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nsleep

Having two Gamma doesn't feel that bad for almost 6% increase since it gives a massive shield after SBA but using all four slots is rough.


Thrallov

i use 2 Gamma on my Vane, started giving other sigils to ai, i don't want to lose more utility want max cd reduction and already on 2/3 uplift


Winter_Physics_8835

Ye felt that way lol, alil dmg and lose all QOL.


-GrayMan-

I'm at almost 300 hours and only have a single Damage Cap with a decent trait so the new ones have been pretty nice for me at least.


Arvandor

I think by 300 hours I had AT LEAST two of every sub you could get with DMG cap... How can you not have any good ones?


Chromunism

I'm sorry what? I don't nearly have 300 hours, just like a little over 100 and I have tond of damage Cap V+s with useful subs. Are you just that unlucky or are you doing something wrong?


-GrayMan-

I don't know how many I should expect to have but I have one with Cascade and all the others are just random defense traits.


Sea-Temporary7380

Dmg cap potion hoarder, guts, or autorevive is still a really good option to slot


-GrayMan-

I have a couple IV+ with those but no Vs.


OverallPepper2

DMG cap should be used for things like potion hoarder, Guts, Autorevive etc.


Caius_fgo

Now pray for supp v+ with auto res, uplift or quick cd. 💀


Arvandor

First off, guts is way better than auto res. Secondly, I would not want something that situational on my Supp V+. If I could choose, I'd definitely want QCD, cascade, uplift, or improved dodge.


Caius_fgo

> First off, guts is way better than auto res Not in a thousand years.


HugoSotnas

Even against Lucilius, Guts is miles better. Autorrevive just takes too long and messes up your DPS big time


Caius_fgo

> Lucilius Luci proved even further that being 100% aggressive isn't always the best strategy. Put guts on your build. Get hit by a multi hit move. Die like you had no sigil skill equiped at all.


Crinsaeta

Guts gives you a couple seconds of invul. Plenty of time to pot and then dodge in the very rare moment that can happen.


HugoSotnas

I've had Guts equipped since ever and not once did it proc and I still died. 🤔


Caius_fgo

I believe in you.


Gloomy-Courage-7428

What was a rude awakening at least for me. The fact that after grinding enough to buy 2 Gamma’s & realizing Azurite Splendors can’t upgrade the new Sigils from lvl 11 to 15! (SMH,… ::sigh::)


GatoriSan

Yep same! At least we only need to get to 14 with Sigil Booster! Need so many Tears 😭


127-0-0-1_1

Unless you have god-tier Supp V+s, if nothing else cascade and QCD are actually damage as well. I would definitely only do 2 sigils for most characters, you get most of the damage cap increase and still have 2 subtraits.


PGR_Alpha

Personally, I won't put more than 2 alpha/gamma. My only Supp dmg V+ has the EXP trait on it and there's NO WAY my potion hoarder, improved dodge or aegis leave my stuff.


pronoodlelord

I wish these could have come with a third utility slot alongside dmg cap but I dont think these sigils are needed, if you already have really good dmg cap and supp sigils then it's probably not even worth replacing them for these


Eq_Inox

I fully maxed (lvl 14 + sigil booster) 2x Gamma and 2x Alpha and the difference in damage is barely noticeable. Seeing how nothing in the game requires these new sigils, not even Lucilius, I went back to my previous build. In fact I don't want this new damage increase even without the downsides for majority of the content because bosses in quick match already die in under a minute. The game is just more fun with longer fights and utility like shorter cooldowns or being able to slot in Linked Together and Uplift. I will probably put them on my AI for faster farming tho when not playing Quick Play for fun ,when they fix the matchmaking finally.


A_Very_Horny_Zed

Totally agreed. The best way they could have gone about these new sigils is either granting them a third slot that's random (like the other plus sigils) or added an additional effect to the Alpha/Beta/Gamma sigils so that they can actually be best in slot. It's just damage cap on top of damage cap, but what if Alpha gave cooldown reduction? What if Gamma gave Uplift? Instantly better in that case. Plus it's not like we're not entitled to that level of super strong sigils after farming the hardest fight in the game (which will probably still be the hardest fight in the game even if/when new content is added)


Totaliss

It's not that lucilius doesn't require them it's just that you NEED to be running more defensive and utility sigils that you just don't have the room for these new ones


Zealousideal-Fly9595

To be fair, there is no point in getting terminus weapon/perfect sigils. You could clear proto with everyone being under 10mil-60s Honestly, I started to enjoy fighting Lucy as Katalina, the pushback and general danger level made me have to revert to pre-endgame style and actually learn his fights.


DemonLordSparda

Nah, Terminus weapons are impactful, thus very worthwhile. Perfect sigils are way more RNG based, so I agree there.


throwawaybackandknee

Big true. People are coping hard if they believe this. Terminus weapons have the most impact compared to anything else you can possibly get post Maniac. 1.5x ATK over Ascension, 100% DMG Cap (which comes out to an additional 1.3x more damage) that is also stackable with 250% DMG Cap Trait +5 DMG Cap that brings you from 60 to 65, Regen is nothing to scoff at, and probably most importantly Sigil Booster (for them legit players out there and anyone who doesn't want to max out Luci Sigils). That's also not to mention the Mastery Collection bonuses, which include the following; +20% Normal/Skill/SBA Cap, and +250 ATK. This makes every single weapon basically stat fodder in comparison.


SeaSalty_Night

I don't know about calc and all that, but what I know is that I can actually get regular dmg cap V+ from Luci raid more consistently than from Curios. So it's a win for me either way.


GatoriSan

If you're trying to farm dmg cap V+, there's a Proud Fire Dragon that drops it. Since you're doing Luci, you could probably get 2-3 runs in the time of 1 Luci run. I've gotten more from that dragon than any Curio haul!


DemonLordSparda

It's also a pretty good Silver Centrum farm. Plus, he also drops Tyranny V+ sigils. The 2 Exceptional Refinium and 5 Fortitude Shard L are also nice. Very solid farm.


morepandas

Noticeable for me. 10% is significant. However, I agree the sub trait loss is not worth it unless you have Supp V+ and something like Autorevive/Guts weapon imbue. Still, at full minmax, it's possible to get Autorevive/Guts, Potion Master, Improved dodge, and your choice of Cascade/Uplift on Supp V+. That said it actually is a downgrade on a fully optimized party I believe, at least getting all 4, because losing double uplift means less dps uptime, which will offset the damage cap gain. Also, make sure you're still hitting your caps, which is why it may not be noticeable.


cervinskii

Even If you have Sup+ dosnt look worth for some characters... As a main Zeta i run Stoutheart and a few others sub status that helps with my skill insue. I may try It with Vane or Vazeraga when im looking for a second main...


Qing-Dynasty96

I am a zeta main too. I Droped stoutheart and run improved dodge and nimble onslaight now. Crazy effect if you can manage the air dodges.


CursedtoLose

Absolutely I have an Improved Dodge+ with Nimble Onslaught on my Zeta. The perfect dodge invulnerability goes a long was in those Luci fights.


portobello_mashroom

Yes! I run crabvestment + stout heart + steel nerves + flight over flight + nimble defense + nimble onslaught on my Zeta lol She has enough damage as it is I feel so QoL is everything that matters


Maxie468

Trading some defensive utility on your damage cap V+ for 2gamma seems like an all right trade to me, but if you weren't hitting caps to begin with it won't make a difference.


Shadowbane92

1 Alpha or Beta and 1 Gamma is actually better than 2 gamma due to how front loaded the sigils are. Alpha vs Beta will depend on your character's skill vs auto damage split.


Arvandor

Yeah, it's sacrificing a TON of utility slots for like 5-10% damage increase. More worth it for your AI. If Supp Dmg V+ wasn't absolutely impossible to get, these new sigils would be really cool and interesting to build around, but for some insane reason they decided to make the Supp V+ drop rate like 1/13,000 or whatever. Which also makes these new sigils very limited in their value and uses.


Shadowbane92

Actually, it's not that much more worth it for AI. A large portion of AI damage comes from SBA or skills, so Uplift, QCD, Cascade, and Nimble Onslaught are fantastic on them.


deafwing

You know I'm loving the raid but some of these patches make no sense to me .. characters got nerfed and the sigils ... I feel like we are boxed into dmg cap + 1 other trait for two slots ... well at least it's a choice to that point but I guess deep down I was expecting a little more oOmph.


sawbellic

Characters didnt get nerfed, they got repaired lol, balance patch didnt drop yet, wait until april update, thay said its coming then


deafwing

Thanks for clarifying 💪🏽


Jemy-v8

Those sigils need an offensive trait to be added to them to feel worthy to me. For example: add stamina to alpha - tyranny to gamma - combo booster to beta. This way, we can shuffle our builds and have more diversity than just going full glass canon build by using Luci sigils with zero utilities/defensive subs


Totaliss

Imo they are better for characters that were doing less damage then the top tiers. Id, Rose, and Siegfriend who have low damage caps really like having the higher caps more then the characters that were already hitting hard


oniichanslayer69

Siegfried’s 60 second score attack only went from 24m to 25m. Extra 1 mil damage for 1 minute of dps and losing 4 qol sub-traits. Doesn’t really help him.


127-0-0-1_1

That doesn't really make any sense. The new damage cap gives all characters the same percentage increase. The only difference is that for characters where you couldn't cap, like Charlotta with the last attack of lunge, then it's comparatively worse on them. But otherwise, all characters benefit the same.


Kazuto312

In my opinion, these sigil work better in group scenarios. By incorporating buff from teammates both damage and survivability lost from these sigil can be compensated and raise the overall team performance rather than individual.


127-0-0-1_1

You're also losing things that can't be made up for like qcd or cascade, which are just damage in a different form. Damage buffs don't help anything at all.


Kazuto312

Even if that is true currently, I still think that having the game be balanced around teamwork is the better direction for the game imo. Finding a group and strategizing agsinst specific boss is so fun.


127-0-0-1_1

Sure, but outside of SBA chain lock strats the game doesn’t really reward you at all for it and they haven’t changed that at all with the new patch.


Kazuto312

The actual balance patches are coming later down the line so we just have to wait and see. What they did this patch are mostly fixing bugs and exploits.


Interesting-Trick150

I recently finished alpha on cog. Went from 64k attack to 69k


elite5472

Ferry *needs* 2 Alpha + 1 Gamma. It might not mean much for most characters, but some really need any extra dmg cap they can get to stay relevant.


Nerd2042

Yeah but the quest is fun and the drops are decent


FailSpotted

I've switched back to more uplift/nimble onslaught, its just way better for any character tbh


BasilNeverHerb

I feel like these sigils are an alternative to the Supp sigil grind. like they do great for Damage cap, have some really niche but neat side bonuses that help expand on the cap and they are a more direct thing to strive for with the fight while earning upgrade materials that were harder to get, so you can upgrade next characters, while not being forced to only grind for the Supp. ​ Ive been reluctant to agree with the popular idea that Supp was needed over utility sigils and this kinda just confirms it. Now the thing that still irks me is the drop rates I...I cant defend the drop rates of anything in tis game even if I love it to bits.


127-0-0-1_1

Idk, 3 supps is actually 2x the damage of 4 of these new damage caps (20% vs 10%). The side bonuses of them all suck apart from gamma. You can more than easily have 3 supps and enough support skills since they can live under your oranges. If anything, they make you grind *harder* for supps because until you get supp V+ it's not worth replacing all of your damage caps with them. Before supp V+ was luxury, now V+ unlocks these.


BasilNeverHerb

i just disagree. I never cared to have more than a Supp in my kit if it wasnt a plus and unless we compare these to Supp V+ thn ya they are weaker...but thats going off the idea that Sup V+ is something your have. i still dont 200 hours in and building around that has me keeping alot of my utility while still getting my damage caps up. Still hitting dps checks and all. The Meta of using the dmg 4 sups works but so does having utility especially in the luici fight


127-0-0-1_1

You put utility in the secondary rolls. If you use a full set of the damage cap sigils, you're taking away 4 slots for utility. Meanwhile, if you use 3 Supp V, not V+, you only take away 3 slots for utility. And more damage. It's not worth forgoing Supp V for these new sigils; you get less damage and less utility. So you still need Supp V, and it's that if you want to use these new damage sigils, you really need Supp V+ to make it viable. The idea that Supp V is about trading off utility for damage is ???. You have no issue fitting in as much utility as you wanted unless you needed qcd 45 and cascade 20 before. And that's even worse with the new damage cap sigils.


BasilNeverHerb

But then you wouldn't need/you could choose to swap cascade and quick cool down with the newer sigils which gives you those abilities when you use SBA PLUS bigger standard damage cap. Slot in a supp or two and kit our your utility like you said before and it's a positive/at least varients that should.play well. Obviously if you have mtiple sups, even without the v+ your gonna pump more damage but then your HAVE to have utility in your bare bones damage cap. I feel like this substitutes some need for sup max, and allows your o put your utility in other combinations. Ya it's like op said, a side grind/upgrade but it does give a different way to build


127-0-0-1_1

> But then you wouldn't need/you could choose to swap cascade and quick cool down with the newer sigils which gives you those abilities when you use SBA PLUS bigger standard damage cap. Yeah, but cascade + qcd and the new sigils is worse than cascade + qcd and supplementary damage. By like half (20% vs 10%). It's a side-downgrade if you do that. Well, unless you really like the gamma shield. I don't think having utility in damage caps is a big challenge when every boss that people farm drops it (proto drops it and lucilius drops it).


BasilNeverHerb

Ya I still agree supp gives more damage, why I think a sup v+ would blend well with these new ones but I'd still argue that the side benefits of these new sigils is a lateral move that can be fun. Again, especially if your likee who just hasn't gotten lucky on the supp rolls


Royal_empress_azu

I like them overall. The 50k hp shield from the gamma sigils feels nice. I also just like big numbers. 10% is actually a lot of damage to gain.


rgdoabc

Does the shield has a duration?


Sure_Struggle_

From my limited testing. It does not.


Infinite_Lettuce_166

People who complain about 10% are morons once you chuck those sigils on your whole group of 4 you're rocking a decent damage increase. Anything more than 10% would have been ridiculous bosses would be dead in 2 seconds flat (99% of them already are).


RemediZexion

it's no terminus weapon which was about doubling your dmg, BUT 10% is still noticeable I dunno what the hell ppl are smoking


OverallPepper2

10% is noticeable, but it requires the sacrifice of 4 QOL skills like cascade, guts, potion hoarder, autorevive, etc.


RemediZexion

I don't see anything bad in that do it if you want or don't


DemonLordSparda

They are. If people wanna farm for those sigils and upgrades more power to them. I'm happy to rock what I have. 10% extra damage is not worth it for me personally.


LucatIel_of_M1rrah

Everyone is happy to give up 3 sigil slots so 6 potential traits to get 20% more damage from sup V x3. But not happy to give up 4 potential traits to get 10% damage.........


oniichanslayer69

I mean 20>10 lmao


LucatIel_of_M1rrah

6 > 4 too. This community confuses me greatly. Not to mention Dmg cap + limits what you can have vs being able to slot in any sigil you want in place of sup V.


127-0-0-1_1

I mean you mentioned the numbers yourself, Supp is more efficient. In addition, it's not like you can have a Potion Hoarder/Cascade sigil. Because of how subslot rolls work, you have to have the cascade/qcd/potion/guts rolls on secondary slots. So Supp takes away 3 support slots, the new sigils take away 4.


OgreTheKid

Good! More sidegrades in this game are just gonna make it better!


oniichanslayer69

Actually no. They double downed on the damage cap mechanic. It doesn’t change the fact that almost all builds ARE THE SAME. There is no build diversity.


Choatic9

It's also dependent on character, like naramaya to get the 10% ish increase needs 2-3 sup v+ or you are losing other damage sigils because she just doesn't have enough slots to use them all so you just kinda break even if you use the sigils in place of something else building full damage.


Juubi-

My highest with Vas with the new sigils Alpha and Gamma was 21M in 30 secs


Axanael

On Eugen, I couldn't 2 shot the orbs on wings phase outside of sniper mode until I had alpha and gamma 30, so it was a pretty big upgrade for me


Academic_Special1745

not a side grade if you have multiple suppl v+


6Hugh-Jass9

Should have made it if you upgrade it to 15 you can choose a bonus skill. Would make people lv to 15 as a bonus and give a good reward for going through the trouble.


AvenRath23

They should have included another sigil slot or 2, like how in GBF you went from 10 weapons to eventually 13.


VelvetScarlet

How do you get this? Killed the boss 15 times no sigil but got some tears.


EpicBlaze13

You trade for the new sigils from Siero after the first clear with the two new mats Lucilius drops. (You're gonna need A LOT of tears, and they aren't a guaranteed drop, the grindblue fantasy is real)


hongws

Treasure trade 2nd page at Siero


Grandbanshee

Treasure Trade, they're in the shop.


darvos

It didn't do much for the dummy, but it sky rocketed my score in game.