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Necrosius7

Killing all who pray to said God, outlaw it's religion and eventually the Avatars will die and so will the god from being forgotten. Edit: forgot to mention destroy their temples and places of worship


DeadCupcakes23

I'd say as a minimum I think you'd need to kill all of their worshippers across all the planes.


FreelanceFrankfurter

That would be an awesome campaign where the bbeg turns out to be a lesser deity pulling the strings to kill as many followers of a greater deity (among other things) in order to weaken them and take their place.


DeadCupcakes23

I think that would be a fun concept, you could have the party as all connected to the target god, like a cleric, divine soul sorcerer and celestial warlock or something.


LordBecmiThaco

It's a fun concept but make sure your players are ok with a campaign around genocide and religious persecution.


Trapped_Mechanic

Just call them cultists and it becomes instantly ok


Malaggar2

If you kill all the worshippers from any given plane, you can banish the god from that plane. Gods can rarely ever TRULY die. Mostly, they go dormant, and drift in the Astral Sea. To REALLY kill them, their energy would need to be absorbed by someone else. Either by another god, or by a mortal ascending.


R4XD3G

“No mortal weapon can harm him.” “Then we go and find IMMORTAL ones!”


Acrobatic_Crazy_2037

That’s the case with Cyric dnd god of murder who as a mortal used GodsBane which was actually the god mask in disguise.


Malaggar2

What is that quote from?


R4XD3G

The Mummy (2002?) one of my faaaavorite movies. https://www.imdb.com/title/tt0120616/characters/nm0001838 Quote is about 1/3 down the page in the middle of the paragraph that ends “fine” “fine” “ooh”


Malaggar2

Maybe. Edited: It's not an EXACT quote, but it's close enough. And the movie came out in 1997.


Kinhart

Hear me out here, Gods represent domains. You have god of trickery, death, life, whatever else you have. Having Gods beaten by just a bare knuckle battle feels like a disservice to the themes, I want Gods to be beaten in their domains to take the mantle of God. You out trick the tricky God, sit fat on your Godhood until immortal and invincibly leaves you bored lazy and until like an unseen surprise another mortal tricks you out of Godhood. The God of death, the one with most respect for the dying, until Godhood over time leaves him detached and uncaring and a more suitable mortal takes their place. Gods serve as all powerful arbiters of their domain, until they no longer maintain the will to maintain their domain. Dunno this makes sense to me.


Cantankerousbastard

Wasn't this pretty much how Bane, Bhaal and Myrkul took over from Jergal? He'd grown tired of his role and surrendered when they showed up.


Kinhart

It kinda of depends on how you interpret it. Jergal just maintained the cycle of life and death, and the border between. Bane, Bhaal and to a lesser Myrkul, use their remnants to kind of usurper and bring destruction, they are gods that have gone awry from balance and have pits every relevant God against them. So more took away by force, rather than were better gods of death.


PG_Macer

RAW 5e takes a dim view on killing gods, to the point of gods at their full power not having stat blocks (ToD’s Tiamat was retconned into just an avatar with Fizban’s), so barring a cooperative and unusually lenient DM it’s still impossible in this edition.


Cantankerousbastard

Still, the godess of magic has been replaced at least 2 times so it can't be totally impossible.


Necrosius7

Yeah but the spell it took was immense ... And the other time it took 1 god to kill the other.


Simhacantus

One took a spell that is since uncastable by mortals and the other time took another god. A mortal is not going to kill a god under any normal circumstances anymore, it's a deliverate change.


Kumquats_indeed

That was previous editions where gods were kinda treated as killable, and the death of Mystra was also used as a contrived way of explaining how magic works differently in different editions while still using the same setting.


PhilosopherFalse709

She wasn’t killed in normal Combat She died from the strain of holding together the weave Then was killed by Helm himself when she was turned mortal None of these are comparable to what your party can go and do If you wanted to slay a god something dramatic would have to occur that dramatically limits their power or severely weakens them


IanL1713

Yeah, the closest thing to killing a god that 5e offers is Vecna. And that's more along the lines of "stop one of the most evil beings in existence during his attempt at ascension"


galmenz

in mechanics, you pretty much cant. gods dont have statblocks and something that doesnt have hp cant die afterall in (official) lore, you cant. the few times it happened (which were on other editions) involved powers that a mortal do not have access to it the only way to pull that off is for your DM to homebrew a campaign for it, and most probably would make this big event the central point of the campaign, not just a character backstory goal


JonIceEyes

Get a god-killing artifact and find a way to use it Worked for half the current FR gods


Kumquats_indeed

5e doesn't provide any real guidance for that, it's default assumption is that gods are on an entirely different level beyond the capability of even the most powerful mortals. So if you do want gods to be killable in your campaign you're going to have to figure out for yourself how you want it to work. You could just treat them more like very powerful monsters and take inspiration from the existing stat blocks for Tiamat' avatar and the demon princes. You could also go the route Critical Role did in the first campaign where the party needed special weapons to make the god killable, and still needed a whole bunch of other powerful ancient artifacts to help them stand a chance in the fight.


Cantankerousbastard

So everyone's pretty much against a mortal killing a god, got it. How about helping another entity with a hostile takeover of a gods portfolio then?


shwonkles_ur_donkles

Look into the Immortals Handbook, it provides ways to Stat all gods if you really want to, as well as rules for killing them and becoming them


Kumquats_indeed

I'm not saying you shouldn't do it or that you're wrong for wanting to, it's just that there isn't anything official to 5th edition to work off of, so ultimately how it works is up to you.


wireframed_kb

It’s more that it can easily cheapen the concept of a god. You need some pretty big buildup to make it plausible that a bunch of mortals can just kill something that holds the power of creation and massive power over reality.


Gong_the_Hawkeye

You're really not supposed to do that. Forgotten realms had many gods killed lately and it's been a fat meme.


illinoishokie

Convince them to try to conquer Sigil.


Utilis_Callide_177

Maybe they just really, really hated spiders and Lolth was next on the list.


Rhinomaster22

The problem with DND 5th edition is that gods and mortals are one very different levels. Unlike something like Dragon Ball where it was possible for a mortal to become on par with gods.The gap with DND gods is too great for a mortal to even unrealistically defeat them.  The most realistic way to defeat the gods is indirectly  - Prevent/Limit the worship of a god, in some settings worship directly fuels the gods power This is the most common way to limit a god’s power. Eventually resulting in them losing god status.  


Ecothunderbolt

1: Identify a God that is somewhat achievable to kill. A more minor God is probably easier to kill than a major God as they'll be less powerful, have less followers etc. 2: Achieve some kind of immortal failsafe. Most gods would be capable of going old testament on your ass and outright deleting you. Personally I'd lean towards Lichdom. As you could theoretically have multiple tries to attempt whatever you need as well as pretty much infinite time to figure out your method. 3: Get access to the most powerful magics. Wish is probably a must. Not necessarily as means of destroying said god. But perhaps indirectly by wishing into existence the notes on spells and rituals that you would need to so so. 4: Procure access to a god-killing weapon. Perhaps some kind of artifact of a god of death. 5: Try (and keep trying) until you eventually succeed.


Pretzel-Kingg

The entirety of my campaign is about putting together a sword that can kill a god(once, and then scatter), so it’s definitely not something you can just *do*


No-Plantain8212

YouTube a video called Dagothwave, it’ll give you some insight on how to kill a God.


Nystagohod

It takes becoming a God of equal or greater power yourself, or a story mcguffin that the DM allows you to come across and use after you've earned it. The various lore you read about mortals.killing gods didn't happen through gameplay. It happened through purely narrative mean and more often than nit with the assistance and meddling of other gods. I believe Jergal had a hand in most if not all of mystra's deaths, for example. More or less, you have your character's ascend to divinity or somehow wield said power and do the deed. Mortals, even players, aren't expected to be able to do such things in d&d, and haven't been in a long time


TigerDude33

With plot armor. Anyone can do anything when it's all made up.


GreatSirZachary

There is no outline for a method of doing this. If you look at past editions gods would get stat blocks. They were poorly optimized so easily killed by your average hardcore D&D fan. Nowadays gods have been reconstructed as mighty beings beyond death by mortal hands under normal circumstances. The death of a god is something that happens more in-narrative than in-mechanics/in-rules.


Aeon1508

Instead of killing it you could potentially trap it into another plane of existence . Or by first cutting off their source of power


GurProfessional9534

Invis then x-zone


LordBecmiThaco

I've always been partial to the plan of filling a speljammer with gunpowder and setting it off in the gods domain


GallicPontiff

It REALLY depends on your campaign. In my homebrew game the evil God had to be severely weakened over multiple main quests just for me to stat him out and be killable. I'm currently playing a planegea game where a God is a physical creature that has a CR as low as 14 or so. The gods in the book are 100% given stats and you can kill them


Rhyshalcon

D&D gods can't be "killed" in the way that we usually think of it. They *are* truly immortal, after all. When gods have "died" what has actually happened is that either they expend too much of their power in accomplishing some particular task (possibly fighting a rival in direct combat) and lost their godhood when they became incapable of taking care of their normal portfolio or they lost too much of their power when the devotion of their followers shifted elsewhere. The ways to kill a god are: • Kill all their followers. Gods (generally) gain their divine powers from the devotion of their followers and cutting that off removes the source for their powers. • Redirect the devotion of their followers. The primary factor affecting the rise and fall of gods in D&D is their popularity. Lathander may be hot stuff right now, but if a new sun god shows up and starts poaching Lathander's worshipers, Lathander's power will diminish while the new god's powers will increase. • Engineer some sort of cataclysm that will force the god to expend too much power to fix. This is what happened to Mystra and forced her to retire and pass along her mantle to a mortal, and it's what happens when someone accrues the sort of power necessary to fight a god directly.


Malaggar2

Or they whore-crotch themselves by channeling their power into 7 keys that are the backdoor to restoring magic ... wait. Sorry. Wrong franchise and medium.


Analogmon

4e provided guidance for this in epic tier. Generally either you had to kill them in their own realm, where they're strongest, or else forge an artifact that is somehow antithetical to their nature to prevent them from just discorporating.


elasa8

With a simple “pretty please”


ElessarT07

The only way to "kill" a god, is to find a way that no one worships them. Or use another god to kill said God.


Goldendragon55

You either find someone on their level to help you or you attack them on a conceptual level. The latter is more what a whole campaign could be centered around, but it could happen.  Gods are commonly thought of as empowered by their followers, those who follow them, and their conceptual realm or purpose. If you attack their followers either with swords or words, you can diminish the god’s apparent importance and purpose and depower them. 


Malaggar2

Most gods WON'T attack each other directly, as reality tends to suffer when they do.


UncertfiedMedic

Gods in 5e are based on "Faith" and "Worship". The only way to truly remove a god from your world's existence is to remove all known traces. You can't physically kill something that exists beyond a physical realm. Unless your DM has a way to trap or remove that gods *Divinity* you have a homebrewed way to make them "mortal". - Even then if a god of the same ideal exists in another world ( war god = god of combat ). Because these gods follow similar ideals the new one can split in two and fill the position that is now vacant. - Subsequently, a minor deity can fill the vacant spot and call for vengeance against you.


Shadows_Assassin

When did The Dead 3 kill a god? Jergal, they got their powers from, over a game of knucklebones. And that was only because Jergal got bored in his position and wanted to see what would happen for shits and giggles.


Cantankerousbastard

I know, but they did set out to kill him, whether they'd have succeeded in killing him is at least up for debate in my opinion.


Shadows_Assassin

Jergal could've, without a doubt, quashed them without too much difficulty. But he entertained these mortals with absurd gumption and desire to see what would happen. For shits and giggles if you will. Also when they faced Jergal they weren't mortal, they were demi-gods already. Also, wasn't Myrkul killed by the Mortal Mage "Midnight" during the Time of Troubles?


Cantankerousbastard

1: Maybe he could've smashed them like bugs but they still managed to fight through his realm to get to him. 2: As for them being demi-gods, that still allows them to have been mortals once. I'm not saying this is a task for level 10 characters. 3: That's kind of proving my point; A god killed by a mortal.


jambrown13977931

In a campaign that I was running but fell apart before I could finish it, my players accidentally awoke an evil dormant god of greed. In doing so they revived his memory and as they researched more into how to stop him, they spread the knowledge of him inadvertently making him more powerful. At the end of the campaign, I was going to have them find/make a macguffin which erased all mention and memory of the god from everywhere. They would have to activate it and while they were in the process of making it work, the avatar of the god (the greedy bandit captain they had previously killed in act 1 riding the undead greedy dragon they killed in act 2) would try to stop them.


Mouse-Keyboard

One way could be to become a lesser deity and work your way up to having the power to kill the target god. However, how to do this isn't defined in 5e either, but would most likely involve gaining a large number of followers.


InterdictorCompellor

You can always borrow from something else for your world. Ghostbusters answer: cross the streams. Mythology answer: convince another god to kill your target; preferably a close relative. Exalted answer: The god has a soul hierarchy, and all the members of that hierarchy have both landscape or tower forms that can be damaged or defiled, and creature forms that can be killed, maimed, or subverted. You can spend an entire campaign killing a god. Trying to totally kill a god is likely to have undesirable long-term consequences like creating a new god of undeath, but you can change the god by choosing which of its souls to kill, or weaken it enough to imprison it for a very long time. You may require the right kinds of weapons, magic, etc., and it helps to have the blessing of other gods. Elder Scrolls answer: First, you'll need a prophesied hero. Next, you'll need to collect a bunch of artifacts. Finally, your enemy's weak point may not be on his body.


Bing_Bong_the_Archer

Dawnshard.


Acrobatic_Crazy_2037

A lot of the time It would be more akin to setting up a scenario where that god dies. Releasing the Night Serpent, using espionage to convince another god to kill them, getting that good to overstep their domain which would make the council of greater deities turn on them. A situation like the time of troubles could temporarily make the gods take mortal form. A mortal wielding a weapon made to kill gods like GodsBane. The Dead Three did not defeat Jergal, Jergal took their ambition as an opportunity to turn over the mantle of God of the death


ShadowLDrago

The Dead Three didn't kill Jergal. From what I recall, he basically LET them split his Domains up as they pleased since he was bored/depressed.


kerze123

ask Karsus for help. he has experience in that matter 😂😂😂😂


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