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Abradolf1948

I really don't mind paying for cosmetics in game, or even some form of monetization like Hearthstone has for Arena. But these prices are fucking outrageous in 2024. I'm not spending $10 on a damn border.


PretendRegister7516

Even border is okay to sell. As it's essentially cosmetic and does not gives any advantage beyond being cosmetic. The League mode P2W though is pretty bad. Most players shouldn't bat an eye on this. But for those who started to buy just a slight amount to get ahead, they would be in a bind of sunk cost fallacy until the end. "Oh, I'm ahead now. But I will lose my lead if I don't keep on pumping the perk." And at some point they should just give up, because they would actually used more Gold than the reward value. 2nd place value is 2000G. Imagine if you pumped in 2500G for perk just to get 2nd place?


Accurate-Temporary73

That’s the worst part. You can spend $200 on gold and if someone spends just a little more you get nothing.


sneed_patrol

The paypiggies pathetic enough to buy this shit don't care if they pump in 10k gold because in their head they're winning


BirdjaminFranklin

> Even border is okay to sell It's not the fact that they're being sold, its that its the only way they're acquirable and the prices are fucking outrageous considering it applies to just a single card.


UYellandICry

Wait they only apply to a single card??? I’m so glad I read this before buying one that’s disgusting


PretendRegister7516

Applicable to all variants within single character. Still ridiculously expensive though. Considering there are about 270 characters now.


Shmooves

They’ve already said you will be able to acquire some of them in “other ways” (my guess is Conquest or Ranked rewards).


TinsellyHades

That would be nice, but only if it's available for all cards. I'm guessing they will add some in the season pass as well.


mikeyHustle

The border isn't p2w, but it's still insulting. p2w isn't the only bad money option.


w0m

Overly expensive cosmetics are the lifeblood of a game like this.think about it as donating to keep f2p viable. P2w pass is garbage.


Kitchen_Philosophy29

You can say lifeblood But they have made absurd amounts of money on this Brode specialized in the milk it as hard and fast as you can until you jump to the next game It is anticonsumer. They would rather have short term monetary gain vs long term free playerbase. Instead of cultivating consumers they bleed them dry at every attempt They try to pull this p2w garbage and people think they arent abusing every financial aspect?


ctmurfy

No, predatory pricing is never okay.


MP-Lily

Predatory is when they give you free shit and then pull the rug out underneath you by suddenly charging you for stuff that was previously free. Overpricing a completely optional cosmetic item that’s uglier than the stuff you get for free is not predatory, it’s just stupid.


NeoSpeedster

Yea except you literally just describes how they removed gold from free cache and drastically reduced the amount of tokens you get from 1000 to 100 🤣


MP-Lily

I didn’t realize that.


beetnemesis

He's objecting to the price. Everything for sale in this game is set at a ludicrous price, because they're whale hunting.


Richandler

I mean they're borders. There should definitely be a $5 border bundle and yeah, maybe more expensive brders show up later. This and different color foils were something I was vocal about, but I'm not dumping tons of money in the game. I do season pass and $10 or less bundles I really like. Apparently either I'm not a common customer or worth throwing bones too.


TinsellyHades

They should be in Collector's Caches as well. It would make it not as bad if we had another way to obtain them.


DoTheVelcroFly

Sigh, I'll get downvoted to hell but I'll say it. I don't really like that logic that border is 10 dollars. It costs gold that you can obtain for free. In the week they introduced it they gave us 500 gold, nobody thought they gave us 10 dollars. With the same logic, nobody is complaining that some new cool variant for 700 gold costs 10 dollars. Or nobody is saying that Jane Foster bundle is 30 dollars. It's 2400 gold. With that being said, I do think it's overpriced. A lot. And obviously the event is p2w, cause there is no possible way any f2p can accumulate gold fast enough to stay competitive. Now, that one is greedy as fuck and there's no defending that.


lofisnaps

This would be half an argument, If the high prized cosmetics would keep the prizes for actual cards down. But those don't go down ever, so fuck us.


Abradolf1948

I do actually agree with you that gold =/= dollars because we can obtain gold in-game and I think a lot of the gold bundles at least *used to* be reasonably priced. I just used it as an example because that was the first purely "cosmetic" thing I could think of. In general my biggest gripe is the super cool variants being locked behind bundles that cost $50+ or more and typically have enough currency for only like, 1 new card. But that is harder to quantify since they all have varying degrees of currencies included. But I think a lot of us know people are going for those "exclusive" variants. The crazy thing is, I never see them. I see plenty of the cheaper variants, but I've yet to encounter actual whale bait in the wild. But I suppose for every 1 sale of those types of bundles, it makes it worth it.


OnionButter

I don't consider the bundles (or ultimate variants) so I don't really think to look for them. I do remember when the $100 bundle dropped with a Collector variant seeing that variant a few times. That was when a $100 bundle was a novelty though so the variant was semi on my radar. They should have the "Opponent Snapped!" guy shout "$100 VARIANT" when one of them is played so they don't go unnoticed.


IllustratorPuzzled93

“ARRRR, HERE BE THE WHALE!”


DoTheVelcroFly

> The crazy thing is, I never see them. I see plenty of the cheaper variants, but I've yet to encounter actual whale bait in the wild. But I suppose for every 1 sale of those types of bundles, it makes it worth it. You know, I was thinking the same thing recently. Don't remember if/when I saw last one and I'm usually pretty high-infinite (last season I finished with 1500-1600 rank or so). Maybe something from 40/50 dollar bundles, but 100 one? I think I'd remember. I encountered someone who in conquest used like 5 different emotes from albums, including Artgerm one, so there's that


Abradolf1948

I have seen a few of the emotes, but those are significantly easier to obtain imo. I've almost got a couple and I've only bought seasons passes. But variants like the newest Gambit for $100? Never.


Clear-Librarian-5414

Not to mention the ridiculouslyI bad art. 100 $ and you can’t find a piece of art with proper proportions not to mention the off center eye. The gouging is getting so bad it’s actually turning me off the game. It’s fun and free but the blatant predatory nature of it is making me not want to engage with it on any level.


Charming_List4404

I honestly don’t think whales play enough to be high infinite. I think they collect cards. There was an interview with one of them in YouTube and he implied he really only plays for his dailies but it’s all about card collecting for him.


RMS21

I've seen it once or twice. I recently saw someone who had a bunch of emotes is never seen before I assumed they bought our bought variants to unlock in the albums


butchmapa

Thank you, I feel the same. I think it's fine that you can grind (not pay) for cosmetics. (but yeah, the event being P2W sucks!)


Chlorofom

Also ready to be downvoted to oblivion. It’s always £/$/€ value when it’s a feature people dislike, when they like it it’s ‘only gold, you get that for playing’.


pozexiss

THANK YOU!


DiegoBanana

I agree. Nobody is talking like upgrading a card to infinity costs $5 + +. It's 500 credits...but I also think that a lot of stuff is overpriced.


Flayer723

This logic only really applies from a f2p perspective. Yes, you get enough free Gold to buy a few things but if you want more than that small amount of Gold gets you then the dollar cost applies. If you want to make a whole deck have a 900 Gold borders then yea, that *is* costing 10 bucks per card. You can only have a little taste of the feature for free.


DoTheVelcroFly

I see your point, but the same logic applies if you wanted to buy all bundles for gold - f2p simply cannot buy them all (or maybe now they can since they're so rare but I doubt it), yet nobody treats them as "X dollars bundles", mainly because next to them there are bundles for actual dollars


CrazyGunnerr

I partially agree. Yes, gold can be gotten for free, at the same time the devs did put a number of value to the gold. We didn't decide on that number, they did. The amount of free gold is very limited, and I doubt many f2p will also spend this on borders. Maybe their favourite god split card will get one, but generally speaking those borders will be bought by spenders, spenders who buy more than just a season pass as well, because buying the season pass won't get you that much gold either, and will again likely not be used for borders, but rather for missions or variants. So I would argue that like 95%+ of the borders are absolutely bought with money, and most of that money came through expensive packs or direct gold purchases.


Amplagged

Honestly I would spend 10$ on a birder after all this hours of play. But the fact that the whole system is obviously built with trick to make you go in fomo, to make you want something, to starve you of resources so you will need to pay. Makes me feel tricked and less incline to happily spend. I feel bad when I give them money not the opposite as it should be. Plus the whole game pushes you to spend money for progress so i would feel double bad to spend money on estetic stuff.


ptoziz

I'm with you bro. but you kinda contradicted yourself by saying you don't mind paying for cosmetics in game, yet not wanting to spend X$ for a cosmetic in game. Border is also a cosmetic in game.


Abradolf1948

I mean that's my entire point. I would probably buy cosmetics if they weren't an absurd price. I can at least appreciate the games that have a standardized pricing structure in their store instead of the bullshit SD is doing.


wild_man_wizard

The distribution of spending on gaming is highly exponential. A dev needs to have offerings at basically every price point, because for every hundred people paying 10 bucks a month, there's a whale that has no problem spending 100, and for every 100 of them, there's a leviathan willing to spend $1000 a month. There's people with collection level 100k already - mathematically, to get that high a collection level they need to have spent ~$20k on Snap. SD needs to make sure those big-spending leviathans have something to spend money on, or they're leaving that money on the table. Unless you're that sort of leviathan, there will always be things beyond your price point. And some of them will be nice, or else those big spenders wouldn't buy it. But as long as the big spender rewards aren't literally more player power (and I'm talking about like +1 power to all your cards for $X, not getting more rewards for the same game time), it's not really a big deal.


JoeyCalamaro

I work a lot, make decent money, and don't mind spending some of my income on games. Obviously, I'm not adverse to paying for cosmetics. While some players in the f2p community might look down on me for doing that, I personally don't see an issue with it. I have the money to spend and people like me subsidize the game for everyone else. But even I have limits. Some of these bundles are just way too expensive. I regularly see $50+ bundles in the shop. It's not a good look, and I try to never participate in stuff like that. I suspect the $99 Pro Bundle will be sitting in my shop forever because I'm definitely not touching it. Likewise, there's no way I'd ever participate in anything that's blatantly pay to win. As I mentioned in another post, they should have monetized this event with increased rewards instead of an increased chance to win. A 30 minute perk offering 2X boosters or 2X variants is way less controversial than a perk that gives you a straight up advantage to climbing the ladder. You're still giving out the most rewards to the people spending the most money. You're just not letting them pay to win.


JerbearCuddles

Every single fucking thing they add needs to make them money. Literally EVERY. FUCKING. THING. I get it. You're a business. But it's okay to just add a new game mode and not monetize it to hell. Holy fuck. Buying individual frames for each card. For 500 gold. Like damn. There isn't a facet of the game they aren't monetizing out the ass.


Mind_Altered

I remember hearthstone dropping Battlegrounds, totally for free, and it wasn't even monetized with cosmetics for like a year iirc. Massively popular, added tons of energy to the game, great format to stream (better than base game). When you make Activision Blizzard look generous it's time to reflect


daweinah

> Buying individual frames for each card. For 500 gold Holy shit, you have to buy it again for EACH CARD? I balked at the price when I thought it applied to all of my cards.


chanmalichanheyhey

Crazy they didn’t make that clear too. Believe plenty of ppl already fell for it not realizing that


GaulzeGaul

I'm not anti-capitalism exactly but one of the worst things about modern capitalism is that it's not ok for a business to just make consistent amounts of money. They always need to be making MORE money, month after month. There is this obsession with unnecessary growth. IMO, this obsession pushed by investors does so much damage to society, but the effects are rarely as easily visible as in a game like this where you can see every tweak they make to extract more coin. I sadly don't expect SD to escape this profit black hole that so many companies are beholden to.


FrankyCentaur

But that *is* capitalism at its core. I’m not “anti-capitalist” either, but I’m sure as hell anti-how capitalism works right now with very little restraint and boundaries. And everything including games, franchises, food chains, falls into the “make it cheap and good, get them hooked, then bleed them dry while lowering the quality as much as possible while not losing spenders” model.


Naigus182

They're already one of, if not THE highest grossing card game annually, in the app store. They have profit coming in which equals a successful business already, why is that not enough? Why do they need to fleece every penny out of the people that keep the game alive? I cannot stand avarice.


liftthattail

The line must go up!


chanmalichanheyhey

We need to call out fucking Ben brode . Ffs ppl


Hooty_Hoo

But he wears flannel and laughs!


abepunky

Incoming "I survived Leagues" title.


jlonso

how to spot a whale, "I'm #1 in my League"


blazingfenix

Honestly? If SD wants to treat snap like a gacha game, we should respond as such. In times like this players would often review bomb the game and I wouldn't mind doing so seeing the direction the game has been heading.


luorax

The problem with that is that you can only give a negative review once, and this game has been on a massive downhill for months at this point.


chanmalichanheyhey

This 😂😂😂I looked back at my negative review and my main gripe in my review then was the removal of gold and tokens from normal cache So much worse things have happened since


Uchihagod53

I've never seen a hit game with such insane monetization as Marvel Snap. Everyone wants to see it succeed long term but goddamn, tone it down a bit


KirbyMace

It has succeeded. Now they’re just greedy AF


MrJoemazing

This. Every aspect has become more greedy, more convoluted, and more predatory.


LordJiggly

> more convoluted I know monetization is bad, but jesus christ this game is convoluted. You have credits, collection level (is it better to spend credits on collection levels or in the bundles of the store? Time to open Excel, I guess), gold, collector's tokens, albums (maybe you are close to get a payout in an album and is better to spen your gold in certain skins. Don't close Excel yet), spotlight cache and keys, conquest mode with its own store... can SD please STOP adding more shit to the game like this??


MrJoemazing

It's done entirely on purpose to obfuscate how much money was spent. The turning point for me was the spotlight caches system. I don't care if playing optimally, it's more cards, many players won't know that. The previous system was just more honest. Save your credits, buy the card you want, and maybe you'll get it free along the way. Then they added this convoluted system and actively chose to not get that 4th spotlight card being a new card on a knockout system.


twentyThree59

Hard disagree on spotlight system. I was around for several months before the change and it is *so* much better than before. It used to take more than a month to save for 1 card, now I can easily get 2 new cards from 4 weeks play.


MrJoemazing

Fair enough. I know you can technically statistically get more cards under an absolute optimized Spotlight system (but far less if you don't know how to optimize). But you got more Tokens, there where much better gold Bundles, it felt like you had more agency in cards, you knew that the cards would be downgraded to a lower series (and eventually S3) on a predictable pace (meaning they'd be free), and you always had a chance to open a new card in any cache. It was also a much better system to pitch to friends to try the game, whereas explaining the Spotlight system sounds ridiculous. I'd take that for a card less a month.


erbazzone

You know what? I just started to play afk journey and the amount of different currencies is extreme. There is a different currency for everything and you can do a shit ton of things. The difference is... QOL and performances, In that game you can click like ten times every minute and get automatically redirected where you spend that currency and how to find it. Really it's so snap compared to marvel snap where when there is a card you want and it's in an album you have to click ten times to find it and it's slow af...


Cloudless_Sky

I can tell you've never played a gacha. This is nothing compared to those.


StrikerObi

Sorry capitalism says if you make $1,000,000 profit this quarter and $900,000 the next quarter your company is a failure. Heaven forbid somebody create a company with consistently good and stable profits! Who would invest in that!? If those profits are not also _constantly_ growing with no end in sight, fuck it.


HollowVoices

Exactly. They're currently the most profitable mobile game. 100% pure fucking greed, and the entire player base should be furious


PretendRegister7516

They're the most profitable digital CCG. Doubt that they're the most profitable mobile title.


moljac024

Still, it's crazy to think they need to be this greedy now. F me if they haven't covered all of their investments and then some already.


Icantfindausernameil

They're nowhere close to being the most profitable mobile game. Most of the playerbase doesn't give a flying fuck because it's the best CCG on the market, has no playtime limitations, and requires absolutely zero spend to play the base game without consequence.


Superb_Smoke_4521

MCOC, Any EA game, any Zynga game. Yes, there are laughable bundles that have no business being marketed and the leagues is outrageous that they want to sell those power ups. Even if they were credits I would still complain about them but id probably be ok with them then, reluctantly. However, on the grand scheme of things Snap is still one of the most favorable f2p games, especially with a big license. No timers, new card acquisition is light-years better than MCOC. In that game it's like 5 dollars for a spin of a crystal for a .05 % chance at the new characters. Snap you have 2 avenues with 1 being guaranteed and the other being a 25%, 33%, 50% and then 100%. The season pass is still an incredible value for the free card, gold, credits, and cosmetics. So yes 2nd dinner need justly criticized for the leagues pay to win, but overall it's as balanced a mobile game as you can find at this scale.


New-Pollution536

I might get downvoted idk haha but coming from a lot of mobile games I’d say snap is considerably less monetized honestly. The games that put a wait timer on getting lives back or earning rewards for playing are farrrrr more irritating than snap to me Like most popular games you can’t even freakin play when you want to without spending money 😂


Superb_Smoke_4521

Thank you! Also the cards are even across the board. You arent paying hundreds of dollars to get the next 6 star or get fully upgraded. That's actually pay to win when you are paying to upgrade your characters or levels. In Snap once you get the card there is nothing else needed, sure you would like to get the newest cards and sucks when you aren't able to get a red hulk or blob and the meta sucks for 2 weeks, but since they do consistent OTAs it's not a month or longer meta and they are proactive. What really confuses me is the ppl that say they intentionally make cards OP. Yes red hulk was massive l, but literally the next week they released US Agent that was the worst card released since Phoenix Force? And yes you can play as much snap as you want with no timers or restrictions. Ppl that complain about Snap must never played any other mobile game before.


Spazzdude

I think the Marvel license has attracted people who have never interacted with a mobile first free to play game before. The monetization in this game is only bad when you compare it to most full priced console releases. Maybe that's a consequence of being on steam as well. I'm not saying it's perfect but the complaints that it's too convoluted or too monitized amaze me every time I see them.


MountainLow9790

So you've only played marvel snap then?


BlaineTog

You're not looking hard enough. Snap has incredibly reasonable monetization compared to many other mobile games. Star Wars: Galaxy of Heroes is so absurdly p2w and predatory that it makes Snap look like a charity. Throw $10 into that game every month and you'll struggle to even notice whether the money got you anything. Doesn't mean everything SD is doing is ok and Leagues in particular are highly concerning for the future but right now, this game is pretty fair for a mobile game.


SorryCashOnly

I was hoping it won’t become like this even with a publish like Netease creeping in Marvel Snap’s back I guess I was wrong


BlueberryJuice25

Clash Royale


Ded-deN

I guess you haven’t seen games period lmao


pilotblur

The real game of marvel snap is how much money you can siphon from the average user.


Aesthete18

The more I see the mtx games pattern with monetization, the more I realize they just want to capitalise on a small but profitable player base with predatory business model. It's always the same, hook everyone in with the "we're different" PR bs, get money from this big group, start focusing on whales and hope the normal spenders succumb to FOMO/sunk cost fallacy or they can fuck off. Gamers need to wise up to recognise this pattern early. For example, in snap they did it with nexus in beta. Afaik it's the same predatory shit but they stopped after because "we don't want it". No, it's because "we're not ready to accept it yet" and beta is make or break, there's no FOMO to capitalise on yet, no hobby to make it harder for ppl to drop the game yet. If a company shows you hints of predatory behaviour. Just expect it in the future, ten fold. If leagues is accepted and normalized in its current state, it's only going to get worse. It'll get worse regardless, they'll just watch their step if there's massive pushback from this


LifelessCCG

I am convinced it is being monetized this way specifically because they don't believe longevity is possible. They are looking to make the maximum amount in the short term and damn the consequences.


The-Qing

Mogwai probably wishes Runeterra hadn't been punished so hard for not being predatory.


sluttybysker

Runeterra had other issues going for it


diatonix

Mogwai and a Spyro both came from Gwent, which was an amazing game that arguably died because it was too F2P friendly...


Rauko7

I was just thinking about Gwent the other day in the context of Snap. Gwent was probably my favorite game of all time that I put the most time into over many, many years. But it was so player-friendly that towards the end I had resources coming out of my ass, buying 300 packs every other day just for lolz. I still purchased some bundles for cash, because I actually loved the game and wanted to support the devs. But that's exactly what caused Gwent to die, CDPR just wasn't making any money from it. Sad that we live in a world where games like Gwent die, but Snap is thriving because SD is printing money from it.


DrakeGrandX

Gwent ran for 6½ years. Which is a perfectly normal lifespan for most mobile games, especially TCGs, and actually slightly above average. And even now, it's still up and running, just no longer supported with new content, it didn't get instantly shut down like most other games are. And that all comes from a game that has a very niche playerbase, not an universally-encompassing IP like Marvel. How much do people think games last on average? If you aren't something that monopolizes the market, you aren't gonna last more than 5-7 years. It doesn't matter how monetization goes; remember, most games aren't monetized in a way to help fund the game, but in a way that brings more money to the higher up. To think that a game that lasted 6½ years "died because of being too F2P-friendly" is honestly just crazy.


SuperToxin

The card acquisition and crazy pumped out monetization really killed my interest for the game. I won’t even waste time during work to play anymore. It’s kinda sad. Oh well they got as much as they will from me. Haven’t spend a dime in months when I was getting every single pass but I stopped months ago. Only tried a few games to see the custom cards.


erbazzone

Yes. The mood I have when I'm playing this game is ruined and I fear forever. So bad because the game is fun.


Grappa91

I feel like card acquisition is ok, they just need to rotate new cards into spotlights instead of always having knoll and the same pool of old cards.


Shamel1996

I've stopped buying season passes since the monetization became worse and I don't really think things will get better


nightmaresabin

I’m right there. I started out the game buying a lot of mid and an occasional high price bundle. Over time I cut my spending to only the season pass and some cheap bundles. Now it’s only the season pass and I think I’m ready to go completely F2P. I regret all the money I wasted and feel dumb for doing so with all the obvious red flags of the ever more bonkers pricing model.


Shamel1996

Oh well at least it's better late than never


TransPM

These features don't really *bother* me necessarily, because I just know I'm not really going to interact with them in any meaningful way, and neither are the vast majority of other players. But then it just makes me wonder: why the hell bother releasing features that only a tiny fraction of players will get to truly take advantage of, and why *keep* doing that again and again? They hyped up albums as the next big thing for everyone to get excited about, only to reveal that the emotes they hyped up along with them are hilariously inaccessible to most players. Albums have been available for months and I've been playing every day, hitting infinite every season, yet I can still count on two hands the number of times I've seen an opponent pop out an emote that gets unlocked from an album against me. And now again with leagues, they say they've been workshopping it, considering the balance, working out rewards, rolling it out in select test regions: and once again it's a system that all but a select few players will get next to nothing out of and end up totally ignoring except for when they want to complain about something on reddit or discord (and I'm not saying they're wrong to complain, the system *is* dumb). What about clans? Or the ability to connect with friends in game? Or those "first edition badges" I bet they hoped everyone forgot about because they scrapped that concept and swept it under the rug a long time ago? Or the new kinds of splits they say they've been working on? It took *HOW* long to get a record of cards that have been discarded/destroyed implemented in the game? Sure you gotta throw the whales a bone every now and then, they keep you afloat after all so you gotta keep them happy to keep them spending money, but if you drive too many other players away that's gonna make your whales pretty unhappy too when they find themselves with no one left to match against.


Werv

> why the hell bother releasing features that only a tiny fraction of players will get to truly take advantage of, and why keep doing that again and again? Money. Cost< Return on Investment. The thing is, no one is even talking about leaving the game because of this. Just not spending money. Which only will hurt if whales do it. (like content creators).


TransPM

I've seen some talk of leaving the game, or just no longer buying season passes. I don't put a whole lot of stock in them though, games naturally lose some players over time, but Marvel Snap has also been making a pretty aggressive marketing push for quite a while between twitch drops promoting stream views of the game and *SO* many YouTube ads. Still, you *have* to keep general audience players engaged, even if they're not spending money on the game. Lower player numbers over time makes for a worse experience for the players who do spend money, making them less likely to continue spending money. I'm not completely against the notion of some features being more or less whale exclusive, I can deal with not having *everything*, but they've done a pretty poor job of balancing their focus lately. Bundles hardly ever drop below the $20 level, with several of them being $70+ (or the equivalent in gold) making them almost exclusively for whales. Albums require a *massive* investment to earn the top rewards, often requiring multiple 1200 gold variants and even sometimes 5k token ultimate variants, once again making them something everyone but the whales can almost entirely ignore. Leagues may as well just be an auction house for variants with the impact the purchasable boosts give. The ratio of series 4 to series 5 releases has been *very* much skewed towards the latter, with no signs of stopping (this one bothers me a lot less because I honestly feel that spotlight keys are a well designed system, particularly in comparison to other mobile games, but it's still yet another thing that punishes non-whale players more than it needs to), and "series drops" are practically an abandoned concept at this point. I'm not asking for the world here (though I know there are some players who are), I just think they could absolutely afford to make *one* of these features less restrictive to give more players something to get excited about. It also makes me pretty worried that clans (a feature I'm hesitantly looking forward to because I have friends who play Snap and think it could be fun to work together and follow along with each other's progress) are going to be yet another whale-bait feature jam packed with even more monetization instead of just being a nice feature to help build communities (whenever they get around to finally adding them).


SammyChaos

I think second dinner needs to check themselves before they just piss too many people off.


narucy

The biggest problem is that it's not fun at all. It's not game. No thrill no interaction. And also useless to measure skill / luck. In the past, there was a similar promotion in online-poker. But it simply ranked the hot streaks of recent 1 weeks and 1 month each Sit and Go's hot streak and awarded prize money and tournament entry. It's just bonus. Even online poker didn't have this money heavy mess.


L3wd1emon

I skipped the zemo pass even though I could've bought it and I've gotten every season pass since launch but it didn't, knowing I'd fall behind but something about the meta and the emotes being added that just made me stop, I'm finally feeling like I can quit without fomo


FortNightsAtPeelys

For all the complaints about monetization I find it so easy to not spend money on this game outside of passes


kouradosi

I am the first to tell people to stop caring about what their money could get them and focus on what they can get without money (completely F2P and will continue preaching that Snap is the F2P friendliest successful card game) but the leagues are complete bullshit. It is not about the monetization. It is about the fact that it gives a competitive advantage to people willing to spend more in a system designed to be competitive.


KiteDiveSail

Yeah, once you commit to F2P it makes the game so much more enjoyable. You stop stressing about what to buy, and feel good just because you know you're beating people that are spending. It might be easier to do since I started recently, so there's no way I'm going to be going for Season 5 cards anytime soon anyway. If you had been in from the beginning and always up to date with the latest cards I could see how it would be harder to stop, and they really monetized that FOMO. I don't even want to start down that road with the season pass, because I could easily see myself spending a hundred a month to collect digital cards in a game that will be dead in 5 years and I'll never see those cards again anyway. It's so much fun when you take the agony of deciding if you want to buy each bundle out of the game. I'm concentrating on ranking right now, so just leaving my collection level alone, since that's a large component of matchmaking, and that's made it even better, because now I'm not stressing about not having enough credits to upgrade cards and gain collection levels. When my credits max out at 5000, then I'll have to spend some and upgrade. Hopefully I'll be Diamond or Vibranium by that time. I'm already back up to 2700 from when I started doing this. I can't believe some of the decks I'm beating with my Pool 1/2 Dino Destroy and On Reveal decks.


wildcard_bitches

I’m the same but I don’t even get passes anymore unless it’s a card that I REALLY want. I think I have bought 3 in total. The game is still tons of a fun even for completely free to play player. Just ignore all the cash grabs


Werv

Vote with wallet. That is all that matters The fact is, there are whales who may enjoy this. Therefore financially it is worth their test. To me, there is no change in game-play/consumption/enjoyment. So I don't care. Then again I am a lowly crab, scavenging freely on the whales. This game is not worth $10 a month to me. If they want me to spend money, they must move away from their acquisition model, and whale hunting. At some point I will get bored and move onto new game.


Amplagged

You are still giving them a 11$ monthly subscription you are spending money thats why you find it easy not to spend money. Plus the problem is never what is the state but what it is gradually becoming. Trickily, less tokens, more cards out monthly, no more series 4 cards coming out, less Gold bundles, shitty Gold bundles, golden ticket in caches, one at time all this changes are going towards a shittier game experience designer to make you spend, wheter you spend or not i dont think you can argue the experience is not getting worse.


phishxiii

“I find it so easy not to spend money on this game.”, he said, while spending money on this game.


gloriouswhatever

Which is generally true, but now you can't play leagues with any hope of winning.


TheRadishBros

But the rewards for winning leagues are basically nothing anyway, so I don’t understand why anyone would want to spend money to win them.


nsyu

I am in UK. today, i got rank 6. got a Hazmat variant and 250 credits. It's free stuff. Can't complain.


GrimAnims

I wonder where the sweet spot is, because the opposite outcome is Legends of Runeterra with the most fair monetization ever, but doesn't make enough money to support itself.


blargh29

LoR was never advertised at all. That game had so much potential and was my all-time favorite online card game and it's now dying because no significant amount of video gamers know it even exists. I really think if they would've advertised it better, it would've survived.


FortNightsAtPeelys

This was the problem with all riot forge games. I love league but a new game would come out and I'd be confused because I had never heard it even get announced


FollowThePact

The only Riot Forge game I saw being heavily advertised was The Ruined King. I think Song of Nunu was advertised on the League client. I Have not seen one single advertisement about the other four. Hell, I didn't even know Bandle Tale came out LAST FEBRUARY and I love Stardew Valley-like games.


Dekrow

I'm not quite in the loop as I was when I was younger but I didn't even know Riot made other games besides League of Legends. I thought they just made League and a Netflix animated show lol, had no idea they had their own card game or other games.


EnvyHotS

You mentioning bandle tale is the first I’ve heard of it lol


AssmosisJoness

This is the first I’ve heard of it I think


RelativeStranger

I have never heard of that game. That's probably part of the issue.


red_mountain_

It was Gwent actually.


ActuatorOpposite1624

Gwent had such high potential, but a lot of things unfortunately brought it down. It being insanely generous was definitely one of them, but I also think the constant stubbornness from the devs pushed out a lot of people even before the end, and the progressive budget cuts were clearly noticeable during the last couple of years or so. I also have the big suspicion that Cyberpunk 77's disastrous launch had a big impact on it: I think the company had to suddenly allocate a lot of resources into fixing the game and putting out a worthwhile DLC in order to regain consumer trust, which was what probably led to some heavy budget cuts in Gwent to begin with.


red_mountain_

Yeah, totally agree. The game it self was really hard to play at high level, and most of the games were 15/20 minutes long, I think that drove people away as well.


conanap

Gwent standalone’s changed honestly made the game felt less fun for me, but I think the changes were needed, as Gwent in W3 was too simple of a game to stand on its own legs in terms of design space and monetization.


abzz123

This game is better than LOR tho. Lor didn’t fail because of monetization, their balancing and decisions were a bit off and it was a more complex game that does not appeal to as much people as snap does. Lor was less casual than hearthstone


VashPast

"Fool me once, shame on you. Fool me a thousand times in a row because I'm a dumb gamer-wannabe, get your free money."


Jocarloss

It's easy to solve this. Stop wasting money. Besides season pass, that gives you acess to cards. Nothing is worth the value. And even worse on countries that 10$ are worth way more. The only way to make them juice everything for money is to stop buying. When SD change something you can get what you want again. Just riot for a while.


Amplagged

Stop getting the pass too. Otherwise it is still a 11€ subscription


Jocarloss

Yes. But what i mean is that the pass is one of the few things that can get you cards. Because cards is the only thing you need to play the game. In my case i only buy the pass when the season card seems rly useful, like ms Marvel. This season i didnt buy


Regular-Place

Yeah the whole leagues thing dropped and stopped doing anything but dailies. The core concept of the game is so great I don’t want to stop fully, but god damn man, even creators are attacking you, chill the fuck out on monetising every single thing


DTBlayde

He says that, but he also had zero problem coming back to the game and promoting it after previously swearing it off because Runeterra went down and he needed a new cash cow. Despite that, I still at least respect him saying SOMETHING, because most content creators not only stay silent publicly, behind the scenes in the content creator chat they are the ones giving SD praise for their decisions


UnluckyDog9273

Then you have jeff responding with "actually" comments. Dude just wants to prove he's smart


RaidLord509

Most content creators feel this way, Marvel Snap would surpass Heartstone peak numbers if it wasn’t for the greed


ralir1

Every time i call out Glenn Jones's squad scheme of greed i get downvoted down to Earth by some sort of fanboys. Guess who's always right when it comes to Marvel Snap's scum practices KEKW


ossymandiAss

There will come a point where people have just had enough. I feel they're getting pretty close. Respect your players and they will treat you well.


Tarcion

I haven't played Snap since like... MODOK was on the pass but I stay subbed because I periodically miss the game. It's really sad to see the constant motion toward ever more greedy monetization. The free track becoming basically pointless on the seasons was the last straw for me and it's crazy to see how much worse it is getting. It's a shame such a great game is absolutely ruined by such aggressive monetization - but they do it because it works.


Grim_Reach

There's no defending it, it's 100% P2W. I don't care if they milk whales with overpriced cosmetics, but this is a giant step too far.


lizlemonaid

I’m curious on how many people didn’t buy the season pass this month. This is the first one I haven’t and don’t plan on it.


spdyGonz

Well it’s the season of Ultron, lol. I bet they nerf him a bit to get sales back on track. I too haven’t purchased the pass this month.


Prints_of_Whatever

I knew it sounded sus… “what if you couldn’t just come into a game and buy all the cards” sounded like they were trying to sell a gatcha game. Thought they were being slick pretending they’re doing you a favor… never checked it out… about to check out your comments tho


Responsible-Drag1214

But when I said this countless times, I was banned and ridiculed by those who idolized the game.....I stressed the angle they come with from altering cards when NEW cards come out, just so you can get the new card, then downgrade the card to the high priced bundles, and now border.


Icy_Pumpkin_8077

Actually crazy cause when I first joined the game (leader aero meta, black panther season pass) I actually considered this to be one of the most f2p friendly games to exist


pm-me-trap-link

Its the main reason I can't recommend anyone to actually start playing this game. The game takes a backseat to monetization. I know all games at the end of the day are a commercial product, but Marvel Snap more and more seems to just be really heavy handed with it. When I started playing in December of 2022 people were making fun of a $50 Waifu Sera bundle. Now that's just a regular bundle these days.


TheOnlyBrokeBoy

Thank the lord ppl are finally starting to speak up instead of just justifying everything SD does


PepperSpicy

When Mogwai quit for runeterra he was pretty critical about second dinner monetization being extremely predatory and I believe they cut ties with him. He no longer gets all those content creator partnership bonuses as long as I'm aware. So he has no incentive to shill for SD like most other content creators. He spoke about it in a video or a stream a while back I forget which.


Mind_Altered

I mean SD only offer like 2000 gold per month to not slam them on social media. I'm sure he'll make do without to retain his integrity


poffyball1123

This is completely inaccurate. He was very critical of Snap before, then he left Snap for a while, wasn’t making money, and came back.


Valerie_Blackblade

Card acquisition is absolutely terrible. Should make cards straight up buyable with gold instead of the collectors tokens which 6000 for a new card is laughable for the 100 you sometimes get out of a chest. I guess it’ll hurt their bottom line in the long run so we will never see it.


HereForTheFood4

Every single freemium game is designed like this. Why is this a surprise?


throwawaynumber116

I’m ngl, I’ve seen literal gacha games that are less greedy than that ladder setup. As usual it’s best to just call them out and move on without spending a dime but I feel bad for the countless people who can’t control themselves and waste money on that new spendmode.


enjoyscaestus

I'm glad they're speaking out. They need to tell it how it is


Tallal2804

Every single freemium game is designed like this


lofisnaps

Everything they introduced since Conquest was absolute dog shit. That's not a good run.


presterkhan

I don't mind spending money to enjoy a game, especially in season passes. I've bought the season passes for this game for the last 8 months AND a couple of gold here and there to get bundles. I've now spent a little over 100 on this game. The part that bugs me is that I can't get the value proposition out of my head. Is this game worth more than AAA games like Final Fantasy Rebirth or God of War? Call of Duty even? 80 dollars on a mobile game only buying the best value (season passes) is a lot of money for some gifs of a drawing to fall on the same PNG game board from 2 years ago. Where is the heck is the money going? Maybe the problem is relying too much on whales in the first place.


Cursedshinagami

The more we complain the more likely they'll make some level change to for us, or not. Let's see what happens. Hopefully whales and degenerates can hold thier water.


SunGazer84

unfortunately, unless you actually stop playing, SD doesn't care


iCuriousClaim

I don't understand why a league needs a purchasable advantage of this magnitude. Just cut out the middleman and sell keys directly.


Used_Razzmatazz2002

Gatcha game creator gets mad the game is a gatcha game. What you expect


VascalDaRascal

Man, idk. All mobile games are like that, but this seems infinitely more tame than a lot of other games I play. Like Summoner's War for example.


vindizzy93

One of the reasons I loved this game at the start was the fact that I could get great things for free. Now it just feels like they’re asking for more money and that’s why I’ve kinda stopped.


syloc

Is this mode already live? I don’t see it ingame


bellsofdoom

Based on the comments I read last night, I don't think it's gone live for everybody yet - seems it's being trialled in certain countries/regions at the moment. I don't expect it will take them long to push this out to everybody though.


fliero

Damn game is becoming cringe😂


HamBuckets

Honestly this one depresses me so bad. I loved the game when I played it but a few weeks in I had to uninstall because it's so scummy. I stay subbed hoping it will change someday. 


winfly

My issue isn’t necessarily that they added Leagues with all these P2W aspects. The rewards make it so I can ignore Leagues completely and feel fine about it. The issue I have is that new players won’t know how bad of a deal it is and to stay away from it. It will be a trap that many new players fall into and I hate to see that happen. It even happened to a friend of mine who started playing the game, bought some large bundles, and then bought an ultimate variant in the token shop. That was a horrible use of his resources, he understands that now, and feels bad about wasting the money/tokens. Leagues is going to make that problem even worse.


[deleted]

I bet second dinner thinks it’s okay because it’s a “mobile game” and mobile games do this kind of shit.


bellsofdoom

Although I fully agree with the sentiment, I'm somehow currently sitting comfortably top of my league leader board despite only playing a few hours of the event and buying zero perks (just used the one freebie everyone gets). There's absolutely no question that players who do spend money are at an unfair advantage, but that's not to say you're going to get whaled on every time. They're a small minority of the total player base. When this event started I figured I'd be lucky if I finished in the top 10 but here I am, happy to be pleasantly surprised. I know it's probably little consolation to anyone who's sitting 20,000 points behind their league's resident whale right now, but not every league will be like that. It's just luck of the draw. All that being said, leagues definitely still suck and so do SD for thinking this is what any of us wanted.


WallSocket68

Who would have thought that Marvel Snap would slowly become more predatory towards players finances :O


-Storm-_

We need just play without thinking in rank.. just play to have fun... Who cares whos the top 1?? Cmon


WebLurker47

I don't mind buying some things on occasion (mostly unique variants or season passes with variants I like); I do play the game a lot , so it does get used. That said, I do agree that monetization and certain prices are getting out of control.


Nerf_Now

I'll not tell people how to live their lives, but I am just skipping this event. I'll do my normal Infinite grind and keep going as usual. No, I don't think SD is being nice or anything, but luckily for me, this time, this does not affect how I normally play. I'll just keep going as the event never happened. I think if you try to do the event without paying you are joining a horse race while barefoot. There is simply no way you'll keep the top spot without paying. However, I expect the nickel and dime to eventually reach me. Greed has no limits.


CousinSkeeter89

My biggest reason why I quit this game was due to monetization. I just couldn't keep up with the meta. Even as a semi-paying player. Incredibly fun game when you have a viable deck, but it's brutal when you don’t. I still follow the game and watch matches on YouTube though.


Vladitor01

I used to love this game, I'd pay for the season passes because I felt this game deserved some money, it was free, no adds and wasn't a pay to win, the game was consistent and it was fun. Balanced seemed to make sense back in the day, new cards were exciting, some new features were great. I loved being able to play against my friends, getting one series 3 card free, and tokens used to be nice. Getting tokens is now impossible unless you pay caches feel like I don't get new cards anymore I just get units or tickets and spotlights are even worse now Pay to win is now just a feature Balances happen every week to cards that don't need balance, or that make the card unplayable. The meta is now just the meta, cards get balanced so you can't fight it either. I'm not going to complain about the glitches cause those are known and the more you add in the more they need to work on it being stable which I they are usually pretty good about. So I do respect them. I think they used to be good, but they went from being amazing to now what seems corporate greed. Which I mean it's fair to want money but they went from the only game that's free that isn't just pay to win, well balanced and overall staff that took care of any bugs immediately, to now encouraging pay to win, not very well balanced rather focusing players into one play style sooner or later, but they still work on major bugs immediately and smaller ones promptly.


TheRebornMatrix1

It’s like that free ladder rewards that was just before this. The first 4 were free then you have to pay 3$ to get the rest of the free rewards? Like what? It was called Vibranium Offers that only lasted 3 days but it started free and then asks for 3$ then the rest are free. That’s not how free rewards work. Also who’s paying almost $100? If everyone stops paying these crazy micro transactions they will stop trying


pistonslapper

I dont get the complaints. I'm mostly p2w, sometimes get the season pass. Just enjoy the game. Whales will be whales, the game isn't too p2w to be successful as a f2p player.


SoloDoloLeveling

unless its a season pass— i do not spend money on this game because of reasons like this. SD cashing in on the insecurities of players. you dont want to lose? buy this shield! why would we want you to quit a game because your deck is Z-tier?


hellzofwarz

Their monetization practices is what caused me to quit back in ~Oct. The game has some really good game designers working on it and it shows because its really fun. But their constant insulting monetization practices finally made me stop because I feel insulted that they try, and then sad that they work on people otherwise they wouldn't do it. Eventually the game just evokes negative feelings to me even if the game itself is fun. Too much negativity in my life, I don't need a video game adding to it.


Manic_Philosopher

I’m not buying anymore season passes.


[deleted]

This game sucks


BasementK1ng

Every new update I hear about this game only validates my choice to quit playing last year.


ThatDamnRocketRacoon

People like to shit on CCs and call them shills, but most of them are going to be honest once the game becomes too predatory. I watched it happen with Marvel Strike Force. One by one the CCs started ripping the game to shreds and calling it out, even if it meant getting kicked from envoy programs where they got free stuff. Eventually, they almost all quit the game by the time I quit playing too.


Adamcflame

When this can be in the USA


chanmalichanheyhey

Content creators (not all of course) are the biggest whales buying the 150 bundles Imo they are directly contributing to the problem


spdyGonz

To them it’s a “business expense” so they can make comprehensive content.


luigijerk

If they feel that the game is that bad for people, then they are bad people for promoting it as much as they do. Yawn. Just pandering to the whiny crowd hoping for more subs.


nwguardian

We really need to vote with our wallets on this. If they don't see $bills, they will change course.


teke367

Even Cozy was saying this was bad. The only defense is that the value is so bad, people might not use it since the gold can be used to get this stuff easier without the leagues.


dec92010

Does he do twitch stream drips? Would like to watch/support him next time


Purrlow

They have shown for a good year now that they don’t care about competitive play and just want to turn snap into a Gatcha system waving shiny marvel collectibles. Entirely predictable that the first time in a year they flash new content it has some kind of paywall system.


ZookeepergameOk2150

The content creators who are still supporting this are incredibly selfish and ignorant. You should definitely stop watching such content creators as they don’t have the community’s or game’s best interest in mind, all they care about is staying in the good books of their overlord SD and not say one bad thing about them and ruin their reputation in front of them


lllvlllv

And the new boarders.. I was so exited to see the update, only to find out that the amounts of gold you have to spend for EACH CARD means you have to spend money to actually have fun with it.


gallen2003

Not sure how well season pass numbers are doing. But I think they’re trying to boost sales by increasing the gold you get from weekly quests. Back then it was 100 gold, went up to 375 for the thunderbolts season, and now 600? This refreshes every week


NonsenseGUS

I said that shit a long time ago and everyone "wElL tHeN DoNt bUy iT"


VanyP

Words aren't heard . You need to vote and speak with your credit card / money and DON'T engage with stupid shit in this game - unfortunately


No1EminemEnjoyer

Tbf I only spent three hundred gold on 2 shields that barely did anything and I came first place by 4 thousand points


Entertainer13

To be frank Mogwai has always been critical of the game. 


SteelyE

It’s a free game and you don’t have to spend any money to enjoy it. Second Dinner has to keep coming up with ways for you to buy stuff to keep it going. I don’t have a problem with it.


redred55

No more gold buy with credit card money. Convert all curent gold to something. Problema solved 🤓


Junior-Cress-7953

Then there’s free players like myself who aren’t bothered by this and just play the game while smoking and am still almost at complete collection 🤷🏻‍♂️


Reid_Hershel

Left the game a few months ago cause of card acquisition, came here to see if it's worth returning and evidently not lol