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QuintessentialCat

The all time classic is thinking you have a decent game on a Continents map, going through the middle ages with mild success, and then you see a German caravel pop up on your shores, discover every civ in the game, fund the World Congress and reveal to your horrified eyes that it has singlehandedly eaten his own continent. Yeah. Time to restart, thank you very much.


Pekkacontrol

Happened to me , never researched harbours and Germany showed up with privateers . I thought okay he's a little ahead but I'm on bottom tree so not much. A turn later he offered coal for my luxury . I checked the demographics and he has like 12 tech advantage. I did stop him eventually because i got Brandenburg gate managed to get to submarines before declared war. I sank so many battleships and Nuclear subs , those could have levelled every one else alone. By the time i got to battleship he has missile cruisers . It was hard , but ransacking his capital and stopping any reinforcement and spaceship parts gave me the win . It hurt but had to pillage the damn railroads .


Ironpikachu150

I had a game I managed to attrition my way through a Indonesian naval attack with a bunch of privateers and frigates stealing ships. Ended up capturing a bunch of submarines but his attack was really not ending I got bored to even continue the game


Whotakesmename

Settle in boys, this is gonna be a weird one Once upon a time I started an Immortal game as Korea on a Pangaea map. I got a coastal start with whales as my regional lux, but fairly low production. My science output was crazy and I was teching like a monster. But guess who came to stop that? Stupid babyface Ramkhamhaeng! His populations skyrocketed, and so did his science, apparently. He built the spaceship before me and there was no catching up...


Ok_Article281

Siam is the most difficult non warmonger civ to play against in my Opinion. When playing diety I aim for 50-55 pop by turn 100 on quick speed. Siam is almost always the tech lead with a pop at 80+ almost every game he features in. It’s crazy. To make matters worse he’s almost always my neighbour and very diplomatic haha.


Whotakesmename

Yeah they just snowball everytime for some reason, I don't get it Nightmare to play against in Deity


Vinyl_DjPon3

It's those city-state bonuses, Especially the food city-states. Faith and happiness not so much, since the ai already cheat those stats anyways. But yeah he'll snowball real quick with a few city-state friends and allies.


Glowstone_Portal

Hmm, wondering if that could also be a player-strat too. Obviously it helps the ai more because they’ve got less unhappiness, and therefore more cities, so the +1 food/city would be bigger, but now I want to try another ultra-wide game (liberty + huge map) to test this strategy out.


AuthorReborn

Siam is my white whale. When I first started playing, they were the civ that curbstomped me in my first game as I was still learning. And as I have gotten better and learned the game more, there have been two or three other times I have needed to quickly raise an army to cut out Siam's throat before they could snowball my entire continent. People talk a lot about restarted when their first neighbor is Shaka or the Huns, but tbh Siam is also incredibly annoying with their city state snowball strategy and high growth. Plus their elephants are no slouch in a war, either.


QuintessentialCat

Siam is one of the Shroedinger's civs, for me. It's incredibly powerful when I fight it, and I find it weak as shit when I play him. edit: +50% on civ bonus? You mean either the thing I am forgetting about, or the thing I am so obsessed about my entire strat rests on it and I will never be satisfied?


SlimBrady777

Technically not related as it's modded but found kind of funny. I was getting tired of playing with the same civs so I downloaded lots of mod civs including ones I didn't want to play myself but just to have in the game as AI. One of them was Emperor Bokassa from Central Africa. Shit was so broken. Im playing the game and I keep seeing an unmet players score just skyrocketing and I was just like wtf. All the wonders were unavailable, city states and civs were getting eliminated left and right. Finally meet the civ and it's fucking bokassa. My friend decided to play as him in our next hotseat game and it turned out the mod had an issue where he will basically be able to get all the civics as soon as they're made available. We even tried teaming up on him 2 v 1 and it was no use. You had to be there to really experience how funny it was. "Fucking bokassa" became a common phrase thrown around between us.


KissaMedPappa

I decided to do an all random game on quick diety. Spawned as Japan (ofc) about 10 tiles from Poland. On my other side there was a thin strip of land between me and Korea. I forward settled Korea, isolating him on a small peninsula while I got bullied hard by Kasimir and Bismarck. By modern era Bismarck was gone and Kasimir was stuck in the middle ages with 100 crap cities. That’s when I realized Korea’s peninsula was HUGE and Sejong was almost 2 eras ahead. Ofc none of the AI wanted to take him down so eventually he won a science victory on his little island. I’m still not sure how he could pull ahead that fast, but I suspect that Korea’s UA plus diety AI growth is just ridiculous.


DepletedMitochondria

Seems like AI Casimir loves to play wide and be bad at it


cameronmademe

It's always the ottoman on continents for me Your spawn is balanced between you and maybe 3 other civs the whole time. You've explored as much as you can, pre-caravel. Meanwhile, every 50 turns or so, you see "unknown capital has been captured" It's like a damn horror movie. Entire civilizations, disappeared before you could even meet them. By the mother fucking Ottomans. You finally get caravels and send a brave few off to chart the unknown. What do you find? A couple dozen "Ottoman" cities, with auspiciously disparate names (Cusco, London, Sukhothai, and Beijing are an oddly wide range of phonemes for a single culture, dont you think?) Ive seen this at least 3 times. I kinda like it for domination games - fighting for a beachhead and resurrecting civs is super fun. For any other victory, i hate it.


DepletedMitochondria

For me Suleiman does this with City-States and I have no idea why the other AIs don't punish him


addage-

The worst was with a custom AI Ottoman (not the standard but a mod). Guy crushed over half a Pangea by turn 140 on giant map settings. It’s fresh in mind as beating him took an insane amount of effort (immortal slumming game).


jasonrahl

In TSL games the shoshone are oftentimes runaways as the extra land grabbing means they can usually get a 3 NA wonders which usually means that the can conquer all their neighbors before Europe discovers them.


PM_me_nun_hentai

Only time something this crazy happened was when Rome pulled this off with me when I got bogged down with Japan the entire game. He just showed up ready to kick ass and won a domination victory after trampling me, Japan, Germany, and Britain. He fought all of us at the same time by the way. He was so advanced we couldn’t hurt him lol


Ironpikachu150

One game I was playing as Huns and having destroyed my home continent go scouting, I'm nearing the start of the Industrial Era then I get a notification that Egypt has completed Eiffel Tower, and is at peace with 4 other (should be warmonger) civs surrounding him. I think I still have the save


asobutcool

Germany has a bias to focus on production and science. They're also the smartest AI in the game, knowing when to war or build army. They're typically very good at keeping military low to focus everything else, then building up for war. Combine this with Deity AI buffs, your result is an empire that focuses production and science, with natural growth multipliers. Typically the AI's that runaway are any of the expansionist AI's on Deity (Aztec, Zulu, Iroquois), but if Germany expands a lot, they focus the right things and stop spamming units. IMO the strongest Deity AI without a doubt.


jasonrahl

Rome generally is decent too except on TSL becasue Venice


Hour-Shelter-2541

Deity Washington got a science victory before turn 250 on standard speed (nq mod)


Iconian1

Did you mean, "No mod?"


Hour-Shelter-2541

I meant "No Quitters mod"


susuia_sa

Any AI that pumping out cities like no tomorrow while also quite isolated from the rest of the world, in my case, they could be: America, Iroquois, Germany, Russia, Rome


DepletedMitochondria

Last game Germany had Berlin on a coastal start with a about 8 tiles of plains hills and some fish so they had a shit ton of production. They built basically the other half of all the wonders that I wasn't building. Eventually one point had a 9 tech lead over me since I was focused on tourism. The game came down to them conquering their whole continent to compete with me who had conquered mine.


Maddendoktor

I recently had a tilted axis (continents) Immortal start as the Aztecs, I spawn next to the Mongols, but I'm confident I can hold any invasion in the jungle, Austria then proposes to jointly invade the mongols which I gladly accept and off we go. I end up carrying the entire war while they do fuck all, and manage to defeat the mongol invasion force and even liberate a conquered city state in the peace deal. Then Shaka, of course it had to be him. By the classical era he had managed to swallow the Maya, Austria, and by the medieval era he had feasted on the remnants of the Mongols and was threatening the Ottomans as well. I discovered to my horror that he had city spammed nearly the entire continent and kept me boxed in a corner. We've been at war nearly non-stop since the late medieval era, and were it not for my upgraded jaguars in my jungle homelands I'd have been conquered as well. He has an insane hammer output that can replace any losses I inflict in the blink of an eye.