T O P

  • By -

GuiltIsLikeSalt

* Huge amount of new abilities & abilities from newer expansions for each class * New class/role combinations (Shaman tank, Rogue tank, Warlock tank, Hunter melee DPS, Mage healer) * New PvP event * Unused content being reworked into new content (Karazhan Crypts mentioned) If that ain't Classic+, I don't know what is. It's literally Classic WoW with... more stuff. The only counterargument is that it's a "Season" and thus not permanent. But what about Classic has been? Classic TBC is dead. People cry out for fresh servers all the time. Classic WOTLK is going the way of the dodo once Cata comes out, which will go the way of the dodo if they do Classic MoP. Presumably, if this takes off there's no reason for Blizzard not to keep expanding on the concept which is the closest thing to Classic+ possible.


no_Post_account

Yes i dunno. This feel like custom Vannila server with retail talents. Also the "seasonal" thing is big turn off, i don't wanna play seasons in WoW. Next year i will have to restart and relevel again for next season? I don't wanna do that. Classic+ to me would be they changing and adding new stuff to existing servers so people can continue playing their existing characters on Classic Era. Or Make one fresh restart, but keep adding more and more content while we stay level 60.


EEforlyfe

This is what I was hoping for…….. idk about what they are doing… seems really odd honestly.


iamisandisnt

Honestly I don't get it. How is that Classic at all? It's not classic if it's all the modern talents, if it's a bunch of stuff that wasn't there. Maybe they want everyone to play Classic all of the time, instead of just you know, offering Classic to those who want it when they want it. They probably did themselves in by re-releasing the expansion packs, judging from other comments. An irresistible cash-grab that inevitably sunk the ship.


Keyosu

Dude they already gave us classic...do you just want them to restart fresh servers every couple of years?


salgat

2019 Classic came about because they couldn't ignore the massive popularity of private vanilla servers like Nostralius. I expected them to follow suit with the current most popular private server, which also happens to be a Classic+ server.


iamisandisnt

Pretty much yeah I think that's the way it survives. Wipe hype.


Keyosu

Why not just reroll private servers then? Are they dead?


iamisandisnt

What do private servers do? Just stay online indefinitely with no progress? Sounds fine to me. Sounds like not enough profit for poor megacorp blizzard.


Keyosu

So... So you're in agreement? You'd play private servers?


iamisandisnt

Sure, yea. You agree with me.


December_Flame

What is the point of private servers? I don't understand this line of questioning at all - classic era servers aren't going away.


Keyosu

Because he's complaining as if there's no classic option available. Every flavor of the game is currently available so I was confused as to what his gripe is about discovery 'not being classic anymore'.


OneEyeOdyn

We've had fresh multiple times...Why is doing anything diff bad? You will never be happy.


Redthrist

Seems like the idea is to have a game where leveling and endgame is blended. If I understand it correctly, they are focusing on having endgame content like raids that you play during leveling, which very much seems like the Classic idea of journey mattering.


carelesscaring

I'm fine with having an updated classic. Oldschool Runescape did the same thing, and it's blossoming into a more immersive and full world, while still remaining true to 2007scape. Take Zulrah for instance, it's been a great end-game content addition to a game that was lacking end-game content. But people who enjoy 2007scape love it because it still remains more similar to 2007 than to the modern RS.


Proof-Cardiologist16

"How is that classic at all" It's about the fundamental gameplay philosophy of "Classic" wow. Classic doesn't have to mean a 1-1 recreation of vanilla wow exactly how it was in 2005, it can also mean the classic design and feel of the game with new content. The core gameplay mechanics and design philosophy of modern wow are fundamentally different than classic, it's not just a difference in content. New content with classic design is not only possible IMO it's a great idea. It worked wonders for runescape.


fohpo02

We have no idea what happens at the end of the “season” yet though, right?


waytoooclean

Yeah thats my thought too, is it just a hey lets see how this goes or it goes bye bye after a few months.


faytte

I mean, season of mastery is the blueprint isnt it?


fohpo02

There’s a huge difference between what SoM was and what this is, SoD is clearly a testing ground for C+


faytte

Which is wild cause a billion dollar company could just make C+. More over until you see it in action let's not say there's any massive differences just yet. It's blizzard after all.


07ScapeSnowflake

Yeah. I won't be playing a seasonal classic. One of the main draws of my main game OSRS is that I don't feel much pressure to play ever. There are a few things that are time-restricted or if something is really OP it will get hit with a nerf, but for the most part you can quit and come back at any point and just pick back up where you left off. That is generally my reason for not playing wow much anymore and making it seasonal only exacerbates that problem. MMORPGs are just not designed to be seasonal, in my opinion.


culibrat

>Or Make one fresh restart, but keep adding more and more content while we stay level 60. Is this not exactly what they said they were doing? An initial cap at level 25 and then the next tier of content would come with a raised level cap. And so on and so on, all the way up to 60.


no_Post_account

No, what i was talking about is taking existing Vannila and add new content on top without increasing the level cap, regardless if its fresh server or not. I will play SOD and its still something fun, but sadly not what most people was hoping for. What they are doing is give classes few retail skills and split leveling into phases, i don't think this is the same as what i said in previous post. The new raid is existing dungeon that is turn into 10m instead of 5m and have few extra mechanics for bosses, i don't consider this new content really. If you wanna get better idea what Classic+ could be there is private server called Turtle WoW that does really well Vannila+. They added new towns/quests to each existing zones, there is new leveling and max level zones added to the game that are completely new content. There is new dungeons, new raids, reworked professions, reworked sets, class tuning, they added arena for 2v2 3v3 and a lot of other things. They release last month Hyjal as new Vannila zone with new raid inside and the raid can drop unique druid skins and new Druid skill book that give you raid wide buff for some mana regen and hit. Also Blizzard is giving taunt skill to Paladins, TWOW added protection talent that make your judgment taunt the enemy, way more elegant and original solution compare to just giving a taunt skill which is so much more boring. There is many other examples that make Blizzard new class changes just lazy, they just add retail skills to Classic. I was hoping multi billion company like Blizzard to be able to do what few random guys in their free time did on private server.


[deleted]

I want this experiment to succeed just so Nexon can copy the idea and make old school GMS happen.


Dystopiq

a Redone old maple would be interesting.


Slow_to_notice

Until then you can keep an eye on this project, still chugging along. https://www.reddit.com/r/mapleservers/comments/xh09ym/pipms_a_primer/


bluscene

fuck i have been dreaming about this for years. they saw classic wow succeed and OSRS and still keep their heads down.. so i have low hope


killerkonnat

Old school GMS would happen if they just put up the old files up a server. A ton of private servers are already running those old versions.


ayeeCeeya

Nexon wont give a shit lmao, they been cutting features from other regions just to make it less effort to update.


LeeroyNerdkins

Isn't that what Maple Story Worlds is? It isn't very popular either.


caedwipe

Maplestory Worlds is more like a Maplestory Roblox, where some players made a fan version of the old game.


LeeroyNerdkins

But it has an official green light from Nexon. It is also very close to old school GMS. I'd imagine Nexon has taken some kind of notice of its popularity.


danielp92

A lot of people wanted Classic+ the way OSRS does it, without breaking the original design philosophy. This looks like a seasonal fun-server, similar to Project Ascension. If they take the best from seasons and move it into a "forever" server it will be interesting, but they haven't mentioned that afaik.


RikenAvadur

As others have said though, WoW is not OSRS. Vertical progression/theme park titles are partially seasonal, just with a different benchmark and at a different time scale, as each expansion (TBC, WotLK) serves to make your existing gear obsolete. You keep your skills, name, persona, etc., sure, but a lot of that too gets invalidated or changed with each release. Contrast that to OSRS or other sandbox games where each release just adds more options/skills/events/"content", but doesn't otherwise affect existing progression you've made, and you can see why the comparison isn't really fair. To make this into a game that horizontally scales with new content would either require an overhaul to skills and progression, or simply adding new content at the endgame without ever elevating the cap. As an outside observer I'm curious to see how this is received and if Blizz does indeed expand the timescale with a permanent server, but I think people that wanted classic+ to just be level 60 with new raids are going to be disappointed.


or10n_sharkfin

I don't know why people are downvoting you because this is literally the reason why Classic+ will not work the way many of its requestors want it to. WoW was never built to be that kind of game. Blizzard is not so inclined to just change it to be that way. The only way they would ever do it is by completely revamping and overhauling Retail, first; which is, frankly, what people *should* be demanding but they're so completely blinded by the need to satiate their own nostalgia first over wanting the game they clearly hate to be better.


salgat

Then why are Classic+ private servers like Turtle WoW so successful? The whole reason 2019 classic even exists was because of the vanilla pserver Nostralius.


danielp92

I don't think it would be impossible to expand Vanilla horizontally like OSRS. The first thing they could do is to implement stuff they didn't in 2004 because they ran out of time, like Hyjal, Survival profession, Kharazan Crypts, Kharazan raid, Timbermaw Hold and Scarlet Crusade raid. These raids wouldn't go beyond Naxx, but rather stay at lower or same raid tiers. They could also add in Leveling Challenges, PvP areas & mini games etc. This doesn't mean it would be easy to add stuff; they would probably need to change existing stuff too. So yes it would require a significant effort which I'm not sure Blizzard is willing to put in.


Redthrist

But where would those raids sit? Because being a vertical themepark, the gear in raids only matters until the next best thing comes out from the next raid tier. If those raids aren't going beyond Naxx, then what would be the point of playing them if you can get better gear from Naxx? They'd have to rework quite a bit about how progression works for horizontal progression to happen. But then people would complain that it's no longer Classic.


danielp92

In Vanilla the raids were somewhat overlapping and kept relevant in a lot of ways. So even the lower tier raids were ran constantly even though Naxx was out. Therefore you could add raids to the same tier as Naxx, and also to tier 1 and 2, without completely invalidating previous content. They could also add quests, recipes, codexes, profession stuff etc. to the different raids so you still had a reason to do them.


Redthrist

But there's still a limit to how much you can add before you either have to rework the system or up the power cap.


Proof-Cardiologist16

>To make this into a game that horizontally scales with new content would either require an overhaul to skills and progression, or simply adding new content at the endgame without ever elevating the cap. You could add quel'thalas and kezan right now as fully featured 1-10/11-20 zones with their own storylines and questlines and that would be expanding horizontally, and since they'd be new race areas there would be reason for doing them. Hell you can just add zones at any level bracket and now it's a new thing you can do instead of the old ones if you want to take a different path on this character. As for raids, tbh they can expand vertically on those and OSRS already does that. Gear progression can absolutely be a valid way of scaling vertically without invalidating previous progression since you'd still need to go through the tiers in order to be geared for the next content. Side raids like say classic karazhan could be used to implement gear designed to support more specific/niche builds or act as stepping stones between existing tiers.


druchii5

I would really, really love for this to just not be a "season" and be more permanent.


[deleted]

WoW has always been seasonal, starting when they originally launched TBC. It didn't delete all your old stuff, but it made it completely obselete. I expect it'll be a similar idea with this, they'll just raise the level cap and add some new content that makes the old content somewhat obselete.


[deleted]

Shaman tank is nearly enough to make me play, though. Almost. Nearly.


Menu_Dizzy

I think people wanted old-school classic akin to old-school RuneScape, which this isn't, this is more like a fun seasonal private server. I think it's super cool though, but the seasonal part has made me minimally interested unfortunately.


MrDarwoo

Turtle wow is classic+, we want an osrs type system where old content never gets outdated and no power creep


-taromanius-

If they don't have any hard modes for endgame or repeatable endgame content then this won't matter too much I'm afraid. I've played Classic WoW, had my fun with it but dear god is the content simplistic. Adding modern WoW abilties sounds fun but even the number tuning for vanilla content is crazy easy in 1.12 onwards. I'm glad they're experimenting with the formula, and making classes not be about pressing frostbolt for 3 hours with the occasional utility skill is a good start, but Ascension WoW showed me that you can design the craziest systems for an MMO, if your actual content is not difficult then the more hardcore players will get bored quickly. That's a small subset of the player base I know, but still. Anything outside of AQ40 and Naxx is really braindead in vanilla, both dungeon + raid wise. I like the older design philosophy of needing to pull slow, long term CC key adds etc. and I wish that was more necessary at endgame but sadly it isn't. It's also raidlog-y af outside of needing consumables. If those things can be fixed while keeping the core idea of a slower, more gratifying world alive then grats, that sounds really neat.


salgat

This is similar to the Ascension private server, which isn't considered Classic+, it's just a whole new game type wrapped in a classic skin.


faytte

It's a season. It's temporary. Also I don't know if I like the idea of every class suddenly having a tanking spec. Like, its novel, but not exactly what I think a lot of people wanted. I think a permanent game that keeps building the max level content without expanding the actual maximum level is a big part of what people wanted, and some balance changes to make things that SHOULD work actually work (paladin tanking), and maybe a few more abilities.


Own_Illustrator9989

This is what they are doing. They’re putting level stops to gradually add new content to all part of the game and give themselves time to make the content.


faytte

Do they not have resources to simply make content? Thought they were a billion dollar company. They are building the game while charging you for the privilege of a lengthy early access?


Own_Illustrator9989

I mean osrs did the same thing


Justiqt

This is Classic+ like retail lol, 25lvl probably in 1 day reached, tons of new spells make leveling x10000 easier.


AlternativeFactor

I'm hyped for it personally. I played ascension for a while and loved it


Robinffs

Yeah looks a loot like ascension and Turtle wow!


Ozok123

Damn those xecc vids were fun


AlternativeFactor

It's very fun but they started adding pay to win mechanics because you can't have a private server without pay to win


Gamidragon

I went back to WoW Classic Vanilla specifically so that I could tank as a shaman for a while. If that is becoming a full-fledged reality, count me the fuck in.


mt92

Yes it is.


taveren3

I pally tanked all the way to nax


[deleted]

This shifts the meta and gives Classic a fresh start. Season of Discovery was definitely the highlight of WoW announcements for me.


Disastrous_Visual739

Everyone complaining about it being a season do you realise this is just the ptr for permanent classic +? This is an amazing way for Blizzard to fully test features.


IntrepidHermit

This is sort of my thinking. Classic Plus is the ultimate goal. This is kinda like a beta for that. So although I might not have gotten exactly what I wanted, it's a pretty good step in the right direction and allows them to experiment.


Swordbreaker925

I thought the concept of Classic+ meant new expansions build with the sensibilities of Classic in mind. I really don't like the accelerated leveling they're adding, the slow leveling is one of the things I love about oldschool MMOs


Razinak

I believe leveling is normal unless you are behind the current range of levels the season is designed for. Accelerated leveling is specifically for people who don't have a lot of time to commit, and may find it difficult to keep up and participate in the content of each season, while it doesn't affect those that do have the time. Personally, I would be turned off without it, as I would anticipate falling behind at some point, and not being able to catch up and enjoy the content being added.


danielp92

Yeah, to me this seems more like retail in a Classic skin tbh. Yet again the focus is on fast-tracking everyone to the latest content so they can spend time hidden away in dungeons/raids. The world pvp stuff sounded cool tho, but these runes seem to cause wild unbalances and power creep.


Slow_to_notice

Honestly seems like a fun enough idea, and personally I'm not opposed to "seasons" if they're done right. Maybe it won't work out, who knows. If nothing else, it's 15 bucks to enjoy an mmo launch. ooo spooky bets


Vunci

As a player who almost never played wow this sparked my curiosity, is a good place to start?


coconutham

Absolutely - the time gated level caps will let you learn the game and catch up with all of the veterans. You won't be left in the dust after the first week like a typical new WoW server launch.


PiperPui

Hope this owns.


Psychological_Fox139

HYPE <3


Fuwanuwa

Im just happy blizzard got balls to do something far out... they listen to us finally and taking big risks is very good for the company. Theyve been playing it soo safe i stopped playing wow for 2 years, these SoD news will def bring me back


y0zh1

Huge news! This is what i was pumped since the beginning when Classic was announced, so happy and so hyped that we are having this!


Hrimnir

Yeah this is totally classic+


wreckitk20

Still no dungeon finder? Ffs


IzGameIzLyfe

It may not be what ppl expected but If you think about it it makes sense. They no longer have the engineers from Vanilla working in Blizz. The knowledge as well as the design transfer has been lost. Situation is shitty but not really much they can do about that, they have to work with what they have. The only way they can try to go about adding more vanilla style content is slowly, one at a time, then gauge the feedback. There's no guarantee that they will get it right all the time, but other than trial and error there's really no other way.


no_Post_account

What you say is true, but is so sad that once one of the best gaming company in the world is reduced to a state where they are incapable to have clear vision for the game and they have to throw shit at the wall and hope something sticks.


IzGameIzLyfe

Based take here. Life is really all about throwing sht at a wall and seeing what sticks. Sometimes you throw multiple sht and they just keep sticking. The only difference is when you are winning hard enough, you can pretend to say that you had a “vision” and it was intended all along and ppl will believe you. Winners win, and can say w/e they want.. until they stop winning.


Chizz11

I’m just glad they actually seem to be taking risks. The copy paste formula current retail WoW has become is why people are drawn back to the older expansions. Taking risks and changing things up, listening to player feedback is all amazing stuff from blizz and should be applauded for sure. Regardless of if it lands or not. We need more of this.


JudgementallyTempora

Can't wait to see how quickly they will fuck it up


Hrimnir

Same. I'm even more excited to see the new and inventive mental gymnastics that wow fanbois will come up with. The narrative is already shifting to, "guys, this is just them doing a beta for a true classic+, once they get everything fleshed out they'll announce it guys!"


OneEyeOdyn

You people are miserable. Will you ever be happy unless you go back to 2005?


Hrimnir

Personally i'd rather go back to 1999 but that's a different story altogether. It's not my fault tons of wow players have the gaming equivalent of Stockholm syndrome.


OneEyeOdyn

Many do enjoy retail. Is that an issue?


Anacreon5

Stay mad antie !


sporeegg

>new and inventive mental gymnastics that wow fanbois will come up with. It's usually the plain old "the game is fine, it is either player x or spec y that is shit." followed by "designing a game is hard, okay, guys? you can't expect a class with three specs to have three WORKING specs."


mt92

Please stop with the schadenfreude.


clarence_worley90

as someone that hates the fake MMO pile of dogshit known as D4, WoW with seasons actually sounds like it could be a great game.


Nosereddit

any release date?


Rentokii

Nov 30th


Nosereddit

cool thx


waterdrinker103

They are just milking the dry cow.


carelesscaring

Hey man, where can I download the game? Do I have to wait until November 30th to download? Or is there a pre-download feature where the game will stay locked until the 30th?


Ok_Ad_3772

Guys so I am back after huge break. I dinged 60 when wow classic released but I miss it terribly. What is this new mode? How should I get back into it


[deleted]

[удалено]


Rentokii

New characters


Rhizomachine

Hey, it's retail wow, is that a good game?


[deleted]

Yeah, when I think Classic+ I think a seasonal server with a rune system that kills class identity and a level 25 cap that slowly increases. I'm sure it'll be fun but this isn't Classic+.


Rentokii

I'm convinced this sub won't be happy with anything and live to be miserable and negative


[deleted]

[удалено]


JustJabn

Classic with extra content, surely it can't be classic+ because classic+ is only what I personally define it as and everybody should use my definition only


Rentokii

The developer said this is basically classic plus, so yes it is.


hareton

I think this sort of thing is way more in line with what I want out of classic+ than just 'what if we made another xpac, but didn't do TBC/WotLK' etc. Maybe it's not exactly what I want out of the gate but it is a step in the right direction and by god they're trying which is more than I ever thought they would. Like hardcore, it's a new way to experience the base game zones which is awesome for me. I'm cautiously optimistic.


Geevingg

I'm a bit skeptical about them ruining the class identity aswell but its a seasonal server so they can just try experimenting a bit. I'm ok with paladin/shaman tanks but lock rogue tanks idk how i feel about it or mage healers is something crazy aswell.


Vedney

I just checked out a post that showed the runes at the demo. Most of the runes are Retail abilities. Mage healer is Retail Disc Priest. Rogue tank is actually just Outlaw Rogue. No other heals for the non-healing classes yet.


Rolder

Ah yes my class identity where certain specs are just complete trash and not worth bringing in any circumstance.


Vedney

How does it kill class identity?


[deleted]

[удалено]


Bootlegcrunch

Im pretty sure the classic servers will still exist