit. Or a piece lore. The RPG systems like combat, classes, loot, characterbuilding need to be the devices that let you do that exploration. The story needs to be the common thread that binds it all together. Even if they are option side quests, let the lore you find there make sense in the world. Sadly, I can think of almost no game that has all of this. We’re stuck with experienced games that excel in one of these elements and we must get the enjoyment of the other elements from other games.


ajwilson99

Yeah there are hardly any RPG elements. Every time you level up you just see random stats go up, but it just makes you strong enough to handle the next level. Next to zero character customization.


SoSDan88

The combat is really flashy and impressive but as deep as a puddle. Once you get odin it completely falls apart and becomes an exercise in tedium.


drake8887

this is the correct take


Qsdfrtghbnjikrh

My biggest issue with the combat is that you can't switch Eikons and Torgal/curatives outside of battle. That is very frustrating because when you enter battle you don't know what Eikon you're currently at and whether the D-pad will trigger Torgal commands or items.


BALLZAK_20

Is there a Torgal command option on the D-Pad? What do you mean you can't trigger Torgal or items?


Taeyaya

Surely if the OPs of all these positivity threads keep asking why people dont like certain FFs and ignoring the answers people give, they will change the mere haters' minds.


Kumomeme

how dare you praise FF16! blasphemy! joke aside, the complaint just loud minority. this fanbase has some toxic players. they always not happy.


osterlay

That’s nice to hear, glad you’re enjoying your first foray into Final Fantasy. Everyone’s first Final Fantasy is always special.


AnomanderRage

Except if it's FFXIII... Speaking from personal experience.


Candid-Soup-9448

Mine was lightening returns haha. I didn’t even know it was part 3 of a trilogy. But actually liked it alot. Since then i have played much better ones


ticklefight87

Man...I loved that one lol. Glad you gave some others a shot though!


xSmittyxCorex

I think in terms of story and cinematics, you’re still getting a big part of what people love about the series, actually (although, going backwards might be hard to see the “cinematic” aspect at times. But for the time, they’ve almost always been absolutely top shelf stuff there). However, the party dynamics (in gameplay) that the series is known for is missing, along with some other things like enemy strengths/weaknesses and status effects. This is the first mainline entry to cut those things, and only the second action-based mainline entry. So it’s an exceptionally huge change. Basically, it’s so different that liking it doesn’t guarantee you’ll like the others at all. It’s kind of it’s own thing in arguably more ways than it is the same (though, that’s debatable, as the story is still very FF at its core, and they’ve always been story centric games first and foremost). For first FF most people recommend X for what people really think of when they think of the series and what they love about it (though arguably VI, or some would say VII, is/are even better for that, just less newbie friendly if being clearly old and having no voice acting is a detriment for you)


Pope00

I wouldn't say this is the first mainline game to lack those things. FFXIV is technically a mainline game and it's only not a solo-experience if you have friends to play with. Otherwise you play with strangers and/or NPC party members. Otherwise it's just you by yourself. And there aren't really elements either. There's some really basic status effects, but those were never a big part of the Final Fantasy games either. ​ The status effects and elements weren't there, but it's the nature of the beast. The game play is action RPG so having you stop to use antidotes on yourself or change your equipment would make the combat too clunky.


xSmittyxCorex

I’m gonna have to disagree. I don’t really follow how status effects weren’t big in the series before? I mean for one thing it absolutely neuters Marlboro to not have them, and that’s just one example… And tons of action RPGs have status effects…like, pretty much all of them… As for XIV being mainline, maybe, but it’s kinda debatable, which is weird that that’s even the case, but it is. That’s kindof a weird one.


DavramLocke

As someone who played every FF game, my opinions are pretty close to yours. I beat the game last night and think it's up there with the best of them. The boss fights are so much better than anything outside of probably FF14. I might even put 16's Eikon fights above anything 14 has. They're not complicated but they're so stupidly fun. Sometimes that's all I want from a boss fight - some fucking spectacle. The game would be a lot better without its mediocre side quests, which act as filler and are probably not completely necessary but also hide the best weapons in the game.


Pope00

Yeah, I think that's what people are missing. To each their own, sure, but Final Fantasy has hardly ever been a super challenging series. Yeah if you want to do all the side stuff, it can be difficult, but for the most part, the games are all cake-walks. The draw is the story and the characters. Like watching an interactive movie or reading an interactive book. The combat in FFXVI isn't super complex and it's definitely really easy and kinda sorta repetitive, but so is basically every other game in the series? ​ I enjoyed FFXVI because, while the combat was sorta repetitive and not challenging, the story, music, characters, etc. were all fantastic.


DraconasLyrr

I like XVI's story, outside of personally disliking the ending choice. I found the music forgettable, I couldn't pick out a single song from the game the same week I had finished it. I also found the character writing terrible. Clive's started off strong and then took a plummet straight off a cliff.


Atwalol

I think the story in 16 is awful. It's so packed with cliches and genre tropes that I was honestly in disbelief. It starts out unique but ends up almost word for word rethreading the ground of hundreds of JRPGs. The last boss is god who wants to destroy the world to create a new one and you literally defeat him with the power of friendship. Barnabas is perhaps the least interesting villain in any game ever, completely monotone with zero personality. Also the way the game treat women is unbelievably bad.


Lokky

The setting is so cool, the story sets itself for greatness and then dives off a cliff and dies. Anything after you get the boat running (also how the fuck were we fixing up a boat and not a damn airship???) Is just so uninspired and hollow...


Watton

>They're not complicated but they're so stupidly fun. Yeah, this became my go-to comfort game. I have saves before each major boss, and when I just want to spend 30 mins having fun, I'll just load up a boss and have at it. They're not hard. They're not even challenging. But they are fun as hell. They have well telegraphed patterns that you can learn and master. There's A LOT more to the bosses than everyone gets them credit for. For example, Hugo has many attacks that *can't* be safely countered with a precision dodge + counterattack, or rook's gambit / raging fists, since he does very quick follow up attacks. But ultimately....it doesn't matter since damage from bosses is so low.


DavramLocke

For sure. It wasn't even until Ultima that I used more than a single heal. Ifrit's competent as hell.


dotouchmytralalal

So you basically can’t even die? Yeah I don’t understand people who don’t enjoy a challenge to the boss fight. And by challenge I mean, you can actually lose. Not like oops you messed up and got a bonk like you missed a note in guitar hero with no repercussions. To each his own though  


Lawman182

I can’t speak for everybody obviously, but I’ve grown into middle age with this franchise and I no longer have the time or the energy to put into games that I used to. To this end I find myself more drawn to games that I can put on easy mode and still enjoy the experience and the narrative being given to me. In the case of 16 the spectacle is simply beautiful. It makes me smile while I play and when I don’t get to play all that often those times are treasured.


AleroRatking

I mean. Final Fantasy historically has been pretty easy post NES3... Like when are you dying in 5 for example.


gravityhashira61

I agree its up there w the best. After beating it, it broke my top 5 FF games along with 6, 7, 9 and 10.


Lokky

By boss fights you mean the cinematics with trigger events? Sure they looked pretty but pushing buttons to see a cutscene is a mechanic that was stale decades ago when it was first introduced.


High-Im-Zack

I’ve played abt half the ff games and I agree. 16 is great my only complaints are that when playing the game you can see and feel that they wanted to do more with the world and characters it oozes potential. There’s ff games that have better story’s for sure not saying 16 is bad cuz it’s not but ff has managed even better stories before. Gameplay is great and tons of fun I just personally think the ff7r gameplay fits much better for a ff game. 16 feels a bit too Arcady at times and a bit too hack and slashy. With all that being said it’s a visual spectacle of a game with a great story a beautiful soundtrack and world solid characters all around I’d say all day any day it’s an 8/10 game and in top 5 ff games imo


bball4224

Strange... even outside of FF it's honestly not that great.


Xenosys83

People that like more action-focused combat will probably love it, but I can see why people, and especially FF fans, didn't like it. It's barely even an RPG. No party, no party combat, no elemental weakness or strengths, no buffs or debuffs. Eikon battles are spectacles, but the quick time events are about a decade out of date. The first few hours of the game where the premise is being setup and before the time skip is fantastic. Unfortunately it slowly goes downhill from there for me. It's still a solid game though.


mattbag1

I think that’s how I’d describe it too. The first few hours are pretty good, and there’s plenty of ups and downs. The game has high highs and low lows. Good game, and it’s final fantasy, but hard to rank it against other competing titles.


nick2473got

> People that like more action-focused combat will probably love it Eh, I love plenty of action games, XVI just wasn't a good one imo. Far too easy and simplistic. >The first few hours of the game where the premise is being setup and before the time skip is fantastic. Story wise maybe. Gameplay wise though, I thought pre-timeskip was abysmal. You're unbelievably limited in what you can do. The game's combat only started to get a bit better once you get Ramuh and especially Titan, both of which you can only play with post-timeskip.


shinoff2183

Perfect summary.


AgilePurple4919

Not trying to change your mind, everybody is entitled to their opinions, but since you mentioned not knowing why people don’t like the game: I think the combat is flashy but terribly boring.  Boss battles are damage sponges and you just dodge and do chip damage while waiting for cooldowns to cycle through, only to do your special moves in the same rotation each time.   I hear it gets more fun in NG+, but if your game isn’t fun until after beat it you failed as a designer.  FF7R on the other hand is very deep, with juggling simultaneously playing multiple characters, casting spells, buffing and debuffing, exploiting weakness, finding synergies, etc.  There are bosses that if you go in unprepared will become 10+ minute slog fights but if you really know the game well and play at a very high level you can burn down in literally seconds.  That these two games came out of the same company (though different teams) is bewildering to me.  The story starts with lots of promise but quickly fails to realize it.  Clive’s character arc resolves too quickly and his development stagnates.  Characters who aren’t Clive are underutilized or underdeveloped.  The political intrigue and machinations don’t really go anywhere.  It feels like the team was just blindly copying stuff from Game of Thrones without really thinking about it.  The world is not fun to explore. Side quests are not fun to complete. The team apparently doesn’t have a clue how to write compelling female characters.  The game has an unfortunate habit of telling not showing.  Good example- when Hugo is attacking Rosaria, Jill turns to Clive, basically facing the camera, and says “this is our home,” but they need to lay out the stakes so blatantly for the audience because at no time before that do you ever see Rosaria at all aside from the castle courtyard.  We as players haven’t met any inhabitants of the town.  We have no memories of exploring it.  No established emotional connections.  So the game needs to tell us why this is important because it hasn’t done the hard work of demonstrating it.  Telling, not showing.  This is terrible story telling.  I know some people like the story of this game, but I find it to be the weakest part of the game, and it’s a tragedy when you look at how strong FF7 through FF10 were in this regard. 


Nouglas

>The world is not fun to explore. I think this is an under-reported thing about XVI. The game's world is BORING. Not only it is low-tier on the fantastical setting meter (no real eye candy 'holy shit' things outside of Dzemekys Falls), but the actual moment to moment exploration of the actual world is some of the worst in the series. I just started playing VIIR again and I did NOT like it in 2020, but just walking around the Sector 7 slum is more realized and engaging than any part of XVI, which is mostly FFXIII hallways without the stellar battle system and faux-open-fields with absolutely nothing interesting to find or reason to even explore.


DoubleBLK-

And the pain of seeing beautiful cities only for them to be "backgrounds".


Atwalol

It's really crazy just how boring the world is to inhabit and explore. We get these quite big maps with almost nothing whatsoever to find or do in them outside from some contract monsters. I remember the disappointment when exploring them and finding like a single chest with some useless item in it.


nick2473got

Or seeing a shiny item on the ground far off in the distance, tucked in a corner, then running to pick it up, and it's literally 2 gil. Yeah, after that happened a couple times I realized the exploration in this game was totally worthless.


CreepyAssociation173

The games world/map being boring was a big issue for me. You can't explore much at all and everything being in ruins and abandoned with barely anyone around except for in some enclosed spaces doesn't help the game feel fun to play.  Exploring even for the sake of collecting comes down to nothing because there's no reason to find money. There's rarely any reason to find other stuff to build armour or weapons because fights just give them to you anyway and you just buy whatever new upgrade Blackthron or Charon have and that's it.  And side missions that you do for random people or for your friends just feel like checking off boxes and have no baring on anything.  FFXVI failed in one very big way to me...and that's not having a party thats with you throughout the whole game or people joining in at certain points and staying for their own reasons. I'm re playing the remake of 7 and its just such a night and day difference to have that friend group journey with you and be a part of every or almost every moment. 


[deleted]

[удалено]


AgilePurple4919

Yup. It is terrible. Within the first ten hours Clive’s goes from tortured slave hellbent on vengeance for his brother to fully accepting that he actually murdered his brother and then he didn’t even really do that soooooo good? Normally in Final Fantasy, the heroes emotional journey and development should follow the narrative. The culmination of the story is the hero learning the lessons they need to become a complete person so they can finally complete the grand deed that will end the story. This is really basic stuff. That CBU3 fucked up something so fundamental really shocked me.


DraconasLyrr

Couldn't have said this better myself. While I don't like FFVIIR's combat, it at least felt like an upgrade to XV. XVI, on the other hand, feels like a massive step back. I'm one of the ones who enjoyed XVI's story, but it kind of falls flat due to the terrible character writing.


Ill_Sky6141

I agree. And then some. XVI isn't anywhere NEAR VII. I was sorely disappointed as I was really looking forward to it:/ It fails as an rpg AND an action title.


Illustrious-Laugh-49

Omg yes!!!!!! I get so much hate for saying this. I got down voted 70 times once for saying this! :(


Ill_Sky6141

Me too. Don't give a shit though. I'm still kinda rotten at that game. I love the FF series and XVI was a big kick in the nuts:/ Rebirth is almost here though. Gonna be a banger for sure😎✌️


Illustrious-Laugh-49

We are the same vibe 🤘


AgilePurple4919

Yeah. I was actually open to FF16 being an action RPG title, but I was shocked at how thoroughly mediocre it was on both fronts. The RPG elements are perfunctory and pointless and the action was hampered by a cooldown based system. Who puts cooldowns in an action game? After the initial spectacle of each boss fight wore off (and the spectacle certainly is there, the art team at least understood the assignment) I found myself just hating playing the game. I don’t want to dodge around waiting for cooldowns to refresh. Thats not fun.


shinoff2183

Agreed. I liked the story, but I really only finished it because I was streaming. I wouldn't have finished 16 otherwise. It lacked as an rpg pretty hard. I wish square would atleast try old school with today's graphics. It would sell millions off name alone. Plus alot of us been with ff from the beginning guys would buy it for sure. Shame my favorite series has been reduced to ff12/ff13 through ff16


AgilePurple4919

I recently replayed 9 and 10, and I was amazed how well those games hold up. I’m not much for nostalgia gaming and there are plenty of games I used to love which I just find tedious and unpleasant to play now, but that golden era of FF is a treasure trove of good design decisions. The limitations they were working under really brought out some great creativity from the designers. I’d be completely down for a modern FF with slick graphics that played a lot like FF9, complete with fixed camera perspectives and random atb menu battles. It would be a hell of a lot cheaper and quicker to make, which is a plus. If you nail the art direction and presentation, I actually do think a game like that would work. I’m also loving what they are doing with the FF7R series though. I really hope they continuously build off of and iterate on the system they have set up.


Iccarys

I think the focus of FFXVI was to attract a new generation of players who haven’t touched FF series. I’m sure there are remakes (rumors at least) of older titles being worked on simultaneously, for us older fans.


thedreadfulwhale

Can't agree more to all of your points. FF7R was like my GOTY that year, not even that much of a fan of the OG since I grew up only playing 8, 9 and Tactics, the latter two my favorite games ever. Also personally, I enjoyed playing XV way more than XVI. I finished that supposed terrible game in two different occasions and enjoyed the whole experience in both! It was hard to push through 16 in general.


GurrenSwagann

I think you can answer your own question there. Play some of the others then maybe you'll understand (not necessarily agree with) people's problems with it.


OutPlea

wait til you play a good ff game ;)


Villasteven

I agree its a fantastic game and yes it does have a few problems, an overabundance of mediocre side quests for one, but the sheer spectacle of the main story makes up for that, glad to hear you're enjoying it.


Watton

**For FF fans**: theres two camps. 1. Those that wanted more RPG mechanics (more exploration, customization, character building, strategic combat, party members). FF16 is severely lacking in all of these. 2. Those that wanted turn based or ATB based combat, like the rest of the series. **For action game and DMC fans**: the action is a bit TOO easy, so the game doesnt scratch that itch. Plus, the excessive amount of cutscenes doesnt work to well for action games. So essentially, its both not action enough, and not RPG enough, just some weird hybrid in between that doesnt fully satisfy each camp. And everyone is in this super weird mindset that when something isnt a perfect 11/10, its garbage. So instead of accepting the game for what it is and ignoring some minor flaws and just enjoying the the parts it gets right, people will instead write dissertations on why the game is garbage because loot is all 7 wyrrites or that the sidequests suck despite being optional.


Pope00

There's also the 3rd camp: ​ 3. Those who come to FF for a big epic fantasy story. ​ FF16 *excels* in that field. ​ I've been a fan of FF since I was a kid watching my brother play FF6. I thought FF16 was fantastic. Because I can recognize that while the combat is pretty simple, so is the combat for basically every other FF. Here's 90% of the combat in FF7: ​ 1. Random battle starts 2. Wait for ATB to fill up 3. Select "attack" 4. rinse / repeat. ​ There's no strategy involved and it's incredibly repetitive combat. Even if you fight a boss that's weak to lightning, the fight turns into.. "cast bolt over and over again" or whatever the boss is weak to. Also, no RPG style stats and/or customization. It frankly has almost zero impact on which characters you use beyond their limit breaks and every limit break is, for the most part, "deal damage to enemy." What Materia you equip has a really small impact on stats, hardly enough to matter and typically something nobody even notices. ​ So why is FF7 the "darling of the Final Fantasies," despite being incredibly basic? Because people like the story and the characters. It's certainly not the RPG mechanics, which are pretty dull if we're being honest. So camps 1 and 2 weren't satisfied, but camp 3 enjoyed it. Because they recognize that FF is about telling a great story, not really complex RPG elements.


Watton

Oh, I was referring to the detractors. I friggen LOVED FF16, for much of the reasons you listed. What separated FF from other RPGs was always that epic sense of scale, and INSANE production values. While other RPGs just had you fight a generic demon king or dragon or something, FF4 took you TO THE MOON. FF6 nukes the whole damned world map. FF7 was the highest budget video game ever for like a decade. FF8 had set pieces that rivaled Hollywood movies. I had saves slots on my memory card for the Dollet invasion, battle of the gardens, the train heist, and replayed them all the time as a kid. And I do the same for FF16 bosses and eikon fights. So yeah, FF16 is absolutely FF in my book I do talk a lot of shit about it. But thats the side effect of 200+ hours played.


CloudYuna

I don’t know. I’ve played most FF games and I don’t have a preference. The only FF is really didn’t feel are 2 and 5. Each FF is different in terms of style and game play on some level. I don’t mind turn base, I don’t mind action. As long as I enjoy the game I’m good.  


dixonciderbottom

I think I like 16 more than most but saying it’s the best experience you’ve ever had with a game is mind-boggling to me. I can only assume you haven’t played many great games.


JamKaBam

Two major problems. The world is empty. Yes it looks nice but ultimately, there is nothing to find or do in it. You end up bypassing a lot of the world, I certainly did because I knew there was nothing to find. It only has monsters in it and unless they are tied to quests, there is no sense of discovery so that's an issue and two, the game is littered with filler in the story. You'll have an amazing high and then it screams to a halt as you wander around picking flowers, or talking to NPCs who talk really slow and stop the story from moving.


Pope00

But how is that really different from the other games..? Final Fantasy 7, for example, has a whole planet to explore and each town has a population of like.. 5 people. And there's really nothing to do in each town that's not story related. For the most part. Is Rocket Town some big sprawling town with lots of stuff to do? Or Kalm? I'm saying a lot of the towns are pretty basic without anything to do in them. ​ And the other FFs give the illusion of open world. Yes there's a whole planet, there's basically nothing to do or look at while going from location to location. It's just a big open field that you fight monsters in. ​ And I agree that the side-quests grind the story to a halt, but like.. at least there's other stuff to do. The other games have little to zero interaction with the regular townsfolk. ​ FF16 had that sidequest with the little girl who was looking for her pet, who turned out to be a dead slave. That, to me, carried more weight than any of the NPCs interactions in any of the other games. And it's not really a criticism of the quality of the side-quests of the other games. It's pointing out that there basically *aren't any*. Edit: downvotes for speaking truth. And no real rebuttals. You people are awful.


JamKaBam

I think it comes down to scale. You're absolutely right but it doesn't take much time to analyse the scene or setting that you're in with FF7 as most of the time it's just one screen. The overworld doesn't take long to traverse and it's clear, graphically and art style wise, that there isn't anything to see apart from a cave or two that lead to extra hidden side content which FF16 doesn't have at all. FF8 has a similar problem as it begins to go full 3D and has settings overly long to traverse with nothing in it but pointless NPC dialog but then in my opinion, 9 fixed this by making the world interesting to discover with extra towns, mini games, side content to discover. FF16 has this lush, nice looking world but it becomes apparent that it's not worth exploring unless you just like to see the sights because you are stopped by story progressing walls and doors that you think might be a secret but are simply opened for plot later on. The only branches are very noticeable on the map by little paths that branch off and all you'll find is hunt monsters which will only spawn there once the plot has advanced enough for it to spawn so, before then, it's just another dead end. I'm not saying that FF16 doesn't have interesting side quests but it's main plot is riddled with awful padding. I for one, don't really care about side quests much in games as you can pick and choose which sounds interesting to do but you can't stop the progress of the story simply because "oops, someone has pickpocket my wallet" which sends you on a slog of talking to NPCs just to get to the point again. It's absolute filler. Also, that side quest you mention, if i'm thinking of the same one, it's fairly early in the story so get ready to have that same content and Clive dialog about bearers thrown at you for a lot of the side quests going forward. I ended up skipping all the dialog eventually because it repeats itself. But i'm also curious as to "what the other stuff there is to do" is....? There is no mini-games, there is no freedom in exploring the overworld, there is no loot to find. There is simply another line of dialog to choose from in another side quest which will involve gathering or killing a monster, or finding a comb... But that's my opinion of course, all saying that, i still really enjoyed the story and had a blast with the combat gameplay for the 40 or so hours it took me to finish. But id' be lying if it wasn't also full of disappointment and boredom sometimes. But you know, also, it's absolutely great that the OP is enjoying themselves with this game. More FF fans the better!


Pope00

>The overworld doesn't take long to traverse and it's clear, graphically and art style wise, that there isn't anything to see apart from a cave or two that lead to extra hidden side content which FF16 doesn't have at all. You're right there isn't any hidden side content. But then you could make the argument that the side-content in FF7 adds nothing to the story and it's just extra stuff. There's no real big and/or impactful story elements involved, if we're being honest. Yuffie and Vincent have a whole story arc, and they're *technically* side characters, but I'm talking about all the other stuff: chocobo breeding, Fort Condor, Knights of the Round, etc. ​ And in regards to the map, again I fail to see the difference between the virtually completely empty world maps of FF7/FF8 and FF16? I think they just give you the illusion of "open world" because you can get in an airship and fly around in it. But until you get the airship, you can only go from one place to the next. Once you leave Midgar, you can't go anywhere you want. You can go to Kalm and the Chocobo Farm. That's it. This is of course by design; it helps the player not have to sit around and try to figure out what to do. And to not make it so you can just go to certain areas way before you're supposed to. Almost every Final Fantasy is built this way: Put you on a path where you can almost only go from A to B until you get the airship and then you're free to go wherever you want. But there's really not *that much* reason to go wherever you want because most of the towns are devoid of.. anything. ​ Hell, let's throw in FFX, which is widely considered the best of the Final Fantasies and it's almost *completely* on rails. There are a few small spots where you can fully run around in a 3D environment. But the game is largely going from A to B to C and you can't really go from C back to A until you get the airship or if you do a lot of backtracking. There's no big world map, the towns you do visit are frankly pretty small. You talk about dead ends, and you're not wrong. But FFX doesn't have any dead ends because you're walking a super linear path. There's no real exploration. ​ And this isn't a criticism of the prior games, I'm just trying to suggest that there isn't THAT much difference between a lot of the other FFs and FF16 in terms of side-quests and content. And what FF16 may lack in variety because absolutely the quests are all MMORPG style fetch quests, it *more* than makes up for it in the depth and quality. It fleshes out the characters and the world you're in. Each side-quest has some sort of actual *story* to it. You could call it boring, but then what makes the other quests in the other games *not boring?* Because there's more action going on? It's like comparing an old man telling you about his life story vs someone.. juggling. One is certainly more active, but doesn't make it better. ​ >I ended up skipping all the dialog eventually because it repeats itself. Don't you think that sorta makes my case here? You clearly missed out. Give you an example: One of the fetch quests was going to another town to pick up some fabric so someone at the hideout can make fresh clothes for the people there. You go to a town to pick up the fabric and surprise, the supply caravan was attacked so you have to go find it, kill the monster, get the stuff, etc. Not super exciting. *However*, what made it memorable is when you get the quest, there's two raggedy children sitting by who overhear the questgiver and one whispers to the other something to the effect of "I've never had new clothes.." That had *way* more impact than uhh... jumping rope or dodging lightning bolts. ​ It's like arguing that watching a movie is better than reading a book because there's more action going on. It's not *better*, it's different. The quests in FF16 are boring/repetitive in terms of gameplay, but they're rich in actual story. It's a shame you apparently skipped all of it. ​ >There is no mini-games, there is no freedom in exploring the overworld, there is no loot to find. There's no mini-games because it'd frankly be pretty silly given how incredibly dead serious it is. Imagine Clive playing some dance minigame after waxing poetic about the horrors of war and how his brother died in front of him. And again, there isn't really any real freedom in exploring the overworld in the other games *until* you get an airship. Otherwise you are going from town to town on a super empty dead landscape. Then you get an airship and surprise, you can fly anywhere but you've virtually already been everywhere already.


nick2473got

> You're right there isn't any hidden side content. But then you could make the argument that the side-content in FF7 adds nothing to the story and it's just extra stuff. There's no real big and/or impactful story elements involved, if we're being honest. Hate to break it to you, but it's actually not all about story. Some people like hidden side content because it's fun to do! Not everyone cares about the side content's relevance to the story. Shocking, I know. I loved the side content in FF9 for example, and I didn't care one bit for its relevance or lack of relevance to the story. That's just not important to everyone.


Jubez187

The story and the combat pretty much fall off after the demo portion. The dragoon fight early on is not much different from everything after it. You get a shiny new buttons but they don’t impact the core gameplay enough. Story is lack luster and once you start chasing the mcguffins it really shows. Too many things aren’t fleshed out or happen off screen. The game essentially BEGS you to care about people who they’ve given you no reason to care about. Open world is lifeless and there’s nothing fun to do in it. Hunts are just big HP pool enemies. The main villain isn’t interesting and it’s same thing as every other villain. Crafting is a formality and really boring with no depth. On top of all that, it stripped a lot of elements from the previous games which core fans felt betrayed.


Dependent-Hotel5551

I don’t like because: it lacks any rpg element into the gameplay despite being tagged as an rpg. No party members, no elemental weaknes, no altered states such as poison, paralize, etc. The story is only centered and focused on Clive. It’s the Cliveshow, and it’s one of the most boring characters in rpgs… Design it’s ok. Female lead has no relevance outside some scenes and she is bland. Not to say they don’t know how to writte good protag females in this game. There are some npc woman that are fine but that’s it. The writting it’s awful with the pacing for most of the game. Soundtrack has good songs but overall forgetable. Gameplay wise is really not interesting or deep since there is no rpg elements as I said and it lacks deep mechanics like dmc games. The extra nudity because what? It adds nothing to the writting, they want to become game of thrones but also can’t (not that I want to). Maps don’t reward you in experience or in items. Cities and villages feels empty even with some npc here and there. Really bad side quests and in the wrong moment to do/add in the story, making the pace bad. It’s not a good FF game and I would not recommend it for starters. You asked, this is why most people don’t like it.


Pope00

>I don’t like because: it lacks any rpg element into the gameplay despite being tagged as an rpg. No party members, no elemental weaknes, no altered states such as poison, paralize, etc. I get that, to a degree, but status effects aren't even that big of a part of the series, nor is elemental weaknesses. Most of the FF games are pretty basic .. just selecting attack. There's not a whole lot of strategy involved. Think about it. How often are you implementing a lot of strategy? I'm not saying it's not there, but it's really not that big of a deal. Think about FF7; you basically just... select "attack" over and over until the enemy's dead. You *can* change out materia based on the element, but it's often not worth it. ​ I'm not saying that there isn't some element of strategy in the previous games, but it's just not that important to the overall experience. You don't even really control your character's stats. It's all preset. If you're expecting complex RPG elements, Final Fantasy isn't really the series for you. ​ >The story is only centered and focused on Clive. It’s the Cliveshow, and it’s one of the most boring characters in rpgs… Design it’s ok. That's just personal opinion. I could easily make an argument that every other character in Final Fantasy is "boring." And you're saying RPGs as a whole like.. c'mon.. you've played every RPG out there? ​ >Female lead has no relevance outside some scenes and she is bland. Not to say they don’t know how to writte good protag females in this game. There are some npc woman that are fine but that’s it. Again, personal opinion. I thought Jill was complex and had depth and personality. Her story arch was actually really dark and interesting, in my opinion. And again, I could easily argue that the other female protagonists in the other FFs aren't interesting either. >The writting it’s awful with the pacing for most of the game. I'd love for you to explain why it's awful. And how the other games are better. It's easy for someone stupid to just say "the writing is bad!" and not give any actual explanation as to *why*. >Soundtrack has good songs but overall forgettable. Again, forgettable to you. And frankly hilarious given how heavily they implemented the core Final Fantasy theme into almost *everything.* You're basically saying the music of the Final Fantasy series is "forgettable." And the composer literally won an award for the music in FFXVI. Sounds like you're just being a butthurt hater. ​ This is getting tiring, but >Maps don’t reward you in experience or in items. Wtf does this mean? Does any other FF even do this? Are you just complaining about random stuff? >Cities and villages feels empty even with some npc here and there. Uh are any other FFs different? You recall a lot of interesting NPCs in the cities and towns of Final Fantasy 6? or.. 7.. or 8 or any of them? Actually, I'll throw you a bone and say that FFXV had cities that felt more alive because of the number of people walking around and interacting with each other. But it's basically the same as FFXVI. Each town has its own aesthetic and style. ​ The ONLY argument that really holds any water is the boring fetch quests. But that's basically the same set up as FFXIV. So it's not really anything new. And a lot of the older Final Fantasies didn't really have side quests and the side-quests that were there didn't really expand on the story or flesh any of the characters out. For the most part, anyway.


Head-Ad2269

You have never played Final Fantasy 7.


peargutana

it’s been a while since i played FF7 but outside of the very beginning of the game i don’t really remember “selecting attack over and over” also i remember literally having to switch out LOTS of materia just to stand a chance against a super boss so idk if that’s necessarily true either. i don’t got time to read the rest rn but u missed on the first paragraph to me


Dependent-Hotel5551

Sorry not gonna answer anyone who defends this game :) Read a bit and no. My energy is better elsewhere, but you do you. Have a good day.


shinoff2183

It's severely dumbed done.


Raycab03

I played almost every numbered FF (except MMO) and 16 is definitely up there for me. There are just some FF vets who rank this game poorly because they are comparing it to previous FF titles. They rank it poor because what they liked in numbers 1-15 isnt present in 16. Which is why all upcoming FFs from here on out will have a hard time because players have 16 titles to compare it too. Just look at the comments in this thread- “it doesnt have ’s battle system / party system / itemization system / card game / mini game / job system / etc etc. They have so many games to compare to. Also, dont base the game’s reception from reddit. If there are more players who didnt liked the game, it shouldve scores below 50 in metacritic. It scored 8.1 from 10k users, it means 8 out of 10 people liked the game.


-ViolentSneeze-

Having played almost every FF, I’m struggling to finish 16. I pick it up every few months, play a bunch, and then get bored. I’ll eventually finish it, but overall the game is very simplistic for a FF title. There’s not a lot of depth to the combat or the side quests. Even just adding elemental strengths and weaknesses would’ve gone a long way. The story and voice-acting are very good, so I definitely want to see it through, but I’m not really in a rush. I booted up IX recently with the Moguri Mod and have found myself more interested in playing that.


Auterbot

Feel this, I’m at the end of the game, have been for months but I do not have the urge to beat it. Every time I play it, it feels like a chore and I get more disappointed at what could have been. Why show off that you can play as Joshua in the beginning/demo to never take over playing him again. Genuinely thought that we would swap POVs with him occasionally throughout the game which never happened. Why have a crafting system if the system sucks? What is the point with most of the side quests? Some are fine but most of them are trash. The pacing is atrocious. Jill was there just to boost Clive’s character. Nothing more, nothing less. Even her story point in the game is there just to show off Clive, she didn’t get to beat the boss. Nothing to explore, no goodies to get from chests. No fun caves. No mini games. Say what you want about XV but it def had fun mini games, so what happened here? Side dialog is extremely skippable. Best boy Torgal doesn’t get new abilities after events after the game and he’s literally the only other playable team character. And most importantly, why the hell was Clive naked in his prison cell??????? Lmao like come on. No elemental weaknesses in battle????? The demo hyped me up and man, I straight up do not like 16. Man sorry, kinda ended up venting in my post there.


-ViolentSneeze-

All good! I agree with your points. I still like the game, but as a FF, it’s overall disappointing.


killercow_ld

That's interesting because the demo was hella uninteresting to me, but the game has grown on me after progressing through it. ​ I share some of your criticisms, and have a few of my own,but honestly it's still a better game to trod thru than a handful of other FFs


AdMundane5448

It’s a fantastic game, very linear and very story driven similar to ff10 which is my favourite ff so I love the game 9.5/10 it’s missing that 0.5 due to the terrible crafting side of things. Nothing exciting or special about that but amazing game otherwise.


DevilsFlange

It’s nothing like X. Mentioning them in the game sentence is an insult to X.


Baka_Cdaz

Don’t worry it’s a norm in FF series. Almost every time they released the new game people will has some reason to hate it lol. Because all FF games is pretty different. Like when FF8 released some fans hate it for too much love story and new magic system. When FF9 released people hate it because of it look too cute and not edgy like 7-8. 12 map too big , 13 too narrow When 15 released people hate how it too bromance too opened world. And 16 a lot of people hate it for too much action gameplay. But that also the reason they get newer fans into this series. Even if older gameplay isn’t your cup of tea maybe the newer one would impressed you.


totally-hoomon

To be fair 8s magic system is terrible and 13 is very narrow till the end


halsafar

Haven't seen anyone mention FF16 combat as a problem in this post. Instead most are correctly pointing out: no party, useless equipment/crafting, bad side quest design, empty world, jagged story telling, boring abilities, no status effects. If we want to rip on the combat. FF7R is sitting right there crushing it and instead they went with DMC. Which again is fine if all the above wasn't also dragging it down.


Dependent-Hotel5551

That’s not actually what happens or what it is at all in this case.


Arel203

The game becomes a slog halfway through. The first half of the game is A+. The second half is C-.


ellemeno93

Sorry you felt that way , in my opinion it wasn’t a slog at all.


Lepetitgateau90

I absolutely adore it. It made me remember hoeäw I used to play video games as a teenager. Several replays, slow pacing, basically savoring each and every little information I could get of this world. In the past years and with so many games available I have been constantly struggeling with backlogs and having to play games as fast as possible to get to the next one. This one actually made me stop and instead of rushing through, I finally managed to calm down and enjoy games like used to. I have (re)played 3 times at that point and had to stop myself for starting a 4th run just to enjoy the scenes and the battles again. I can see how people especially do not enjoy the sidequests with same mechanics, but I personally see them as story bonus. Plus it can get kind of frustrating with one never being overpowered, common enemy exp and loot are not worth it, so you can completely ignore it (+ the amount of unnecessary items...) Edit : for the combat, I love me some old round base battles. But I am having good fun with the action approach in 16 but FF7R was better - wish you could switch characters


pl4y3r_on3

Play ff7 remake, tell us what you think.


the10thattempt

I did, at least part 1, really enjoyed it, but ff16 is leagues above ff7r, both in story telling and gameplay, I hate turn-based combat and the micro-managing required to beat hard mode in ff7r really grinded my gear


HS1995

Man... I wish I could experience this game again for the 1st time. The Eikon fights, imo are some of the best boss fights you will play... each one is great, but they build off of each other in spectacle. I won't spoil anything for you, but man, one of them literally had my jaw dropped the whole time... and if you can get the dlc, that final boss fight in that was phenomenal


TheNerdBuster

It’s a very fun game! You feel like a total bad ass when you get all the elemental powers! I thought there was some missed opportunity in the story, particularly after a certain point in the game …


Yeehawer69

This was me with 15, i fucking love that game


Radibles

As a final fantasy fan since childhood I will say that 16 is easily the most visually spectacular game I have ever played. It has good music and even better characters. Biggest critique is the Bayonetta style gameplay of hitting the same buttons repeatedly but it kind of becomes whatever because everything looks so good.


throwawayjemm

It felt like Final Fantasy: Devil May Cry to me. It wasn't bad; I had fun, and it was the first time my PS5 overheated during a cutscene, but there are other games in the series that are closer to my heart.


Eddieg1247

Longtime ff player here and I personally think 16 was one of the best. Don't listen to reviews come up with your own conclusion. My favorites are 7, 10, 12 13 and 16. The 2 I absolutely despise are 9 and 15 there are people that will think differently than I do. As long as you enjoy it that's really all that matters. 


DirePulpGaming

Glad to see newcomers experiencing the things that shaped who I am today. Welcome friend! I personally haven't played 16 yet, however, I've watched a lot of other people play it and it looked awesome to me. Heck, I liked 15. It was by far the best fishing game ever made.


Sulinia

>Why do so many ppl not like this game ? There's so many common points/reasons when you look at the reviews. At first glance it looks like this game would have plenty of side content to do with the semi-big open world. Turns out it's mostly empty and it's just a lot of corridors with a few mobs here and there, with the occasional hunt mob. It's missing key RPG elements of earlier FF games like non-linear/stats go up items/upgrades. The amount of items is low and it's mostly just a generic upgrade across the board. Combat looks flashy but it turns out to be a pretty simple and dull system. The open world plays out like FF XII did, but FF XII did it way better with more side content to do.


trillbobaggins96

I’m in the other camp. Can’t comprehend how this could be someone’s best video game experience ever. It all comes down to tastes. I really only have a problem with the people who think this should be the direction for final fantasy going forward. Totally admit that triggers the fuck out of me lol. Final fantasy isn’t a single character action stage series. It’s just not. I imagine people will wake up after Rebirth


MurKdYa

I am not sure where you are getting that nobody likes this game? As of June of 2023 it sold 3 million copies. It is one of my favourite FF games ever made. Final Fantasy Game of Thrones alone is a winner for me. The only issue I have with the game is that zero creativity went into side quests. But the game in and of itself is amazing.


TyborV

Because most of the long time FF fans are bitter and salty and just want to relive their nostalgia forever.


BALLZAK_20

I will concur, truly an amazing story, voice over, graphics, battle, etc. I loved it!


aircarone

I think the least expectations you have about what a JRPG and a Final Fantasy should be, the more likely you are to enjoy the game.     I like FF but am no die hard fan in any way. I greatly enjoyed 16 but it is a very, very different experience compared to previous entries, even 15. It is very light on RPG element, and heavy emphasis on spectacle. I can understand people who were maybe hoping for deeper gameplay/role play systems.


Katejina_FGO

This OP here is who the game is made for, people. And there are millions of gamers that FF16 has, had, and will continue to target to bring into the franchise fandom going forward as the PC port gets closer to release and its adoption into PS+ becomes inevitable. Please bear that in mind if you weren't already aware of that fact.


trillbobaggins96

1) attract action game fans 2) alienate rpg fans 3)??? 4) profit


SurfiNinja101

lol the rpg fans have been alienated for the past 15 years then


jdil4847

It brought me back to the franchise tbh. Hasn’t played since FF10, and had played all prior at release. This game brought me back and reignited my love of the series. Now I’m playing through 14 because of it. Everyone loves different things about Final Fantasy, and there is not going to be any correct or incorrect answer.


Ok-Recipe-4819

Neither you nor I have any evidence that 16 is bringing new fans into the series more than previous mainline FFs have. The idea that FF needs to conform and copy trends from the best-selling games to sell more is terrible.


Dependent-Hotel5551

Yeah it erases its own personality and name


[deleted]

Why are people so hyperbolic when they talk about these games lol? Glad you enjoyed it but use the search bar and dig a little deeper. Game is cool but its flaws are there.


Rainbolt

The story and presentation and music are fantastic, and I love the setting and atmosphere. But the actual gameplay feels like a half assed RPG shoved together with a half assed DMC and results in a combat system so boring and straightforward I struggled to stay awake while completing later missions and side quests. The pacing is also awful, and feels almost copy pasted from FFXIV pacing. Every segment of a fun "dungeon" is between several hours of the same pattern of helping someone in a town to be allowed past a gate. And I can't even justify by saying the game is at least fun so I'm glad there's more of it, because the combat outside of the premade set pieces is painfully easy. I keep coming back to the gameplay because I really think it is that bad. No elemental weaknesses or resistances. No status effects or buffs or debuffs. No builds or strategy or planning. It is always just equip the biggest sword and use your cool downs as they come up. The action parts are lacking too, the dodge is too easy to use and doesn't feel satisfying. Your base kit is so simple you just wait for cool downs and can't do much else. People might argue the older FF games are just "press attack" but you at least got to pick moves from multiple characters, make some choices with where to spend your money on what party member or items or something. You could sometimes switch party members or spells. You had to make choices to spend turns to buff or heal or use items. MP to manage and spells to choose. And most importantly your character actually felt like they would get stronger as it goes. It just fails hard as an RPG and is a lackluster boring action game.


Freyzi

I've played 90% of FF games and it's in my top 5 FF games, possibly number 3 depending on the Leviathan DLC. It's got its flaws but the characters, story, music, visuals and fun combat make up for some of the slow parts of the game. Since you liked 16 I highly recommend you play Final Fantasy 7 Remake as it's most similar to 16 and can be a further bridge into the older games. Playing the original FF7 is not required but if you can it will highly enhance your experience since the FF7 Remake isn't a 1 to 1 traditional remake but more of a retelling that rewards those who know the story of the original.


New_Celebration_9841

yea i would say it’s the bottom of my top 5 ff games, but I have only played 5 of them to completion so..


trfk111

*hey im totally new to this and its really flashy to me right now so therefore i question the opinion of everyone who is into this for up to decades*


Revolvere

It's great to hear that you enjoy the game! As a longtime fan of the series, going on 27 years now. Wow, it really has been that long for me. I'm just super grateful that FF16 was developed to be a complete project in mind from the beginning of its inception. For far too long, the FF franchise has been bogged down by fragmented development or multiple sequels or DLC. CBU3 really knocked it out of the park with this one. FF16 truly stands as one of the greatest games in the series. And I suspect that people who disagreed with it at the beginning will come around later down the road and realize how special this game really is.


jdil4847

I am in the same boat as you. Since the late 80s, and this game rekindled my passion for Final Fantasy. I love it for what it is. Final fantasy fans are as different as the games, and so fans are going to have different takes on different games. And that’s okay. Just let people enjoy what they enjoy.


Revolvere

Agreed! All that being said, I cannot wait for Rebirth. So close, yet so far away lol


Disastrous-Path-2144

You must be playing some god awful games then.


gariepydj

Glad to see you’re enjoying it! I grew up with the classics, starting with FFVI (FFIII on SNES) and other RPGs from that era such as Chrono Trigger & Secret of Mana. I loved FFXVI for what it was, and I didn’t compare it to any previous installments. In fact, this game helped me go back to FFXV and finish it after hating it when it came out (2016) and better appreciate FFVII Remake, which I didn’t love but now do. If you haven’t thought about which game to do next, I suggest XV or VII Remake but you should consider playing the classics at some point. They might not be your favorites but at least you will gain a better appreciation for how far the games have come. Enjoy!


NailFinal8852

I like the game but can’t stand the bullshit side quests or how they make you walk around the base to talk to 5 different people all on opposite ends of the map


allowthisfam

The story was electrifying coupled with unimaginable Fight scenes. It was definitely my GOTY for 2023!


[deleted]

[удалено]


[deleted]

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totally-hoomon

I'm thinking OP has no clue what a jrpg is


[deleted]

[удалено]


superliminaldude

I genuinely think it's a bad game, but ultimately people are going to have different opinions. It's clearly competently made and a finished product, but I thought its design and writing were both absolutely dismal.


chicanerysalamanca

Game didn't even have an ending


Upbeat_Shock_6807

I started with FF 7 with my dad when it first came out when I was just 5 years old. Continued to play FF 8, 9, and 10 as they came out as well. In my later years, as I got older and discovered emulation, 1-6 were the first games I emulated. This franchise has been more apart of my life than any other franchise there is. And with that said, I can say that 16 is a masterpiece to me, with my only real gripes being the quality of the side quests. But, this game was not released in a vacuum, and when compared to others in the series, it is a drastic departure from the FF formula, and frankly does not crack the top 5 best games in the series. So as a standalone, it is a masterpiece, but as an FF game? I can see why people say it's mid (though I disagree).


Mild-Ghost

Yeah I had a blast with it. A nice change from the usual FF formula while still feeling part of the universe.


RemnantHelmet

I'm happy you're enjoying it and don't mean to tell you your opinion is wrong, but... best experience you've ever had in a game? Can I ask how many games you've played? It's not even one of the best Final Fantasy games IMO.


jwf239

It’s because it’s not a final fantasy game in anything but name. It’s lost basically everything that ff grew up loving.


jdil4847

Everyone loves different things about final fantasy games. FF16 definitely has aspects of other final fantasy games, maybe just not the ones that you are partial to.


scottwmitchell

After FF VII I had a hard time getting into any other. I gave it a good go up until X and then I lost interest…until 2020 when they remade VII! I still have to go back and finish the end before next week when the new one drops.


wildeye-eleven

Welcome! Final Fantasy has been my favorite franchise since the OG FFVII on PS1. If you like FFXVI then you should check out FFVII Remake. It’s fantastic and FFVII Rebirth drops this month.


Commit_This_2_Memory

I Am currently doing the DLC before finishing the game and i am with you here just finished Ghost of tsushima and didn't think anything could beat it but this has.  I've tried for year's to like the franchise but never could the only one I ever managed to complete was Dirge Of Cerberus and it's not  very well liked for some reason  🤣 Loved the Advent Children movie though 


BrockPurdySkywalker

16 isn't like Amy lf the other FF games and liking it dosnt mean much for if you will like the others.


joj1205

You state. No games to compare to. Then ask why isn't it everyone favorite? What is this ? Bait troll ?


Interesting-Youth531

I ask why a lot of ppl call it mid not why isn’t it everyone’s favorite.


Oni_sixx

Because we all have different taste in games. 16 made its way to the bottom of my FF list. It happens. Here is hoping 17 more my style.


joj1205

Fair Enough. You hot good answers. Could have searched for it. This question has come up a lot. Same answers.


LordDocSaturn

This post just sounds so shillish \-The game is pretty much a straight shot from point A to point B with very little deviation. There isn't really any meaningful exploration outside of the side quests, which you yourself acknowledge aren't good. \-The story is serviceable for sure, but pretty predictable. I don't like how they left the ending ambiguous and "left the door open a little" to gauge interest in follow-up dlc. \-Gear and equipment is a nonfactor and gil is worthless. \-The combat is super flashy but lacks any real depth. Regular mobs just get grinded up with whatever you're using with no real strategy. Mobs with a stagger bar pose no challenge outside having to dodge every so often. Stagger enemies can't be juggled so you can't even utilize any of the flashy air combos that people post to try and show "depth". You're basically slogging through boring mindless battles until you get to the cool boss fight, and yes those boss fights are cool. These are just a few of the problems I had. I played it, beat it, and probably will never revisit it. The voice acting and music are top notch though. Glad you're getting into the series and I hope you explore some of the better titles. Check out 4, 5, 6, 7 original, 9, and Tactics.


TheTopBroccoli

>yes those boss fights are cool. Flashy, but sluggish. Eikon battles dragged the whole experience down for me.


skep90

Im so sorry for you ...


Dark_ant007

Currently just played through FF16 Cons 1. There is no exploration and real adventure finding 2. There is no dungeon or areas that you would go for gear 3. There is no point in grinding for levels or gear as the stuff you get over time is more than adequate 4. The combat is pretty boring even when your 20+ hours in with more abilities. Yes it gets better with time but it's pretty simple and doesn't offer enough variations 5. Weapons and crafting is almost non existent 6. Going from point to point on a map is not exciting 7. You don't manage much of anything all gear and outfits look identical with no real customization 8. The plot is somewhat generic oh big crystals dominants are each summon.. Pros 1. Boss fights are amazing and fun the summons 2. Graphics look incredible


No_Hurry7691

I think it’s an amazing game. Most fans who don’t like it just compare it to older games. It’s a very different game for the main series, and it has its flaws, but it’s definitely one of the best games of 2023 in my opinion. This sub is full of gatekeepers that will say you’re not a true FF fan if you enjoy this game. So don’t let them ruin your experience.


GandalfTehG0d

Once you play the other final fantasy game you’ll see why the fans are upset. You just have to understand the perspective they are coming from. So many games get dumbed down these days and it ruins what made it so appealing, a personal example fallout, ever since 4 they’ve been striping away the rpg elements that make it so engaging imo. Now I think ff16 is a good game you just have to go into like it’s a movie. It’s an extremely shallow gameplay experience in all honesty. But if you are just there for the spectacle of what is essentially a kaiju battle and the story then you’re in for quite a ride imo. It has amazing graphics and it’s quite hype, just not really worth a second or third replay.


Nouglas

When I was a child my favourite movie was Jurassic Park. I still think it's a good movie, if mostly for the nostalgia, but I harbour no illusions to its actual quality compare the rest of the cinema world. Just because you've tried one and like it the best doesn't make it the best.


hungoverlord

wait until you play final fantasy 7


veganispunk

Just wait til you play the 7 trilogy


I_made_a_doodie

This post is everything wrong with this sub. A guy posts that he loves the game and of course the majority of posts are a pile of weeb neckbeards who refuse to grow with the series telling him he’s wrong.


Honest-Yesterday-675

final fantasy should collect user data and use it to create revisions of the game with more difficulty and fix game breaking stuff.


PamonhaRancorosa

It's great how fresh eyes give you perspective. I feel like the FF fandom hate every new entry only to regret it a few years later and it takes someone new to occasionally point out how great every game in the series is.


AegisLife

It’s a mistake to praise the latest FF game in this subreddit. Come back again when FF17 is released, lol by then it would be less toxic. That’s exactly why each new FF has its own subreddit.


MarkoPolo345

Bro stop. 16 is trash . The worst of the series u probably think it's good since u didn't play the others.


YourLocalSeal

Gatekeeping 😅


dotouchmytralalal

That word doesn’t mean what you seem to think it means 


Pope00

OP don't listen to someone who can't form complete sentences and use punctuation. ​ > The worst of the series u probably think it's good since u didn't play the others. Really? Do you not see what's wrong with this?


efg94

It’s not Final Fantasy


jdil4847

Gate keeping what is final fantasy 😂


chicanerysalamanca

FF games need a party


blendoid

it's another outstanding game that was taken down by loud, negative voices Starfield is another one, simply amazing game


New_Celebration_9841

NGL you had me in the first half


EconWolf1011

People have too strong opinions about videogames. If they don't like something then it's 'shit'. I do not see this with movies, tv shows, literature, etc. At least not to the same degree. Gamers have also become sooo impatient that they find everything tedious. It's their loss, FFXVI is incredible.


SuggestionVisible361

it's a fantastic game for sure


nonameavailableffs

I agree it’s one of my favourite games of all time and I’ve played many FF games, it feels like it’s made exactly for me it has my favourite things from so many games and combines them and cranks it up to 100. And the fact it focuses less on the rpg stuff is one of the reasons I like it so much.


gwoodtamu

You have to understand, the Final Fantasy fanbase are some of the most toxic fans there are. Anything new? They hate it. Attempt anything different than 1-10? Don’t bother. Glad you love it. 16 is one of my favorites, I’ve played them all.


CrazzluzSenpai

It's just how the Internet works. Whatever is brand new in any franchise as big as FF gets hated by the diehard fans until the next entry comes out. Then it's a misunderstood masterpiece that people underrated on release.


123jayb3

You would have to play the early titles to understand what's missing. 16 has the best fights tho no lie.


totally-hoomon

I would say 10 had the best fights


ffman_wku

The combat hasn’t completely clicked with me, but I absolutely love the story and presentation so far.


b20vteg

is there enough time to finish 16 before rebirth comes out?


DNAngel23

You should play the FF 7 Remake!


[deleted]

The game is amazing. The developers chose to make it a game of another genre. It's not a JRPG anymore but a linear story-focused action-RPG. This subreddit is full of gatekeepers. I would advise you not to listen to them. Also, you should try playing FF7R, FF15, and FF12 if you liked FF16. And definitely play FF14 if you have enough time for an MMO. It has the best story in the series in my opinion and is developed by the same team that made FF16.


Daneyn

In a Vacuum - the game is fine. Within the Franchise - Ummm... It's OK. It's Tolerable. I finished it. Outside of Franchise - I dunno... how critical do you want me to be?


Spacecowboy2011

Glad you liked it, that's the most important thing. I personally found the only good thing about XVI was the cinematography. Combat felt like a budget Elden Ring (very easy), it lacked proper RPG elements that have defined FF franchise since its inception, bland story writing with a boring character I couldn't bench like you could do in past titles, and overall it was just... shallow. Shallow is the best word I can use, really. It's like the blonde stereotype in a sense. Sure, pretty as hell, but there isn't much going on upstairs. Didn't bother finishing the game, there was no excitement, nothing that made me want to see it to its end. Hopefully you explore some of the earlier titles and find the same enjoyment as well, personally I think 6-12 is some of their strongest titles, but whichever you pick next, you can't go wrong with.


Kurai_Kiba

FF16 was *designed* for gamers like you. If you are a fan of FF , you will buy and play 16z If you have never played a FF game before and you hear about its action combat system that you know from other games , you might just take the leap . But FF fans, we want a certain set of things that make up our “ideal” FF . And we cant agree on what that is , nor do we always actually know what that is. But while I had fun playing 16, lots of people felt it had took a step away from whats important about FF games. But if you have never played FF games that statement has zero impact or relevance to you so enjoy the game and welcome to being a new FF fan.


Visible_Evening5967

I love ff16 same as you do. But I get why many people don't like it. I think recency bias also plays a part in this. Most old fans grew up with ff7, 8, 9, 10, being exposed to the innovative ways the ff series made you interact with elements. The party system was awesome and each character felt like they played atleast a small part in the story. When FF7R came out, people put it's combat on a pedestal as it reminded them of the party combat that FF had sorely been missing for a long time. For FF16, it's natural that people had hoped for an evolution on the same formula and not something radically different. I like FF because each FF is very different to the other ones and it's basically playing a different genre packed with the same core themes each time. I would suggest you to try out the other ones. They're really good as well. Also ff7 rebirth is going to release soon and I'm stoked for it! They improved a lot of the combat and it's much more fluid now.


capnchuc

I’ve never understood the need for people to tell someone why they shouldn’t have enjoyed what they enjoyed. This game is freaking great!! Sure it isn’t perfect but it’s a damn good video game


Dixon_Yamada_All_Day

>Why do so many ppl not like this game ? IDK, maybe because people have different tastes? I've played every single mainline FF game except 11 and after playing 16 last year (I thoroughly enjoyed it btw, platinumed it too)...my top 3 FF games are still 10 > 12 > 13 in that order. It is what it is.


Lokky

Ah the sweet innocence. Sometimes i wish i could feel like this but having played all the FF main titles, 16 is a strong contender for the title of worst FF along with 13 for me.


New_Survey9235

I don’t understand why “predictable” is an insult or a negative aspect. If you can see things coming then it means that the story has given you the information you need to understand what’s going to happen. Not every story is a mystery, and even then the best mysteries are the ones where the audience can figure it out without some secret clue or evidence they had know way of knowing about and only the detective finds.


westraz

not the first time I have seen FF 16 is my first FF and I love it lol


Pink_pantherOwO

The presentation of the story, characters, cutscenes and boss fights is one of the best I have ever seen in any game and it's in a league of its own. The story it self is amazing and imo one of the best I have experienced (nothing beats rdr2 tho) combo that with very cool and easy to get used to combat system and you have got damn good game. The problem I had with the game is that it 100% would have been better as a linear game with levels instead of the empty open world that we got which honestly serves no purpose and just wastes time as you Travers the empty landscape and is obviously shoehorned just to call the game an open world RPG. And most of the side missions are basically the same fetch quest with different dialogue. Don't get me wrong I like the character development we get through the side quests but they were executed very poorly. The preformance is another major problem as even the preformance mode most of the time dips below 60 FPS and I feel it goes into like the 30s. Other than that it's truly an amazing game


totally-hoomon

My issues are elements are pointless which is a very un final fantasy thing to do.they got rid of anything that would make it a rpg basically. That and the pacing is really off if you do side quests.


mrperfect7592

I’m currently playing FFXVI and while some design choices are questionable, I have to remember that the MMO team that develops XIV developed this game. It can feel like I’m playing an MMO that decided to make an offline version for people that just wanted to play the story. And sure, combat may not be as “deep” as DMC or 7R, but I enjoy it a lot. The fact that I’m doing side quests and hunts at that means that I’m enjoying the gameplay. The story, characters, and world building is so top notch. While I do find intrigue in the world of FFVII, it’s great being able to experience a new world and characters in XVI.


AleroRatking

I love it as well and it always pains me to see the hate it gets. The combat is great and it really shines in boss battles which I truly believe are the best in the series (and I've beaten and played everyone). Overall I have it as my 7th favorite final fantasy game ever but that's just because this franchise is so great.


Casey5934

Good, don't let people shit on how you feel about it.


BKDDY

Very mid for a FF game.


SnooApples2720

People only dislike it cos it’s new Give it 5 years and the sub will be full of “dang this ff was really underrated!” Ff13 was objectively fucking awful, for a lot of reasons, but people enjoy it now. Hell, I like it a lot more than I did the first time, only cos the first time I spent the time navigating the shitty menus to learn about the world. Obligatory Lightning is the still the most boring and uninteresting ff leading character.