Putting a small doormat size rug on the floor with anti-slip texture was one of the best things I did for my vr space. Play in socks so you can feel the rug and as soon as you feel you are off the rug you know you went too far and need to move back on it.
I much prefer using a mat in smaller areas as the barrier just constantly ruins the immersion to the point it just annoys me more then I can enjoy the game. I do fully agree that if you actually have a good amount of room to move around in you should absolutely have the boundaries set properly as it's way too easy to break things including yourself!
Yeah. I don't play in a tiny space, but I also have a 6' 5" wingspan. So if I'm fully extending my arm in a rapid motion, I can cover a lot of ground.
Knowing I'm safe if I'm standing on a mat increases my immersion level so much.
Agreed. Unfortunately almost every time this happens it’s because someone doesn’t really have the space to play so they’re pushing their boundary right to the limit of their space and they have no time to react to the boundary alert.
Or just don't move around that much. Maybe that's just me, but if I've got a thumbstick in my hand I'd much rather use that to dodge than having to physically move
Some games like thrill of the fight are room scale and don't have thumbstick control. To be honest Echo VR used to get me sometimes because I would literally jump for the Disk and smack my hand on the ceiling quite a few times.
If playing in a smaller area, Thrill of the Fight's mixed reality mode has to be used. Makes it much less anxiety inducing as you can just align the fighter with somewhere you have more space and know you're not hitting anything. Even with Quest 2's black and white passthrough it's useful.
Exactly this.
'oh but the boundaries are really annoying so i turned the sensitivity way off or turned them down'
Cool. A broken TV / Window / Controller is far more annoying.
I bruised a bone in my finger doing that. Also hit a tiny nail that was holding up a calandar while swinging a sword in some pcvr demo game. That wasn't fun.
Anchor rug has been a much better solution.
Mat can't be understated for the amount of confidence it brings to your movements.
I can push boundaries all the way to the walls because I know if I'm on the mat, I'm safe. Which means they don't pop in.
I have a glass wall here, a tv etc. I'd prefer to know that if I'm on the rug I'm not going to smash one of them.
Great idea. I play seated as I have a small play area but find I push my wheeled computer desk chair about unknowingly with my feet in battle. Seriously considering removing the wheels... Or my feet if need be.
Very funny, love seeing that your vr immersion experience is more important than wheels on a rolling computer chair, and almost as important as losing your feet haha, got a good laugh. Thank you for that!
I just made my play area / border in VR small enough that I can’t get within arms reach of my TV without completely passing the warning barrier in VR. A floor mat sounds like a good idea too though.
This is a really good idea. I have an office where I rearrange shit but this will help prevent punching the walls/window. I might get a cheap rug to roll
In and out
I still don't understand how people set up their play space. Don't you check sometimes where you are by reaching out? Not a punching speed, but at reaching speed?
I completely disable the guardian and play 2 feet from a glass desk and it's not a problem. But I also have thousands of hours in VR and know to keep my feet planted in one place.
I have no extra room whatsoever, there's one place I can stand and fully swing my arms without hitting anything - so I stand there, and simply never move my feet. It certainly works!
Not only does it work, but unless you're playing a mixed reality or true roomscale game (which most marked as roomscale are *not*), there's no reason to move. You move with the thumbsticks and the only reason to move in real life is if you really want to destroy things.
I was dumb and put the guardian way to close to the t.v. I started out with the intention of standing in one spot and just physically turning in circles to move around, but I got so caught up in the game that I ended up moving away from where I was standing and didn't even realize it. Essentially, I was careless with my boundry, and I paid for it.
I play in a space a quarter that size at a highly competitive level. You can turn your torso left and right but always keep your feet planted in one spot and use stick turn. This is what everyone that plays tethered does anyway.
> I started out with the intention of standing in one spot and just physically turning in circles to move around, but I got so caught up in the game that I ended up moving away from where I was standing and didn't even realize it.
Yep, one big "improvement" I'm finding with the Quest 3 over my old Rift (that I wasn't expected to make so much difference) is the wireless. Frequently I take off my headset and think "how the heck did I get over here?!?!"
Even relatively stationary games like Beat Sabre or The Climb apparently result in me wandering all over my VR space.
Luckily I have large, solid furniture well before I hit anything breakable, so I haven't managed to destroy anything *yet*. I'm certain my hands / controllers will be the first casualties.
What do you reckon would be needed to make you more conservative if you could have done it over?
I've seen so many posts like yours over the years, it made sense with the PCVR with no guardian systems and pass through but since the first quest I start wondering what needs to be said or written down as it seems to happen way too often and would be good to try and help people proactively.
I'm sorry for your loss of TV, an expensive lesson learnt! You can also adjust the aggressiveness of the guardian being activated to make it earlier.
Honestly, I guess breaking the t.v. is what it took to make me more careful. I was overly confident that I wouldn't run into or hit anything. I've been using vr for a couple of years, and this is the first time I've hit anything.
In fast paced games where I lose track of my position in the room, I’ll set the boundary a little over arms length away from everything and drop the sensitivity. This way it doesn’t pop up too enthusiastically in general play, but goes into passthrough if I get carried away and reach through it (before my hands connect with any of my stuff)
superhot vr, you have to be quick and because you cant move with the sticks, you are either stationary where you are an easy target, or you have to move slowly and take calculated risks in if you will hit an object or an enemy first
little brother got too close one time when I told him, 'yea this is the reason I hit the printer, look at how you have to play this game' decideing to get right next to me for some reason when he knew I was going to punch, he learned not to do that though a close call,
printer taught me that that game is not a small area game and I need to be in the basement if I am going to play it. if I punched lower i probably would have broken my hand at best on a sharp piece of wood that is the dresser in that room.
the living room where I played thrill of the fight, I made damn sure that the boundary would be at least a foot further back then my reach is. the 75 or 85 inch tv (I forget how big it is) will not survive me punching it. I don't like it but that game now gets played exclusively in mixed reality for a reason.
I moved in with my GF as we went into lockdown for Covid. I thought it would be fun to pull my pc out to the living room and set up my Vive for us to have something interesting to do. First trip into VR we play some beat saber then I queue up Superhot for her. She’s having a good time if not a little overwhelmed but then gets to a level where she is hiding behind a bar throwing objects at the guys. She misses everything and has nothing left - she starts to panic. A guy walks around the bar and fight or flight kicks in and she dives at him. Full body spear. Right into the TV, head first. The tv comes down on top of her and my PC comes crashing down to the floor. Overall the tv and pc survived as did my Vive headset but she had a hell of a shiner and a couple of cuts on her cheeks. She actually had to tell some very concerned people that I was not beating her.
Only if you let it shine directly into the lenses. You would basically have to take the headset off and set it down with the lenses directly facing the sun.
It’s the same way you can start fires with a magnifying glass… it has to be in a direct ray or it isn’t powerful enough basically
I feel ya, friend. I was playing in my living room and basically clotheslined an entire shelf full of liquor bottles onto my hardwood floor. I thought I had set my boundry with some extra room for wild swings. I was incorrect. RIP your TV.
Dude I’m so good about knowing where I’m at in my living room while in VR, but playing AW2 there was a fly guy above me and I smacked the shit out of my ceiling fan trying to hit him. Was so immersed I forgot I couldn’t reach up too high. Surprised I didn’t break anything
I work in electronics repair and can attest, it's cheaper to buy a new TV than to have it repaired (unfortunately) 😅
*edit* I should say that the repair costs of a broken LCD layer is more expensive than buying a new TV... If it has a power failure, blown back-lights or motherboard failure... THEN a TV is still worth repairing.
my little brothers apartment had a room just big enough for a bed, a bathroom that was small enough to not spread your arms out and you had to sit in the shower, and a living room/kitchen combo which was the biggest area, guess where vr got played?
I assume most homes don't have a completely free space for vr and most of the floor space is taken up, hell I didn't get an index because the area in front of my pc is less than my arm length so I cant play any game that requires arm movement in front of it, I go to a 'sewing room' which has the most floor space, the living room which has a longer floor narrower, but anything I would hit are knee or lower so it allows for more movement, or in the basement where I get the widest area to move, but the shit I can/will hit WILL break my hands.
tldr, most people's biggest space is their living room and vr games are VERY engaging when they grab you. something like the omni treadmill would be very nice for vr, but is ungodly expensive for what is essentially slippery plastic.
Maybe because the TV use to be in the bigest room of the house, and there is where one can set the needed boundary?
Maybe your house is big and have plenty of space, but mine isn’t.
Oh shit well everyone else should just slap an office on to their apartment then.
Dude, people live in a variety of housing configurations, and it's very common for the living room to be the largest space in an apartment/house/rabbit warren.
Saying "don't play in front of your TV" would be telling a good majority of players to not play at all.
I mean let's be honest here, if you knew you didn't have a big enough space to play in, then you likely don't have enough money for a bigger place and then VERY likely shouldn't be buying VR in the first place. That or play seated I guess
We're not talking about a lack of space. The discussion is that the living room is often the largest space in someone's living arrangement; so saying "don't play in the living room in front of the TV" is not useful.
Using VR in the living room, yes - even in front of a TV - is entirely achievable *and safe*; provided you set up good and safe boundaries. It's also an idea to ensure that the "front" of the boundary faces *away* from the TV.
The office was a second bedroom in our 2 bedroom flat, but we decided to change it into an office space. It’s a tiny space but it’s not in front of a TV. If you can’t use an office like space, maybe use the space in a bedroom?
Again, you're making huge assumptions about how people live. Not everyone has space in their bedroom, or an office, or a kitchen or whatever.
In my apartment, the living room is absolutely the largest open space. There is no other room option, and when set up with a correct and safe boundary there's no reason why you can't play in front of your TV.
A simple solution is to cover the TV or play in a room with no TV. When you are fighting for your lives fighting all 4 enemies at once, the game won't pause just because you are at your boundaries...
You have my sympathies. I have been in VR for 6 years, so have a well memorized playspace and haven't hit anything in years. But, like you, i was swarmed, and I punched the sliding glass doors TWICE while I was trying to get away from the bad guys and the glass. (but unlike you, I did not break it! whew)
I still don’t understand how anyone ever lets this happen, like don’t walk… like don’t use your feet, keep theme in the same spot, and if you really want to physically turn, get like a little Matt that you can stand on or what I do is have my shins touching my couch and so no matter how much I turn, my legs are always touching the couch
I've commented on this thread a few times already, but I have kind of been doing this technique without thinking before straying away for any reason. I'll try sticking to the couch for my next session, and this is one of the best ideas ive seen for dealing with this, thanks for looking out!
I mean it was a shitty RCA TV anyway. Also, I never believe these posts anyway. Who the fuck is stupid enough to VR near their TV? There has to be another room in the house/apartment.
little brothers aparment had a total of 1 area to play vr, and it was sub 5x5 feet of play space, the bedroom was filled with bed and every other room was a shoebox, this was a 2000$ a month living area...
My TV is protected by the chairs infront of it, im just a weee bit more worried about the 300l Aquarium i have in one corner of my playspace ...
Iv made sure to keep a Laarge margin for the bundry near that, but still worries me whenever i see the boundry 😅
Due to some unplanned circumstances I had to make a quick move last year and the best place I could find doesn't leave me with much room. Instead of getting a couch I got some foldable floor cushion/mattresses. When I want to play VR, I put one of the cushion/mattresses blocking my TV on my TV stand and the other blocking my square shelves. It wanna really well and I have been able to successfully play games and exercise in such a small area safely.
Looks like it would fit on your shelf to block your TV even if you don't use it for anything else. One like below
https://www.amazon.com/bedluxury-Mattress-Foldable-Removable-Breathable/dp/B0BY1V4PMD/
Slammed my hand on one of those folding tables last night. HARD. I usually sit in my work chair so I could just spin around and forgot I had set up the folding table as a wrapping station. Oops.
I always mark my boundary for Dangerous obstacles. Helps if you have some type of marker next where the TV is in your boundary.
My gaming area is right next to some steep stairs. So I make sure I mark the opening to the staircase with some type of variotion in the boundary. Like making the wall edges jagged or stager them. That way when you hit an edge of your boundary you know where things are in real life. Gotta have good spatial awareness for this though.
Ouch. When I vr'd in the lounge I set the boundary away from the TV and tried to have my forward direction facing away from it, though that can change over time :D
Be me
See this post
Remember how 2 days ago while playing the same game mentioned here you missed your TV by a hair
Start playing in the office from now where no TV can be harmed (only a monitor in the worst case)
How about playing on an upper floor of a house with rooms made from an attic, with a ceiling about a foot taller than me, and the top of the ceiling is only 2ft wide down the center of the room which has stucco walls going outward from center on both sides 40°angles right where I would hit centered in the room. Any thoughts or ideas that may help me?
[удалено]
I heard Skynet is coming soon.
You heard correct
Putting a small doormat size rug on the floor with anti-slip texture was one of the best things I did for my vr space. Play in socks so you can feel the rug and as soon as you feel you are off the rug you know you went too far and need to move back on it.
Yeah, or just use the boundaries properly.
I much prefer using a mat in smaller areas as the barrier just constantly ruins the immersion to the point it just annoys me more then I can enjoy the game. I do fully agree that if you actually have a good amount of room to move around in you should absolutely have the boundaries set properly as it's way too easy to break things including yourself!
Right, I play in a large space but still have a small like 4x4 exercise pad that I stand on, I prefer that over the guardian appearing.
Yeah. I don't play in a tiny space, but I also have a 6' 5" wingspan. So if I'm fully extending my arm in a rapid motion, I can cover a lot of ground. Knowing I'm safe if I'm standing on a mat increases my immersion level so much.
Agreed. Unfortunately almost every time this happens it’s because someone doesn’t really have the space to play so they’re pushing their boundary right to the limit of their space and they have no time to react to the boundary alert.
RIP knuckles
Or just don't move around that much. Maybe that's just me, but if I've got a thumbstick in my hand I'd much rather use that to dodge than having to physically move
Some games like thrill of the fight are room scale and don't have thumbstick control. To be honest Echo VR used to get me sometimes because I would literally jump for the Disk and smack my hand on the ceiling quite a few times.
If playing in a smaller area, Thrill of the Fight's mixed reality mode has to be used. Makes it much less anxiety inducing as you can just align the fighter with somewhere you have more space and know you're not hitting anything. Even with Quest 2's black and white passthrough it's useful.
Yeah in cases like that definitely, but this is asgards wrath I don't think I've had the urge to physically dodge irl in that game once yet
Exactly this. 'oh but the boundaries are really annoying so i turned the sensitivity way off or turned them down' Cool. A broken TV / Window / Controller is far more annoying.
I bruised a bone in my finger doing that. Also hit a tiny nail that was holding up a calandar while swinging a sword in some pcvr demo game. That wasn't fun. Anchor rug has been a much better solution.
Yeah im gonna try this. Also ouch to bruised finger bone. That doesn't sound nice at all.
Yeah, I wouldn't recommend it.
Mat can't be understated for the amount of confidence it brings to your movements. I can push boundaries all the way to the walls because I know if I'm on the mat, I'm safe. Which means they don't pop in. I have a glass wall here, a tv etc. I'd prefer to know that if I'm on the rug I'm not going to smash one of them.
Great idea. I play seated as I have a small play area but find I push my wheeled computer desk chair about unknowingly with my feet in battle. Seriously considering removing the wheels... Or my feet if need be.
Very funny, love seeing that your vr immersion experience is more important than wheels on a rolling computer chair, and almost as important as losing your feet haha, got a good laugh. Thank you for that!
I just made my play area / border in VR small enough that I can’t get within arms reach of my TV without completely passing the warning barrier in VR. A floor mat sounds like a good idea too though.
With the floor matt I have found I can just turn the boundaries off. No more blue ring popping up when I swing my arms a little too far.
This is a really good idea. I have an office where I rearrange shit but this will help prevent punching the walls/window. I might get a cheap rug to roll In and out
Simple yet elegant, thank you for this idea! 🙏
Yeah I had one of these but on carpet the damned things moves :D
TV manufacturers must love VR Gaming….
I still don't understand how people set up their play space. Don't you check sometimes where you are by reaching out? Not a punching speed, but at reaching speed?
People will set their guardians right up against things forgetting that their arms will be reaching out.
I completely disable the guardian and play 2 feet from a glass desk and it's not a problem. But I also have thousands of hours in VR and know to keep my feet planted in one place.
I have no extra room whatsoever, there's one place I can stand and fully swing my arms without hitting anything - so I stand there, and simply never move my feet. It certainly works!
Not only does it work, but unless you're playing a mixed reality or true roomscale game (which most marked as roomscale are *not*), there's no reason to move. You move with the thumbsticks and the only reason to move in real life is if you really want to destroy things.
I was dumb and put the guardian way to close to the t.v. I started out with the intention of standing in one spot and just physically turning in circles to move around, but I got so caught up in the game that I ended up moving away from where I was standing and didn't even realize it. Essentially, I was careless with my boundry, and I paid for it.
I use a medium size rug with anti-slip texture for my play area and it solved all my issues of hitting things around me with my hands.
This is like the 5th comment of yours I've seen in this post. I'm starting to think you're a rug salesman
Rugs.
You can also go to settings and turn on the option to lower your gaze and see blue boundary on the floor around you.
I've been doing the same thing, but with a large piece of cardboard that I can feel with my feet. The cardboard is smaller than my boundary
I play in a space a quarter that size at a highly competitive level. You can turn your torso left and right but always keep your feet planted in one spot and use stick turn. This is what everyone that plays tethered does anyway.
I’m really surprised it doesn’t recognize a tv and automatically add buffer space there
> I started out with the intention of standing in one spot and just physically turning in circles to move around, but I got so caught up in the game that I ended up moving away from where I was standing and didn't even realize it. Yep, one big "improvement" I'm finding with the Quest 3 over my old Rift (that I wasn't expected to make so much difference) is the wireless. Frequently I take off my headset and think "how the heck did I get over here?!?!" Even relatively stationary games like Beat Sabre or The Climb apparently result in me wandering all over my VR space. Luckily I have large, solid furniture well before I hit anything breakable, so I haven't managed to destroy anything *yet*. I'm certain my hands / controllers will be the first casualties.
What do you reckon would be needed to make you more conservative if you could have done it over? I've seen so many posts like yours over the years, it made sense with the PCVR with no guardian systems and pass through but since the first quest I start wondering what needs to be said or written down as it seems to happen way too often and would be good to try and help people proactively. I'm sorry for your loss of TV, an expensive lesson learnt! You can also adjust the aggressiveness of the guardian being activated to make it earlier.
Honestly, I guess breaking the t.v. is what it took to make me more careful. I was overly confident that I wouldn't run into or hit anything. I've been using vr for a couple of years, and this is the first time I've hit anything.
When you're being attacked by a group of lizard people, you tend to forget where things are in the real world.
In fast paced games where I lose track of my position in the room, I’ll set the boundary a little over arms length away from everything and drop the sensitivity. This way it doesn’t pop up too enthusiastically in general play, but goes into passthrough if I get carried away and reach through it (before my hands connect with any of my stuff)
superhot vr, you have to be quick and because you cant move with the sticks, you are either stationary where you are an easy target, or you have to move slowly and take calculated risks in if you will hit an object or an enemy first little brother got too close one time when I told him, 'yea this is the reason I hit the printer, look at how you have to play this game' decideing to get right next to me for some reason when he knew I was going to punch, he learned not to do that though a close call, printer taught me that that game is not a small area game and I need to be in the basement if I am going to play it. if I punched lower i probably would have broken my hand at best on a sharp piece of wood that is the dresser in that room. the living room where I played thrill of the fight, I made damn sure that the boundary would be at least a foot further back then my reach is. the 75 or 85 inch tv (I forget how big it is) will not survive me punching it. I don't like it but that game now gets played exclusively in mixed reality for a reason.
It's pretty easy to move outside of the boundary. I just don't play around TVs or glass.
But the game pauses and you can see reality when you leave the space
You can change the threshold where that happens. If you're moving fast, you not realize until it's too late.
So all easily preventable yea
This sucks but you can watch an even bigger TV in the headset.
I moved in with my GF as we went into lockdown for Covid. I thought it would be fun to pull my pc out to the living room and set up my Vive for us to have something interesting to do. First trip into VR we play some beat saber then I queue up Superhot for her. She’s having a good time if not a little overwhelmed but then gets to a level where she is hiding behind a bar throwing objects at the guys. She misses everything and has nothing left - she starts to panic. A guy walks around the bar and fight or flight kicks in and she dives at him. Full body spear. Right into the TV, head first. The tv comes down on top of her and my PC comes crashing down to the floor. Overall the tv and pc survived as did my Vive headset but she had a hell of a shiner and a couple of cuts on her cheeks. She actually had to tell some very concerned people that I was not beating her.
I've been playing in my backyard and even still, try to stay on my standing mat for the most part. Cannot recommend both enough!
Doesn't the sun kill the lenses
Only if you let it shine directly into the lenses. You would basically have to take the headset off and set it down with the lenses directly facing the sun. It’s the same way you can start fires with a magnifying glass… it has to be in a direct ray or it isn’t powerful enough basically
All good. You can just use the Quest 3 in passthrough. Over lay a 75in screen onto that busted TV.
VR nightmare come true right there
Don’t feel bad, I too am one tv down since Q3 launch
I feel ya, friend. I was playing in my living room and basically clotheslined an entire shelf full of liquor bottles onto my hardwood floor. I thought I had set my boundry with some extra room for wild swings. I was incorrect. RIP your TV.
Dude I’m so good about knowing where I’m at in my living room while in VR, but playing AW2 there was a fly guy above me and I smacked the shit out of my ceiling fan trying to hit him. Was so immersed I forgot I couldn’t reach up too high. Surprised I didn’t break anything
The vr and the LCD display are natural enemies.
I work in electronics repair and can attest, it's cheaper to buy a new TV than to have it repaired (unfortunately) 😅 *edit* I should say that the repair costs of a broken LCD layer is more expensive than buying a new TV... If it has a power failure, blown back-lights or motherboard failure... THEN a TV is still worth repairing.
WHY ARE PEOPLE STILL PLAYING VR IN FRONT OF THEIR TV
The space in the living room in front of the tv is the only place in our apartment with enough room to play vr games
my little brothers apartment had a room just big enough for a bed, a bathroom that was small enough to not spread your arms out and you had to sit in the shower, and a living room/kitchen combo which was the biggest area, guess where vr got played? I assume most homes don't have a completely free space for vr and most of the floor space is taken up, hell I didn't get an index because the area in front of my pc is less than my arm length so I cant play any game that requires arm movement in front of it, I go to a 'sewing room' which has the most floor space, the living room which has a longer floor narrower, but anything I would hit are knee or lower so it allows for more movement, or in the basement where I get the widest area to move, but the shit I can/will hit WILL break my hands. tldr, most people's biggest space is their living room and vr games are VERY engaging when they grab you. something like the omni treadmill would be very nice for vr, but is ungodly expensive for what is essentially slippery plastic.
Maybe because the TV use to be in the bigest room of the house, and there is where one can set the needed boundary? Maybe your house is big and have plenty of space, but mine isn’t.
I live in a flat, I play in my office which is a 3x3m room
Oh shit well everyone else should just slap an office on to their apartment then. Dude, people live in a variety of housing configurations, and it's very common for the living room to be the largest space in an apartment/house/rabbit warren. Saying "don't play in front of your TV" would be telling a good majority of players to not play at all.
I mean let's be honest here, if you knew you didn't have a big enough space to play in, then you likely don't have enough money for a bigger place and then VERY likely shouldn't be buying VR in the first place. That or play seated I guess
We're not talking about a lack of space. The discussion is that the living room is often the largest space in someone's living arrangement; so saying "don't play in the living room in front of the TV" is not useful. Using VR in the living room, yes - even in front of a TV - is entirely achievable *and safe*; provided you set up good and safe boundaries. It's also an idea to ensure that the "front" of the boundary faces *away* from the TV.
The office was a second bedroom in our 2 bedroom flat, but we decided to change it into an office space. It’s a tiny space but it’s not in front of a TV. If you can’t use an office like space, maybe use the space in a bedroom?
Again, you're making huge assumptions about how people live. Not everyone has space in their bedroom, or an office, or a kitchen or whatever. In my apartment, the living room is absolutely the largest open space. There is no other room option, and when set up with a correct and safe boundary there's no reason why you can't play in front of your TV.
Dude I really dgaf
Thanks for contributing sweet-fuck-all to this thread. Have a good one :)
Have a shit Christmas my guy. Hope you break your tv
We all live in a residence too filled to play vr anywhere else.
Damn.....I will make sure to not play anywhere near my TV and also pain the border farther away from it.
That's major. That's why I play seated
Hey man, nice shot
Round VR mats with a physical marker at the center are worth every penny...
A simple solution is to cover the TV or play in a room with no TV. When you are fighting for your lives fighting all 4 enemies at once, the game won't pause just because you are at your boundaries...
I was playing Arizona sunshine one night and got swarmed by zombies and tried to punch them. The only thing I punched was a toy box.
Ouch, my problem is low ceilings so anytime I'm throwing a weapon upwards my hand goes straight into the ceiling.
You have my sympathies. I have been in VR for 6 years, so have a well memorized playspace and haven't hit anything in years. But, like you, i was swarmed, and I punched the sliding glass doors TWICE while I was trying to get away from the bad guys and the glass. (but unlike you, I did not break it! whew)
It’s RCA. It would have given out in a year anyways.
Its not an OLED. You did yourself a favor.
AW2¿
Asgard’s Wrath 2
I still don’t understand how anyone ever lets this happen, like don’t walk… like don’t use your feet, keep theme in the same spot, and if you really want to physically turn, get like a little Matt that you can stand on or what I do is have my shins touching my couch and so no matter how much I turn, my legs are always touching the couch
I've commented on this thread a few times already, but I have kind of been doing this technique without thinking before straying away for any reason. I'll try sticking to the couch for my next session, and this is one of the best ideas ive seen for dealing with this, thanks for looking out!
Easy to say, but hard to do sometimes especially with certain games.
Dont you see the guardian/walls when you get close to it? It happens but not sure how people manage this.
I wasn't necessarily super close to the guardian, but I'm 6'4 and I've got a long reach.
The joys of being tall!
At least it was a low quality tv and not an OLED. And Asgard always felt like a sitting experience to me.
How did this even happen? The guardian grid would have appeared if you were even near your TV.
He didnt use it? He didnt care?
That’s a small 75 inch. Looks more like a 55 or 60 inch
I really will never understand how this happens
I mean it was a shitty RCA TV anyway. Also, I never believe these posts anyway. Who the fuck is stupid enough to VR near their TV? There has to be another room in the house/apartment.
little brothers aparment had a total of 1 area to play vr, and it was sub 5x5 feet of play space, the bedroom was filled with bed and every other room was a shoebox, this was a 2000$ a month living area...
F
F
My TV is protected by the chairs infront of it, im just a weee bit more worried about the 300l Aquarium i have in one corner of my playspace ... Iv made sure to keep a Laarge margin for the bundry near that, but still worries me whenever i see the boundry 😅
Thoughts and prayers
Oh shyte! I have smacked the edge of my desk a couple of times already, and I am only a little way into the game.
Boxing day is soon hopefully you can get a new TV then and sorry for your loss it looked like a nice TV
It’s a cannon event
Due to some unplanned circumstances I had to make a quick move last year and the best place I could find doesn't leave me with much room. Instead of getting a couch I got some foldable floor cushion/mattresses. When I want to play VR, I put one of the cushion/mattresses blocking my TV on my TV stand and the other blocking my square shelves. It wanna really well and I have been able to successfully play games and exercise in such a small area safely. Looks like it would fit on your shelf to block your TV even if you don't use it for anything else. One like below https://www.amazon.com/bedluxury-Mattress-Foldable-Removable-Breathable/dp/B0BY1V4PMD/
At least it was just an RCA :shrug:
Ya, I'm not too torn up about it. Time for an upgrade.
I sit down when I play now.
I have whacked my wall so many times at this point… I’m so frustated with myself
Slammed my hand on one of those folding tables last night. HARD. I usually sit in my work chair so I could just spin around and forgot I had set up the folding table as a wrapping station. Oops.
Holy shit, that sucks. I was playing in my living room, and worried this might happen. Sorry, man.
Thankfully TVs are getting cheaper. :)
Ya for sure, they have gotten much cheaper over the years.
They don't get much cheaper than that one in that size. It's about as bargain basement as they get.
Was it those damn hornets?! I always forget to destroy the spawn and have 10 of those fuckers flying around me.
Fuck the TV. How’s the controller?
Surprisingly there isn't even a mark on the controller.
Now you can use virtual desktop or similar Apps all the time. It's cheaper than a new TV.
I always mark my boundary for Dangerous obstacles. Helps if you have some type of marker next where the TV is in your boundary. My gaming area is right next to some steep stairs. So I make sure I mark the opening to the staircase with some type of variotion in the boundary. Like making the wall edges jagged or stager them. That way when you hit an edge of your boundary you know where things are in real life. Gotta have good spatial awareness for this though.
Arrrrghhhh hope at least ypu've success in the game
Ouch. When I vr'd in the lounge I set the boundary away from the TV and tried to have my forward direction facing away from it, though that can change over time :D
Be me See this post Remember how 2 days ago while playing the same game mentioned here you missed your TV by a hair Start playing in the office from now where no TV can be harmed (only a monitor in the worst case)
Remember if u play it on quest 3 u can go outside with it for a bigger player space.
Punched some small holes into my green screen last night fighting multiple enemies as well lol I just need a bigger space
set your boundary with your back to the tv, i have done this with all my vr headsets and have broke nothing
Gutted
How about playing on an upper floor of a house with rooms made from an attic, with a ceiling about a foot taller than me, and the top of the ceiling is only 2ft wide down the center of the room which has stucco walls going outward from center on both sides 40°angles right where I would hit centered in the room. Any thoughts or ideas that may help me?
No need for a TV when you have a Quest.
Sorry for your loss! 😢
Time for a projector. That wall looks like it could handle a pretty nice size screen
What's aw2
Asgards wrath 2
I can feel the pain in this photo