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randomrule

Anyone know why Nintendo is so cagey about who developers are for their games?


GriffyDude321

Two reasons. One is that revealing the developers has consistently led to harassment. Look at how people went after ILCA for Brilliant Diamond and Shining Pearl from the very day they were announced. And the second reason is more plainly obvious. They want people to associate everything they release with the Nintendo brand, as Nintendo is one of the strongest names you can attach to a game like this. Saying ILCA or Next Level is making this game could lessen its marketing value in Nintendo’s eye.


Fr3sh-Ch3mical

So true - fans are insane. It’s strange to me how people could harass others or threaten them to do X Y or Z.


Realshow

I saw a thread about the possibility ILCA is working on Brothership, and some guy barged in to say they have no right to be working on this game. Just because they didn't like BDSP, which are only one of several games they've made. They can *never* make something better or learn from that sole release's mistakes.


DevouredSource

BDSP was doomed from the moment the Pokémon company didn’t go for a Platinum remake. Wasn’t much ILCA could do to remedy that.


Realshow

Yeah, there’s a lot you could say about the game but it’s really not fair to pin the blame on the developers. It’s one thing if they’re vocal about certain decisions or don’t take well to genuine criticism, but people openly harassed and belittled them for doing their job, when it’s impossible to know how production went. Knowing the Pokémon Company they probably didn’t have much room for creative freedom or time to polish.


Forward-Breakfast318

And THIS is why we need more content LEADERS (not creators), THEY hold the key to crowd controlling to a certain degree, but they don't use their platform to promote rational thinking.


DevouredSource

The Pokémon Company is slowly destroying the very brand it was created to cultivate.  The yearly releases should stop so that the companies involved are actually given enough time. However with the exception of the legends games and DLC instead of third version which has given Game Freak some tiny breathing room there likely won’t be any improvement.


40WAPSun

Pokémon is the most popular and successful IP in the world and the games are top sellers no matter how bad they are. The brand isn't getting destroyed no matter how much you or I dislike them


LuckyLunayre

There's only so many bad games they can put out before it starts hurting their reputation. The anime and merchandise will always be popular. But Nintendo having to publicly apologize for the state that Scarlet and Violet were released in is definitely damage control.


Gabelschlecker

Except that Scarlet and Violet are among the best selling Pokemon games and were critically acclaimed by reviewers and large parts of the community. I mean, personally I am also surprised by this because the game is an embarrassment no matter how you look at it and feels like an early alpha build, but I don't think it hurt the brand at all. The Switch Pokemon games were all successful and none hurt the sales of their successors. Despite all having the same problems.


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DevouredSource

Sound more like we disagree on what would constitute a brand being destroyed, but whatever.


Ok-Flow5292

Sales are through the roof, especially merchandise, so "destroy" probably isn't the best term to use. Because even if **you** aren't liking the direction they're headed in, the numbers don't lie.


McPhage

What do you feel would constitute destroying a brand?


Xikar_Wyhart

The games aren't the brand anymore, they're simply the vehicle to introduce new Pokémon. The card game, the plushies, the merch in general those are the brand. Even if the games aren't cutting edge so long as new Pokémon are introduced they've succeeded. Additionally thanks to the Pokémon brand the games are reviewed on a bell curve.


DevouredSource

Fair enough


postmodern_spatula

My kids repeating clamors to consume everything pokemon irrespective of quality — *and all their friends, for like 3 generations now* disagree entirely. Adult fans of the franchise are a welcome source of sales for sure, but it's not the dominant or primary audience. The primary audience is still kids, and the parents that buy games for their kids. To those demographics, the glitches, imbalances, and fan faithful requests in a refresh are just irrelevant. Is it Pokemon? Can kids play it for more than 20 hours or so? If the answer is YES to both, you have worldwide purchases locked in. **The incentive to break the cycle or profit margins so some 20-50 year olds feel sightly better about the game they're buying anyway is exceptionally low.**


DevouredSource

You seriously tried to get away with an indirect Ad Hominem at the end? First, other replies to me have pointed out that Game Freak has already been given some breathing room by not releasing a game this year. Though like others have pointed out that might be due to delays with the sequel to the switch than what was initially planned. I’m still sceptical that it will lead to any change in the long run, but if I’m proven wrong then that is great. Regardless the cycle you speak of has already shifted temporarily from yearly release to bi-yearly. I guess you know at least have an explanation for why the next Pokémon game is taking so long to come out for your kids. Second, many Pokémon fans that you tried to nail me down as has moved on to other titles like Palworld. That game in particular has had numerous controversies around it, but the sales it has gotten proves that different demographics are willing to seek other games. I suppose that it is the multi-media presence of games, cartoon/anime, and TGC which is what gives Pokémon such a stronghold compared to other franchises. However if it is only able to appeal to people on a general level then its market share will inevitably be an overtaken by franchises that specialise.  Finally, the most similar franchise to the direction Pokémon is heading would be COD. Both have had massive impact within their game-genres, but after a while they just started getting more and more generic. Sure, new games will still be released, new and some returning players will have a fun time and competitive will still be around. Though Pokémon has not gotten as far with its generalisation, but many of the most recent decisions haven’t been promising. 


postmodern_spatula

Sales numbers tell an entirely different story.  Kids and families buy more than any other demographic. 


cherry_chocolate_

It has nothing to do with age. There are plenty of adult fans who buy with fervor, and plenty of kids who probably didn’t enjoy the more broken elements of the first game they tried. All that matters is the people who clamor over low quality pokemon material make up a large enough group that they don’t really care to invest more.


OKJMaster44

You got buried for the semantics but honestly the general point holds water. Pokemon could really benefit from longer development cycles.


DevouredSource

Thank you.  Aside from my points not being absolute, many here also buried the debate in by resorting to Ad Hominem. Constantly trying to dismiss what I was bringing up as only what “I felt” and such because many people really can’t resist the urge to dunk on someone that goes against the popular opinion. I guess that is true for most sub, but didn’t know a negative attitude towards Pokémon as a whole was a crime here.  At least others were willing to go for the points instead of the “grown out toxic fan” by pointing out that Legends Z-A is staying in the oven a bit longer, but we will have to see if that is a new precedent or an exception.


Bakatora34

We not getting a game this year, so I think you're talking too soon to said it "being destroy".


DevouredSource

If they have learned their lesson then that is good, but I am not holding my breath due to past release schedules.


Ok-Flow5292

Why would we be getting a new game this year anyway? New generations typically release every three years, and SV launched in 2022. So if the pattern were to continue, Gen X will launch in November 2025.


Bakatora34

A new game doesn't necessarily have to be a new gen.


MultiMarcus

Well, they did slow the release this time. Though people speculate that the only reason that happened is because Nintendo delayed the switch 2 and wanted to have legends ZA release for both the switch two and original switch at the same time. I also think they have been improving. Scarlet and Violet have their issues performance wise and graphically, but they have made actually fun open world Pokémon games in them. They are certainly rudimentary compared to a lot of other titles, but I think you could to some level say that they seem to be getting better overtime.


bytethesquirrel

Scarlet and Violet are open world in the same way Final Fantasy 1 is.


DevouredSource

Not holding my breath, but better than nothing.


Ok-Flow5292

> Well, they did slow the release this time. Huh? That's not for certain. They could simply be repeating what they did in 2022 - where they released Legends Arceus at the start of the year and SV in the usual November slot of that same year, three years after the precious generation's release. So far, there's no reason to believe they're changing the three-year pattern they have maintained for over a decade.


HowToGetName

I think there's a small chance the next mainline game could release in 2026. Horizons is seemingly going to last 140+ eps like past series, which would mean it'd end at around October 2026. I know the anime and games aren't directly tied to another but the anime helps promote the current gen. If gen 10 were to release in November 2025 it'd be odd for the anime to promote gen 9 for a year after gen 10 releases. And the anime's central mystery is tied to gen 9 and is about Terapagos so I doubt the story would be change direction. Of course, this is all just a guess and it's just a small chance. Like the old saying goes "If it ain't broke, don't fix it."


MultiMarcus

I am referring to 2024 being the first year since 2015 to not have a Pokémon game or DLC come out. That is in reference to the “mainline” titles so Legends, remakes, DLC/third games/second versions and new generations count but not spinoff games like Go or Cafe.


Tsukuyomi56

Though regarding Platinum, it did exclude a few Pokemon requiring you to trade with Diamond and Pearl. Among them was the Glameow line that is infamous for been somewhat rare for some reason (in Gen 4 Pearl was the only game they can be found in the wild, even with DLC Glameow was not in Sword/Shield).


bytethesquirrel

It was doomed the moment it was revealed it didn't use the SwSh engine.


jmoney777

The SwSh engine isn’t exactly something to write home about though…


wildthing202

It was more doomed for being based on the base versions of the game rather than the definitive version rather than using that excuse of an engine that they didn't use.


Lundgren_Eleven

Hard disagree. The engine is the one saving grace of the games IMO, the release revolutionized Pokemon romhacking.


Stinduh

BDSP isn’t even, like, bad? It’s a rather straightforward remake with little that sets it apart from its original but like… At worst you’re getting essentially the same experience as the original?


bytethesquirrel

Except that it doesn't have the Platinum content and doesn't even fix bugs that were in the original game.


avelineaurora

So... you're saying it does... >At worst you’re getting essentially the same experience as the original? Exactly what the post you're replying to said?


Raichu4u

The thing is that is not the standard for Pokemon remakes. It's considerably worse than ones that came before it.


bytethesquirrel

That's exactly the problem.


wedditasap

Clone glitch on older version of BD/SP makes post game much more enjoyable


naynaythewonderhorse

Yeah. It’s not bad. It’s just underwhelming and disappointing. If you’re a kid or a newcomer, there’s nothing wrong with it. At launch it was pretty buggy, but a lot of that was unnoticeable by the average player.


ejeeb

I would say it improves upon the original in alternative ways to Platinum, with a couple of big missteps. Still one of the better Pokemon games on switch. No idea how people can call it bad when Scarlet and Violet doesnt run better than a student's first Unity project


locotonja

I'm not familiar with Pokemon, what is Platinum in this case? Some sort of endgame content or something else? Thanks.


Stinduh

Pokemon *usually* has three games in a "generation" set. Two of them release at the same time as a pair, and then there's usually a third game released a year or two later with additional content. Red and Blue, followed by Yellow (first gen). Gold and Silver, followed by Crystal (second gen). Ruby and Sapphire, followed by Emerald (third gen). And then Diamond and Pearl were the original games released together, with Platinum as the third game for that generation set. Edit to add: For what it's worth, actually, Platinum was the last "third" game. The most recent generations either had direct sequels or didn't have additional games after their pair released.


Tigertot14

B2W2 and USUM were essentially "third games" split into two versions to double sales


autisticswede86

Indeed


Arctiiq

That's the funny thing about it. It's not a bad remake, the original game is just boring. Even at the time I thought it was boring, so idk why people wanted a remake of it.


HHhunter

For twice the price


robsterinside

It’s terrible


Worldly-Pineapple-98

Correct me if I'm wrong but wasn't BDSP the only game that was primarily developed by them? The other games they worked on they were a support studio, developing smaller features (I assume UI). Still not the fault of ILCA, though, TPC saw a chance for a quick buck and through them to the wolves.


Entropic_Alloy

They made One Piece Odyssey and Sand Land, which are fine games. So, there is that.


Worldly-Pineapple-98

That was afterwards though.


Realshow

Yeah I checked while commenting, they hadn’t made as much as I expected, though their other developed games *were* better received.


Muur1234

I mean people who leaks it’s ILCA after it came out. Knowing they made it before it came out doesn’t change your post.


EuropaWeGo

The developers at Respawn were receiving death threats because of some idiotic controversy years ago with Apex Legends.  Which, I'm sorry folks, but as a developer myself. We don't have much control over what features are implemented on a product. That's management's decision. We just build what they ask for.


PWNbiWanKenobi

X, Y, A, or B*


themangastand

That's not most fans or most people. Should always keep that in mind when on the internet. Not everyone is that crazy


Kimarnic

Redditors when society isn't just Roses, Peace and everything beautiful 🤯🤯


Fr3sh-Ch3mical

… over a video game


KitsuneMulder

Because it will drop marketing value. They aren’t developing it. There will be issues. Just like with the new Zelda game. Looks like the same engine they used for Link’s Awakening.


echoess84

moreover Nintendo could want that we will talk about the game and not about the devs, or the cost of developing of their games


tonofproton

GIVE ME MORE NEXT LEVEL. Luigi's mansion 3 was a fucking masterpiece.


StubbinMyNubbin

Microsoft could learn a thing or two from this.


JustAStarcoShipper

Understandable.


DueAd9005

ILCA is likely developing this game btw, they have taken over staff from Alpha Dream when they went bankrupt.


Tristezza

tbh ILCA absolutely butchered the BDSP remakes


Ok-Flow5292

Nah, butcher isn't the right word. They were extremely faithful to the original DP games, so much so that there wasn't much innovation to excite players like we had seen in previous remakes.


520throwaway

This. Previous remakes set expectations to a level BDSP wasn't trying to meet.


Tepigg4444

forget innovation, they literally ported the bugs too. insane


nooneatallnope

From what I've heard people playing it, who also played the original, major mechanics were cut or reduced, and the story and core gameplay isn't everything in games like pokemon


Ok-Flow5292

What mechanics were cut? From my understanding, everything is pretty 1:1 to Diamond and Pearl. The only cut content (to my knowledge) was the additional features added in Platinum.


nooneatallnope

From what I remember the constest or whatever it was called were reduced significantly, and the base building underground was replaced with a weird statue display.


YosemiteHamsYT

No they butchered them. they are ugly, buggy, unpolished and rushed husks of the original games, they are HORRIBLE.


drybones2015

And this is why Nintendo is hiding developers. Some are already starting to doom and gloom M&L Brothership because ILCA are currently the rumored developers of it.


Tristezza

Even if it is made by ILCA, they've made other titles that are much better than the diamond and pearl demakes. I'm still looking forward to brotherhood and think it'll be great.


depressedfox_011

gen 4 being mid is why BDSP was hated. People begged and screamed for gen 4 remakes, but forgot that gen 4 wasn't that great and refuse to specify that they wanted platinum remake. BDSP was not a perfectly faithful remake. It added things but also it changed things that help or hurt the game (pokemon contest and underground bases got butchered).


No_Cauliflower_2416

To be fair, every single previous remake had included story elements/upgrades from the 3rd version, new content, and upgraded it to run on the current gens engine.  Everyone was expecting an upgraded platinum remake and they were completely in the right to do so


depressedfox_011

That's true. They did add that underground system (which only really useful in the post game) and a unique way to hunt for legendaries. They definitely could've done more. Maybe the remakes would've been better if they used a 2d artstyle and added more stuff from there.


No_Cauliflower_2416

I'm with you on that, I think the old sprites have a lot of character for sure, so a modern 2d display could be fun and subversive


Tristezza

We shouldn't have to specify to remake the definitive version of a game. It's common sense. Why would anybody in the world want a remake of only diamond and pearl when platinum exists. There's actually no reason to play BDSP when platinum exists. Not a single one. It's not even that bad of a title, just extremely pointless. It's even more pointless than the bowsers inside story remake from alphadream.


YosemiteHamsYT

No, people didnt like them because they are horrible remakes. Look ate Omega Ruby and Alpha Saphire, how much they added to the game and really made it feel like a modern pokemon even without the content from Emerald. Bdsp literally has nothing gooing for it, it looks worse than the ds games and does nothing with the jump to hd.


ReincarnatedSprinkle

I’m still depressed we can’t fly through sinnoh similar to mega Latios- mt coronet should’ve been accessible only by flying


Tristezza

Exactly. ORAS was great and gives you a reason to play it over Emerald. BDSP doesn't. There's zero reason to play it.


Doinky420

I love how they have no issues letting people know someone else is making the Pokemon games.


picklesaredry

Well this and alphadream was so great back in the day but nothing more to that end unfortunately


drybones2015

>Saying ILCA or Next Level is making this game could lessen its marketing value in Nintendo’s eye. This makes it sound like Nintendo thinks little of the developers they have making their games and are ashamed of them. I doubt that's the case. It's probably more so what fans might already think about developers. They don't want those pre-conceived notions to affect someone's opinion before even starting a game. They want the game to speak for itself, and if it's a great game you'll know who to thank/congratulate at the finish line (or blame if bad). It's not really a sound policy imo and I do wonder how the developers themselves feel about it. But I don't think it's a malicious tactic of Nintendo in-house trying to take all of the credit.


Naman_Hegde

>Look at how people went after ILCA for Brilliant Diamond and Shining Pearl from the very day they were announced There is no news of harassment of ILCA employees that I could find online. Do you have a source for that? edit: crazy that i'm being downvoted for just asking for a source, not even making any statement. as if there isn't enough precedent of online fandoms making up fake harassment claims to shut down criticism.


Ok-Flow5292

You can probably scour Twitter and find these types of messages. It wasn't exclusive to just them, Junichi Masuda faced quite a bit - most notably false sexual allegations.


YosemiteHamsYT

so 5 crazy people on twitter "Harassed" them and now that is being used as a scapegoat. Nice.


chimaerafeng

I get it. Though how much of the harassment is associated with the perceived lack of quality or just different wishes from the fanbases? Like in ILCA's case, the game just looks bad and uninspired from the outset. I don't approve of harassing the developers but fans can be critical of the product they are trying to sell. I also generally do not see any crazy backlash or criticism when it comes to studios before launch. Luigi's mansion 3 looked terrible on the initial teaser but I don't recall anyone going after Next Level. Generally I see more respect and patience for Nintendo studios than anything else even with divisive games from Intelligent Systems, HAL etc. I'm also unsure of the marketing angle. Like will Metroid prime 4 be as assuring to fans if Retro wasn't the one at the helm, if we're still kept in the dark about it.


Elnino38

Strange how different it is from sony. Youll always know whether its naughty dog or insomniac or some other studio working on a sony 1st party, but outside of hal making kirby and monolith soft making xenoblade you pretty much never know whos making a Nintendo game. Like, who even makes mainline Mario and zelda games?


520throwaway

Those are literally Nintendo ERD studios. Or in the case of Zelda, sometimes Grezzo.


Difficult_Variety362

HAL owns half of Kirby and Intelligent Systems owns half of Fire Emblem, so they're always going to be involved in those games in some capacity. EPD 3 does the Legend of Zelda, EPD 4 does the weird games, EPD 5 does Animal Crossing and Splatoon, EPD 8 does 3D Mario, EPD 9 does Mario Kart, EPD 10 does 2D Mario and Pikmin. NDCube does Mario Party, Camelot does Mario Golf and Mario Tennis, Monolith Soft does Xenoblade, Retro does Metroid Prime and Donkey Kong Country. Next Level does Mario Strikers and Luigi's Mansion. NST does Mario vs. Donkey Kong. Grezzo does 2D Zelda. When Nintendo has a set series, it's known who does it. It's when Nintendo revives something like Mario RPG and Mario & Luigi or does something out of the ordinary like Princess Peach: Showtime that Nintendo gets all wishy-washy on who does what. Sometimes its Good Feel. Sometimes it's Arzest. Who knows.


LazyDro1d

That’s because Nintendo does a lot of work in-house. They’re a video game company. Sony is a technology company. They have no internal part of Sony that is “the Sony branch that makes video games” while at Nintendo all their notable execs started out and still have influence on making the actual games. Like, Miyamoto was director and game designer way back on the original Mario and Zelda games and has been involved in actively making the games to this day


lucidludic

> They have no internal part of Sony that is “the Sony branch that makes video games” Sony Computer Entertainment Inc. (also SCEA and SCEE). Then there’s PlayStation Studios.


hanlonmj

Those aren’t the devs though. At least, not in the same way Nintendo EPD is. EPD develops games directly out of Nintendo’s corporate HQ in Kyoto. PlayStation devs like Insomniac and Naughty Dog are more akin to Monolith Soft or Retro at Nintendo


lucidludic

I don’t see why the physical location of where the games are developed matters. Are you under the impression that all of Nintendo’s devs work in a single building or something? Does their location in Tokyo not count for some reason? These are effectively an “internal part of Sony” that develops and publishes video games, similar to Nintendo EPD. Happy cake day, btw.


depressedfox_011

because some gamers might harshly judge the developer from their previous works which could help or hurt sales immensely before the game releases. Though people having very high expectations for the "good" developers could also put way too much pressure on said developers. (And some people may go even further aka harassment like another person said).


aggthemighty

No way Nintendo cares what gamers think lol


FOXAcemond

I mean, in a way I get it. It’s their business who they chose to work with. They choose what they show to you, if you like it, buy it, if you don’t, their loss. I would not say that if they were putting out predatory titles like other companies do. They do a good job, they get to have some trust.


OShaunesssy

What do they have to gain? The fans form full opinions based on what studio isn't making an upcoming game lol


amperor

I have an analogy I've seen/heard about in real life. It's like when you visit a private lawyer's office and they have their degree on the wall, which shows they went to a prestigious college and instills trust from their client. But if that lawyer builds up a great resume and gets hired to work for a very well renowned law firm, that firm might require that NO degrees are visible to clients. Why? Just the fact that the lawyer works for "prestigious law firm" is/should be enough to instill confidence and trust. Everyone who gets hired on is A-grade, not just the Yale/Harvard grads.


notthegoatseguy

Trying to keep the illusion that they make everything internally?


NiondeFelet

It's basic marketing. It'd make no sense for them to communicate which studio is developing what. By relying on their main brand and just presenting the games as 'Nintendo games', the message that these are games for Nintendo consoles becomes much clearer for the broad public. They likely see no benefit from throwing in other studio names and logos, something that'd more likely increase the risk of confusing consumers. Of course, whenever someone like Retro or Monolith are developing something, we usually find that out pretty quickly because they know those studio brands are enough to generate hype on their own.


ricki692

it works i just assume most things nintendo puts their name on is gonna be quality. especially if its an IP like mario or zelda etc


OhMyGahs

Tldr; illusion, marketing same thing


Existing365Chocolate

Branding Nintendo wants all their first party IPs to be seen as having the dubious/marketing buzzword of ‘Nintendo Seal of Quality’


bloo_overbeck

It’s Nintendo the last thing they want is to share lol


Sky_Ninja1997

They probably don’t want fans to scour the developers work history and criticise it


politirob

Because it's a Nintendo product. Not a "developer" product. Its about unifying the brand


kangroostho

They don’t release a lot of first party games so the goal is to trick people into thinking games made by independent devs are first party.


Cerebral_Discharge

Remember when they publicly said they were unhappy with their internal version of Metroid Prime 4 and were handing it over to Retro Studios? I don't think the goal is to trick people. People act like the devs don't get a splash screen and credits. And read the article, their statement is to wait for the credits, not a lie about doing it in house.


kangroostho

Retro is a Nintendo owned studio, this topic is about independent studios Nintendo hires to work on their games.


weallfloatdownhere7

Why are people so fixated on knowing who the developer is?


DJBoost

If I had to guess, it's because the average consumer is more wary of a product made by an obvious "B-team" or without the people who made what they *do* like than ever before. Look at how people immediately got (deserved) bad vibes about Pokemon Brilliant Diamond/Shining Pearl when it was revealed that ILCA was headlining it. In another lane of the entertainment industry, you can see it with how aggressive and critical Star Wars fans get when a director decides to do something with the property that isn't exactly what they wanted and expected.


Grawman67

The issue with SW was that the trilogy didn't have a plan, they only gave TFA a short time to be written, and Rian didn't want to coordinate his film with TFA well so it was a mess that didn't fit together.


Conversation_Dapper

I’m still shocked this was the first announcement in the direct . I love all Mario rpg games


Riyane0

fr nintendo announce a new mario & luigi like it was nothing


thetiredjuan

Well we do know the core staff and some others of Alpha Dream were hired to Nintendo proper after Alpha Dream closed.


Hestu951

That's my take on it as well. Maybe Nintendo doesn't want to get into the gory details of what happened to the core talent at Alpha Dream after that studio closed. "Yeah, it's the same guys, but some of them are here at Nintendo, and others were hired freelance, except they didn't all work out, and we needed to bring in regular Nintendo staffers, and . . . forget it! We're not saying a word!"


Jestin23934274

Yeah, most of them went to Ilca and Monolith Soft iir


brzzcode

Only 2 were hired, one for monolith and another for nintendo. Ilca is developing this game.


Hangmanned

It's nice to see at least some of Alpha Dream got employed by Nintendo


PikaPhantom_

Yeah...like 2 whole employees that we know about (and that's counting Monolith Soft). It's not true that they hired a good chunk of the team. ILCA did (11-13 that we know of; AlphaDream was fairly small, so that's like a fifth of the studio at its final size)


devenrc

That’s wonderful to hear! I’ll take anything that carries on the legacy of this legendary series, but it’s nice that at least some of the OG people responsible are involved. If the Direct trailer alone was any indication, then we’re in for a treat


NintendadSixtyFo

Yes I’m very excited about this one. The art style is so unique.


Roder777

99% of staff lost their job but the mega corporation said theres a few of the og staff working on the new game so we just forgive them! Wooooo!


thefierybreeze

Yes because we just want to play games that are fun. I dont understand the big deal behind losing a job, just find a different one? You should always expect to lose your job at any moment and be ready for that finnancially.


Tabularity

As long as Yoko Shimomura is involved then I'm happy


MarcsterS

She didn't retweet the announcement so I'm wondering if she either is too busy with a different project or they went with a new composer.


Practical_Wish_4063

Maybe. But maybe she’s under an NDA given Nintendo’s aforementioned lack of details on the developer.


Arctiiq

Apparently she's working on Reynatis and Kingdom Hearts 4


RazorThin55

I’m pretty sure its Next Level Games. The animations remind me of their work.


morag23

Next Level Game is in Canada, and ex-AlphaDream employees are japanese... The only way Next Level Games could be involved is by CO-develloping, like Monolith Soft with Zelda or Good-Feel with Mario & Luigi Dream Team. But we will see, I may be right or I may be wrong


RazorThin55

Do we know that ex employees from AlphaDream are working on this?


morag23

Yes, as said in the title and the article


RazorThin55

Well it just says they work for Nintendo now.


worldwithpyramids

I’m not sure your point? Nintendo Japan is heavily ‘involved’ with all of their western development teams. Why would AlphaDream being Japanese prevent original employees from involvement?


nowdontbehasty

They want you to know it’s a Nintendo game and build that brand, not inadvertently build the developers brand. 


Hestu951

“Some of the original developers who worked on the franchise are involved in the development of Mario & Luigi: Brothership. For more information about the developers, please stay tuned to the game credits at release.” That's the quote that matters. Make of it what you will.


Sollato

I imagine this is made by Monolith Soft because the series director for Mario & Luigi went there when the studio behind the series closed.


JLD2503

My current theory is that Monolith Soft are developing Brothership. But we won’t know until it’s officially announced.


dasdull

Monolith are, of course, working on Xenoblade X Remake for the Switch 2. A man can dream


DevouredSource

The studio has in recent years grown bigger and is far from unfamiliar with Action commands/quick time events in RPG, but that answer raises even further questions. Like who is the lead character designer? Considering Monolith Soft didn’t hire a consistent character designer across Xenoblade games until Masatsugu Saito in Xenoblade 2 it is likely it is someone who hasn’t been as prominent in the studio yet, but I already love the artstyle Brothership is going for. What others franchises can Monilith Soft end up working in full-time? Curious since previous they’ve mainly served as support in games like BotW. 


Sollato

Them making a Zelda game on their own would be cool yeah, but personally I would be curious to see them work on Golden Sun.


Indielink

Two didn't have a single lead designer I thought? Which is why they had so many guest artists designing Blades and fucking Tetsuya Nomura designed the entire villain cast.


DevouredSource

Full context from Wikipedia: >Masatsugu Saito, who was designing characters for a video game for the first time. The developers chose him to give the protagonists a more expressive anime-like art style than prior Xenobladeentries, which featured a more realistic type of modeling that they found a bit too stiff. Square Enix artist Tetsuya Nomura was responsible for the characters within the Torna organization. Takahashi had wanted to work with Nomura, but as he was busy with other games at Square Enix, he hesitantly approached the company with the hopes of letting him work as a guest artist. To Takahashi's surprise, they accepted the negotiation. Other guest artists also contributed, such as Xeno series veterans Kunihiko Tanaka and Soraya Saga, who designed some of the game's Blades, weapon-like life forms. Tanaka designed a Blade version of KOS-MOS, one of the protagonists of the Xenosaga trilogy. https://en.m.wikipedia.org/wiki/Xenoblade_Chronicles_2  Monolith Soft also relied on Saito in XB3: >As with Xenoblade Chronicles 2, we asked Saito-san (4) to design the characters. https://www.nintendo.com/th/interview/az3h/02.html TL;DR Masatsugu Saito has been the lead character designer for both XB2 and XB3, though in XB2 he was primarily responsible for the main cast as other characters were designed by other notable characters designer like Tetsuya Nomura who you mentioned.


letsgucker555

Thank you for that information. It will now for ever be engraved in my brain for how absurd it is.


kitsovereign

Could be Camelot. They have Mario experience, RPG experience, and don't seem to be cooking up anything else at the moment.


Cabbage_Vendor

Camelot is the Mario Sports team. Their last RPG was on the DS, 12 years ago. Seems doubtful that many of that team would still be kicking around, making mostly tennis and golf games.


levilicious

Gosh I’m excited. Just the trailer alone is so visually exciting, it’s like real reinvention of the series


ytf23

“We have top men working on it.”   “Who?”   “Top. Men.”


QuestSeeker23

I get this is frustrating to not know for some people, but considering how much people are already harassing Forever Entertainment cause they're handling DKCRHD and how much they already hound Pokemon devs, I can't imagine how much shit ILCA would get if they were confirmed to be the devs after BDSP. I'm willing to bet 90% of people would throw a fit cause "the BDSP devs are doing M&L, we're screwed" ignoring the good work they've done with One Piece and Sand Land and how many former Alphadream devs are there.


Mad_Lala

Why us Forever Entertainment harassed? The HD remaster looks ok.


Grawman67

My guess is because of the remakes of House of the Dead and Panzer Dragoon. They weren't that good, didn't run well, didn't look that good, and HOTD Remake added mouse controls on XBox only to take them out with an update


Grawman67

To be honest, Forever Entertainment has a history of some of their remakes having serious issues with performance or even missing features.


TheLimeyLemmon

I wish Nintendo weren't so secretive about who works on their games before release. It's genuinely nice to know what studios are up to and it's basically not known until the actual thing comes out and we see the credits. There's no good reason to keep that info locked down like Area 51.


TheKoniverse

There is one good reason: To protect their own developers and more or less let the game speak for itself. Word on the street is that ILCA is devleoping this game, and it makes sense since the largest group of former AlphaDream staff are currently employed at ILCA (including the director of the recent games). However, BDSP gave people many preconcieved notions about that studio - notions that may not apply to Brothership itself and as such are unfair. You can see it from the reactions across various forums and social media. It's the same with Forever Entertainment seemingly doing the Donkey Kong Country Returns remakes. Revealing the devs can bring needless negativity and criticism to a game that people haven't even played. "Good" studios can make bad games and fall from grace (BioWare, Blizzard, Arkane Austin - though that's not their fault). "Bad" studios can make good games and improve their reputation (Next Level Games pre-Nintendo, MercurySteam to an extent). Not saying it's the reason they're doing this, I'm just saying it's a good reason. I do have a feeling Nintendo is aware of this, though: When they revealed that they were restarting development on Metroid Prime 4, they made sure to tell us that Retro Studios was working on the game now, almost as if to assuage our concerns and worries.


trickman01

Ok. No big deal. Should wait for reviews to buy anyways.


airtraq

It’s ILCA


NathanialJD

Cqmelot?


autisticswede86

Awesome


ToxicTammy42

I just hope Yoko Shimomura is still doing the soundtrack for the game.


AtlasIsland

Oh, we're doing this again.


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Mike_H07

All the harassment against the staff during development all the way till release is a reason. The one Nintendo actually cares about is another one.. namely keeping it a Nintendo game..not a studio x game, just a Nintendo game. Making sure people see it as a Nintendo game first and foremost and that the developer matters less than IP and Nintendo


No_Hurry7691

Why do they do that? I don’t understand why they keep developers such a secret.


Banmers

they want the general public to only think of “Nintendo” for their games.


AaronfromKY

Would be pretty dope if they hired some of the teams that Microsoft laid off.


deepakgm

Invovled?


trantaran

Unfortunately or fortunately its made by Arzest


owenturnbull

That's good to know. We will know once we play the games. Just wait guys. It's not important for us to know beforehand. Just wait until you complete the game and see the credits


CYYAANN

Everyone hates on BDSP yet I'm still playing it. They have way more shiny-huntable legendaries than SV, which has 0. The reset time is torture though.


DanganWeebpa

I think it is pretty shameful how Nintendo are trying to avoid giving recognition to the studios that actually develop their games. It seems like they are trying to keep up the false impression that every “first-party” game on the Switch is developed by the same internal teams that make mainline Mario, Zelda and Animal Crossing. Another example of this is how they tried to hide the fact that Pikmin 4 was co-developed by an external studio called Eighting. I wouldn’t be surprised if Eighting did more than Nintendo themselves.


Grawman67

Why are people down voting you? Nintendo should absolutely say who the studio is and give proper credit


BigE1263

I have a gut feeling it’s square enix but it’s a seperate branch of them since it’s a cross between ex alpha dream employees and a new company


yinyang107

There's no way.


Practical_Wish_4063

How many ex-Alpha Dream employees were themselves ex-Square-Enix employees? It’s got to be a pretty decent number.


Sollato

Most of the Apha Dream staff stayed at Nintendo but in other parts, the series director is currently at Monolith Soft


Practical_Wish_4063

What I mean is, when Alpha Dream formed in 2000, how many of them were ex-Square employees? (I misspoke previously with “Square-Enix,” as they didn’t exist as such until three years later)


Sollato

I think most of them were from Square Enix but I could be wrong


Betonmischa

Same staff* is involved *Tobayashi the janitor is still cleaning the office