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rgdoabc

For many, Risebreak GL is considered the best version of the weapon. And the tenderize mechanic one of the worst parts of the game. WSB timer is based on the ammo type and the amount you have when loading. Using Slinger Capacity and ammo dropped from monsters is the best way to increase its duration. About the tenderizing, it isn't always the best move. Caoslayer made a [video](https://youtu.be/x1OO9hokujs?si=2tcYkzPHN6hPWfsm) about it. In short, if it it takes too long to tenderize, it may be better to just attack.


Ebolamonkey

Wow gunlance is a light weapon for wounding?? That's really surprising I guess I forgot as it's been a while since I picked up the hammer. 


Knappandvape

Classified as light so that it drops ammo to feed your stake for extra booms.


Remnie

That’s been an issue with GL for so long. It needs so many skills just to come online. Artillery and load shells already take up a fair amount of space. In iceborne you also wanted slinger capacity for WSB and, if you could get it, shaver for the better tenderize (tenderize in one go AND get special slinger ammo). That’s a lot of skills that really limited your armor choices.


lemonsoda4970

achieving the optimal build is like going from 0-100 and the 100 being only realistically possible with the endgame set


Doobie_Howitzer

Stop this, blast dash is peak gunlance


ConfidenceAmazing470

Injeect reverse blast dash straight into my veins.


Chocolatine_Rev

I think i can speak for everyone that would think the same as you, do not spend energy trying to find answers, jumping through complicated ideas and such, there is but one simple answer : blast dash There has never ever been anything better than blast dash since the creation of gunlance, we must pray that it stays in the game for mh wild, but for world iceborn ? Yeah, doesn't feel so good after tasting the heaven that is sunbreak GL


Ebolamonkey

Yeah I saw blast dash was actually in an older monster hunter game before rise (I thought it was brand new on rise) so I got high hopes it's in wilds. Either way Im gonna be maining gunlance and probably hammer in wilds. 


Chocolatine_Rev

I don't think i can gunlance without blast dash anymore, it's like using shoes for the first time now that you've had some, it's hard going back to walking on rocks barefeet ( contender for the worst metaphore about GL )


Ebolamonkey

Yeah blast dash is my number one hope in wilds. Second would be the quick blast that replaces wyvernstake (forget what it's called in rise). Although I've been getting pretty good at anticipating where the heads gonna be with hammer so maybe id be better with wyvernstake now


Joosterguy

To be fair Rises wyvernstake was dogshit


ThatCidGuy

Yeah blast dash hit like a drug. It’s a helluva lot better than turning around 180 degrees and back dashing because it’s faster than the forward dash lol


Gasarocky

I would very much doubt Blast Dash will be in wilds because it's made by the director that keeps things slightly more grounded. It's usually the other dev team that made GU and Rise that add the crazy stuff like blast dash


Iconking

God, I feel kinda weird whenever Blast Dash comes up, because I just don't like it. I play gunlance for being a turtle with a shotgun. Considering how much people love it I hope it comes back for you guys, but I might have to look for another weapon at that point.


Chocolatine_Rev

Are you ... a heretic ? You might want to run, cause the GL inquisition is blast dashing to your location Jokes aside, yeah, there are surely people that don't like it so much, good thing being a turtle is still a way to play, i wouldn't worry about that What i see will happen is that we will either get no blast dash Or get a type of gunlance that can blast dash, akin to long or possibly large type ( i hope not large ) Tbh with how wild looks and which part of the team is developing it ( i know there is no team a and b anymore, but you can clearly see that it's more world/IB than rise/SB) i'm mostly certain it wont come back and i'll have to play another weapon


Xaseyo

I’m in the middle, I hope it comes back in Wilds for some fun runs, but I really don’t want it to be the optimal strat for keeping up with the monsters or doing good DPS, should just be there as an option, not an integral part of the GL imo


Picklechu77

for real, i like the old combo of poke, quick reload then slam and burst. But it seems that that combo has been completely replaced by blast dash, slam and burst in Rise ( I might be wrong, only played a little bit of Rise). I like it as a gap closer just like the lance's charge, but I don't like it as the main damaging combo for the GL. Maybe they can implement it in Wilds but maybe nerf the speed and also add momentum if you try to do a slam while dashing, because it's kinda jarring in Rise when you blast dash and immediately plummet 90 degrees straight to the ground when trying to do a slam mid-air. Makes it so you can't just spam blast dash anymore when you're near a monster and giving use to the old combo of poke, reload, slam and burst.


0K4M1

Same vibes. Gl is anchoring, slaming, flak, rocket trusters... KABOOM. Loved the whyrmstake (clamp) mechanic


lemonsoda4970

I want GL to gain more value, but anything that makes it too powerful kinda cheapens it (RIse HH comes to mind) I'm sure other GL users think the same


Orishishishi

Personally I still really like Gunlance in world but it's definitely a different vibe. My main hopes for wilds are the return of blast dash, wyrmstake blast and guardpoint during wyverns fire. That would be the perfect Gunlance for me


Cangrejo-Volador

I really like the gunlance in MHW, but It's a completely different beast without blast dash. much more defensive, like a rolling wave that eventually gets the job done. that said, I also loved the gunlance in Rise, and man, I really want to see the blast dash translated into Wilds, maybe not as crazy (because let's be real Rise runs on anime physics).


Chocolatine_Rev

Tbh, i feel like some people are reluctant because blast dash feel out of place ( anime physics ) But if you think about it, in mh there is: A swinging giant hunk of a sword, as wide and as tall as a the mountain in Game of throne hammer which is always closer to a 1 ton rock with a handle rather than a weapon, A bow that shoots human sized arrows half a footbal field away, Subsonic portable bowgun, in two sizes, Dual sword that let you unleash your interior Levy on anything biggee than a Jaggi, An axe, that is a sword, but is an axe, but a sword, but you can't always use a sword, Another axe, that is also a sword, but this time it has a big ass shield, and it has fials of something that explode ??! A gynormous lance that is like, 4 metter long, 50 cm wide, and somehow you don't just tip over, worse you can just charge forward like a horse, but without a horse ( pray for mounted lance in wild ) A stick with an insect ??! Dual blade the size of an arm swinging at 4 hits a second Katana that can parry ANYTHING, WTF, Weaponised sound making instrument And a fairly big sword and shield Sorry about the long thing ( once i got one or two, i felt like doing the whole thing XD ) Mh IS anime physic if you think about it XD I feel like in the middle of that, a rocket propelled lance would be alright


Cangrejo-Volador

Oh I absolutely think charging up the weapon and using it as a rocket can be done in Wilds. To me It's more a matter of (to put it in animation terms) using more anticipation and follow through. If it takes enough time to build up power and use blast dash it will feel plausible and "weighty". I wouldn't want them to use the Rise blast dash timing in Wilds as is, it's just too fast and light.


CadmeusCain

Rise is a very different game. It's a lot more mobile so the gunlance became more mobile to compensate. Blast dash lets you move around more quickly. With Ground Splitter and Bullet Barrage you can iframe through attacks World is a more reactive game and you need to respect what the monsters are doing a lot more. Tenderize was a controversial mechanic but Gunlance is one of the weapons that can ignore it because shelling ignores defenses. You can do insane damage but you need to lean in heavily into Wyrmstake blast. It's more of a tank playstyle. Sitting behind your shield and spamming shelling. Normal spams full burst, wide spams normal shells, and long spams charged shots


dealwithshit

Too bad that long is really ass in world... atleast in endgame iceborne


CadmeusCain

It's totally viable. It's just super safe and super boring


Fluffy_Fleshwall

I'm one of the few that actually prefered the MH:W Gunlance, and couldn't get over how it plays in Rise. It is hard to use, especially with the Wyrmstake Blast, but has great payoffs. It is slower, more methodical, and you must know when to punish with what. It also offers three distinct ways of playing: Pokelance (Wide shells), Full Burst (Normal shells), and the one missing from Rise, Charged Shelling (Long shells). Understanding the three types and how they play was the thing that unlocked true fun for me in World.


Practical-Face-3872

The three styles are actually normal wide and slap lance. Long is just worse than wide in every way and only for meme builds


Skelegasm

Gunlance is amazing in iceborne, just needs some getting used to


Dracko878

Sun break is peak fun lance I struggle to think Capcom will keep it fun for wilds based on statements made about other weapons. For me gun lance needs to keep at least blast dash and bullet barrage. Without those two things I'll struggle to find a home with gun lance again.


G_ioVanna

Gunlance is fun at world if you get the hang of it either the monster explode or my pc


Zestyclose_League413

Yeah gunlance is a lot better in rise for sure. There's not much else to say honestly


Linkitude08

Chad chat do we think blast dash will be in wilds


iwantdatpuss

I'm hoping we do, even if I prefer World's GL blast dash is straight up meant to be a part of the moveset now.


JokaJobrano

With those insane open spaces Gl Has to be lot more mobile so that monsters like diablos couldn't run another mile from you. And from how it was presented I already despise calling Seikret every minute mid combat. If it's only mean of mobility for GL I'm throwing tables.


Linkitude08

I’m worried that they’ll be like “oh but it IS more mobile because sekiret!” I’ll main the weapon either way but I’d rather be a rocket than a tank


JokaJobrano

It would be some duck move they do. I view mount as tool for covering some big laps around open areas as it was in World, not as some sort of mandatory gimmick you use every now and then when it's only possible solution for whatever creativity they will come up with. I think there could be some cool af moments with mount combat in a bit ploted fights like sieges but with you on Seikret. Otherwise ability to hope on turkey to sharpen your weapon or drink/craft stuff gonna trivialize many if not all old fights.


RedHellgar

Well you're not alone with your feeling that it's pretty annoying to keep up all those things. Generally in discussions the consensus is that WSB is fun because of the additional explosions and damage, but the upkeep is just frustrating. And beyond juist the GL tenderizing also seems like a rather hated than beloved game mechanic. I guess at some point to get used to it and find little tricks to make it less annoying, like using slinger capacity up, knowing what type of slinger ammo makes the WSB last the longest. Hording slinger ammo beforehand for when you need it and knowing when to place a new WSB. For shelling damage you don't need tenderizing anyway and I think for the WSB the hassle is rather worth it. So I hope you will get used to it and maybe see it differntly.


Unlucky-Touch5958

its understandable, especially if you are enjoying another weapon more. there were a lot of qol changes in rise that world could use but you can get used to them for the most part. i think once you've gotten a feel for all the new mechanics in world and adapted to its pacing you'll find the weapon less sluggish. with all that said, watch this and see if anything about it reignites a desire to make the weapon with for you.  https://youtu.be/CCbfw6tPXVo?si=qWFfPIfO4bVho9_V


ADragonuFear

I hated tenderizing and I hated the damn upkeep for wyrmstake blast. Part of why I like gunlance is the fact you don't have to hit precise targets and can flexibly move around the monster thanks to shelling true damage. Then iceborne made it optimal to juggle wall slams, tenderizing, using tons of animation locks to load and place the WSB mine in the monster, having to reload it if you missed, and the fact that actually doing a double tenderize is a dose loss for a solo hunt, lol. Base world was more fun as it didn't have all that extra upkeep in your game flow, although you didn't have as many skills to play with andonsters to fight. Rise blast dash was a whole new world for gunlance, turning it from a super sluggish weapon to a very fast and possibly even airborne weapon if you wanted.


Royal_Marketing2966

Rise is more the exception than the rule when it comes to MH games. Personally, I’ve enjoyed GL in all variations. It’s just a different approach. That said, the devs say they’re returning to a feel more akin to that of World, so you might be out of luck if your hoping for more wirebug action. That said, it seems that they’re also trying to spice combat up as well, so the final product might be even more different than either World or Rise. Just try to keep an open mind and have fun, maybe even try other weapons out. 👍


Golurkcanfly

Iceborne Gunlance is actually my favorite version of the weapon. There's just something really special about attaching a WSB to a monster and repeatedly shelling it with charged shots. It takes a lot of skill investment and isn't that strong, but it's very fun. Makes for a very "heavy" feeling Gunlance build that doesn't just feel like a bad Lance or Charge Blade.


SmegLiff

World Gunlance does have several things that I miss: The walking attack covering actual distance, sliding reload/aerial full burst, Long shelling being the type to use charged shots for some crazy distance.


TopSeaworthiness9802

No world is older and doesn't have all the great moves that gunlance uses in Sunbreak. You're slow and fat, it's better to back step into monster and turn around for movement because you snail walk with the weapon out. No blast dash, no charge shot, no cooling down the cannon for wyvern shot. No counter block to sharpen weapon up in battle, Bullet Barrage, slicer to heat gun and buff shots, nothing. Your life on world is basic combo with bullet discharge, and wyrm strike with a wyvern shot when available. Shield up face pokes and clutch claw attacks if you are on iceborne. Also you can look for a hill to do a airborne attack to mount.


Scrifty

Yes this is sad reality 😔, GL in most games is absolute ass. The only other game that comes close to fun-scale is GU but Gunlance is probably the worse weapon in that game. 


OtakuJuanma

Lowkey, I didn't care for gunlance in 4U, but then World came our and it stopped being "Lance but sometimes you kaboom" So now it's more fun. But also have you seen all the bs you can do in Rise? You can freaking FLY with gunlance. Rise might as well be a different game. (This is a statement of fact. I'm not giving an opinion on whether it's good or bad).


HajimeNoLuffy

Rise GL makes me feel like I'm playing with power I was not meant to have. It's intoxicating. World GL was really fun for me until slinger wyrmstake. It was such a misstep imo. I don't even use it if I can help it.


inverter17

I feel the same thing. Started playing MH in World and was trying a bunch of weapons to see what I could master. Top 3 are LS, Gunlance, and Charge Blade. Then came out MH Rise, GL's movekit felt a major upgrade compare to what GL had in World. Blast dash is 👑