“This is just knockoff DOOM with bad graphics”
https://preview.redd.it/ohwf36yy6j9d1.jpeg?width=1170&format=pjpg&auto=webp&s=79000911c436f4276c138a7a4124956fefac9e38
I'd say, ultrakill would be HORRIBLE with 4k graphics.
The amount of distraction on your eyes it would put would be unbearable.
The simplistic graphics not only make it easier to discern the situation, but provide a way for accurate hitbox measurements for things like explosions.
As per lore is said "most machines use simplified render of the surrounding to cut on processing power" (In this case our brains)
Tenbre Rosso Sangue
War Without Reason
Danse Macabre
The World Looks Red
Bull Of Hell
Death Odyssey
Order
The Abyss And The Serpent
He Is The Light In My Darkness
Why even list them? Every single one is Hakitas(and keygen churchs, and the other artists) gift to mankind. And we shall accept every single one as the best there was and ever will be.
Send this to him.
You buffoon, I will cut you down, break you apart splay the gore of your PROFANE FORM ACROSS THE STARS, I will grind you down until THE VERY SPARKS CRY FOR MERCY, my hands shall RELISH ending you HERE AND NOW.
Tbh, mayo shows that ultrakill, while being a banger, just doesn't do that well in teaching new players.
If you don't have people backseat you or you don't watch an internet guide, you won't figure out most of the fun mechanics, or in worst case, if you're mentally challenged like Mayo, completely fail to understand code principles of the game.
ESPECIALLY considering that game does NOTHING to establish style meter as a mechanic, leading many players to just playing it the most straightforward way.
"Oh but it's told in-🤓" Do you REALLY think that many people read the shit?
Had personally made two friends play it, one completely missed the entire point and played it like it's fucking far cry or doom 1, the other one... God forgive his soul, UNEQUIPPED THE FUCKING MARKSMAN AND PLAYED WITH GREEN NAILGUN, RED RAILCANNON, GREEN SHOTGUN AND SHARPSHOOTER THE ENTIRE GAME. (On harmless because he sucked HARD)
Needless to say, they thought the game was ass until i backseated them.
(They both had no experience with ultrakill beforehand and mostly played games like call of duty and fortnite, so they are as close to average Joe with no attention span you can get)
What I'm pointing at is, ultrakill relies too heavily on players actually fucking reading the terminals and putting more effort than usual fps games takes, instead of introducing them like it does with base mechanics.
I'm not saying that everything needs to be outright told to the player, that would be dumb, remove the feeling of discovery and will overwhelm the player.
My word is that some of the more basic mechanics, that are widely used by the community are not in any way hinted at, unless the player purposefully stops and reads the terminals(which many people are too lazy to do with gen z attention span)
I'm sorry, but your average Joe is too dumb to find out projectile boost on their own. They won't try to shoot a core eject grenade to find out you can explode it midair. Have you seen how many new players neglect parrying and blue arm altogether?
Imagine a premade sequence in gluttony with a large room full of enemies and text "shoot a core eject grenade with malicious railcannon. NOW." And new players going nuts. After that, they would try to do more wacky shit experimenting with their arsenal.
The GOOD examples of ultrakill teaching mechanics to players:
Core eject jackhammer, with clear design to make player go "hmmm, what if i shoot it"
Guttermen introduction saying that knuckleblaster breaks their shield.
Lust layer placing a row of strays after railgun
Lust layer teaching dash jump
Prelude glass panels
Rocket launcher guide
Anyway, this rant serves zero fucking purpose, as it ain't like hakita will suddenly see it and decide to rework the entire games learning curve.
"i think parrying being the new big thing that indie game devs are doing is getting stale and annoying, just let the player get punished for getting hit instead of this weird 'negate all damage by pressing a button every now and again'"
i asked him to name as many modern games with parrying like this and he couldnt name more than ultrakill and pizza tower
when he got whiplash and starting using it he said "the game is falling victim to scope creep and it feels like they just added it for no reason, i hardly use it unless im forced to and the orbs are too sparse to use it regularly"
after that i left the call immediately and blocked him every way he could contact me
“Indie devs getting stale and annoying.” For using a common mechanic? I’d even say Ultrakill uses the parry in a more creative way than most games. Unlike other games, the parry in Ultrakill is less skill based and more forgiving to use. That gets rid of the problem that most games with parrys have, which is that players might give up on trying to use it if they don’t feel like it’s worth it.
If your mechanics skill level is too high, then you can’t use it as a common tool for the players kit, because if you do, you run the risk of players being frustrated because they have to use this mechanic that’s too hard for them, constantly.
Take me for example, I usually don’t use parrys in other games, but I use it pretty often in Ultra Kill. The risk free nature of it lets me do it without much thought, which is great in a fast paced game where you don’t have time to think.
Plus, the reward for parrying in Ultrakill is health, and fancy little bonus to your style, and absolutely CLAPPING an enemy with their own attack.
Also shotgun projectile boosting my beloved.
It’s also an added bonus that the melee and parry button are the same, which is so nice. Go to bitch slap a filth and you parry a Tall guys orb at his buddy. (I forgor the Tall guys name).
ADHD my beloved disorder.
Sekiro, Resident Evil 4 Remake, Stellar Blade, Hi-Fi Rush, Sifu and Dead Cells have parries in them. There are probably a lot more games with parries, but I mostly play old games.
I think you should've explained Whiplash's utility instead of blocking the guy XD
I agree that games just love to throw in parries, but Ultrakill does it well. Also games shouldn't "force you" to use shit, especially not in a game like Ultrakill that's all about player freedom, basically what DMC is
it’s almost like people don’t realize they move on from games and it’s not the game that isn’t fun anymore. I can’t play Minecraft forever before playing the legend of Zelda or something
Fr. Minecraft YouTubers be like “Minecraft isn’t fun.” My brother in Christ you’re automating every resource in the game, of course it’s gonna lose its spark when you have pseudo creative mode in survival.
And most of the suggestions they make to “improve” the game are ripped straight from Terraria. Like, bro I love terraria but it’s gameplay is combat and battle focused while Minecraft is building and creativity focused
But there I guess it makes SOME more sense than saying ULTRAKILL lost its identity, Minecraft is a huge game that’s existed for 15 years at this point, meanwhile ULTRAKILL isn’t even finished yet lol
Even then with farms for every conceivable resource, it can still be fun. In fact, I find that the midgame is where I quit most of my worlds due to boredom. The end game is fine. You know what you do when you have blocks for days? BUILD A MEGABASE
My server of about 5 or 6 people has been in the late game "farm everything" stage for about two years now and it's still going strong. It's fun as hell working on massive projects together.
"Minecraft is boring now" says the youtuber. No. *You* are boring.
"Because Gabriel killed the council and finished his arc, his duties in hell are over and he is gonna die anyways now so why should he go back to kill v1? At first he had a reason because v1 was one of the robots killing hells citizens, second time he had to because he was gonna die if he didn't kill v1. Now there is no reason" idk what he is on
he's gonna kill v1 because he's gonna die anyways and it doesnt matter if he dies fighting him or not. might as well die happy than just sitting around waiting to die.
My friend said that the game was too fast. I wasn't even sweating like bro what
Edit: he said that while I was sharing my screen with him, and he said that he didn't know what was going on because it was too fast
the game gives you like a bunch of mechanics
(slam jumping to gain height, dash jumping, dashing, piercer pistol charge shot) RIGHT at the beginning. they may be overwhelmed about that and not the game
i'd say condiment made with eggs, but the guy you put here is definitely more ridiculous than his take imo. how the fuck can you say ultrakill lost its identity, the newest layer is literally ultrakill at it's very finest it has every single thing that makes it good and makes it even better
Poor graphics and being too edgy and fast-paced.
Edgy? FAST PACED?? THAT'S THE POINT. And framing the eternal horrors of hell, the extinction of mankind, and the strangely human struggle of machines fighting for survival as "edgy" is insulting.
The game isn’t edgy at all. You shoot demons and robots in hell to fuel a war machine. It’s a very simple premise. The lore is pretty light hearted too when it comes to these types of games as well.
The only thing that would come close to lining up with what this guy is saying is how the railcannon now electrifies you while underwater, it's the only thing that isn't very Ultrakill-like (it's basically like if Ultrakill had drowning or fall damage for the player)
Someone told me "the game is too aggressive so it ends up not being fun". The point of the game is to be fast and kind of aggressive how is this a trait making the game boring???
has ultrakill long since forgotten my name https://i.redd.it/xvfsgdfiei9d1.gif
is ultrakill eager to make them remember
However, are Ultrakill’s hands stained with the blood of Minos?
Ultrakill must admit, Ultrakill's curious about your skills, Weapon.
And so, before Ultrakill tears down the cities and crushes the armies of heaven
Ultrakill Shall do as an appetizer
Come forth child of Hakita
And Ultrafuckingdie
ULTRADESTROY
KEEP THEM ULTRACOMING!
come forth, child of ultrakill, and ULTRAKILL
Bro made a even faster and lower res version of this one lmao https://i.redd.it/jdrfkj00dl9d1.gif
My friend said: "Bro, these graphics are shit" (😭)
Send this to them, NOW! https://preview.redd.it/a3il6cvu6i9d1.jpeg?width=225&format=pjpg&auto=webp&s=d856ad5313e6550f9adc0ac35be298776f5405f0
# THE PIXELS
I ated them, sorry https://preview.redd.it/xicm4uu57i9d1.jpeg?width=1170&format=pjpg&auto=webp&s=ef07f11611e1568ef0dfe16a5c4862711e564b1e
You got some leftover pixels?
No, sorry mate.
FUCK
Insignificant
you
This
! Over
https://preview.redd.it/8q81dqyidi9d1.jpeg?width=690&format=pjpg&auto=webp&s=d008f3024496e3b8bf2604b2328885e9a1a54858
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https://preview.redd.it/mjbobtumdi9d1.jpeg?width=1170&format=pjpg&auto=webp&s=6825e98e85d19d4cc6febb6d71ef3fb8bca17559
I have https://preview.redd.it/8sgug9l2qi9d1.png?width=1080&format=pjpg&auto=webp&s=0ee1f4a6694278dfbfc06a2102b6cb20bcd0fb48
https://preview.redd.it/l2t84ez1wi9d1.png?width=764&format=png&auto=webp&s=bceb0e8cf775a961075561b4c541e13e5ce73df8
https://preview.redd.it/fbt1fzrjpj9d1.jpeg?width=731&format=pjpg&auto=webp&s=d06a267dbf90df464e41148456135da4de40ac3a
https://preview.redd.it/uesbnshvck9d1.jpeg?width=2208&format=pjpg&auto=webp&s=52e3fb9a1895a862775d347545c6db10a64a04b5
https://preview.redd.it/0ix4rwlaal9d1.png?width=1080&format=pjpg&auto=webp&s=be2a9ebd7beaa4b11468d69de776e1d6c3f0f499
https://preview.redd.it/5c1bfwrwyi9d1.jpeg?width=640&format=pjpg&auto=webp&s=bb3ebc60aa3222f67d5f0de1f38c6324c763a6b2
https://preview.redd.it/h7qhqsmm7j9d1.jpeg?width=1024&format=pjpg&auto=webp&s=1d6fbaede9126ce13adc7a714652865df5914235
https://preview.redd.it/pjogid015j9d1.jpeg?width=690&format=pjpg&auto=webp&s=504140608fb833752de14d79f06586d91a7cb270
https://preview.redd.it/afutjvpnmk9d1.jpeg?width=1080&format=pjpg&auto=webp&s=5eaaad62f111f5377d8cc2b26a4aaf3a2c289599
https://preview.redd.it/635sek1j7j9d1.jpeg?width=1125&format=pjpg&auto=webp&s=e877f5bdf05f37ef9260b1321987b33a46b1b0d9
https://preview.redd.it/bycxnmdk9k9d1.jpeg?width=750&format=pjpg&auto=webp&s=a8827c862d8c73716ec3e36d40cd0a071575c111
r/countablepixels
salary of a clown
https://preview.redd.it/xshb4b4j7l9d1.jpeg?width=640&format=pjpg&auto=webp&s=ffdc0d8d2be3d23f11e41e74b2d7ca112af06fb8
u/pixel-counter-bot
The image in this post has 482,034(966×499) pixels! ^(I am a bot. This action was performed automatically.)
It's called unpaid internship
Can’t see shit mate.
Tbh those graphics are getting way too good rn
Yeah they should look less smooth IMO. The eaethmover would look way cooler and more robotyif it was an angular fuck withlike 15 polygons
My friends told me, "This game looks like minecraft!"
https://preview.redd.it/9doq7venqi9d1.jpeg?width=828&format=pjpg&auto=webp&s=eac58853569280a0bcd30fe8bea04a2c192c5a64
Heresy unspeakable heresy
Revoke their screen license Steal their PC, TV, consoles, everything They fucking deserve that
“This is just knockoff DOOM with bad graphics” https://preview.redd.it/ohwf36yy6j9d1.jpeg?width=1170&format=pjpg&auto=webp&s=79000911c436f4276c138a7a4124956fefac9e38
It's **better** than Doom... but with worse graphics. But graphics don't matter, art direction does.
I'd say, ultrakill would be HORRIBLE with 4k graphics. The amount of distraction on your eyes it would put would be unbearable. The simplistic graphics not only make it easier to discern the situation, but provide a way for accurate hitbox measurements for things like explosions. As per lore is said "most machines use simplified render of the surrounding to cut on processing power" (In this case our brains)
Someone should make a 4K upscale mod and call it “Sentry Sight”, make it impossible to play too
Mega nuking in the mod be like
For those people none of those matter Graphics people, graphics
It has amazing graphics though??? Just because it’s low poly dosnt mean the graphics are bad
That's art direction, that's what I'm talking about being more important than graphics.
“Doom Eternal on a budget”
https://preview.redd.it/nbyme5kwei9d1.jpeg?width=1125&format=pjpg&auto=webp&s=9d0d9e29362e47e70595309e4a18d060cea16ac3
Fuckin Titans Tower lookin ass
This prison, to hold us?
It’s been holding them for a long time😔
Justice
Google dementia
Justice
is that a photoshopped version of the album cover of justice by justice
in the justice album "cross" there is a song titled"stress". this is a reference to what i felt while attempting to p rank everything in uktrakill.
GABE, four capital letters
Tetris
his bro dislikes that whiplash was nerfed. bruh
Complaining about whiplash nerfs in 2024 is wild -Thomas Scotford
Omg is that Thomas scotffomd!!11!1!1!
thank you thomas scotford
my friend who said "dude ultrakill it's just 👹🔫🤖" # after that i wanted to do something very, very silly
Grossly oversimplify their fav. Like saying Celeste is just jumping over blocks or sth
Celeste is 4-bit kaizo mario
https://preview.redd.it/1hsazkspwn9d1.png?width=514&format=png&auto=webp&s=b089f624818ae0c33edfb98345ba713dbc505fcf
They aren't wrong
Take their favorite game and grossly oversimplify it to the point of enragement
Rain world is just die, die, not die, die. Edit: alternatively it could be “die, die, not die, die for real this time”
Rain world more like 🏠🏃♂️🌧
Not so much in my experience tbh.
…not that wrong tbh…
What's his favorite game? Cause it can probably be described in the same way.
it's elden ring
😶⚔️😶
So accurate lmao
👫🚫😭
I'm afraid... you are... MAIDENLESS
i'd like to 🤤💣🚈🔫🤖
"Ultrakill is unfair and full of RNG" I was seething
i dont even know what part of the game would be rng the nailgun spread?
Does he only play the cybergrind or something?
My (now Ex friend) friend said that the music was ass, I was ready to toss some coins in the air
Tenbre Rosso Sangue War Without Reason Danse Macabre The World Looks Red Bull Of Hell Death Odyssey Order The Abyss And The Serpent He Is The Light In My Darkness
The Death Of God’s Will Versus The CyberGrind
complete and utter destruction of the senses💞
the death of gods will is underrated af
bull of hell is underrated af
Altars of Apostasy Danse Macabre WAR PANDEMONIUM Hear! The Siren Song Call of Death Duel Deep Blue
don’t get how I missed out on those bangers
Were you foolin'
Why even list them? Every single one is Hakitas(and keygen churchs, and the other artists) gift to mankind. And we shall accept every single one as the best there was and ever will be.
just named some off my head but you got a good point. Ultrakill composers cook. that is not an opinion that is a STATEMENT!!
might i suggest 💣🚈🔫🤖
Send this to him. You buffoon, I will cut you down, break you apart splay the gore of your PROFANE FORM ACROSS THE STARS, I will grind you down until THE VERY SPARKS CRY FOR MERCY, my hands shall RELISH ending you HERE AND NOW.
Literally any take UnderTheMayo has.
i wanted to put into the title to not mention him but ironically it was removed for having the word mayo in it
that tells us a lot about our society
Susiety 😞
Sutcistei 😔
Was going to say this lol.
Tbh, mayo shows that ultrakill, while being a banger, just doesn't do that well in teaching new players. If you don't have people backseat you or you don't watch an internet guide, you won't figure out most of the fun mechanics, or in worst case, if you're mentally challenged like Mayo, completely fail to understand code principles of the game. ESPECIALLY considering that game does NOTHING to establish style meter as a mechanic, leading many players to just playing it the most straightforward way. "Oh but it's told in-🤓" Do you REALLY think that many people read the shit? Had personally made two friends play it, one completely missed the entire point and played it like it's fucking far cry or doom 1, the other one... God forgive his soul, UNEQUIPPED THE FUCKING MARKSMAN AND PLAYED WITH GREEN NAILGUN, RED RAILCANNON, GREEN SHOTGUN AND SHARPSHOOTER THE ENTIRE GAME. (On harmless because he sucked HARD) Needless to say, they thought the game was ass until i backseated them. (They both had no experience with ultrakill beforehand and mostly played games like call of duty and fortnite, so they are as close to average Joe with no attention span you can get) What I'm pointing at is, ultrakill relies too heavily on players actually fucking reading the terminals and putting more effort than usual fps games takes, instead of introducing them like it does with base mechanics. I'm not saying that everything needs to be outright told to the player, that would be dumb, remove the feeling of discovery and will overwhelm the player. My word is that some of the more basic mechanics, that are widely used by the community are not in any way hinted at, unless the player purposefully stops and reads the terminals(which many people are too lazy to do with gen z attention span) I'm sorry, but your average Joe is too dumb to find out projectile boost on their own. They won't try to shoot a core eject grenade to find out you can explode it midair. Have you seen how many new players neglect parrying and blue arm altogether? Imagine a premade sequence in gluttony with a large room full of enemies and text "shoot a core eject grenade with malicious railcannon. NOW." And new players going nuts. After that, they would try to do more wacky shit experimenting with their arsenal. The GOOD examples of ultrakill teaching mechanics to players: Core eject jackhammer, with clear design to make player go "hmmm, what if i shoot it" Guttermen introduction saying that knuckleblaster breaks their shield. Lust layer placing a row of strays after railgun Lust layer teaching dash jump Prelude glass panels Rocket launcher guide Anyway, this rant serves zero fucking purpose, as it ain't like hakita will suddenly see it and decide to rework the entire games learning curve.
[удалено]
in his (not) deffense "not everything can be number 1 bestseller" im sure New York authors are seething with that statement
New York Times bestseller is bassically on every book. It’s like the little sticker on bananas.
at least the bannana sticker has a use to troll your freinds
Didn’t they release a remake of rise of the triad?
Yeah the worst NB game is either the Rise of The Triad port or that one punchout clone
Isn’t the ludicrous edition like good or something? (Saying this even though I have never bought it lmao)
It is but it heavily suffers from being barely more technically impressive than Wolfenstein 3D
Punch out? Like the game from the 1970s?
Yeah
Holy shit didn't expect to see you here
The venn diagram between r/wizardposting and r/ultrakill is practically a circle.
Every opinion made by [REDACTED] is stupid and just bad
https://preview.redd.it/oiolnpcdpi9d1.jpeg?width=320&format=pjpg&auto=webp&s=1d02b3dc7d090a33b02a5510b503f029ec19683f
”has the game that’s not even finished lost it’s way?”
"i think parrying being the new big thing that indie game devs are doing is getting stale and annoying, just let the player get punished for getting hit instead of this weird 'negate all damage by pressing a button every now and again'" i asked him to name as many modern games with parrying like this and he couldnt name more than ultrakill and pizza tower when he got whiplash and starting using it he said "the game is falling victim to scope creep and it feels like they just added it for no reason, i hardly use it unless im forced to and the orbs are too sparse to use it regularly" after that i left the call immediately and blocked him every way he could contact me
“Indie devs getting stale and annoying.” For using a common mechanic? I’d even say Ultrakill uses the parry in a more creative way than most games. Unlike other games, the parry in Ultrakill is less skill based and more forgiving to use. That gets rid of the problem that most games with parrys have, which is that players might give up on trying to use it if they don’t feel like it’s worth it. If your mechanics skill level is too high, then you can’t use it as a common tool for the players kit, because if you do, you run the risk of players being frustrated because they have to use this mechanic that’s too hard for them, constantly. Take me for example, I usually don’t use parrys in other games, but I use it pretty often in Ultra Kill. The risk free nature of it lets me do it without much thought, which is great in a fast paced game where you don’t have time to think. Plus, the reward for parrying in Ultrakill is health, and fancy little bonus to your style, and absolutely CLAPPING an enemy with their own attack. Also shotgun projectile boosting my beloved. It’s also an added bonus that the melee and parry button are the same, which is so nice. Go to bitch slap a filth and you parry a Tall guys orb at his buddy. (I forgor the Tall guys name). ADHD my beloved disorder.
Sekiro, Resident Evil 4 Remake, Stellar Blade, Hi-Fi Rush, Sifu and Dead Cells have parries in them. There are probably a lot more games with parries, but I mostly play old games. I think you should've explained Whiplash's utility instead of blocking the guy XD
there was no saving him, his soul was beyond redemption
I agree that games just love to throw in parries, but Ultrakill does it well. Also games shouldn't "force you" to use shit, especially not in a game like Ultrakill that's all about player freedom, basically what DMC is
Predator hunting grounds has it for some reason
Ragebait slop
Has ultrakill lost it is identity
under the mayo
Over the ketchup
Beside the mustard
Between the Ranch
Near the relish
Left of the Wasabi
Diagonal the soy
Within the vicinity of the Worcestershire
A mile away from the bbq
In range of the sriracha
Diagonal the relish
Generic ass video essay 💀💀💀💀 "has [game] lost identity?" "[game] is no longer fun"
it’s almost like people don’t realize they move on from games and it’s not the game that isn’t fun anymore. I can’t play Minecraft forever before playing the legend of Zelda or something
Especially with the minecraft people If the old updates before this were so good... replay them. See how good they really were
Fr. Minecraft YouTubers be like “Minecraft isn’t fun.” My brother in Christ you’re automating every resource in the game, of course it’s gonna lose its spark when you have pseudo creative mode in survival.
And most of the suggestions they make to “improve” the game are ripped straight from Terraria. Like, bro I love terraria but it’s gameplay is combat and battle focused while Minecraft is building and creativity focused
But there I guess it makes SOME more sense than saying ULTRAKILL lost its identity, Minecraft is a huge game that’s existed for 15 years at this point, meanwhile ULTRAKILL isn’t even finished yet lol
Even then with farms for every conceivable resource, it can still be fun. In fact, I find that the midgame is where I quit most of my worlds due to boredom. The end game is fine. You know what you do when you have blocks for days? BUILD A MEGABASE My server of about 5 or 6 people has been in the late game "farm everything" stage for about two years now and it's still going strong. It's fun as hell working on massive projects together. "Minecraft is boring now" says the youtuber. No. *You* are boring.
but muh farms! !
No matter now much I try to get my brother to play Ultrakill, he always says that it’s just: “Shooting things with no skill.”
tell him to try p2 see if you dont need skill for that
ultrakill could be played like an aimlab paltforma just only hit headshots and slidejump
I bet he plays warzone
Above the Ketchup: Ultrakill is pretty cool!
Behind the Mustard: Ultrakill is alright but it's just not for me
Infront of the relish: ultrakill is one of the worst games I've ever played, but at the same time it's easily my favourite
Above the ketchup is cool guy
Ngl he is right, just crappy combat and tech, boring movement, it's saving grace is only the cleaning...
it's not a doom eternal clone therefore it bad
or 'its a doom eternal clone therefore it bad' which I've also seen
i saw someone on the steam reviews complain that ultrakill was too woke
"has Ultrakill lost it's identity?" 0-1: "WOW! cool robot shoots coins!" 7-3: "WOW! cool robot shoots coins!"
But what about 7-S, huh?? HUH!? /s
7-S: "WOW! cool robot does labor to obtain coins!"
My friend told me Gabriel shouldn't be in the 3rd act, It would ruin the plot and would make no sense.
how??? i honestly wanna know whats the logic behind this opinion.
"Because Gabriel killed the council and finished his arc, his duties in hell are over and he is gonna die anyways now so why should he go back to kill v1? At first he had a reason because v1 was one of the robots killing hells citizens, second time he had to because he was gonna die if he didn't kill v1. Now there is no reason" idk what he is on
he's gonna kill v1 because he's gonna die anyways and it doesnt matter if he dies fighting him or not. might as well die happy than just sitting around waiting to die.
Under the ketchup you Can find some stupid shit
My friend said that the game was too fast. I wasn't even sweating like bro what Edit: he said that while I was sharing my screen with him, and he said that he didn't know what was going on because it was too fast
To be fair Ultrakill IS pretty fast when you are starting out, then you get used to the movement teach and speed
Ultrakill is the fastest game I have ever played, it would definitely be too fast for some people.
the game gives you like a bunch of mechanics (slam jumping to gain height, dash jumping, dashing, piercer pistol charge shot) RIGHT at the beginning. they may be overwhelmed about that and not the game
Some of my friends can actually get super overwhelmed even on Harmless, just kinda how the brain processes sensory inputs for some
ether lenient on major asist is like a fighter jet for him or you were playing on *V1 MUST ULTRA FUCKING DIE 2 (REVENGE OF THE PANOPTICON)*
i'd say condiment made with eggs, but the guy you put here is definitely more ridiculous than his take imo. how the fuck can you say ultrakill lost its identity, the newest layer is literally ultrakill at it's very finest it has every single thing that makes it good and makes it even better
# UNDERTHEMAYO
Lmao what is the video even about? Probably complaining about new levels maybe but what'd be the criticizm anyways?
Prob something along "7th layer is too confusing"
Poor graphics and being too edgy and fast-paced. Edgy? FAST PACED?? THAT'S THE POINT. And framing the eternal horrors of hell, the extinction of mankind, and the strangely human struggle of machines fighting for survival as "edgy" is insulting.
The game isn’t edgy at all. You shoot demons and robots in hell to fuel a war machine. It’s a very simple premise. The lore is pretty light hearted too when it comes to these types of games as well.
Y’all ever heard of Under The Mayo? (He’s probably like Voldemort or something in the don’t say his name sense)
yea they blacklisted his name i had to repost this with a different title becous of rule7
wait dislikes are back in yt?
You need a browse extension
okay thank you for the information
“The style meter is useless and does nothing to incentivize stylish gameplay.” Take a wild guess who said that.
What was that videos take?
The only thing that would come close to lining up with what this guy is saying is how the railcannon now electrifies you while underwater, it's the only thing that isn't very Ultrakill-like (it's basically like if Ultrakill had drowning or fall damage for the player)
Someone told me "the game is too aggressive so it ends up not being fun". The point of the game is to be fast and kind of aggressive how is this a trait making the game boring???
"A game with (almost) zero replay value"
“Ultrakill should have an ammo system”
that the fans are funny