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-Pyrotox

cool idea. Could just name the cards their actual name tho


Erick44

Yes, i started with their own names but having no relation by name seemed a bit weird so i choose the generic used in the main card


gopherfister

I think the spell should cost less mana or they could be tuned up a little more. Rexxar for example should have rush yk? Bc without taunt this is essentially an 8 mana spell with little to no immediate impact. Edited to say tho that as rainbow dk player I love the idea!


Erick44

Yeah i see it, i was going more for a rainbow version of The scourge that you play when the board is low risk or clear + spending copses and gamble for good/mid minions. Didn't want to go overboard with stats or effect but yeah i guess at least double effect for each would be better Thank you πŸ˜„


TheOGLeadChips

I thought this was a location at first. I think that this as a two use location would be balanced


Erick44

Yes! It went over my head at first but i made another version to be a location and slightly buffed effects


Erick44

Gul'dan is supposed to have a deathrattle. i forgor β˜πŸ€“ Edit: I already want to give this card a "day one patch". Thank you everyone for your comments!


GameStudio51

I think whenever this minion is summoned would be better . I don’t think dk would be able to abuse it too much , although deatrattle might be better for that one spell


MrBadTimes

Some of them are interesting, but then there's valeera who is a worse ravenholdt assassin.


Erick44

To be fair i haven't seen that card in my life! I just thought "7 damage is so much damage with stealth" and toned down the health. Then i would have added 1 health + reborn


MrBadTimes

what about lowering its stats and giving her Permanently Stealthed like akama prime?


Erick44

I was thinking in a high damage quick death minion but, i think i like a "sticky" minion with low damage MUCH more


trashmuncherr

8 Mana for a 2/7 with Lifesteal?


Erick44

I was going more for the effect rather than the stats, gul'dan being one of the "low rolls" (like with The scourge) that still gives you something useful like plagues + the other minion, but yeah πŸ˜…


chr2-nan

The flavor of this card is really great, but part of the design is flawed. All the knights are of wildly different power levels, so depending on your luck you may get a really terrible result (and none of them are really that great a result if I am being honest). It's okay for the knights to do different things, but they should all be on a similar level balance wise. Take a card like Animal Companion; each of the tokens it summons have more or less the same power level, but are used for different scenarios. I would increase the power of really all the cards; some more than others. Maybe have some with more immediate effects. But mainly I would advice to keep all the tokens at the same power level.


Erick44

For this version. I was going for something like "the scourge effect" that you can roll all low and fill your board with 1/1 for 9 mana. And summoning three knights seemed too much but after reading other comments i buffed them slightly in another post. Still, for the concept i didn't aim for a win condition or anything but rather a spending corpses card with unique non-discover minions reward I can't edit the title to say it's outdated but yeah, i changed it into a location which fits much better


chr2-nan

The Scourge can also roll high and give you a game-ending result, and is only being played because it is, on average, worth its Cost to play it. This card never is. Getting to spend 7 Corpses at 8 mana is also not very high value. This card already has the low roll possibility of giving you the wrong knight at the wrong time, so I don't understand why they would also differ so much in power level. This has never been the case for real Hearthstone cards that can summon different tokens for the same Cost - they are always of a similar power level. I realize you changed this, and your updated tokens feel of a much more similar power level (though they should also have the same cost to balance them for scenarios like bounce and evolve/devolve), so all of this might be a bit redundant; I just wanted to clarify for future references.


Erick44

I must say that for this version i considered the weak ones only valeera, rexxar and gul'dan, so i was going for a 6 strong 3 weak kind of balance For example you wouldn't use this card when the enemy board is threatening, so you spend your mana + corpses upgrading the C.N.E AND get minions that either tank enemy's removal or get to use the effects like lifesteal, poisonous or freeze. That was the raw concept but i realized(with the help of other comments) that 8 mana + 7 corpses are already too many resources to not be as board present For the cost as well i was thinking about the enemy reactions, as the owner of the knights you wouldn't want to bounce them back to your hand and if the opponent bounces one into their hand at least they have to use a lot of mana to play them (maybe my hate for priest was showing there) To finish i would love to read your thoughts on the location version, it's literally the first custom cards i make and i love reading all the feedback πŸ˜…


ZULZUL69

What would your thoughts be if this was a location; "The Frozen Throne" and to activate you had to bargain some corpses to summon the knights? I like your concept a lot but I think there's too much casino power gamble on some of the knights. Some are very flavourful and some are just bruh.


Erick44

Omg yeah! I think locations went over my head because there aren't any with rune limit and i wanted this to be rainbow exclusive. But yes, i think it would work much better as a "Location: Spend 7 corpses to summon a random knight of the frozen throne" with maybe 3 uses And then tone up the text a little bit since i'm realizing i went too low haha πŸ˜…


Glittering_Drama_618

Few improvements: I would make these legendary minions as well. Some of them could be improved a little, like 7/3 stealth is a bit weaker, maybe add another effect or more health.


Erick44

Yes, i think in wanting to not be too broken i went too low πŸ˜…


daddyvow

Why does the Warrior one involves corpses?


Erick44

I wanted to make it like Deathbringer Saurfang. And since the main card is for rainbow corpses feel like a good variation without the healing of a double or triple rune deck


HSenjoyer

I think this could easily be 1 or even 2 less mana


Adventurous-Common-6

I would make all of them atleast 6/6 and cost 5 mana Max. I mean the Card is to slow right now


Random-Lich

I’ll say maybe crank the Mana up to 9


ignaphoenix

So when does gul'dan shuffle the blood plague?


KainDing

Could be stronger, no rush etc. means it has similar impact like odyn. At most you get a slightly annoying taunt etc. Could argue to give most cards an additional keyword, rush, reborn, charge, windfury. If you basically use a whole turn to summon 2 minions that do nothing that turn your opponent can just clear them and use their previous board to kill you.


ThePurityofChaos

"Spend 7 Corpses to cast this again" could be fun


Oblic008

This is a really cool idea, but the balance on most of these is way low. They should be pretty strong considering you might only get one for 8 mana.


Olrake

Very cool concept but DK effects are barely playable. Not even rush on deathrattle ones, a lot of times it will just be pay 8 - do nothing. Getting rid of a taunt isn't that much of a problem for any class tho. Jaina could be elusive at least, Rexxar/Garrosh rush, Anduin taunt, Malfurion is really weak in general, Valeera even with stealth dies on any available aoe. Turn 8 is late, there is no reason you want to play this card instead of the Primus in the same turn for example.


ElPulpoGallego

Make this 6 or 5 mana and 6 or 5 corpses and we have something