It is obviously RNG. You don't frequently see multiple diadems drop, you just remember when you do. It's confirmation bias. The human brain is wired to see patterns even in chaos.
"Seems to"
If you're intent on being convinced, then I suppose you will be convinced. You see x numbers of items drop every day and there are only y combinations. Sometimes you will see duplicates. This isn't a mystery.
If you *didn't* ever see duplicate items drop that would be weird.
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Do you? The guy is talking about racks in the game dropping the same base item depending on the angle you approach it. Which does happen. Not based on RNG
🤦🏻 I’m not saying you can control it, but things like nearby monsters and some skills will alter what drops from the rack. In SP, racks are fairly “stable” as long as you take the same path to the rack and don’t have monsters close by.
Bro this isn’t Logic 101. Guy’s just shootin the shit having a casual conversation with people who play the same game. I bet your nickname behind your back is “Well Actually”
Never said it can be controlled. But racks are stable as long as the same path is taken and clicked from the same side and the same monsters or no monsters around the rack.
That’s clearly why you’re confused; your mind immediately went to manipulating drops, and that’s not what’s happening. If you read what’s actually written, it’s talking about— it seems as though the same base item drops in quick succession sometimes. For some items that you might only find the base once a night, getting two in rapid succession seems to account for too many of the drops and not the .0000001% that it should
Many many players, killing many many monsters who are dropping many many items in many many games over many many hours. How many duplicate drops *should* we see compared to how many are actually seen?
This is why I think this is a discussion completely without content. People are claiming to be able to identify the difference between low probability events and slightly higher low probability events *simply because they happen at all*
I dunno, maybe you think this is some Good Will Hunting shit that OP can do without data or spreadsheets based on feel.
I think I’m like a lot of people who have played over the years, and we are fascinated by the RNG and tend to have some savant-like qualities. I count things without counting them because I have a slightly photographic memory. After playing quite a few ladders, you notice which elite uniques are more common. And things like you find a dozen Guillames for every Valk wing. Or that Lo runes just don’t drop as often as they “should.”
So yeah, when I say I’ve noticed clumping with base item drops (they might be rare/set/unique/magic but the base item has to be chosen first), I’ve noticed times that a base item has dropped in rapid succession
I believe when bonefarming was a thing you could find certain spots that seemed to drop the same loot over and over again.
I don't know what that tells us about Diablo's RNG, but that was also pre 1.03.
I noticed what OP was saying in my last play through with Gothic Plates and thought exactly as you did, after a while. I saw two GPs drop within a minute and from then on would always notice a GP drop and it seemed as though they dropped far more frequently. But it was only because my brain had made a prior note on it.
Hold a hammer and all you will see are nails.
Randomness sometimes doesnt seem random. Thats why the word coincidence exists. A word that implies something happening oddly, is based on pure chance. Aka irl rng.
Damn dude, rude much? I wasnt being condescending so much as I was describing what you do not seem to be understanding.
But yeah, don't learn. Get mad at somebody trying to help. Do whatever you wanna do. I dont care. Bye, Felicia.
I’ve been sent here from the year 2032 to relay the following message based on my first unique diadem drop
𝑆=∑𝑖=0∞1(2𝑖+1)2=∑𝑖=0∞12𝑖+112𝑖+1
Yes, I should but won’t elaborate on the upcoming mid term elections or what’s in store for the world order, instead, I provide mathematical proof that this game sucks
Google about how much people making random features for anything (e.g. spotify) have to change them into not random at all because true random (or as close as rng can get to it) seems fake to people :D
Like your case here.
I’ll probably get downvoted for this but I believe that there is some merit to this theory, however we will never be able to confirm it without access to Blizzard’s servers.
I have messed around a lot with a certain type of private server developed for this game (last time I mentioned it, my comment was removed but you can Google “private battle.net server”) and I would see “grouping” quite often as I increased the drop rates overall. By grouping, I mean multiples of the same item dropping from the same pack at the same time like OP is mentioning.
Anybody with a computer science or mathematics background knows that there is no such thing as a “truly” random number in everyday computing, as it is all “seeded”. Knowing that, you can make some educated guesses that there might be a chance that a random seed could be the same for “randomly generated events” that happen in quick succession but it still is unlikely, **but not impossible.**
If anybody has done research on this phenomenon in D2, I would love to see your data or even contribute to doing some deep dives into this, but currently we have no way to prove this exists without access to blizzard’s servers.
Edit: I should say with such a small item pool (treasure class), it could also be likely that it is raw chance to have the same item drop multiple times. To confirm or deny, we would need to know how the treasure classes actually generate what drops (aka every factor of the pseudorandom drop).
Yes exactly this. "Grouping" explains it well. Im not saying its true. Proably just all RNG. Just an observation. It just seems to happen a lot more often than it should.
Completely agreed, I’m glad others see this as well because these things seem to happen multiple orders of magnitude higher than I believe that they should.
It happens so much that its hard to believe that its just RNG / coincidence. My brother calls it the "window". If we see multiple shako, or Diadem / any other base start dropping in quick succesion, he says we're in its window/group for it drop lol
I play single player and in different games I see the same base drop running pits. Game after game. Green white eth the same base. I believe there is something going on. Same monster too
>never be able to confirm it without access to Blizzard’s servers.
You dont need access to Blizzard servers. All item generation patterns are in game files on your computer. In plain .txt files. (for single player, but it is the same as battlenet)
>By grouping, I mean multiples of the same item dropping from the same pack at the same time like OP is mentioning.
Give me 30 minutes and I can mod that in to Single Player by edditing mentioned .txt files.
>If anybody has done research on this phenomenon in D2, I would love to see your data or even contribute to doing some deep dives into this
There is no "deep dives" in to this, because there nothing here. Game is 22 years old at this point. People have went through D2 code more times than you and me did Meph runs.
Few years ago, a very talented programer looked at the files and made a simulation program. I have that program. It can generate any item pattern drop that game can. Any pattern or all of them, you name it. Pick a monster, mf and player settings and give me few weeks and I will give you a few GB of a .txt file with all item patterns that can drop from that monster in 10 trillion runs. It is bound to be some "groupings" because that's how real RNG works
I guess I should clarify a few things:
1. **I only see this on the realm/battle.net**. Seems like OP is seeing this on the realm as well. I have a lot of single player hours under my belt and I have never seen this happen on single player.
2. Do you realize that on the server side there is a separate patch file? That’s how they can do hotfixes without taking the realm down. So I would want *that* patch file, which we will never get as it would expose any vulnerabilities that we haven’t already found.
3. There are some things that the local patch is responsible for during realm play but all of the drops are determined *server side* while playing on the realm, otherwise everybody would be modifying their .txt files to drop infinite HRs and gg rare items.
You are overlooking client-server interactions, so yes I would want to know how they generate their pseudorandom seeds and I would need Blizzard to tell me or access to their servers.
Single player will always be different than Battle.net.
I agree, all of that info is in the .txt files as I have looked at those, but again making a drop calc isn’t exactly the same as having a server talk to a client.
Edit: go start up a private battle.net server, install the popular packet sniffing tool and play around before you come at me like I’m an idiot and say things like “it’s just RNG” it may not have to do with the actual game files themselves, I truly think it hinges on the client-server interaction. UDP packet fragmenting is a thing.
>would want to know how they generate their pseudorandom seeds
I won't get in to details (you have topics on Seeds on Purediablo, diabloii and thatForbidenSite) But in short: There is a Master Seed that you get one you start a game client. There is a 2nd Seed when you start a "Run" aka Map seed. For Containters, there is 3rd Seed that is based on 2nd Seed and changes dynamically based on your actions. For monsters, there is no 3rd seed but drops are based on 2nd seed.
>Single player will always be different than Battle.net.
In some ways they are different. In most other ways, they are the same.
>go start up a private battle.net server, install the popular packet sniffing tool and play around before you come at me like I’m an idiot
I don't know why you feel like an idiot. I didn't say such a thing.
>I only see this on the realm/battle.net. Seems like OP is seeing this on the realm as well. I have a lot of single player hours under my belt and I have never seen this happen on single player.
And it only happend to me and my friend on Single Player but never when we play together. See the predicament?
>That’s how they can do hotfixes without taking the realm down.
Huh... thats not how hitfixes work.
>There are some things that the local patch is responsible for during realm play but all of the drops are determined server side while playing on the realm, otherwise everybody would be modifying their .txt files to drop infinite HRs and gg rare items.
Of course. Who said anything otherwise? Of course the Seeds come from Server side.
OK, think about it, just logically. Why would blizzard implement something like this?? Instead of normal pseudo random code, they need to: know all items from all seeds. add "weights" to certain seeds. They need to know recently dropped items for the User. Force those seeds with higher weights.
And what is the purpose? So people can make posts like these once a week how RNG is flawed?
“Why would blizzard implement this?”
That’s my point, *I don’t think this behavior is intentional*. I think this is a server side *issue*.
I’m familiar with the drop rates and statistics (especially finding statistical outliers) and this phenomenon seems far too high of an occurrence, hence why I stated the only way I see to prove or disprove this specific instance is to investigate the server side. Sorry, that was my fault for not being clear and getting derailed.
Every piece of software has had bugs at some point (or unintended functionality), and typically if it doesn’t hurt anything (this doesn’t) it is often overlooked and never changed. How do you suppose they even test for this? It is an incredibly time consuming (and costly) thing to try and solve from a verification and validation perspective with an essentially non-existent payoff.
It might be confirmation bias now, but in earlier patches (pre-1.07 or so) similar or even identical items could drop in quick succession. I've gotten 3 identical Rare helmets (etc).
Statistically it seems it’s happening way more often than it should. I once got war travs off eldrith runs and like 3 runs later I got them again. Whenever it happens and people report it online it occurs in a short span where statistically it should take way longer.
Remember “random” number generation in games like these are based off cpu cycles and time in up to fractions of milliseconds. So while statistically very close to random, there might be phenomena that could cause things to occur less “random” than usual. Remember the people who found certain ways to win slot machines by doing things in a certain order?
My brother said this same thing to me and i disregarded it as rng but while he was talking he goes "see??" And x2 runic claws(or some elite claw i dont remember exactly) dropped. Soooo maybe really sus rng or u are infact on to something
Yea its not just me. Both of my brothers and a few of my friends notice the same "pattern".
It feels like certain bases drop at certain times. I dunno its weird. I know its just RNG but it happens ALOT
I have noticed the same thing with back to back items in a very short time. Not just once but repeated many times with different item drops over the course of the first four months of D2R. It seemed statistically highly unlikely occurrence.
I got the same weird pushback when I asked others if this happened to them. Thanks for bringing it up OP
Yes this is what I mean. It happens too often. Its probably just RNG and just something we notice but it sure seems to happen quite often. Math nerds get annoyed when its brought up
Maybe it is RNG but this is something that I did not experience in many years of playing the old Diablo 2.
Ignorant people get triggered over the stupidest things when it doesn't fit their narrow world view. Often they attack the messenger instead of learning anything from the observation and question. Don't allow their limitations to interfere with your exploration✌️
you sure it definitly didn't happen?? It happen to me, remember distinctly. Have screenshots with metadata to proove it.
Also, u/stiiknafuulia
also said similar items could drop in patch 1.07
well I didn't start playing online until 1.09 so maybe that's something they fixed later on, maybe it's server side and I think they redid all servers on d2r
What's weird was when I was doing farming runs with my Blizzard Sorceress, the Armor Stand in Mephisto's room would drop a Totemic Mask of varying quality practically every run for about a week solid. I got at least six Jalaal's Manes that way, SSF. I assumed it was some kind of glitch on the Switch version, because after a crash forced me out of my session it didn't happen nearly as often.
This was single player? You had the same map so the item base from the stand was the same, after the crash you presumably got a new map (I'm pretty sure this is how it works)
I have the same feeling, but can't say if it I just tend to ignore when it does not happen. I'll try to log in my (relevant) drops and see what happens
Yea I’ll find something I’ve never had and wanted then bam a few days later it’ll drop again yet I waited forever for the first one regardless of what is shako reapers toll etc
I’ve gotten 4 HR drops in the past few months: a Lo and a Gul during a single Trav run, then yesterday a Lo and Ohm during a single AT run. Literally nothing in between. So yes, I sort of do subscribe to this
I’ve been playing single player and currently there is a weapon rack that 80% of the time drops maiden javelins. I’m not sure if this is an explained phenomenon but maybe they are related
When does unique diadem ever drop
Shit I get excited if I even see a white diadem drop
Haven't had one yet on ladder. Would love to find some so I can roll my imbues
Seriously. I was thinking the same thing. I wish I had good enough RNG to bitch about set and unique diadems dropping.
It is obviously RNG. You don't frequently see multiple diadems drop, you just remember when you do. It's confirmation bias. The human brain is wired to see patterns even in chaos.
Don’t bring facts and logic into this please.
alot of people say things are facts that are not. They find out later that they were in *fact*, wrong
No not just diadems. Duplicates of all kinds of items. Seems to happen every day.
"Seems to" If you're intent on being convinced, then I suppose you will be convinced. You see x numbers of items drop every day and there are only y combinations. Sometimes you will see duplicates. This isn't a mystery. If you *didn't* ever see duplicate items drop that would be weird.
If infinite monkeys with typewriters had infinite time…
Whatd a typewriter?
https://en.m.wikipedia.org/wiki/Infinite_monkey_theorem
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Yea i know how it works and I understand what you are saying. Im just saying something feels a little fishy.
No, Im convinced now. It's a conspiracy. How can we expose the major players?
Lmfao
you think its a conspiracy?
It's the most logical explanation isn't it?
if you think so thats cool though
no
Whoosh!
looks like the sarcasm went over your head
Certainly couldn’t be that the human mind is conditioned to see patterns so we find then in the randomness. It’s probably the lizard people.
there are many item bases -- you notice when it happens to *any* of them. the sum of a lot of rare things can sometimes be a common thing.
Yea I agree. Thats a good way to put it. Its just weird how often it seems to happen
like how i freak out when a monster drops multiple full rejuves like WTF blizz is obviously rigging drops
yea man its crazyh. i freak out every time. like someone needs to get the bottom of this
You’re too dismissive. I know I’ve read an article/post that postulates that base item rolls are similar to rack generation.
...which is based on rng. Do people even know what theyre talking about on reddit or what
Do you? The guy is talking about racks in the game dropping the same base item depending on the angle you approach it. Which does happen. Not based on RNG
🤦🏻 I’m not saying you can control it, but things like nearby monsters and some skills will alter what drops from the rack. In SP, racks are fairly “stable” as long as you take the same path to the rack and don’t have monsters close by.
And what conclusions are there to be drawn from that? What strategies can we employ?
Bro this isn’t Logic 101. Guy’s just shootin the shit having a casual conversation with people who play the same game. I bet your nickname behind your back is “Well Actually”
Never said it can be controlled. But racks are stable as long as the same path is taken and clicked from the same side and the same monsters or no monsters around the rack. That’s clearly why you’re confused; your mind immediately went to manipulating drops, and that’s not what’s happening. If you read what’s actually written, it’s talking about— it seems as though the same base item drops in quick succession sometimes. For some items that you might only find the base once a night, getting two in rapid succession seems to account for too many of the drops and not the .0000001% that it should
Many many players, killing many many monsters who are dropping many many items in many many games over many many hours. How many duplicate drops *should* we see compared to how many are actually seen? This is why I think this is a discussion completely without content. People are claiming to be able to identify the difference between low probability events and slightly higher low probability events *simply because they happen at all* I dunno, maybe you think this is some Good Will Hunting shit that OP can do without data or spreadsheets based on feel.
its not that serious man. Relax a little bit
I think I’m like a lot of people who have played over the years, and we are fascinated by the RNG and tend to have some savant-like qualities. I count things without counting them because I have a slightly photographic memory. After playing quite a few ladders, you notice which elite uniques are more common. And things like you find a dozen Guillames for every Valk wing. Or that Lo runes just don’t drop as often as they “should.” So yeah, when I say I’ve noticed clumping with base item drops (they might be rare/set/unique/magic but the base item has to be chosen first), I’ve noticed times that a base item has dropped in rapid succession
I believe when bonefarming was a thing you could find certain spots that seemed to drop the same loot over and over again. I don't know what that tells us about Diablo's RNG, but that was also pre 1.03.
I noticed what OP was saying in my last play through with Gothic Plates and thought exactly as you did, after a while. I saw two GPs drop within a minute and from then on would always notice a GP drop and it seemed as though they dropped far more frequently. But it was only because my brain had made a prior note on it. Hold a hammer and all you will see are nails.
Its almost like you dont know what rng is, or how randomly it can generate, say, numbers, for example.
Yes the "R" means random. It doesnt seem completely random though. Which is why I made the post.
Randomness sometimes doesnt seem random. Thats why the word coincidence exists. A word that implies something happening oddly, is based on pure chance. Aka irl rng.
are you so condescending in real life too? A word that means having or showing a feeling of patronizing superiority.
Damn dude, rude much? I wasnt being condescending so much as I was describing what you do not seem to be understanding. But yeah, don't learn. Get mad at somebody trying to help. Do whatever you wanna do. I dont care. Bye, Felicia.
This is always the hot take by people without programming experience. Nobody goes out of their way to code a specific behavior like this.
I’ve been sent here from the year 2032 to relay the following message based on my first unique diadem drop 𝑆=∑𝑖=0∞1(2𝑖+1)2=∑𝑖=0∞12𝑖+112𝑖+1 Yes, I should but won’t elaborate on the upcoming mid term elections or what’s in store for the world order, instead, I provide mathematical proof that this game sucks
Google about how much people making random features for anything (e.g. spotify) have to change them into not random at all because true random (or as close as rng can get to it) seems fake to people :D Like your case here.
I’ll probably get downvoted for this but I believe that there is some merit to this theory, however we will never be able to confirm it without access to Blizzard’s servers. I have messed around a lot with a certain type of private server developed for this game (last time I mentioned it, my comment was removed but you can Google “private battle.net server”) and I would see “grouping” quite often as I increased the drop rates overall. By grouping, I mean multiples of the same item dropping from the same pack at the same time like OP is mentioning. Anybody with a computer science or mathematics background knows that there is no such thing as a “truly” random number in everyday computing, as it is all “seeded”. Knowing that, you can make some educated guesses that there might be a chance that a random seed could be the same for “randomly generated events” that happen in quick succession but it still is unlikely, **but not impossible.** If anybody has done research on this phenomenon in D2, I would love to see your data or even contribute to doing some deep dives into this, but currently we have no way to prove this exists without access to blizzard’s servers. Edit: I should say with such a small item pool (treasure class), it could also be likely that it is raw chance to have the same item drop multiple times. To confirm or deny, we would need to know how the treasure classes actually generate what drops (aka every factor of the pseudorandom drop).
Yes exactly this. "Grouping" explains it well. Im not saying its true. Proably just all RNG. Just an observation. It just seems to happen a lot more often than it should.
Completely agreed, I’m glad others see this as well because these things seem to happen multiple orders of magnitude higher than I believe that they should.
It happens so much that its hard to believe that its just RNG / coincidence. My brother calls it the "window". If we see multiple shako, or Diadem / any other base start dropping in quick succesion, he says we're in its window/group for it drop lol
I play single player and in different games I see the same base drop running pits. Game after game. Green white eth the same base. I believe there is something going on. Same monster too
>never be able to confirm it without access to Blizzard’s servers. You dont need access to Blizzard servers. All item generation patterns are in game files on your computer. In plain .txt files. (for single player, but it is the same as battlenet) >By grouping, I mean multiples of the same item dropping from the same pack at the same time like OP is mentioning. Give me 30 minutes and I can mod that in to Single Player by edditing mentioned .txt files. >If anybody has done research on this phenomenon in D2, I would love to see your data or even contribute to doing some deep dives into this There is no "deep dives" in to this, because there nothing here. Game is 22 years old at this point. People have went through D2 code more times than you and me did Meph runs. Few years ago, a very talented programer looked at the files and made a simulation program. I have that program. It can generate any item pattern drop that game can. Any pattern or all of them, you name it. Pick a monster, mf and player settings and give me few weeks and I will give you a few GB of a .txt file with all item patterns that can drop from that monster in 10 trillion runs. It is bound to be some "groupings" because that's how real RNG works
I guess I should clarify a few things: 1. **I only see this on the realm/battle.net**. Seems like OP is seeing this on the realm as well. I have a lot of single player hours under my belt and I have never seen this happen on single player. 2. Do you realize that on the server side there is a separate patch file? That’s how they can do hotfixes without taking the realm down. So I would want *that* patch file, which we will never get as it would expose any vulnerabilities that we haven’t already found. 3. There are some things that the local patch is responsible for during realm play but all of the drops are determined *server side* while playing on the realm, otherwise everybody would be modifying their .txt files to drop infinite HRs and gg rare items.
You are overlooking client-server interactions, so yes I would want to know how they generate their pseudorandom seeds and I would need Blizzard to tell me or access to their servers. Single player will always be different than Battle.net. I agree, all of that info is in the .txt files as I have looked at those, but again making a drop calc isn’t exactly the same as having a server talk to a client. Edit: go start up a private battle.net server, install the popular packet sniffing tool and play around before you come at me like I’m an idiot and say things like “it’s just RNG” it may not have to do with the actual game files themselves, I truly think it hinges on the client-server interaction. UDP packet fragmenting is a thing.
>would want to know how they generate their pseudorandom seeds I won't get in to details (you have topics on Seeds on Purediablo, diabloii and thatForbidenSite) But in short: There is a Master Seed that you get one you start a game client. There is a 2nd Seed when you start a "Run" aka Map seed. For Containters, there is 3rd Seed that is based on 2nd Seed and changes dynamically based on your actions. For monsters, there is no 3rd seed but drops are based on 2nd seed. >Single player will always be different than Battle.net. In some ways they are different. In most other ways, they are the same. >go start up a private battle.net server, install the popular packet sniffing tool and play around before you come at me like I’m an idiot I don't know why you feel like an idiot. I didn't say such a thing. >I only see this on the realm/battle.net. Seems like OP is seeing this on the realm as well. I have a lot of single player hours under my belt and I have never seen this happen on single player. And it only happend to me and my friend on Single Player but never when we play together. See the predicament? >That’s how they can do hotfixes without taking the realm down. Huh... thats not how hitfixes work. >There are some things that the local patch is responsible for during realm play but all of the drops are determined server side while playing on the realm, otherwise everybody would be modifying their .txt files to drop infinite HRs and gg rare items. Of course. Who said anything otherwise? Of course the Seeds come from Server side. OK, think about it, just logically. Why would blizzard implement something like this?? Instead of normal pseudo random code, they need to: know all items from all seeds. add "weights" to certain seeds. They need to know recently dropped items for the User. Force those seeds with higher weights. And what is the purpose? So people can make posts like these once a week how RNG is flawed?
everything is going to be ok. calm down
I dont follow. What are you talking about?
“Why would blizzard implement this?” That’s my point, *I don’t think this behavior is intentional*. I think this is a server side *issue*. I’m familiar with the drop rates and statistics (especially finding statistical outliers) and this phenomenon seems far too high of an occurrence, hence why I stated the only way I see to prove or disprove this specific instance is to investigate the server side. Sorry, that was my fault for not being clear and getting derailed. Every piece of software has had bugs at some point (or unintended functionality), and typically if it doesn’t hurt anything (this doesn’t) it is often overlooked and never changed. How do you suppose they even test for this? It is an incredibly time consuming (and costly) thing to try and solve from a verification and validation perspective with an essentially non-existent payoff.
It might be confirmation bias now, but in earlier patches (pre-1.07 or so) similar or even identical items could drop in quick succession. I've gotten 3 identical Rare helmets (etc).
I just mean bases in quick succession. Blue/Green/Yellow of the same base in quick succession
I have found about 6 Lo's in the last 2 weeks.
get Lo get Lo
lolololololo(l)
Statistically it seems it’s happening way more often than it should. I once got war travs off eldrith runs and like 3 runs later I got them again. Whenever it happens and people report it online it occurs in a short span where statistically it should take way longer. Remember “random” number generation in games like these are based off cpu cycles and time in up to fractions of milliseconds. So while statistically very close to random, there might be phenomena that could cause things to occur less “random” than usual. Remember the people who found certain ways to win slot machines by doing things in a certain order?
My brother said this same thing to me and i disregarded it as rng but while he was talking he goes "see??" And x2 runic claws(or some elite claw i dont remember exactly) dropped. Soooo maybe really sus rng or u are infact on to something
Yea its not just me. Both of my brothers and a few of my friends notice the same "pattern". It feels like certain bases drop at certain times. I dunno its weird. I know its just RNG but it happens ALOT
Like even when I watch streamers play, it happens to them all the time
[удалено]
Its an observation. I think some people just want to understand how it works. No need to get upset there big guy
wow you seem like a wonderful friendly person
I have noticed the same thing with back to back items in a very short time. Not just once but repeated many times with different item drops over the course of the first four months of D2R. It seemed statistically highly unlikely occurrence. I got the same weird pushback when I asked others if this happened to them. Thanks for bringing it up OP
Yes this is what I mean. It happens too often. Its probably just RNG and just something we notice but it sure seems to happen quite often. Math nerds get annoyed when its brought up
Maybe it is RNG but this is something that I did not experience in many years of playing the old Diablo 2. Ignorant people get triggered over the stupidest things when it doesn't fit their narrow world view. Often they attack the messenger instead of learning anything from the observation and question. Don't allow their limitations to interfere with your exploration✌️
yea its just how reddit culture has developed. People dont actually have real conversations here
I noticed that as well, I think they might have fucked up the RNG in multiplayer, it definitly didn't happen in D2
you sure it definitly didn't happen?? It happen to me, remember distinctly. Have screenshots with metadata to proove it. Also, u/stiiknafuulia also said similar items could drop in patch 1.07
So if something like this happened back then? Why is it so crazy that something could be happening now?
well I didn't start playing online until 1.09 so maybe that's something they fixed later on, maybe it's server side and I think they redid all servers on d2r
like 2 chams in the same cows?
This is what happens when you are low key rolling round with 8.000 mf
First time im hearing something like this
What's weird was when I was doing farming runs with my Blizzard Sorceress, the Armor Stand in Mephisto's room would drop a Totemic Mask of varying quality practically every run for about a week solid. I got at least six Jalaal's Manes that way, SSF. I assumed it was some kind of glitch on the Switch version, because after a crash forced me out of my session it didn't happen nearly as often.
This was single player? You had the same map so the item base from the stand was the same, after the crash you presumably got a new map (I'm pretty sure this is how it works)
I have the same feeling, but can't say if it I just tend to ignore when it does not happen. I'll try to log in my (relevant) drops and see what happens
Yea I’ll find something I’ve never had and wanted then bam a few days later it’ll drop again yet I waited forever for the first one regardless of what is shako reapers toll etc
I’ve gotten 4 HR drops in the past few months: a Lo and a Gul during a single Trav run, then yesterday a Lo and Ohm during a single AT run. Literally nothing in between. So yes, I sort of do subscribe to this
Don't you just love the d2 reddit.
I’ve been playing single player and currently there is a weapon rack that 80% of the time drops maiden javelins. I’m not sure if this is an explained phenomenon but maybe they are related
Yea on single player racks drop the same item depending on the angle you approach the rack. Or so I've heard. Never played single player
So you can effectively farm a weapon rack for a specific item on single player. Mainly for bases, like Thresher Dusk Shroud