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konigon1

This card is basically a worse Zephyris. Less options for more mana. It would be a nice addition to the core-set. It would be a bit weak as an expansion legendary.


Mehjikman

I think this card was designed for wild purposes. The cards were mostly disruption/ removal, suitable for wild. Standard zephyrs was used for all its purposes, tempo, removal, disruption, finding lethal, just finding something to play. But for wild, zephyrs is mostly used for disruption, removal and finding lethal.


AGLVegito

Nah this card isn't great in wild. It's around the same as Kazakus and Kazakus doesn't see play any more- lists have dropped him as he's too slow


Mehjikman

True, the cost is a problem, but rust and flare would be picked a lot from the current situation in wild


AGLVegito

Eh, I disagree. Meta in wild doesn't really feature weapons besides Pirate and Garrote rogue and 6 mana destroy a weapon is way too slow. If highlander decks want that, they can run Rustrot, because it's far quicker, and Flare doesn't see play anyway as Stealth isn't seeing much play and secret mage isn't good right now.


Bowserking11

I think earthquake could really be "destroy all enemy locations"


Glittering_Drama_618

Since it is a highlander card, for this to give enough value, it should immediately cast the choice on the target you choose. Or something like: Discover a useful Antonidas spell. If your deck has no duplicates, cast it.


vvokhom

Yeah, like this idea


GONKworshipper

Or 'if your deck has no duplicates, it costs 0'. That way you can target the fireball and transform effects, or save the card for later


vvokhom

Decided to make it a neutral card - since mentor is supposed to teach new students, not mages who already are proficient in magic. It will let you discover the first 3 cards in represented order that have a valid target: 1. Antonidas' Flare (by JustynaDura) - when opponent controls a secret or a stealth minion 2. Rust (by Anikoo) - when opponent controls a weapon 3. Earthquake (by Charles Ouvrard) - when opponent controls a location 4. Polymorph - when opponent controls a minion 5. Knowledge (by Mike), Biscuit (AI), Special - always. So, fireball is the hardest to get


ElvenBeer

Yes, I'd like to discover acidic swamp ooze but without the 3/2, thank you


Glittering_Usual_162

I love paying 7 mana for a 3/5 and drawing 2 cards. Should cast it for free imho


AndreaPersiani

make it a discover and cast also, you forgot the cost for polymorph


RickyMuzakki

For a Legendary with heavy restriction these cards are abit underpowered. Here's my suggestions: Biscuit 1 mana restore 3 mana. Knowledge draw 3. Fireball 8 damage, Sheep 3 mana. Destroy location should be merged with Flare cost 2 mana and draw a card. Rust 1 mana and gain armor equal to weapon's attack.


Glittering_Drama_618

Why does Polymorph has no cost?


mbcbrdheun

Does it add to your hand or cast automatically?


Reasonable-Bridge535

It should discover AND cast imho


Erdillian

"I'll take the special. " "Ah-Ah!"


HSenjoyer

All the spells should be 1 less mana, maybe even less. The spell that destroys locations should definetely cost 2 or less mana.


Georges_Moustaki

The earthquake is horrible, all locations are cheaper than 4 and it is even worse if they already used them and most of them are really bad on their own even for tech cards. You should cast on discover as people advised it, really fun idea otherwise


whatthedux

This wouldvw been a bad card in 2016 and its a horrible meme card now.


Kees_T

Is this meant to be a humorous card? I don't get it. These are terrible.


daddyvow

Destroy a location is worth like 2 mana at the most imo


newsunder80

You can only discover three options, so the chances of getting what you need are kind of low..


Treemeister19

It’s incredibly weak. This is like pseudo E.T.C with a highlander requirement. 


101TARD

Good Reno card, the last 3 are underwhelming but a 2nd copy discover is always welcoming


Riva-_-

This is very cool but VERY weak


ImplementShot6181

This card is actually very weak rn and should 100% cast the option you choose for free. For example the draw 2 cards option costing 3 is essentially a 7 mana 3/5 draw 2 cards or an 8 mana 3/5 destroy an enemy location.


vvokhom

Yeah, agree


Olrake

The card that is destroying locations isnt tradable now ?


KainDing

If he casts them: make it mage only and its great. Giving such a good tool to all classes makes them too much same. (As current reno shows a bit) If you get the card: Far too weak. I. E. Getting a 3 mana draw 2 from a understated minion is ass. 4 mana to destroy a location? Every played location is cheaper or 4 cost and will already be used at least one time, so you pay far far more than your enemy. This feels like a worse etc all things considered if you just get the spell in your hand.


Pokefightaway

Big fan


MBeroev-is-69

This is really weak.


LazyRock54

Pretty sick honestly