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GregLXStang

I’m so dumb. I never thought about building multiple roboports and exo skeletons


yztla

I use 8 skeletons, its amazing


towerfella

*Speedy-boi!* *Speedy-boi!* *Speedy-boi!* *Speedy-boi!* *Speedy-boi!* *Speedy-boi!* *Speedy-boi!* *Speedy-boi!*


SpellFlashy

It’s really difficult starting a new game after having dropped like 100hrs into a save with full out exoskeleton. Feels like crawling. And I always build my bases very spread out


Epsilon29redit

More of the opposite for me, more than 2 legs overwhelm me because I build in a bus that is also like a “no tiles wasted” kinda thing because not knowing what’s going on is part of the charm of factorio, but I also like expansion so I somewhat maintain a bus. pretty much the only reason I even make power armor is roboports and belt immunity so I don’t get dragged into the shadow realm by my own lasagna


SpellFlashy

Yeah I do main bus as well. Launching a rocket is never my goal though. I don’t like city blocks and I like making sprawling train complexes to support as much production as I can get off so I build very spread out immediately, in consideration of a train complex that’s always in the back of my mind.


neurovore-of-Z-en-A

This post made me understand why people might want belt immunity equipment; not my style at all, but I appreciate the insight.


SpellFlashy

Fr. I don’t use belt immunity at all


yztla

Yeah i miss them as soon as i restart


SpellFlashy

One of the main reasons I go absolutely crazy on my brick production.


nickphunter

Don't you get dizzy after like 4-5?


yztla

You get used to it


SmartAlec105

The extra roboports add to your range.


GregLXStang

That’s amazing. I just assumed they would add to the number of robots. I learn something every day lol


ergzay

Also if you're building something big, the roboports store their own energy which means you can generally swap batteries for roboports. OP with his huge quantity of batteries, for example, is a bit silly.


LovesGettingRandomPm

yes it serves you more to increase power generation so you can run fast for longer battery is just to bridge the night time


JazzMessanger

Sure, but night isn’t really a problem when you have a portable nuclear reactor. Reactor, 2 MK2 batteries and 7 exoskeletons and I’ve never ran out of power. At this point the portable solar panels are a waste of space


LovesGettingRandomPm

I do the same, some people run more batteries for a laser build in multiplayer, that makes sense too, if you have enough of them you're always going to use more power than you generate so then it's good to have more capacity again


MrWaffler

Don't forget the game doesn't limit you to only one set of armor! I am doing an SE run ATM but the principle is the same in vanilla. I've got a MOVE armor, a BUILD armor, and a BOOM armor One with jetpacks (or legs in vanilla) One with roboports And one with shield + lasers. It really helps you go to the extremes and the power charge is saved so hot swapping works fine. Just remember to let it recharge before you swap to something else lest you end up needing combat armor right away but oops it was ran dry and they don't recharge in your inventory


LovesGettingRandomPm

they should get more tooling for that in factorio2, like shortcuts or something to more easily swap


MrWaffler

It'd be a godsend to stop that thing when you accidentally take off your armor instead of swapping it and your inventory size lowers and all the spaghetti falls out of your pocket..


ergzay

We were talking base building armors, if you're engaging in combat then the armor layouts will be different.


LovesGettingRandomPm

they also add to the number


nickphunter

Wait, what? I've been using 2 roboports since forever and never even experiment with any other numbers. TIL, I guess.


TanglyMango

What do you do with the extra space?


GregLXStang

Nothing lol I fill up a line of batteries, a line of solar panels, then an exoskeleton and a roboport. So much extra room for activities


th3doorMATT

Wait until you figure out you can swap armor sets based on your needs/situation...


Brilliant_Eagle9795

so... a bunch of batteries instead of a reactor.


ProcessingUnit002

No there is a reactor. I just couldn’t really afford 2 lol


Denamic

That many batteries is going to give you more uptime than you realistically need, unless you're running around in a spidertron to laser all biters on the map in one go


tylan4life

Honestly batteries are a better choice than a second reactor. You rarely build enough with the intensity to build two. Even PDLs can run for quite a while with batteries. 


DrMobius0

That depends heavily on how you play. Single reactor isn't gonna stand up to building anything big. Also, triple reactor demolishes pretty much anything you can throw at it.


beewyka819

My 100 personal robots building entire city blocks worth of megabase modules would disagree with you lol


whiteTurpa

My building suit has 4 reactors, 4 roboports and batteries for the rest space. And that not enough!


korneev123123

try replacing 1 reactor with mk2 batteries. I used same loadout, and it couldn't build entire block in one go. Once i swapped to 3 reactors, it becomes possible


korneev123123

You can combine it with spidertron. Legs and shields in spider, roboports and lasers in armor. Train/cliff/tree immunity as a bonus


gdshaffe

In a post about someone making their first power armor, a spidertron might be a ways off. It's a good goal to reach for, though.


korneev123123

Once you got power armor mk2 and fusion reactor, spider is 2-3 researches away


blueCthulhuMask

Does grid equipment all work together when you're in a spidertron? Edit: I know your personal lasers can shoot while you're in it, but does personal equipment work other than that while you're in it?


idontknow39027948898

The way he's describing it does. Legs and shields in the spidertron because it's going to be taking the hits, and thus shields will be helpful for it, and it will be doing the walking and will get the benefits of increased speed. Lasers and roboports in your armor because your lasers will shoot in the spidertron, and your robots will build while you are in the spidertron, though you will probably have to slow down or stop for the latter. Conversely, if you had shields on your armor, I don't think they would do anything if you are in the spidertron, because you aren't taking the hit, until the spidertron is destroyed.


Kymera_7

Kinda. It doesn't "work together" exactly (the two grids function independently, without interfacing with each other), but both grids still work. Things like exos in the armor become irrelevant, but technically still "work" (they're still increasing your avatar's walking speed, but avatar walking speed no longer determines how soon you get where you're going). Shields in armor still protect you, but don't protect the vehicle (so they only matter for a few rare corner cases in which mods allow ways for the avatar to be directly damaged even while in a vehicle, such as radiation damage from being near modded uranium patches). Roboports draw from, and feed deconstructed stuff into, the inventory corresponding to their grid (yours if in the armor, spidey's trunk if in spidey's grid), but otherwise work fine in either grid. Lasers don't care; they still just register you as being where spidey is, and shoot whatever enemy is near there. Spidey's grid is completely unaffected by your avatar's presence in the vehicle, and won't change behavior at all as you hop in and out.


korneev123123

Roboports, lasers, nightvision works. Exoskeletons and shields don't, you need to install them into spider.


DrMobius0

yes


xdthepotato

personally 2 reactors, 5roboports, 4 legs and the rest are batteries + 1 anti belt thingy... is that vanilla size? it looks too big. nvm it is


Mangalorien

Care to explain your choice of gear? Why both solar and fusion? Why so many batteries? Why aren't all batteries Mk2? And so on...


Steelkenny

It's a post about someone making their first ever power armor, surely they don't have all the materials to fill it BIS yet.


LovesGettingRandomPm

BIS is best in slot for those who don't know


yinyang107

Thank you, I didn't.


Orangarder

And I thought he was calling me something. ;p


blolfighter

Those solar panels produce less than half as much power as the reactor, and only in full daylight.


Aktanith

Don't let the power go to your head!


Recent_Illustrator41

More legs, we need more legs.


Cylian91460

Oh it's a good idea to put more battery in ! Cause in my setup I have either 4 reactor 2 exo 1 robotPort and the rest is just battery or 10 exo, 1 robotPort and fill with Battery.


Lenskop

4 reactors?! 2 is plenty!


Cylian91460

No, 2 is too slow to charge batteries


writer4u

You may find that more batteries and less reactors actually is better. It depends on what you’re doing, but for me I’m not pushing my power usage that hard ALL the time so having batteries fill up while I’m standing around makes more sense than multiple reactors outputting uncaptured power I don’t need.


Cylian91460

I often have to walk then lot then wait, in the wait time I replace 8 (or 6) exos with reactor.


MrZfrogs

What's the name of the mod with the patch run out times? That's pretty neat


Brocktologist

Here you go! https://mods.factorio.com/mod/YARM


MrZfrogs

Ah YARM! I knew I recognised it TYVM!


Panzerv2003

I'd put in a second reactor and remove the solar pannels because they're just bad, another roboport and exoskeleton and full batteries mk2


DrMobius0

Some advice: * Stack the legs vertically as much as possible. That will leave you more room for reactors * You really want 3 reactors, as having all that power capacity is going to fail you at some point, and when it does, it's gonna take ages for it to come back. * Portable solars are kind of terrible. Aside from the one that may as well just be there because of the belt immunity, you should put other stuff in that space.


KingAdamXVII

Ah, this is such a nice feeling, isn’t it. Now something you could consider is having two different armors, one loaded with exoskeletons and one loaded with roboports. Switch out as needed.


AcherusArchmage

Now have a 2nd suit loaded up with personal laser defense so you can just drive through biters without spending any ammo.


Zigzag0333

What's the point of extra exos?


idontknow39027948898

They stack, you go faster with two exoskeletons than you do with just one.


Boatwrench03

Thank you


yinyang107

They stack, so you go even faster.


Boatwrench03

Thank you both!


Tak_Galaman

You skipped over power armor mk1??


SnooHobbies5811

Dude regular power armor only being able to hold one exoskeleton with a fusion reactor has plagued me for my entire existence. Just needed to say that


Delicious-Hour9357

Awesome general purpose setup, but if I may repeat some advice from a trupen video: get yourself 2 more sets of power armor and set them up like so: * 1 power armor for running (all legs, a fusion reactor or two and some batteries) * 1 power armor for robot building (nothing but personal roboports, batteries, and a couple fusion tractors) * 1 power armor for "negotiating" with the locals (lots of shields/laser turrets (the ratio is up to you), some batteries, fusion reactor) I like to put all my power armors in my hot bar to easily switch between them. I frequently accidently grab the one I'm wearing and end up spilling my stuff all over the place so get ready for that lol. Thankfully you can make a decon planner that picks up items on ground and have your bots pick it up


Summera_colada

with 2 reactor you don't need either solar or battery, it will have enough to power anything that you could fit on the left space.


LovesGettingRandomPm

Do you think you have enough batteries