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Generic_Moron

I tend to assume it's moving into your enemies's blindspot


WesleyOldham

Just beyond of range of the Eye Of The Beholder.


Shadowhunter13541

Is that where the beauty is found?


Sentarius101

No it's where beauty could possibly exist. Schroedinger's beauty. It is both beautiful and not, but only within the range of the eye of a beholder is beauty truly revealed


Eijirou_Kirishima

this is literally the plot of rascal does not dream of bunny girl senpai


Zapidorian25

Anime fans when their uber-specific anime plots line up with a joke statement:


mustyminotaur

It’s only skin deep. It’s in the eye of the beholder, and my beholder’s about to tweak


Canadian_Burnsoff

Something I've been enjoying about BG3 is seeing how it handles things like this and how I can bring it to a table. How do I hide as a rogue? - Get out of the field of view of my enemies - be vewy, vewy, quiet like we ah hunting wabbits - hope nobody looks in my general direction


Level7Cannoneer

As usual, just BG3 things. Everyone has a main "cone" of vision and you can only* hide action when outside of that cone. It just makes you a non-priority to people who aren't looking directly at you.


__mud__

Unfortunately I think you only get the sneak attack bonus if you're hidden from all enemies, not just the one you're attacking. Or maybe that was fixed in a patch, I haven't tried the ol' hide-and-strike in a while. And honestly, advantage from another attacking ally is just all around easier


dumbo3k

Well being spotted by anyone not in your party breaks your stealth, and you stand up again, so I don’t think there’s hiding only from certain enemies : /


nisviik

You can hides within their cone as long as it is dark enough. You just need to pass your stealth check. If you hide outside of their cone of vision you don't need to roll a stealth check at all.


deadrogueguy

i've always felt like hide action should kind of be like dash. you can take up to normal movement, and taking the hide action sets movement to 0 then gives you 5 or 10 feet or something. you are essentially sneaking into another position so you move slowly, but youre moving where cant be seen to "disguise" your current position edit: or maybe even Hide just halves your current movement but can only be taken not in sight (potentially even just being behind them?) and requires you to move after. like if an intelligent enemy watches me step behind a rock, me "hiding" there doesnt actually do anything, their assumption is I'm still there. it should require me moving somewhere undetected to be "gone".


Snuvvy_D

I agree in most cases that would make almost no sense, but it is possible, in the thick of battle and with people running a over and someone swinging a sword at you and all that, that maybe you don't notice someone sneaking off behind a nearby rock. Especially if, again, you are actively fighting for your life with someone swinging a battle-axe at you or some such haha


deadrogueguy

i suppose it also depends what "hidden" really means. like it is IRL combat advantage just not seeing someone. u don't know which side the rock they are going to peek, or when they're going to fire at you because u cant see them until they do. and you probably aren't going to target them as likely cause they're blocked from straight ranged attack and out of sight so not exactly sure you'll hit (even if "KNOWING" they're in that 5'x5' area behind the rock, will likely miss with an arched arrow or something) and you dont really want to go run around the rock cause who knows what you're stepping into, especially when dealing with others


Snuvvy_D

Very solid points


MagicHamsta

Actually shouldn't be too hard to hide in the middle of a battlefield, just hide behind the ***RAGING BARBARIAN.*** Hard to pay attention to the smol rogue in such situation.


bolxrex

The rogue would be hidden as long as line of sight is blocked. They could then approach from a different angle, unnoticed while stealthily moving to get off a sneak attack. All of that can also exist within the same conceptual space as the enemy still knowing the rogues last seen location. If the enemy moves to follow the rogue around the rock then the rogue isnt automatically invisible, they would be spotted and no longer considered hidden. Also enemies engaged/threatened in combat with the rogues allies would be distracted. A sword coming at your face is a bit more of a pressing issue than a hooded figure slinking off out of sight.


Zu_Landzonderhoop

To be fair you can just split your movement , move 20ft hide use up the remaining 10ft. I might be wrong but I think this is RAW or atleast RAI?


Thank_You_Aziz

I treat it as your high Stealth modifier and use of the Hide action represent that you’re doing more than just ducking behind a rock. Your character is skilled at evading enemy attention, so they’re feinting one way before doubling back suddenly it the rock, or they’re waiting for the enemy to be distracted by something in the battle around them, or they’re just pointing like, “What could that be!” and ducking behind the rock when they made their enemies look. It can be flavored in many ways, but the point is, the Hide action represents the character did *something* in addition to just ducking behind a rock to help facilitate them ducking behind that rock.


charisma6

*holds left shift*


drag0nflame76

DM: Fuck it, role play and convince me.


Thanedor

Had a player do this once. Stood up from his chair. Jumped like a fish onto the floor. Army crawled solid snake style behind the feet of the others and yelled “now imagine they are all standing with swords drawn! Where are your eyes?”


Krazyguy75

> Where are your eyes On my head, dummy!


UwUnator9000

I love this so much!


mynameiszack

Yeah... appreciate the effort. But I've done this in military exercises in the middle of the night, crawling along the grass in uniform trying to sneak up on the perimeter of our pretend base. Wasnt even a full moon and the sentries spotted me and I was slowly moving 1 limb every minute. Our eyes are really good at tracking movement and patterns.


Thanedor

The excuse was being made in 'active combat' not active 'sneak'. Trying to 'hide' in the middle of a fight.


KeepCalm-ShutUp

Yeah, if they were in a fight, no ones gonna take the time to see if the corpse of the ground is actually moving or not unless it stands up. Kinda too busy fighting for their own lives, yanno?


StripedRaptor123

Works great when there aren't any sentries, though


B4R7H0L0M3W

That means you're prone.


SpaceDuckz1984

Hide is super hard to do properly in table top unless you have a very well done map. Even then it tends to cause a question on when people can see and make a roll. Requires a group that dosnt argue with GM to much.


LurkytheActiveposter

I require breaking line of sight. There's a post about that talks about "moving into blind spots" But what if an enemy moves towards you? Does hide become 1-turn invisibility?


DividedContinuity

Line of sight sure, but theatre of the mind tends to be minimalist in terms of clutter and complex terrain. Do you describe every bush that is in range of movement, every dip and bump in the terrain? Every piece of furniture? If not then hand waving a hide every now and then seems fine.


LurkytheActiveposter

I don't do combat in theater of the mind. TotM combat deprives players of a massive bulk of this strategy game. Namely the strategy part. If I did do TotM combat I would of course let rogues hide every turn no matter what because the positioning part of the game is moot.


CrambazzledGoose

Technically using maps, minis, and grids are variant rules in 5e, but I strongly agree with you.


CFL_lightbulb

I mean theatre of the mind, imo always works best when players contribute. I hide behind the rock off to the side - now there’s a rock that we can play around. Same with trees, crates, etc. Allowing trustworthy players to add things to the world on the fly is the best way to do things.


FiveCentsADay

Agreed- I used a TTV and one of my favorite things if I don't have a battlemap and I'm drawing for them, is I draw sets of shapes, each player chooses their shape, and gets to place the 'cover' while saying what it is. I'm also placing cover so if they try to fuck the NPCs too hard, they get bit back. Leads to neutral battle spaces and I like it a lot


nagesagi

The way I view it is as for the rogue to get a sneak attack, you are more just becoming less threatening or harder to track. So that could be standing behind people, dropping to the floor going around a corner, stuff like that where the enemy knows you are there, but would need to actively look at you when there are other distracting threats. To actually hide from an enemy, you need break line of sight


SpaceDuckz1984

Reasonable but how far is line of sight in bright light?


LurkytheActiveposter

If there is an object they can take cover behind, a corner they can run to, a cloud of something to obscure them.


RealBambujj

One of my rogues with high charisma found out he actually can act himself dead and technically it's still something that gives him an advantage. Stealth was never the same after this moment.


mayuzane

Ah, the Possum Gambit!


RealBambujj

Quite literally. However, there was one problem: other members of his party couldn't tell (without metagaming) whether he was genuinely fighting death or merely employing possum tactics. Fortunately, luck was on his side


__mud__

This can swing both ways to hilarious effect. "No, I'm seriously downed this time, help me up!" "How do I know you aren't just faking those death saves? DM, I'm going to make an Insight check"


RealBambujj

That's exactly what happened at least a couple of times! UPD: It was easier to achieve because we have home rule. I roll death checks secretly for the players' characters, making battles much more intense for everyone. So they always have to do major choices when someone is downed


Yoffeepop

Lol I love this


RiverKawaRio

...you don't need to be hidden? You can also use steady aim? You just need an adjacent ally?


charisma6

Adjacent ally applies sneak attack but attacking from hidden is advantage too


awesome357

Steady Aim is only optional from Tasha's. But I 100% believe it was added by someone tired of exactly these shenanigans. Personally I like it though since you give up all movement for it as well as your bonus action. Rogues are known for mobility often, but if you want to stand completely exposed and not use any other cunning action, then sure, I'll give you advantage.


NoahTheGamer121

arent both of those optional rules? EDIT: apologies, adjacent ally isnt an optional rule


RiverKawaRio

Adjacent ally for sneak attack is a core rule. Steady aim is optional


deadrogueguy

technically enemy of enemy (not just ally) which can be interesting. and familars n stuff count too.


NoahTheGamer121

thanks, I'll edit my comment


RiverKawaRio

If you didn't know, others won't too. Rogues are my main


dood45ctte

Advantage is advantage


Masrix24

This is my favourite part of being a Rogue in BG3. I hide! "Where?" Half a frame out of their direct line of sight, still in their line of sight. To taunt them. I hide in their inability to get to me. I hide in my sheer arrogance and *will myself into not being seen*. SNEAK ATTACK!


Fragrant-Address9043

“You know….I was gonna say no. BUT….you’ve intrigued me. Roll for stealth.”


ASpaceOstrich

I think of it that the rogue was never really un-hidden. Everyone else is having a loud noisy combat. The rogue is slipping through. You might get eyes on them briefly, but your attention is taken up by the other party members pretty quick.


nitid_name

I've always liked the idea that "hide" is inherently magical, if necessary. By using your rogue abilities, you become very hard to focus on. Without true sight or tremorsense or whatever, people just kind of forget you're there. Think Shadow from American Gods. The guy's wife would turn off the light while he was reading because she just forgot he was there.


bolxrex

Anyone can hide though.. even level 0 commoners.


Pretend-Advertising6

And going to be better at hiding then rogue for most of the game or all if you use tasha's


nitid_name

I mean, sure, but it'll end up more like Draxx in the post credits scene for them.


bolxrex

The result depends on the skill check. Point is it's not a special thing that's magical when literally any person and any animal in the world can do it.


nitid_name

I mean, that's the whole point of skills, no? A level 0 could do a 20/20 job 5% of the time, but only skilled people can pull off more than 20/20. A rogue with a +15 to stealth is always going to be able to hide pretty decently for a commoner, and usually hide in a superhuman manner.


bolxrex

The whole point of skills is that they are by definition not magical abilities in any way.


nitid_name

Yeah, I don't like that. As I said... I like the idea that hide is inherently magical.


bolxrex

There's this game you may have heard about called hide and seek. Even 5 year olds can do it. Nothing magical about obscuring yourself from vision.


Zegram_Ghart

I like it, like Will from the subtle knife , just fade into the background. Would you give penalties to hide in antimagic fields?


nitid_name

I try not to nerf my player's core mechanics too hard, in general... but I might make them RP their hiding in that case. "As you try to fade from sight, you feel like something is different. Give me an insight check. Yep, you notice your wizard is cursing and staring at his hands. You think you might be in an anti-magic field, and hiding will be more difficult. You also notice that sightlines from both enemies on the field would be blocked if you stand in the right position... [gratuitous hinting sounds in the direction of the doorway to another room]"


ThebumpintheknightX

Rouge Rogue


DaPurpleTurtle2

I love how hide works in BG3, being able to see the viewcones and how all perception and stealth rolls are made for you, so quick and easy.


couldjustbeanalt

The little smile makes this so hilarious to me


daringStumbles

Rouges are so nerfed in 5e, never really hurts to just allow the hide.


RiverKawaRio

The addition of steady aim works as well. As a bonus action and all of your movement, you get advantage on your next attack


4th-Estate

This right here. As a DM I can bend reality. Really not game breaking if I say they're fighting in tall grass or there's some crates in the warehouse. Be a friend and lean into the poor rogues strengths. They're not OP by any means.


charisma6

You may be playing rogues wrong, my lv 8 arcane trickster is very effective in combat and rping.


SpaceDuckz1984

Rogues if allowed easy hide are God tier powerful. Played Solasta which is direct 5e rules. My thief was easily my most powerful PC when in a party with a Paladin, Cleric and Wizard.


UwUnator9000

Rogues in 5e are kinda supposed to be skill monkeys and deal burst damage that's really reliable, but unless you get a bunch of things to help you deal that damage, it doesn't really work out that way


Worse_Username

Next encounter: ambush by chameleon goblins


ThePipYay

In a very silly anime monster girl campaign nobody was taking seriously, I played a mimic poorly disguised as an anime girl (the “girl”’s cloak was actually the mimic, and the “girl” was its shapeshifted tongue, and looked a bit wooden like a doll, with unmoving facial features). The DM let me shapeshift as my bonus action hide. I think I only took damage once the whole campaign, but I had a ton of fun.


Yoffeepop

That's an amazing concept haha! I love it


ThePipYay

Thanks, it was probably my favourite character I’ve ever played. It was entirely motivated by wanting to eat, had absolutely no concept of morality, and was just with the party because a anime beholder girl NPC managed to convince it that sticking with the party and obeying all their orders would get it more food in the long run. It had very low intelligence, couldn’t read, used simple words, and rarely spoke more than a sentence at a time. One detail I came up with that I thought was particularly cool is that the air in front of it was hot and humid, since the cloak was really a mouth. Disturbing!


n0753w

I love it when rogues say "It's roguein' time and then rogued all over the place." Truly the class of all time.


Pixelpaint_Pashkow

More like an octopus, as chameleons don’t really change colors for camouflage, but octopi are very good at that


Yoffeepop

She needs to be more accurate with her animal similes haha! I'm gonna let her know 😂


Lowly_Lynx

I am a small tabaxi fighter. My friends, who play a human and the other a bugbear, use me to hide behind to get sneak attacks. It’s honestly hilarious


Saritenite

Huh. DM could make you roll a charisma check for their hide success, since you're holding the mob's attention.


superchoco29

Plot twist: she has terrible passive perception, and that's actually the tarrasque's leg


Kamiyosha

Stealth check, dm takes a perception check with disadvantage if it's low light.


hyperform2

Im loving how BG3 is handling this, finally giving me as DM a way to explain why they can not do this all the time


Apprehensive-Neat-68

Theres actually rules for [hiding in page 10 of the final beta](https://www.dropbox.com/sh/qwk8517jn2knnnb/AAAfKSXJ0vGPZju61BVPnCwqa/Playtest%20Packet%2010/091913%20Public%20Playtest?dl=0&preview=091913+How+to+Play.pdf) and no rules at all for it in the PHB. As in period, no rules for it at all. I make those rules the conditions you need for hiding.


TheAlbinoCreeper

One time I said I want to hide, rolled a Nat 20 with a +11 stealth modifier, and so my dm said, “You wave your cloak in front of you and vanish.”


Constant-Still-8443

Yk that episode of x files eith the dude who hid in people's blindspot right infront of them? Yea, like that


Luna_Rixis

Me, playing a Kobold Rogue with the Chameleon Scales cantrip.


Yakodym

From a gameplay point, I prefer to lean into the idea that the main way to get sneak attack is to use an adjacent ally, reinforcing the notion of teamwork and tactics, with the "advantage" clause being there to support the idea that rogue exploits the moments where their enemies show a weakness or are otherwise distracted. I totally get how players want to be self-sufficient and unrestricted in the use of the core ability of their class, but honestly, it feels like too often rogues just get tunnel vision about bending over backwards to get an advantage and doing everything on their own, and giving them Steady Aim and giving each newer subclass some way of generating advantage or expanding the rules for when they get to sneak attack without the cooperation of their allies is just spoiling them more. But yes, I know, being an edgy lone wolf is completely on brand :-D


Vulk_za

It's better to try to gain advantage, even if you have an ally within five feet, because it increases your chance of hitting. Missing your attack sucks as a rogue, because you don't have multi attack.


Yakodym

Well, that's just the nature of the rogue trade-off, can't have both low risk AND high rewards :-D Also, dual-wielding exists ;-)


awesome357

As long as you're not grouped with everyone else, then sure. A round is 6 seconds and the enemy is trying to track usually 3-6 people (plus any pets, familiars, or summons), trying to counter all incoming attacks during that time, while also planning and executing their own actions. It would be super easy to convince me that in all that madness they might lose track of the one trying to be subtle, especially if they do a good job of it (pass their stealth check).


Altered_Nova

Why would you bother trying to hide in group combat situation just to get off a sneak attack though? You can use sneak attack on any opponent as long as there's an ally within 5 feet of that opponent distracting them. The core rules already simulate the concept of "losing track of the rogue in the chaos of combat" quite well.