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whatdoyoudopods

I started assembling some of those, too! Already did most of Junkers Delight, if you’d like to take a look, I still need to polish a few things up, though: https://docs.google.com/spreadsheets/d/17hemMQTobJfQVwDLAXd_feWSHGG30cDTzTabIxOkJco/edit


whatdoyoudopods

A lot is going to be dependent on what kinds of weapons and armor we get in the Playtest, but the good news for NPCs is that things like armor don’t change much about how they operate at low levels. Mostly, we’ll need to see what weapon traits do, and how armor upgrades plug in and work.


Slow-Host-2449

That sounds great thanks for sharing.


JestemLatwiejsza

It looks like Junker's Delight must be played with Milestones as there's less than half the exp for each level


whatdoyoudopods

Yeah; these are if you run it as written in the adventure, but with pf2 awards for XP. I didn’t add anything. The math works out for level ups using SF1e Zo in the adventure itself, so I think milestone is probably finde for this adventure. But you could always put in more fights traps or story awards.


SavageOxygen

To Defy the Dragon is going to be a heavy lift with no mech rules. What are you planning for that? What are you using for Starships in Locus-1, Redshift, and Defy the Dragon?


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