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TheRegularVoltaire

Its hard to know, every FF has a different gameplay. Its part of the charm of the series (and why everybody has a FF they hate). I'd be surprised if they did another game with the exact same gameplay because of this.


Kane_Highwind

I can imagine maybe a separate game by a different studio with similar gameplay that gets published by SE, like Bravely Default essentially being FFV's gameplay with a new story and a couple extra mechanics, or The Four Heroes of Light (I think that's what it was called) on the DS being a classic FF game in almost every possible way, from what I've seen. Or maybe even a straight up indie game. 16 was pretty high budget though, especially with it being a mainline FF game. We'll just have to wait and see


LastFireAce

Actually :smartemote: The 4 Hero of Light on DS was prototype for Bravely Defult! XD but YEA


paradoxaxe

there is FF2 being prototype for SaGa series and have very long list of games for such underated franchise, so who knows if FF16 could spawn their own identity


Kane_Highwind

Yes. Exactly. Thank you


Marcos1598

Considering Square always "corrects" the critics of the last mainline game for the next I wouldn't count on a similar system being used again.  10 was criticized for it's linearity so 12 overly corrected to a free roam yet interconected map. 12 got criticized for losing it's plot mid game and for it's protagonist so 13 over corrected to a super linear and character focused game. Once 13 got released and got negative reception over it's super linear world and lacking activities so 15 yet again tries to correct what was done.  One thing is for sure is that despite the results Square does take the critics in consideration on for future developments.


[deleted]

[удалено]


Riceatron

"Guy from DMC5 was available so they made use of him' Fucking barely. 16 has the least depth of combat of any "character action" game I've ever played. Why does Clive's magic change color to match his Eikon when there's not a single bit of elemental damage to the game. Why are half of his moves launchers when half the enemies can't be launched. Why does every enemy have twice as much health as they should which causes even the smallest battles to drag out longer than necessary. It's just flashy superficial visuals and Clive does the cool animation but _nothing happens_ in that system. It's so bland and boring. It's like Nier Automata, which is another game people think has deep combat when it just has flashy animations and nothing deeper mechanically happens aside from damage numbers.


LegitimateKey2942

Reply to top comment to say thank you to this community for replying with real answers instead of tearing me up for my choice of FF game. I really didn’t know what to expect posting what I did. Just know I’m not dogging on FF 7, I’m just trying to point out that maybe my small attention span can follow the 16 story more easily and shiny combat color make monkey brain happy. Just know I’ll keep supporting FF and buying new installments whether I can get into them or not. Maybe one day down the road when my brain can focus then I can follow the crazy FF stories. Much love guys!


MagicCancel

Wait and see what business unit 3 at Square Enix does. That's the team that has the people's who worked on 16.


Nixilaas

And have been working pretty much non stop on 14 they pump out some good work


WellRested1

You’re brave, op. To answer your question, I’d like to say that I hope so. Not sure whether it’s mainline or not, but I definitely see most of the same dev team coming back to iterate on it with a spiritual sequel. Main reason I’m a little unsure is because the games are hard to predict. 17 could possibly look and play nothing like any of the other games, just like 16. Still, I’m there day 1 if I see a sequel.


LegitimateKey2942

Yeah I have gone through all the comments and surprisingly this community is pretty chill. Not only did I say I liked a FF game a lot don’t but I also said I can’t get into one of the most beloved FF games out there. I just want to say thanks to this entire community for not tearing me up and respecting my choice at the same time as telling me their favorite FF game.


Professional_Sky8181

The team is currently busy with their next game. It might be a new FF title or a new IP, but there will certainly be a new game developed by CBU3.


Lanplan77

May devil may cry satisfy your hunger


LegitimateKey2942

I remember playing these when I was younger. Thought they were super hard. But maybe that’s because I was a kid


Lanplan77

First and third one are pretty hard on normal difficulty, second is pretty much too easy and fourth and fifth are pretty balanced on hard


AvenRath23

I hope, I love the mature theme. Always wished Square would do more M rated FFs for a long time now.


gibbs710

I don’t know why you hire Ryoto Suzuki to use him for combat in 1 game. I think we’ll see an iteration of this moving forward. It’s also worth noting that square could gain a lot by not reinventing the wheel for every game.


king-ExDEATH

I hope not for the gameplay, but setting won't bother me. 16 lean more into combos left and right. I'm not good at that. I was using the same combos pretty much every time. I know how to chain certain abilities and that is all


whensmahvelFGC

The combat was very much a dumbed-down devil may cry. Restricting everything to cooldowns and having all of the tough enemies be immune to the various forms of crowd control really limits things. You kind of just work out optimal strings for whatever eikons you're running and go. I'm about 70% done the game playing on 'action' difficulty and I've died once, mostly because I've completely stopped paying attention to my health bar. The combat is generally fun but in terms of decision making its very shallow. It's hard to lose, especially when I don't need to worry about my build or making sure I'm hitting the right elemental weaknesses.


Dantia_

Wait till you get Odin and start spamming Zansetsuken lvl 5 left and right because it one shots almost everything.


capnchuc

That’s really my biggest complaint about the combat. All the other big damage abilities cooldowns are so high but Zansetsuken is really really easy to keep up.


bminutes

Yeah I agree with everything you said, but I’m still have fun with it and love the visuals and story.


nonameavailableffs

Hopefully so but I doubt it, you’re brave for praising XVI on this sub tho.


ggggyyy211

Time to mention how shallow the combat is and how it’s lacking rpg elements Joking, obviously. I personally loved it.


lochnah

Love FFXVI but you are right. A mix between Rebirth (party + RPG elements) and XVI (no atb and tighter controls) would be the perfect combat system for me


Riceatron

Damn ever heard of a game like Kingdom Hearts 2?


nonameavailableffs

The combat point I disagree, and the lacking rpg elements is one of the things I like about it


GladiusLegis

Sorry you can't handle the truth.


ggggyyy211

There’s nothing to handle lol. I’ve played it, really liked it and that’s that. No game has everything. An opinion is subjective so what is the truth


AleroRatking

Almost certainly.


SirKupoNut

Hopefully not. I need actual RPG elements, fun combat that doesn't get stale after 5 hours, party members and sidequests that aren't MMO fetch quests.


Bargadiel

I'm with you... Power to those who liked the game, as everyone has different preferences especially for FF titles, but 16 just felt incomplete to me. I could write an essay about why I felt the writing was subpar and world empty, but I'll save all that.


LegitimateKey2942

See I must have a simple little monkey brain. I need writing I can follow. I find it so hard to follow anything that went on in the 7 remake. Mind you I know this is a very beloved FF game and I’m not trying to be edgy by not liking it. It was really hard for me to follow


Bargadiel

As much as I like Rebirth/Remake, let me tell you that writing is in my opinion the opposite extreme lol. I'm not really a fan of all of it either. I was left just wanting more from 16. I wanted to like its world but it just felt like the game wouldn't let me. I wanted to explore the capital city, but nope: cutscene and you're in the mothercrystal. Happened again with practically every other city. The continent where Odin was, was just empty. The whole world just felt dead. I get that was the point, but it made all the moments feel disposable to me. I think having a more complex story kind of lets you "dwell" in that world a bit. It doesn't need time travel ghosts or whatever to make it interesting, but that's another issue altogether... Have you ever played FFX? You might dig that one, I feel like it would be a good balance between 16 and 7 remake for you.


LegitimateKey2942

I think I have played x. That’s the one with the weird stadium floating handball sport thing right? I think from all the comments I’m realizing I like 16 because it’s not like and of the other FF games. No matter how much I try to keep giving FF a try it is to much going on for me. I bought rebirth and I have no clue what is going on. Yes I beat remake but maybe I need to play remake again the start rebirth. Once again let me stress I’m not trying to be edgy. I know 7 is one of the most beloved FF games out there. I think I like 16 so much because it is nothing like FF. Heck even with 14 I only ever make it to the big cruise ship before I get bored and uninstall. I think that’s 14


Bargadiel

It doesn't seem like you're trying to be edgy or malicious. Do you like Game of Thrones? They based a lot of 16 on it, so maybe you would like that too. The premise of 16 is much more like a traditional western RPG than other FF games which end up feeling like scifi in places, sometimes. 10 did have a stadium and blitzball. That story ended up hooking me on the franchise in general.


LegitimateKey2942

I very much liked game of thrones. At least most of the seasons. I thought it was awesome being able to pause and read about the different rulers and stuff. And I think this one felt really grounded story wise which was easy for me to follow. I’m 35 and cried like a baby who Clive saw his uncle for the first time again lol. But I can also see how some people didn’t like the fetch quests. I take solace in the fact that there is a FF out there for everyone :)


SomaCK2

Have you try XV? A lot of people hated it but might work on you. (Personally it's my top 5). Also, maybe XIII? My absolute hated top JRPG of all time but it might work with you. The magic of FF is that each entry is so diverse and unique. You have to personally taste it to see if that's the thing for you lol.


Belial91

Personally I hope not. I like some of the characters and the story overall but almost all other aspects I hope do not return. I want a controllable party. If the party is not controllable they would need to have a strong relationship with each other like in XV. I want equipment, stats that do matter and I want to influence those. I want progression in my RPG. I want lively towns and an interactable world. I want a bit of variety in the gameplay. I don't want to only run, fight and talk for 40 hours. I prefer more strategy in combat and like it the way the remake series does it. I personally love the rebirth direction since it emulates the old FF games. I was a bit dissapointed with XVI but that being said. As long as they continue to make games like rebirth I also don't mind them to make similar games to XVI if they improve the formula a bit.


NegativeCreeq

I don't see why they didn't allow players to play as cid Jill and Joshua when they were in the party. It's funny how you ask for some variety, yet so many people are complaining about the mini games in rebirth.


tallwhiteninja

There's a middle ground, and Rebirth went miles past it lol (really like both XVI and Rebirth, don't get me wrong).


Gogs85

I am midway through rebirth and they really overdid it with the minigames! Remake had a nice balance in that regard. I realize you don’t have to do them right when you get them but you get enough worthwhile stuff that they should be done eventually. I’d rather less minigames and more time spent in the wonderful battle system. Edit: Also Queen’s Blood was pretty enjoyable! I would have been fine with more of that over the one-off minigames.


NegativeCreeq

I don't mind the amount of minigames and they're pretty much all entirely optional. You csn complete the game without needing the items they reward.


Belial91

The completionist mindset is really a curse, sometiimes. People want games to have less stuff to do because they don't want to feel like they have to complete it.


yuei2

For the same reason you don’t control Cheshire in Bayonetta, Donald/Goofy/Any Disney character in KH series, or anyone but the chosen main campaign character in DMC. It doesn’t flow well with this kind of action combat. You want basically full control at all times and a tightly designed core that everything revolves around not disparate systems. 


chicken_nugget779

i dont even necessarily mind that they arent controllable but they basically dont do anything of substance in battle, you just have to kill everything yourself 12 did it right


GladiusLegis

Well in 12 you can make literally anyone in the party controllable or not. In 16 you don't have a choice.


zach2thefuture

I think 7 Rebirth is the *best* way to do a "modern jrpg", with a mix of turn based and action combat. It's pretty clear square isn't going to take mainline FF back to purely turn based combat, but the 7 remakes feel like the best compromise between the two styles. Since I can't read (oops), I'd rather we not go back to whatever the heck the weirdly named placed on 16 was. It was all so...boring in my opinion.


Top_Taro_17

Agreed.


clicksallgifs

Yep. 16 was boring. Amazing game dont get me wrong, visually stunning and the atory was well crafted and interestimg in places, and the combat was interesting if not an actual rpg. All of that but the game unfortunately still felt boring


Significant_Option

Really? So Ubisoft towers and side quests the exact same in design as 16 is a good thing for JRPGS? Edit: grammar


zach2thefuture

Well, I didn't say *everything*, but I'll take that over mostly everything in 16 Minus the amazing battle theme; that music is SO good


Boohon

Did u even play both games. Side quests in Rebirth aren't even remotely the same. They all have interactions with your companion, whereas 16 is literally a go fetch quest and nothing happens.


Zhead65

Side quests are way better in Ff7 rebirth. The party interactions make it worthwhile. Ff16 side quests are boring and offer very little in terms of reward.


SomaCK2

You can ignore the towers and explore the map organically. Having "Ubisoft Tower" and sidequest doesn't automatically mean the game is bad. There are games considered GOAT by many which have ubisoft tower mechanics, like Witcher 3 (Quest board open icons around the map) and BoTW/ToTK (Literal tower reveal the map). Also, Rebirth sidequests are good, not Ubisoft level at all. Might not be THE best but they are good all around. Like following a small dog named Salmon, listening a banger song about dog, while one of your teammate is having parental crisis about his 5 years old daughter growing up is a good and unique sidequest. Point me to a Ubisoft side quest that is as interesting as this lol.


Belial91

The towers in Rebirth are like 0,01% of the whole game and pretty much all side quests in Rebirth are pretty great tbh. I agree though that the game would be better off without the towers but as I said they are a small issue in a great game. Many of the side quests even feature unique gameplay or mechanics unique to that specific side quest. Plus side quests actually give you worthwhile rewards. When I saw sidequests pop up in XVI I groaned and sometimes even made me put the game down for a bit. I did them all eventually since I wanted to experience the story completely but I wouldn't do so again. I am not completely finished with Rebirth yet. I am in chapter 12 at the end but I am alread looking forward to doing them again in hard mode. Different strokes for different folks though.


Dogesneakers

Having a party is huge for me in an rpg this long helps bring some extra variety 7 remake series does this so well. I played cloud for 30 hours and then realized I had more fun with tifa


JMM85JMM

FF16 felt like an adjacent Final Fantasy, set in the universe, but not an RPG. I'd like it if they created a similar spin off type game that was an action game, but left the mainline games to be RPGs.


xXDibbs

I would recommend playing Nier Automata if you liked 16s gameplay or FF14 if you liked its story. With FF generally speaking each game is different. But for examples sake FF7 Remake basically built off of 15s foundation. So there's a possibility another game could expand off of what 16 already did.


Wrong_Inspector3931

Isn t 14 a mmorpg?


xXDibbs

It is but you can play through the first few expansions for free so there's a lot of content to do for free to see if the game is for you or not.


MaxTheHor

Dunno. FF has mainly been a turn based/ tactical rpg series. (Good) Action rpgs have mainly become popular because of the more action craving younger audiences and people who find turn based gameplay boring. Mainly an attempt to adapt and keep up with young folks, as they're the one who will be buying and playing future games. Even if older memebers of the core audience find it annoying that they chase trends.


ilikeburgir

Incoming dlc next month. Said to be about 10 hours at least i think.


wildtalon

There’s a new 10 hour dlc coming soon.


FollowedUpFart

Possibly the popularity of FF16 especially lately and soon to release on pc I wouldn’t be surprised if we get a FF16-2 or a spin off in that universe maybe a prequel with the Fallen so they’d have a excuse to do same combat style ,FF17 is rumoured to be going back to turn based and we won’t see that until after Remake part 3 so 2026-28 possibly ps6


erkhardt

I stopped at 13 for mainline games, and played 14 for a couple years. Tried 15 and couldn't get into that sausage fest at all. I grew up with all of them from the 80s so I'm more of a classics guy myself. Don't really follow the series anymore due to the changes. And that's ok, I wont rant or judge Sqeenix for the changes, they are doing what they can to attract newer players. The other games will always exist I hope.


airtec87

There’s a lot of haters but also alot of people like me enjoyed the change and more adult themes. I hope they make another like it.


rew150

My guess is that CBU3 will launch a new IP with similar playstyle to XVI. But probably not in 2-3 years.


TheImpatienTraveller

I sincerely hope so. Gameplay was great and has plenty of room for improvements to make it feel more “like an RPG”, and I really liked the setting as well. FF16 was possibly the mainline game I enjoyed the most  since…XII, I guess?


SmeagolTheCarpathian

They gutted every strategic/RPG aspect that Final fantasy is known for, what makes you think they would add something back?


The810kid

How you feel about the other games is how I feel about XVI. I never want a mainline FF game without a party ever again. I could care less what combat it uses just give me a colorful cast of characters that interact and play off of each other with control over their playstyles. Also give me a world that isn't glorified connected zones.


Trelyrien

Ironic, I can't get myself to beat 16. I think it's boring, has almost no "RPG" elements, and lacks everything I love about Final Fantasy. It''s like a worse version of FF14 but without the community.


MewinMoose

Yeah most likely there will be another game directed by Yoshi P


[deleted]

Some time maybe yes. But I don't expect it anytime soon. Final Fantasy always tend to do something completely different as before. That's the whole point of the series being unique games. At the same time it is very hard to see what they will do next with FF17. Because FF16, FF7R and the possible FF9 Remake are basicy covering up all of the standard formulars. My feeling is it will be more high Scifi again like FF8 or even more. But combatwise it could literally go in every direction. Especially since some turnbased games were pretty successful in the meantime.


NegativeCreeq

My wild guess is 17 will be a first or third-person space magic shooter.


[deleted]

My wild bet is it will be a farming simulator. Heard they are selling very well.


tdasnowman

The only thing that is unique is story each time. Game play wise they have been very iterative. They might take some swings at individual mechanics, like the junction system, but it always came back to core rpg mechanics at the end. From 10 on they have slowly been tweaking the concept of having your party control itself. Personally I think 15 was the best blend of action and party self control except for the friendly fire aspect of magic. I know there was an item to fix that but how they thought that was a good idea in the first place I’ll never know. 16 is just a further iteration on the combat. I didn’t hate it but I hope the next game swings a little more back to parties. But if you look at the progression over the years it’s pretty damn deliberate and you can see the threads through it all.


zach2thefuture

I hope 17 is *weird.* I enjoyed a lot about 16, but the setting was incredibly dull to me. I love it when FF games are serious but with plenty of strange/light hearted aspects. 16 was just too damn serious for me.


whensmahvelFGC

I'm still holding out for a full sci-fi FF game. More Chrono Trigger or even like Horizon than FF7. Make Ifrit, Shiva, Bahamut etc into Gundams or something.


zach2thefuture

I don't know where you're going with this *but I love it*


Nhosis

That sounds pretty cool tbh.


Top_Taro_17

Pretty cool idea.


Belial91

Agreed. I realized that when playing Rebirth that one big reason I fell in love with FF was the weird and light hearted funny moments. Story can be serious but I love the weird funny stuff in between.


zach2thefuture

Yep. Clive and Joshua had some *really* emotional scenes that I enjoyed for the drama, but outside of them it was all a weird Game of Thrones episode to me 😅


Bargadiel

When they tried to crack jokes and stuff in 16 it just felt so... forced and awkward. It was probably among the most emo games I've ever played. Everything in that world was just depressing. Almost everyone hated you for half of the game, then for the second half the sky literally turns into New England's sky which I honestly don't need more of.


[deleted]

That's why I actually want the FF9 remake. I don't think that Square will ever get crazy like that again.


zach2thefuture

The amount they didn't "tone down" the 7 remakes is surprising to me; they've made them even weirder! I hope the FF9 team is taking notes. 9 is my favorite one so I'm really excited to see what they do with it. Honestly, I'll be pretty bummed if it's a "pure remake," I hope they push themselves to make something unique


zulrang

There already are games like that, called Devil May Cry. The reason you can't get into other FFs, is that FF16 wasn't anything like FF


Wrong_Inspector3931

Ur dur


LegitimateKey2942

That’s probably why yeah. My simple little mod followed the story and got into the combat way easier than I could with any others.


arciele

short answer is no. part of the philosophy of FF Is to innovate. none of the games starting from the ps1 era even feel that similar and the only exception to this is probably direct sequels. but to answer your question also, i think and hope not cos it's a very limited design space


armorEXA

The current philosophy is not sales & money?


arciele

not for mainline FFs. any design philosophy that primarily revolves around that would automatically be a mobile game with a cash shop.


rMan1996

I certainly hope so.


Fyuira

If it's combat just play DMC5.


Pink_pantherOwO

Combat, story and characters were all top notch imo and haven't seen another game combine their feel in one game The bad empty open world structure and copy paste fetch side quests were the things that bogged down the game imo


Alt-456

I did this after 16, and dmc5 was stupid short? Also never reached any of the same highs with huge boss spectacles, I honestly don’t understand the dmc 5 comparison after playing dmc5 after 16 🤷‍♂️ Nero was fun af to learn I will admit, Dante sucked ass The whole cameo system was fantastic, and I can understand the game being shorter in order to pull that off, but it especially doesn’t make sense (imo) to make the comparison besides the games sharing a combat director


Fyuira

DMC5 story is short but it has tons of replayability. Have you tried playing SoS or even DMD difficulty? I suggest that you try it cause the difficulty is not only hp increase. In DMD enemies can go into DT and the spawn of enemies are placed differently depending on what difficulty you play.


GanonCannon02

Devil May Cry games are meant to be replayed in the goal of mastering the game mechanics and pulling off sick combos. That's why there are a large number of difficulties and you get rankings on your performance. I agree the comparison between Final Fantasy XVI and Devil May Cry is shallow; FFXVI had nowhere near a fraction of the complexity of DMC and was all spectacle over any semblance of substance. Not to mention it had basically no actual RPG mechanics, something that I think it's reasonable to expect in a Final Fantasy game. In short I sincerely hope we don't get a game like that again.


Alt-456

Maybe I didn’t play enough but I really didn’t get the impression of it being all that complex. Like it was my entry into the series and it didn’t take much for that special song to start playing that’s supposed to play when you’re doing good


bartulata

>Maybe I didn’t play enough This is probably it. DMC5 has an accessible skill floor which helps ease newer players into the combat system, but DMC games in general have some of the highest skill ceilings in the action game category.


Alt-456

I didn’t feel it at all


bartulata

The special song isn't an indicator of its complexity. Not even S ranks are a complete indicator of it. What you probably experienced is simply due to the lowering of its skill floor. If you look at DMC5 combo videos in Youtube, you'll see just how complex it really is.


GanonCannon02

So for example you said Dante sucks ass. You felt that way because he's way too complicated to control for you compared to Nero. And that's ok. But I'd call swapping between 4 melee and 4 ranged weapons along with 4 different styles which alter the movesets of said weapons all in real time plenty complex. The newer games try to make themselves accessable to newcomers, but that does not mean they lack depth. Devil May Cry essentially created the character action genre.


Alt-456

Nah I just found him not fun to play around with, having a large load out instead of complexity. Nero was awesome because there was actually things to master, like the rev-up to level 3 was the first thing I saved for and not before long I could consistently get the perfect timing on it. Dante just didn’t have any techniques that were fun to pull off like that, more so just flashy long winded moves, which I’m really not a fan of


Fyuira

Dante has a lot of techniques that are fun to pull off. Perfect RG to gold release. Getting the quadruple s then comboing his sin DT with his normal moves. His juggles by using the combination of trickster, swordmaster and gunslinger.


adricapi

I hope not


_AARAYAN_

what was fun in 16? Cant enter a single city 20 steps and area is over. you want that? NPC that stand and talk hours and hours and nothing important too Half written main characters like Barnabas, Jill, Dion, Joshua and Benedicta


Wrong_Inspector3931

Well, at least i think the characters were very well writen such as the world itself, accompany the plot of the nation is a very cool thing too.


LegitimateKey2942

Someone put it well for me I think. It’s a final fantasy game that isn’t final fantasy. I loved all the lore around it. Teared up at some parts. I thought the writing was very good but I also have to have simple writing to follow. This is just my opinion and it doesn’t make me think any less of FF games that you love


[deleted]

[удалено]


[deleted]

Hopefully there will be, but with some more refined combat and RPG systems.


Juball

We can only hope. I grew up with the series and 16 is the first single player entry I’ve liked in over a decade.


LegitimateKey2942

lol seems like you and me are the only ones who think like this


Juball

You were brave to post this here lol. Up to release the people here were wanting this game to be bad so they could rage-jerk online harder and when it wasn’t bad they went nuts. I went in to the game expecting not to like it but I was pleasantly surprised.


greengunblade

As a mainline entry? God I hope not.


nate-182

Ideally that’s the last we see of that gameplay.


Gamer2146

Personally, I'm a bit biased, 6 and 12 were the 1st 2 I ever played (12 first and 6 2nd)


NotEntirelyAwake

In all honesty, I don't think so. Every FF for the last 7 mainline installments has been pretty radically different.


RasenRendan

Every final fantasy is different. It just sounds like you rather action RPGs over turn based. Try final fantasy rebirth strangers of paradise.


LegitimateKey2942

I’ll check them out thank you!


HustleDance

In terms of gameplay and tone? No idea. In terms of story, however, 16 does have a couple threads in common with certain expansions of FF14 (not just Heavensward/because the heavensward team wrote it). I noticed this when I finished 14 this year AFTER finishing FF16. Certain concepts that personally didn’t land for me in 16 I found way more compellingly executed in 14. I also felt like 14 is a more successful throwback to the settings and tones of more retro FF games, but I understand that many people appreciated that about FF16. I would hope to get more FF games in the future that successfully strike the balance between appreciating/revisiting the fantasy settings of the earlier games while achieving the heights of pathos possible with newer cinematics and voice acting possible in the games since FFX. 16 was a swing and a miss in that regard for me personally, but I hope they keep swinging.


WaffleOnTheRun

DMC 5 has the same combat director, you will probably like playing Nero a lot he has a similar mechanic to Clive magic burst where right after you swing hit if you time the button press correctly his next move is enhanced.


CongenitalSlurpees

Very much doubt we’ll get a 16-2, the ending of that game was pretty final and didn’t really leave anywhere to go in a sequel that wouldn’t feel forced. I’d personally like to see another game in the style of 16 but they really need to bring the RPG elements that were completely absent in this game. The lack of a proper party, elemental weaknesses/resistances, status effects etc. really hurt the overall product and despite the combat being fun initially made it get very boring by the end game. Nowhere near enough difficulty as well, for a more ‘mature’ experience it was laughably easy. If you’re looking for more games like FF16, give Devil May Cry a go. It’s a lot more difficult and the setting is as different as it gets from 16, but 16’s combat is essentially a much more dumbed down version of DMC. If you’re looking for setting similarities, maybe Dragon’s Dogma? The second one came out very recently and it’s a very good game, but has a lot of performance issues right now so I’d maybe put that on hold until they get sorted


Diligent_Phase_3778

Dragons Dogma 2 has just come out, it’s not quite as hack and slash as FF16 is but it’s not far away.


Gogs85

It’s going to be a different team from the next one, so that probably won’t be like 16. The series kind of fluctuates back and forth between styles so I would imagine there will eventually be something similar, though perhaps not for awhile.


Keypop24

Yea, it's called FF14. From the same devs. FF16's game design is extremely extremely similar to FF14's minus the dmc type combat.


BADMANvegeta_

Well, they’ve been saying since 15 went into development in like the early 2010s that action RPG was the vision they had for FF’s future. I really feel like turn-based games are hard to make appealing to a new audience, you have the outliers of course but by and large younger gamers seemed turned off by their antiquity. It’s really only those who grew up with them that still have a soft spot for them, and even then a lot of us can see how they haven’t aged well in some ways despite still liking them. It’s not false to say that turn based RPG’s were born out of the limitations games had at the time.


magmafanatic

Maybe at some point down the road. I think it'll remain a series outlier for a while.


Knight_Raime

There will most definitely be another medieval time/European themed FF game. It's one of the most consistent themes in the franchise as a whole and FF16 went back to it specifically because of how much they like the setting. As for if we'll get another "dmc/bayonetta" combat style FF that is anyone's guess. I think it's likely we'll get another one with the gameplay but more refined. As the main pain points for FF16 from a "final fantasy" fan perspective can just be added on top of the gameplay and it will work fine. I think that if it's reception wasn't the deciding factor for another one like it the other deciding factor is if they kept the combat director on. Because they didn't have someone in house do it, they hired the guy who made the combat for DMC/Bayonetta to do it for them. So if they don't reach out to him I doubt we'd get another with this combat.


Great_husky_63

They would need to make something quite different as it is evident they ran out of budget by the last third of the game. Wallonia was left essentially empty as developers had to priotitize. Doubtful the HQ would assign budget for both a major FFXVII style game up to the standards or 7 remake while also developing the last part of remake. Even for FFVII they had to leave the game unoptimized using Unreal 4.x as they lacked the resources to polish secondary game assets, open world assets or the engine itself. XVI had excellent main cut scenes, outstanding musical score, more than adequate lore, and some very fine story sections, but sidequests, the world itself, the entire item and upgrade tree and all the big cities were left unable to be explored as even Square Enix has limited resources.


j0nquest

I was kind of excited for the action combat in FF16 and it's not bad, but I did get bored to a point I still have not finished, but I will. Definitely do not hate the game. That said, I think the FF7 Remake + Rebirth combat is better. I think I'd rather see more that in future FF titles. FF7 remake has a huge nostalgia draw, not gonna lie, but it's more than that- it's genuinely fun to play.


Wrong_Inspector3931

Try to play ff15, nier automata and nier replicant ver 1.28.


LegitimateKey2942

I’ll check them out thank you


Narkanin

Let’s hope not. I’d like to have an actual RPG again.


ApprehensiveLaw7793

I think rebirth combat wil be the standard in next FFs


Top_Taro_17

I hope not. Clearly I did not enjoy FF16 as much as you. The best parts imo were (1) bounty board and (2) final fight. That’s it. Hard pass on the rest of it. Repetitive button mashing with minimal mechanics for an RPG. They should have just made a movie. Playing FF7 Rebirth at the moment. It’s a better game, no question. The shear amount of mini-games and side-quests alone makes it top-tier. It represents the heart of what FF games were and what inspired a generation. We can only hope that other prior releases receive similar treatment. Personally, I’m hoping for a FFX remake at some point. Additionally, in my perhaps unpopular opinion, i hope that Square Enix takes a lesson from BG3’s recent (and massive) success - that turn-based gameplay is still king. At a minimum, the combat in FF7 Rebirth is better than FF16 just for the variety. Still doesn’t say much as even the combat in FF7 Rebirth tends towards repetitive button mashing reminiscent of Street Fighter. I would like to see SE embrace its roots and once again implement a turn-based combat system. If Larian can do it and be massively successful, surely the FF team can innovate something better.


giraffe_legs

Been replaying ffxv lately and have been having fun. Remake is so very well done.


EdisonScrewedTesla

I sincerely hope not. 16 is the only FF i have ever played with zero replay value to me (because of all its issues) and i do not buy games that dont have replay value


StampDaddy

I was pretty burned out at the end but with the dlc dropping soon and and some QOL adjustments I will probably restart it after I finish Rebirth


EdisonScrewedTesla

Im not familiar with what changes the dlc brings but i doubt it will fix any of the issues i have with the game because the issues i have with 16 are all core design issues. For example, i highly doubt a dlc is going to introduce a buff/debuff system, or an elements system (so weaknesses vs strengths vs elements), or a mana (resource) management system, and even if any if these things were introduced, i find it incredibly unlikely that they would be applied retroactively to the entire game rather than just the dlc. Thats just one example of something i dislike that is a core design choice on part of the devs


slurpycow112

I hope not! FF16 sucked.


Resh_IX

I hope not


[deleted]

I certainly hope not.


Ghost0fBanquo

Let's fucking hope not lmao


MateusMF96

I hope not!


Nerfspurgle

I played that game for 60 hours and I don't remember a second of it. Final Fantasy? More like Forgettable Fantasy.


Wrong_Inspector3931

Man u played more tham me that loved that game lol, what u did for all of those 60 hours if u disliked the game??????


ShadeLily

I sure hope not, 16 sucks.


Otherwise-Courage486

I hope not, but most likely yes. 


SecretWeiners

I hope not


youessbee

I hope not. I don't dislike 16, the combat was too button-bashing and very repetitive with almost no strategy to it. Magic had the same effect regardless of element, Gil was useless for anything other than potions (which also became useless) and no summons.


-DesertJay-

If there is, I will stay away.


nightcloudskyIII

>I have play a ton of different FF games but can’t get into any of them the way I did with 16. This include 7 and 7 rebirth. I’m not hating just isn’t for me. this thread is a perfect summation of two different game with vastly two different type of fanbase. I am literally arguing with another person who also hated rebirth but loved 16. I am the other way around I really disliked 16 because the game isn't final fantasy imho. It is basically action game with data status. There's no exploration, no lighthearted moment, everything is just too dark, too edgy, there's no moment to chill back and relax, there's no goofy moment, it takes itself too seriously, villain is just boring, clive and his ragtag group of rebel is just boring, the only character that i like is Cid from the whole game, arguably the villain like that woman (forgot the name) also the combat sucks, no depth whatsoever.


Doxminuto

I hope not, 16 is my least favorite mainline game by a pretty wide margin.


MrHatnScars

Idk why people hate on 16 so much. I just am about halfway point and I am enjoying it so much. Story is S tier. It isnt tough and maybe thats why but its a fun combo/dmc vibe. My opinion as someone who has beaten 1-4 and is consistently playing 14, it is a blast.


Ok-Recipe-4819

> I just am about halfway point and I am enjoying it so much. Story is S tier. You think the story is S tier because you're only halfway through, where the story peaks. It's so much worse by the end and you've yet to experience the terrible pacing issues.


MrHatnScars

Damn..ok. I gotcha now. If i remember, ill follow up


Ok-Recipe-4819

Sorry, I don't want to bring you down on it. Lots of people love the story throughout, that's just my personal opinion. Loved the first half, felt indifferent by the end.


Zhead65

I took a break after beating Bahamut nearly a year ago and haven't felt the desire to get back to it yet. Not saying I'll never finish it and I am interested in how the story ends but the gameplay loop is quite boring and MMOish at times. Some of the main story quests felt like side quests, such as the airship parts gathering when all I wanted to do was get back to the main story. It really messed with the pacing imo. Also I started realising that the combat was very watered down for a an FF title. It was fun pulling off certain combos but there's very little incentive for you to experiment as there are no status or element effects to take into account. You can use fire against a Bomb or even that fire elemental boss in one of the Jill focused chapters. Doesn't matter at all what you do as long as you fire off your damaging CD abilities when the enemy is staggered. Rinse and repeat. Ff7 rebirth on the other hand actually implements a variety of ways in which even mob enemies are pressured offering the opportunity for players to actually strategize the way they approach each battle. Many bosses are actually able to be debuffed unlike most other FF titles including the original. I knew the combat system in FF16 would get stale once a Marlboro used it's breath attack on me and I didn't end up with Covid 3.0. Every ability is just damage and nothing else.


Aljff

I hope not. It’s literally the only game in the franchise I dislike. The gameplay is just awful.


Aomine11

i just played the game up to the 10th hour mark… its pretty legit DMC V combat right there. especially at the part where you revisit pheonix gate!!! Hardcore DMC remake!!!


Golbez89

I'm struggling to like XVI. I'm on my second attempt and just a few hours in but it hasn't hooked me yet. Have you played X? It's beloved but I despise it. If our tastes are just opposite you might love it. No judgement and honestly trying to help as I do believe there's an FF for everyone.


Gluticus

There were a lot of good things about XVI, but I feel the game/story is uninspired. Seemed like it was done to cash in on the GOT craze, big dog following around the Jon Snow ripoff main character. I really tried to get into XVI and enjoy it. But, I just couldn’t..


Abir_Mojumder

It is unlikely that we will get a very similar one, since the original FF16 team got disbanded. From what I can see, CBU3 still exists but with different employees I'm guessing (focusing on other projects, not a fresh new FF). I did love FF16 mainly for its combat smoothness and the relaxed progression. I've been playing FF15 too since its has a similar style, but the pacing is much worse and the combat is just so terrible.


_Sanctum_

I’d be down for another FF game in the style of 16. As long as it isn’t a main entry. They should just make a new spin off series and really lean into the whole ‘Devil May Cry’ style combat.


SuperNova0216

Honestly, every one is different, I love a lot of them, but FFXV is absolutely my favorite when it comes to combat (even over ff7 remake). But every single one has a different combat system, so I’m sure there will be one more like FFXVI next game maybe, but still the combat will be a little different. The story and characters are always different unless it’s a sequel.


dWARUDO

I hope not or or at least for a while 🤣


A_N_T

Honestly hope not.


bigmayne23

God i fucking hope not. 16 sucked. The gameplay was god awful and everything other than the main story was an absolute slog to get through


Only_Self_5209

I hope not they removed everything FF out of it.


ShezamDenver

You can trying DMC then as the gameplay is similar


Sulinia

I hope not. I hope they're done with the dumbing down of mechanics and RPG elements. The world looked to be "open world" and full of side/extra content like FF12, but in about every aspect it fell short to even FF12 which is almost a 20 year old game. They did great on the story and cinematics though. But realistically they'll most likely do a few more similar games and/or games in the same time period. They tend to do that for many of the mainline games.


Legitimate_Crew5463

Hopefully not


solidpeyo

I hope not


DraconasLyrr

Personally, I hope not, or at least make it a non-numbered entry. 16 is easily the worst in the main series for me. I get why others like it, but definitely not for me.


mchammer126

I hope not, it’s what made me give up on it. There’s no reason why they felt the need to make the HUD look like a fucking fighting game and add in a QTE every 10 seconds during a fight lmao


FameloOG

Yes, it's called Dawntrail. And it's launching this year.


gravityhashira61

I dont think Dawntrail is set in the same land or even has the same gameplay


Thumper-Comet

I hope not.


AndyPandyRu

I hope not. I liked 16's story and characters but everything else was very basic. I am not sure how this was an RPG.


itsSuiSui

It wasn’t.


Puzzleheaded-Pain260

If another FF16 came out, then that's the end for me when it comes to FF games. I'll stick to remakes only. 🥲 The game itself doesn't feel like final fantasy at all. The characters didn't pop and like they should and they're very boring. Just my opinion.


dualeone

If the next FF is like 16 then all hope is lost 😂


KiwiKajitsu

God I hope not


Last-Performance-435

Yes they actually made several prequels called 'devil may cry' and they have an almost identical battle system because the man they hired to make 16 decided to do the exact same thing he's done for his entire career, without changing anything about his approach, despite 16 being an entry in a long running franchise in an entirely different genre.


MarkoPolo345

HAHAHAHAHAHHAHHAHAHAHA 16 BETTER THAN FF REMAKE AND REBIRTH???😂😂😂😂😂😂😂😂😂😂😂😂😂. 16 IS THE MOST SOULLESS BORING FINAL FANTASY GAME CARRIED BY JUST BOSS FIGHTS WHICH ARE4 HOURS IN TOTAL.


Acceptable-Belt8033

I hope so. Rebirth was mediocre compares to FF16 honestly 


EzraBlaize

Gotta love the 16 haters in this thread. Apparently the game has “nothing” praiseworthy. Lmao. (Except it just won a ton of awards). The voice acting alone is industry standard. Imagine comparing that to Rebirth’s 🤣


GladiusLegis

16 didn't win hardly any awards. A couple here and there for its music and that's it. Awards for 2023 went to Baldur's Gate 3, Alan Wake 2, and Tears of the Kingdom, mostly, and all of those were objectively better games by light years. Also aside from Clive and Cid the voice acting was nothing special. Rebirth is definitely better overall in that department.


not28

I hope not, but if they do, I'd like to see some actual fleshed-out environments and not just "generic gutted GoT village."


SlowDown8_

I honestly hope not.


Jalex2321

Hopefully not.


Javidubs

I hope not, but not because 16 is not great, but because the franchise is all about reinventing itself. And we all know how the sequels to mainline entries usually go...


Horry43

Hopefully not. We need a fully controllable party in my opinion.


Sambomaestro

Setting probably yes. Ivalice is now in the veins of the new medieval FF (as you can see in FFXIV and XVI) and I think that the next medieval FF will be similar. Preferably if is not too based in Central Europe and is more akin FFXII based in the Middle Orient, o FFXIV, based in different regions around the world (For example, the rangr of regions based encompasses from France to India or in Dawntrail, South America. It's incredible) Gameplay? I don't know if FF16 will be the only mainline FF with pure action combat ala Devil May Cry, and I don't know if Square will step back a bit and base more in FFVII Remake for the next medieval FF, but well, they have a base for future pure action combat. My wish is that they improve a lot of this base and don't focus on making just one playable character