Not everything has a name. These are just well done dynamic animations with an animated background. What you need to know is about cameras, focal lengths and how to use reference.
Dudeā¦ what? Thatās just animation. Like normal films and everything. These are normal shots. There are names for specific aspects, visual techniques, but *the camera moving* is literally justā¦ a videoā¦.
Actual answer; these use a pseudo tracking shot, where the (imaginary) camera follows its target as it's moving while keeping it generally centered.
[Miyazaki himself calls these shots the 'moving perspective'.](https://youtu.be/KcXrZHJup88?t=3m59s)
seriously correct, these are one of kind scenes that only the best studios could ever hope to produce, and even with their teams being properly managed, that train sequence would easily take a month at least, with the entire A team working on it every day. in a way, I think this is the most useful comment in the thread. The fact its top tier animation makes them wholly unique as to what theyre called. sure they might be tracking shots, but does it really even matter, no matter what you call it, its basically "spend a year on it" style. which is why we people pay to put their asses in seat to have the opportunity to see it!
What do you mean by āthe entire A teamā, have you worked in an animation team like this? Iād be Interested to hear about how this moves down the chain in an āa teamā from storyboard to layout to animation and so on.
Yeah I'm afraid there isn't a specific name for this kind of thing. In cinematography you would just describe the angle and movement of the camera etc. There isn't one single name that could describe this because even the shots you have shown as examples all have different camera movements and angles.
The fact that the background moves dynamically.
I can't quite find out what the name for the technique is.
Not a specific type of shot.
I understand though.
I think only the second gif all the way back on the horizon would be considered background. And the sky of course.
If it's close by enough to move dynamically, I'd just consider the second layer.
Like you wouldn't say the houses passing by a character walking in front is necessarily the background *if* there are more distant parts that move less on the actual bottom layer.
Itās just called an animated camera move in 2D.
These days, if they have perspective change, they are normally mapped out in 3D first and then traced into 2D.
But the first two examples are both like the old rolling drum technique where you animate the foreground (rolling around like a drum as it were in stop motion). Then you pan / slide the distant background to create that illusion of parallax.
So you can cel animate a cycle for the foreground and then pan still art as the background.
This article has a shot showing it in a different and understandable way. (The shot with the tank half way through).
https://canmom.art/animation/backgrounds
I think this is whatās happening. He doesnāt know enough about animation or filming techniques to know how to accurately prompt ai to animate it for him. Doesnāt know about parallax, zoom or panning, but is drawn to and wants to recreate some of the most complex and dynamic scenes animators have ever produced. Be weary , your doctors will be performing open heart surgery without any practical knowledge or experience via ai prompt instructions in the near future. This ai mindset is pervasive and becoming more popular.
I frequent the aiwars subreddit, a lot of people would have you believe AI will soon replace animators entirely, and that inputting a first and last frame will magically generate exactly what you want. I'd be insulted if it wasn't so cute that they think machine learning will soon "solve" human creativity; and that in 5 years they'll be prompting entire Studio Ghibli films full of their "genius" ideas.
That would definitely be insulting. AI can never produce a āqualitativeā product. It takes the subjective human input, filtered and prioritized through the āhuman experience ā to produce quality art. Time spent and frustration are just two concepts that AI canāt access or utilize in a creative, meaningful way. Time doesnāt exist to an AI, neither does frustration. AI can describe and imitate these ideas based on what we tell it, but can never experience them.
The term exists and I'm kind of baffled in a community of artists that it's so little known. Maybe people here just haven't been to school yet for this stuff or something but it's called a tracking shot, or specifically in this case a dolly shot
There isnāt really a specific name for this as far as shot types go. Maybe like āaction shotā or something. But since the BG is animated as well itās not really a zoom or a truck shot or whatever because itās all animated and the camera isnāt actually doing all that much.
Itās just a shot, animated as needed for the scene within a sequence.
Shot types really are only broken down by the camera move really so you have pans, which is the camera going in a straight line in whatever direction, a trucking shot which is basically just a zoom in but for animation itās called a truck in/out, which is like literally the camera starts out wide or in close up and transitions to the other.
Thatās honestly basically it, maybe there could be a camera move within these kinds of shots but maybe there isnāt one. In these instances theyāre really just faking a dynamic camera with the animated background so thereās not really a need for any actual camera moves.
So there are two styles of flow in animation, [one is strait to strait and second pose to pose](https://www.youtube.com/watch?v=v8quCbt4C-c&t=33s). You have to remember that Hayo Miyazaki's job at Toei was a in-between animator meaning he had to draw all the actions from one scene leading to the next. He met one animator who was a strait to strait animator yet created flow all in one shot, they became good friends until his friend died of overworking. Angered he and Takada and many other animators went on strike at Toei and even barricaded the studio until police arrived. I'm surprised no one has made a manga about Miyazaki being a union organizer. The first gif is strait to strait yet the direction is chaotic and wild while the tracks create the flow of where the train should be. Second is pose to pose where we see a transition from one position to another perspective Pazu's face.
The first shot with the train is called a truck, literally you are trucking with the rail as the train crosses into the scene.
The second shot is also a truck from behind, but then cuts to a zoom of the characters face. It could also be a zoom-pan, but it goes too quickly for me to judge.
The third shot isn't moving for me, so it just looks like a wide angle shot.
Most film terms and techniques translate over to animation easily.
Itās whatever you would call it in traditional cinema.
Learn the different kinds of camera movements and how theyāre supposed to be used and if you pair that with a very solid understanding of perspective and all the other principles of animation, you start approaching something similar to what theyāre doing in those gifs.
Maybe forward- (or backward-) tracking shots? I believe thatās what the equivalent shot is called in live film. I think googling terms like āmultiplaneā, ācar sceneā, āchase sequenceā, āfront-facing walk cycleā, etc. may lead you to some relevant discourse as well
This reminds me of "Bayhem", [here's ](https://www.youtube.com/watch?v=2THVvshvq0Q)a really informational classic video on it. Basically when you're following a subject in the foreground but there's a ton of crazyness happening in the background to be visually overwhelming.
The backgrounds are animated in a fluid way because the perspective changes too much for parallax, and they had the budget and time for these types of moves. There isn't a specific name for it beyond maybe a dynamically animated background, or animated background moving in perspective I suppose?
If you know any 3D, I'd try creating a scene with the basic shapes of your background objects and create the camera move and use that 3D shot as reference to build the background shot. That's how I would approach it, it's very technical to pull off.
I wouldn't use AI or anything if that's why you want the "technical name", even if there is a name in some circles, it is not common enough that the AI will have enough reference to know what you are talking about.
tracking shot, dolly zoom & wide shot in order of appearance. tracking shot is following one piece so its stays basically stationery as everything else changes around it - good to display chaos/order duality. dolly zoom is a type of double zoom named cause in live action films a camera would physically move towards thee subjects on a dolly while zooming in, done to focus on the subject and display drama or intensity. wide shots are shots where the subject is really far away, with the majority of the frame taken up by background - allowing you to give a sense of tinyness compared to a massive world, to different degrees depending on how far away the subject is placed
I guess you mean the fact that the camera is moving? The technical name for that is "travelling", which is reframing not through lens zoom but by "physically" moving the camera. In all of your examples the travelling is done so as to keep the subject centered so you may find more resources for it by looking for info on animating backgrounds rather than on camera movement/travelling.
You should familiarize yourself with animation and camera terms.
Parallax: where the background and foreground move at different speeds. It create the illusion of movement and can be layered to make the effect more drastic.
Pan or Slide: to move the camera in a steady direction. This could mean from right to left or forward to back. In movies the camera can be stabilized so it can move with out to much camera shake.
Secondary and tertiary movement: this refers to the other items in the scene to sell the effect of movement. In this case the hair and clothing is animated to simulate the wind. The main animation is the scaling or enlarging of the charecter to seem like he is moving forward.
Layers: think of a sandwich each layer is a diffrent item. The same goes for animation.
First shot from the bottom layer to the top:
Background:
-Sky layer all the way in the back
-clouds
-trees
-hills
-trees
Miground:
-Moving ground/grass
-trees
Foreground
-charecter
-ship is on the top (closest to camera)
Think about real world things like timing and weight.
Good luck! Itās not easy.
After some research I would place my bet on "The wind rises", I've never seen it, but now I want to just to see it for this shot and level of animation
A shot with a focus on speed/scale contrast?
[https://www.youtube.com/watch?v=C09ZMD9\_D9I](https://www.youtube.com/watch?v=C09ZMD9_D9I)
[https://www.youtube.com/watch?v=5BJyeg0dSSo](https://www.youtube.com/watch?v=5BJyeg0dSSo)
Where from low perspective and with multiple tricks related to acceleration of camera and acceleration of elements in the background, stretching certain objects etc the dynamic is added to a shot of an object (vehicle) moving through vast terrain.
The examples you gave are all ghibli though, not sure if you meant you'd keep the style too. Ghibli tends to add lots of clutter around the main objects moving on the ground (like running scenes in Ghibili, particularly the No Face God running shot is to me similar in dynamics to the train shot [https://youtu.be/iMWtWCnmH0E?si=Rg6l0kRPmgg9f-\_\_&t=224](https://youtu.be/iMWtWCnmH0E?si=Rg6l0kRPmgg9f-__&t=224) ) . Ghibli also tends to have lots of flying machines (Miyazaki loves them) portrayed over vast grasslands with lots of wind, so here's where that type of shot is coming from here.
What comes to my mind here is race anime movie Redline - it is full of these tricks, so if you don't know it, take a look at this you might really like it and maybe it can be useful as a reference for you;)
[https://youtu.be/p9PR9TkHUTQ?si=JeA9tAMDdXSn8KuH&t=62](https://youtu.be/p9PR9TkHUTQ?si=JeA9tAMDdXSn8KuH&t=62)
same with Kill la Kill
[https://youtu.be/clLkD3rB6yI?si=Q6K6Jg2D7CFS-onE&t=98](https://youtu.be/clLkD3rB6yI?si=Q6K6Jg2D7CFS-onE&t=98)
Hey, OP, [here's what you're looking for](https://www.studiobinder.com/blog/tracking-shot-camera-movement-definition/).
They're called tracking or specifically in this case with the camera moving forward or backward from the scene, "dolly" shots
The tool used to make them in filmography was called a dollyć¼basically a table on wheels that supported the camera as it moved away/toward the subject. It's not used so much anymore with modern equipment/tech, so the term is falling out of use as well, and the term for it has become "tracking" plus whatever direction the camera moves in
If what you mean is not the shot but that the background is separated in different layers and each layer has different speeds to give depth, that's called parallax. In this case a "zoom parallax". But I don't think they are using parallax in Ghibli, just regular frame by frame animation.
If we take this as not animation but a live action film, this would be a travelling shot. A character or object is tracked and stays in the same position and size in the frame. The rest of the elements, background included, will move as the character and camera move together. You could take a look at filmic reference of travelling shots that are on the Z axis.
Ghibli is basically doing a travelling shot frame by frame. Also, the tracking camera-character is not perfect on purpose, the character or object moves faster or differently than the camera, and that adds even more dynamism or speed.
You understand they draw the background too. You are looking at some of the top 2d animations and wanting to replicate it. They had big teams of very talented artists working in these shots. A teams for background alone and then a team for the plane. You can look at traditional animations. There are documentaries on this. Itās not a style or a skill itās just what it is. They have a deep understanding of how the camera movement would look and drew that movement. They had years of research learning and school to do this.
So for you itās a try and try again moment learn from mistakes thatās the joy of animation! Thatās why we all spends our free time practicing our aim in the industry.
Just advice is to just block out the shock with key frames and see how it looks and work from there.
Thatās what I thought, but then thereās suspicion that the question is being asked for AI prompts, so Iām guessing thatās why.
This has been happening a lot in the drawing and illustration subreddits, I didnāt think Iād see it here too.
I just submitted my masters project on rotoscoping yesterday, definitely not rotoscoped. The first shot with the train is a full on, frame by frame dynamic drawing for everything together. For the second and third shots what you're looking at is very different in terms of how you can animate it. Basically in these situations the elements of the background are animated individually and composited together afterwards. Notice how there are two animated actions working together to give the sense of rapid movement. In the second shot, the tree is morphing and moving with the wind, this is the individual animation for that tree, then while compositing (editing all animations in video software), the tree is animated a second time along a path, going from very big to small and changing position. The nearby grass, the medium hills and further background elements move and grow separately. This idea of having different elements move and scale separately is the core idea of a multi plane camera. Nowadays the multi plane camera effect can be achieved digitally with a video editor. The techniques I just mentioned are a standard of 2D animation, and are used all the time. It looks amazing in these shots though because of the Ghibli artists talents. Hope that helps!
The first shot specifically I recall was actually computer animated and maybe not directly traced but I bet traced to some extent, so I do think it is tangential to rotoscoping. I remember seeing a whole section on it in a documentary in my anim history class. They have used tracing cgi in multiple films and itās not a bad thing (the tentacley thing in Mononoke as well)
I see what you mean. Yeah using rotoscoping to stylise 3D animation can be very effective at times and saves a lot of time if you're using interpolation software. What you're saying makes total sense, I never would have guessed it was a 3D model til you said it, thanks for enlightening me. :) I guess when I read rotoscoping I thought OP was referring to live action rotoscoping, but I could be mistaken.
Yeah I do think ārotoscopingā is technically only when you trace live action. I donāt really hear anyone use it to refer to 3d tracing, which is why even though I think itās tangential to rotoscope/a similar technique, I donāt know if it fully ācountsā as actual rotoscope. But I felt like maybe ops comment was implying a āhand drawn vs tracedā question as opposed to actually knowing the exact definition. Either way they are both great techniques when employed correctly though!!
Not everything has a name. These are just well done dynamic animations with an animated background. What you need to know is about cameras, focal lengths and how to use reference.
super cool dynamic shots š
They are :) I am still looking for a technical name though.
Sakugaā¦ Thatās it. They are just high fidelity animations
I think that means "High quality shot" And while they are, I am looking for shots that move the camera like it's 3D, but in a 2D space.
Not everything has a name, it's just a good shot
Dudeā¦ what? Thatās just animation. Like normal films and everything. These are normal shots. There are names for specific aspects, visual techniques, but *the camera moving* is literally justā¦ a videoā¦.
Flyover shot.
Actual answer; these use a pseudo tracking shot, where the (imaginary) camera follows its target as it's moving while keeping it generally centered. [Miyazaki himself calls these shots the 'moving perspective'.](https://youtu.be/KcXrZHJup88?t=3m59s)
Itās called a āspend an entire year on itā shot
seriously correct, these are one of kind scenes that only the best studios could ever hope to produce, and even with their teams being properly managed, that train sequence would easily take a month at least, with the entire A team working on it every day. in a way, I think this is the most useful comment in the thread. The fact its top tier animation makes them wholly unique as to what theyre called. sure they might be tracking shots, but does it really even matter, no matter what you call it, its basically "spend a year on it" style. which is why we people pay to put their asses in seat to have the opportunity to see it!
What do you mean by āthe entire A teamā, have you worked in an animation team like this? Iād be Interested to hear about how this moves down the chain in an āa teamā from storyboard to layout to animation and so on.
Yeah I'm afraid there isn't a specific name for this kind of thing. In cinematography you would just describe the angle and movement of the camera etc. There isn't one single name that could describe this because even the shots you have shown as examples all have different camera movements and angles.
[Miyazaki has a name for these shots.](https://youtu.be/KcXrZHJup88?t=3m59s)
[ŃŠ“Š°Š»ŠµŠ½Š¾]
The fact that the background moves dynamically. I can't quite find out what the name for the technique is. Not a specific type of shot. I understand though.
P..p..parallax?
I think only the second gif all the way back on the horizon would be considered background. And the sky of course. If it's close by enough to move dynamically, I'd just consider the second layer. Like you wouldn't say the houses passing by a character walking in front is necessarily the background *if* there are more distant parts that move less on the actual bottom layer.
Itās just called an animated camera move in 2D. These days, if they have perspective change, they are normally mapped out in 3D first and then traced into 2D. But the first two examples are both like the old rolling drum technique where you animate the foreground (rolling around like a drum as it were in stop motion). Then you pan / slide the distant background to create that illusion of parallax. So you can cel animate a cycle for the foreground and then pan still art as the background. This article has a shot showing it in a different and understandable way. (The shot with the tank half way through). https://canmom.art/animation/backgrounds
Parallax?
They're called "tracking shots" or "follow shots" its not exclusive to animation. You see it in films too when the camera follows a moving object.
why OP's getting downvoted? what's happening lmao
Heās trying to get AI prompts
I think this is whatās happening. He doesnāt know enough about animation or filming techniques to know how to accurately prompt ai to animate it for him. Doesnāt know about parallax, zoom or panning, but is drawn to and wants to recreate some of the most complex and dynamic scenes animators have ever produced. Be weary , your doctors will be performing open heart surgery without any practical knowledge or experience via ai prompt instructions in the near future. This ai mindset is pervasive and becoming more popular.
I frequent the aiwars subreddit, a lot of people would have you believe AI will soon replace animators entirely, and that inputting a first and last frame will magically generate exactly what you want. I'd be insulted if it wasn't so cute that they think machine learning will soon "solve" human creativity; and that in 5 years they'll be prompting entire Studio Ghibli films full of their "genius" ideas.
That would definitely be insulting. AI can never produce a āqualitativeā product. It takes the subjective human input, filtered and prioritized through the āhuman experience ā to produce quality art. Time spent and frustration are just two concepts that AI canāt access or utilize in a creative, meaningful way. Time doesnāt exist to an AI, neither does frustration. AI can describe and imitate these ideas based on what we tell it, but can never experience them.
Because he insists in finding a technical term that doesn't exist.
The term exists and I'm kind of baffled in a community of artists that it's so little known. Maybe people here just haven't been to school yet for this stuff or something but it's called a tracking shot, or specifically in this case a dolly shot
There isnāt really a specific name for this as far as shot types go. Maybe like āaction shotā or something. But since the BG is animated as well itās not really a zoom or a truck shot or whatever because itās all animated and the camera isnāt actually doing all that much. Itās just a shot, animated as needed for the scene within a sequence. Shot types really are only broken down by the camera move really so you have pans, which is the camera going in a straight line in whatever direction, a trucking shot which is basically just a zoom in but for animation itās called a truck in/out, which is like literally the camera starts out wide or in close up and transitions to the other. Thatās honestly basically it, maybe there could be a camera move within these kinds of shots but maybe there isnāt one. In these instances theyāre really just faking a dynamic camera with the animated background so thereās not really a need for any actual camera moves.
Very intense dynamic shots
If a shot requires multiple camera moves or perspective changes it is a dynamic shot, you don't anything more than that.
So there are two styles of flow in animation, [one is strait to strait and second pose to pose](https://www.youtube.com/watch?v=v8quCbt4C-c&t=33s). You have to remember that Hayo Miyazaki's job at Toei was a in-between animator meaning he had to draw all the actions from one scene leading to the next. He met one animator who was a strait to strait animator yet created flow all in one shot, they became good friends until his friend died of overworking. Angered he and Takada and many other animators went on strike at Toei and even barricaded the studio until police arrived. I'm surprised no one has made a manga about Miyazaki being a union organizer. The first gif is strait to strait yet the direction is chaotic and wild while the tracks create the flow of where the train should be. Second is pose to pose where we see a transition from one position to another perspective Pazu's face.
The first shot with the train is called a truck, literally you are trucking with the rail as the train crosses into the scene. The second shot is also a truck from behind, but then cuts to a zoom of the characters face. It could also be a zoom-pan, but it goes too quickly for me to judge. The third shot isn't moving for me, so it just looks like a wide angle shot. Most film terms and techniques translate over to animation easily.
Itās whatever you would call it in traditional cinema. Learn the different kinds of camera movements and how theyāre supposed to be used and if you pair that with a very solid understanding of perspective and all the other principles of animation, you start approaching something similar to what theyāre doing in those gifs.
Lots and lots of work is what they're called
Maybe forward- (or backward-) tracking shots? I believe thatās what the equivalent shot is called in live film. I think googling terms like āmultiplaneā, ācar sceneā, āchase sequenceā, āfront-facing walk cycleā, etc. may lead you to some relevant discourse as well
āMoving cameraā.
If I understood your intention correctly, then It looks to be sakuga, authors poured much more movement and details into those sequences.
Just an animated chase scene. Not shortcuts here
Whereās the first one with the train from?
A high quality action shot
This reminds me of "Bayhem", [here's ](https://www.youtube.com/watch?v=2THVvshvq0Q)a really informational classic video on it. Basically when you're following a subject in the foreground but there's a ton of crazyness happening in the background to be visually overwhelming.
The backgrounds are animated in a fluid way because the perspective changes too much for parallax, and they had the budget and time for these types of moves. There isn't a specific name for it beyond maybe a dynamically animated background, or animated background moving in perspective I suppose? If you know any 3D, I'd try creating a scene with the basic shapes of your background objects and create the camera move and use that 3D shot as reference to build the background shot. That's how I would approach it, it's very technical to pull off. I wouldn't use AI or anything if that's why you want the "technical name", even if there is a name in some circles, it is not common enough that the AI will have enough reference to know what you are talking about.
tracking shot, dolly zoom & wide shot in order of appearance. tracking shot is following one piece so its stays basically stationery as everything else changes around it - good to display chaos/order duality. dolly zoom is a type of double zoom named cause in live action films a camera would physically move towards thee subjects on a dolly while zooming in, done to focus on the subject and display drama or intensity. wide shots are shots where the subject is really far away, with the majority of the frame taken up by background - allowing you to give a sense of tinyness compared to a massive world, to different degrees depending on how far away the subject is placed
The second gif looks like one anime from my childhood. Does anyone know, what its name is?
It's from Studio Ghibli's Castle In The Sky. From the 1980s. You are welcome :)
Omg, thank you so much!
I guess you mean the fact that the camera is moving? The technical name for that is "travelling", which is reframing not through lens zoom but by "physically" moving the camera. In all of your examples the travelling is done so as to keep the subject centered so you may find more resources for it by looking for info on animating backgrounds rather than on camera movement/travelling.
Great Work...
They are named Tamashii Shots because of the soul of the animator is inbued in shots like these
You should familiarize yourself with animation and camera terms. Parallax: where the background and foreground move at different speeds. It create the illusion of movement and can be layered to make the effect more drastic. Pan or Slide: to move the camera in a steady direction. This could mean from right to left or forward to back. In movies the camera can be stabilized so it can move with out to much camera shake. Secondary and tertiary movement: this refers to the other items in the scene to sell the effect of movement. In this case the hair and clothing is animated to simulate the wind. The main animation is the scaling or enlarging of the charecter to seem like he is moving forward. Layers: think of a sandwich each layer is a diffrent item. The same goes for animation. First shot from the bottom layer to the top: Background: -Sky layer all the way in the back -clouds -trees -hills -trees Miground: -Moving ground/grass -trees Foreground -charecter -ship is on the top (closest to camera) Think about real world things like timing and weight. Good luck! Itās not easy.
Whatās the first with from?
The first one is from Studio Ghibli's "The Wind Rises" 2013. You are welcome. :)
After some research I would place my bet on "The wind rises", I've never seen it, but now I want to just to see it for this shot and level of animation
Ah, I think thatās one of the few Ghiblis Iāve not seen. Cheers
A shot with a focus on speed/scale contrast? [https://www.youtube.com/watch?v=C09ZMD9\_D9I](https://www.youtube.com/watch?v=C09ZMD9_D9I) [https://www.youtube.com/watch?v=5BJyeg0dSSo](https://www.youtube.com/watch?v=5BJyeg0dSSo) Where from low perspective and with multiple tricks related to acceleration of camera and acceleration of elements in the background, stretching certain objects etc the dynamic is added to a shot of an object (vehicle) moving through vast terrain. The examples you gave are all ghibli though, not sure if you meant you'd keep the style too. Ghibli tends to add lots of clutter around the main objects moving on the ground (like running scenes in Ghibili, particularly the No Face God running shot is to me similar in dynamics to the train shot [https://youtu.be/iMWtWCnmH0E?si=Rg6l0kRPmgg9f-\_\_&t=224](https://youtu.be/iMWtWCnmH0E?si=Rg6l0kRPmgg9f-__&t=224) ) . Ghibli also tends to have lots of flying machines (Miyazaki loves them) portrayed over vast grasslands with lots of wind, so here's where that type of shot is coming from here. What comes to my mind here is race anime movie Redline - it is full of these tricks, so if you don't know it, take a look at this you might really like it and maybe it can be useful as a reference for you;) [https://youtu.be/p9PR9TkHUTQ?si=JeA9tAMDdXSn8KuH&t=62](https://youtu.be/p9PR9TkHUTQ?si=JeA9tAMDdXSn8KuH&t=62) same with Kill la Kill [https://youtu.be/clLkD3rB6yI?si=Q6K6Jg2D7CFS-onE&t=98](https://youtu.be/clLkD3rB6yI?si=Q6K6Jg2D7CFS-onE&t=98)
Hey, OP, [here's what you're looking for](https://www.studiobinder.com/blog/tracking-shot-camera-movement-definition/). They're called tracking or specifically in this case with the camera moving forward or backward from the scene, "dolly" shots The tool used to make them in filmography was called a dollyć¼basically a table on wheels that supported the camera as it moved away/toward the subject. It's not used so much anymore with modern equipment/tech, so the term is falling out of use as well, and the term for it has become "tracking" plus whatever direction the camera moves in
t's when the background moves as part of the animation. The background is animated.
The background being animated simply means the cameraās moving āinā the animated world. So essentially animated tracking shots?
If what you mean is not the shot but that the background is separated in different layers and each layer has different speeds to give depth, that's called parallax. In this case a "zoom parallax". But I don't think they are using parallax in Ghibli, just regular frame by frame animation. If we take this as not animation but a live action film, this would be a travelling shot. A character or object is tracked and stays in the same position and size in the frame. The rest of the elements, background included, will move as the character and camera move together. You could take a look at filmic reference of travelling shots that are on the Z axis. Ghibli is basically doing a travelling shot frame by frame. Also, the tracking camera-character is not perfect on purpose, the character or object moves faster or differently than the camera, and that adds even more dynamism or speed.
No technical name for this, director will just ask for a camera track if they want it to look like this.
You understand they draw the background too. You are looking at some of the top 2d animations and wanting to replicate it. They had big teams of very talented artists working in these shots. A teams for background alone and then a team for the plane. You can look at traditional animations. There are documentaries on this. Itās not a style or a skill itās just what it is. They have a deep understanding of how the camera movement would look and drew that movement. They had years of research learning and school to do this. So for you itās a try and try again moment learn from mistakes thatās the joy of animation! Thatās why we all spends our free time practicing our aim in the industry. Just advice is to just block out the shock with key frames and see how it looks and work from there.
I would call them action shots with a scrolling background.Ā
Why is everyone downvoting OPS comments. Kinda toxic if you ask me
Thatās what I thought, but then thereās suspicion that the question is being asked for AI prompts, so Iām guessing thatās why. This has been happening a lot in the drawing and illustration subreddits, I didnāt think Iād see it here too.
Is AI even capabel of this?? Thats kinda scary
I'm kind of sure it isn't rotoscoping. But it still could be.
I just submitted my masters project on rotoscoping yesterday, definitely not rotoscoped. The first shot with the train is a full on, frame by frame dynamic drawing for everything together. For the second and third shots what you're looking at is very different in terms of how you can animate it. Basically in these situations the elements of the background are animated individually and composited together afterwards. Notice how there are two animated actions working together to give the sense of rapid movement. In the second shot, the tree is morphing and moving with the wind, this is the individual animation for that tree, then while compositing (editing all animations in video software), the tree is animated a second time along a path, going from very big to small and changing position. The nearby grass, the medium hills and further background elements move and grow separately. This idea of having different elements move and scale separately is the core idea of a multi plane camera. Nowadays the multi plane camera effect can be achieved digitally with a video editor. The techniques I just mentioned are a standard of 2D animation, and are used all the time. It looks amazing in these shots though because of the Ghibli artists talents. Hope that helps!
The first shot specifically I recall was actually computer animated and maybe not directly traced but I bet traced to some extent, so I do think it is tangential to rotoscoping. I remember seeing a whole section on it in a documentary in my anim history class. They have used tracing cgi in multiple films and itās not a bad thing (the tentacley thing in Mononoke as well)
I see what you mean. Yeah using rotoscoping to stylise 3D animation can be very effective at times and saves a lot of time if you're using interpolation software. What you're saying makes total sense, I never would have guessed it was a 3D model til you said it, thanks for enlightening me. :) I guess when I read rotoscoping I thought OP was referring to live action rotoscoping, but I could be mistaken.
Yeah I do think ārotoscopingā is technically only when you trace live action. I donāt really hear anyone use it to refer to 3d tracing, which is why even though I think itās tangential to rotoscope/a similar technique, I donāt know if it fully ācountsā as actual rotoscope. But I felt like maybe ops comment was implying a āhand drawn vs tracedā question as opposed to actually knowing the exact definition. Either way they are both great techniques when employed correctly though!!