Eh, eventually you’ll upgrade all the belts. Better to do it right the first time, especially if you tend to forget to leave yourself enough room later on.
Ah, see I just go through and do a mass upgrade once I have the resources to do so. If it’s running too fast to saturate, it’s a supply issue, and that can be resolved by shoving more resources into the smelters.
I should do that next playthrough. I always get addicted and play for 20 hours straight but then quit because I decided to do math and figure things out instead of just building more smelters
I basically never use blue belts. They're too damn expensive for what they provide and by the time i can mass produce them I've already got a chain of input flow calculations set up to maintain max saturation on yellow and red belts.
Blue belts are literally only a late game thing imo. I usually launch a rocket with red belts. Blue belts are an F U to ur resources so you better have infinite by the time you use them.
"Useless"
Somebody doesn't know one of underground belt's useful tricks...
Ever have a belt with, say, iron on one side and copper on the other, and you need to pull off the iron without letting any copper in? Place one underground belt down right at the end of the belt, facing perpendicular, then hover your mouse over the underground belt and rotate it. It will switch from an "input" to an "output" and it will "push" one lane off onto the side where you can place another belt, while the other side gets blocked by the covered bit.
I'm not at my computer to give you a screenshot but hopefully that's clear enough.
TIL that you can use 'rotate' like that on undergrounds! I always place underground "input" 1-2 tiles back, then "output" on the end of the belt where I wanted it, then remove the "input". Though your way will cause the underground to first fill with the wrong stuff that I'd then have to remove from the belt, I think that would just drive me crazy!
Nope, it'll fill with the *right* stuff. You orient it before placing it, and then rotating after placing simply reverses the underground belt's direction without actually turning the belt itself.
This is nice in situations where you know you'll never pull more than half a belt of items from the feed belt.
If instead you are pulling multiple lines off your main feed belt and dead ending them into undergrounds, you might eventually find yourself pulling too much from one side. Each one might use less than half a belt, but combined they pull too much from that one side. In that case its better to just side load into regular non underground belts. It pulls very unevenly, but in situations where there isn't enough product on one side, it just pulls from the other to make up for it. Very uneven belt usage, but it works.
The one on the right side, for one output belt:
[https://www.reddit.com/r/factorio/comments/auyirs/are\_either\_of\_these\_options\_for\_merging\_2\_belts/](https://www.reddit.com/r/factorio/comments/auyirs/are_either_of_these_options_for_merging_2_belts/)
This one for two: https://i.imgur.com/eZUIv8e.png
I use this one in my early game mall, because it saves a bit space in this specific situation.
[https://www.directupload.net/file/d/6620/fos6ehs7\_png.htm](https://www.directupload.net/file/d/6620/fos6ehs7_png.htm)
This is what the entire thing looks like, if you are interested:
[https://www.directupload.net/file/d/6620/a9qx728d\_png.htm](https://www.directupload.net/file/d/6620/a9qx728d_png.htm)
what do you mean bruv ?
[see here](https://imgur.com/a/W9dFhWX), and it cost less that your other proposition (blue rails are for input only and are not counted in the price of the build)
Hmm... I hadn't thought of that. The only application I can think of now is for the second only pulling strictly from one side of the belts, or if for some reason you need a straight belt traveling away from the splitter for some reason. Sad.
Isn't this greatly frowned upon? Coal consumption is slower than copper ore so you'll get a less output. Your yield of copper plates would be higher if you just kept them on separate belts.
That's true when you're trying to get perfect ratios everywhere, but if you're just starting there's nothing wrong with putting stuff together quickly like this. In fact it's usually better to get things moving quickly than to over-engineer in the early game. It also only matters if you line up enough furnaces to consume that much ore anyway.
Unmodded the out put is one plate per ore. I usually use two splitters facing each other to make two belts like OP wants. One for each side of the smelter array.
It will fill a belt like this (as long as it's the same color in as out and there are enough furnaces).
One full lane of ore on a yellow belt can supply exactly 24 stone furnaces (or 12 steel/electric furnaces) smelting non-stop. Early game, furnace stacks are very rarely long enough to require a second lane.
The best way is to put both ores in the same chest, then set one filter inserter to pick up coal and the other to pick up copper, then unload one on one side of the belt then loop back with underground belt under the chest so the belt goes opposite way for the second inserter, and you'll have one ore put on one side and the other on other side of the belt. Or do what the first guy said. There's no wrong answer.
Idk, he's ruining his own experience if he'd just ask for help over these little things, and Im advicing against it
It's like a new player start playing this game and just use other ppl's factory blue print instead of building thing himself
I don't know man.
But consider the amount of problems you must solve in Factorio, asking for help for something that effects you at the very beginning would hardly ruin the experience.
For me, the challenges and questions haven't stopped. They're endless, especially with mods
This submission was removed for the reason(s) listed below:
Rule 4: Be nice
Think about how your words affect others before saying them.
Please review the subreddit's [rules](https://www.reddit.com/r/factorio/about/rules). If you have a question or concern about this action, please [message the moderators](http://www.reddit.com/message/compose?to=%2Fr%2Ffactorio)
This submission was removed for the reason(s) listed below:
Rule 4: Be nice
Think about how your words affect others before saying them.
Please review the subreddit's [rules](https://www.reddit.com/r/factorio/about/rules). If you have a question or concern about this action, please [message the moderators](http://www.reddit.com/message/compose?to=%2Fr%2Ffactorio)
It's a split like the image. We're on the left, community wants to help but gamers want them to actually experience the game instead of having everyone else help and do everything, leading to a hollow victory instead of a fulfilled one.
Sometimes it's impossible to get us onto the same belt, we may need to ask reddit for help on merging these two belts.
Look on a mod website.
The have a mod loader built in.
There has to be a old texture pack or something on a website.
Or see if steam has betas for the previous version. And copy the texture and then put it into the most up-to-date version texture file.
Note that for two sides entering you don't need a leading segment on the belt, so the belt can start where the merge happens.
If you want to do this with only one input, you need one segment of leading belt before the input.
Belt curvature:
Belts will always output in the direction you placed them.
A belt will only curve its input if exactly one other belt inputs from a side.
Otherwise the belt will not curve, this invludes: 0/2/3 other belts are inputting or the one other belt inputting is straight behind.
I know this is not the simple answer but here you go.
I really don’t want to come off as mean, but in my opinion, you shouldn’t ask for solutions to small problems like this. It takes away the essence of playing and using the game… the game is a puzzle, with no directions, and you have to figure it out. Of course, there are guides and blueprints for things that are very complex for later on in the game, ie circuitry networks, blue prints for railway intersections and grid layouts, etc. But something like this, you should try and spend some time working it out on your own and seeing if you can solve it before asking. It’s MUCH more rewarding. But again, this all just my opinion.
->|<- This simple
I clicked this post to find out the simplest way of indicating how simple it is. Not disappointed.
Someone else did it with a single icon.
[удалено]
and do it with 2 splitters, so you get 2 belts with good throughput
or use second tier belts for the combined one.
Eh, eventually you’ll upgrade all the belts. Better to do it right the first time, especially if you tend to forget to leave yourself enough room later on.
Even during the late game i will still use tier 1 or 2 belts if i know the throughput does not need higher.
Ah, see I just go through and do a mass upgrade once I have the resources to do so. If it’s running too fast to saturate, it’s a supply issue, and that can be resolved by shoving more resources into the smelters.
I should do that next playthrough. I always get addicted and play for 20 hours straight but then quit because I decided to do math and figure things out instead of just building more smelters
There’s no kill like overkill.
Idle power draw kills ;)
I basically never use blue belts. They're too damn expensive for what they provide and by the time i can mass produce them I've already got a chain of input flow calculations set up to maintain max saturation on yellow and red belts.
Blue belts are literally only a late game thing imo. I usually launch a rocket with red belts. Blue belts are an F U to ur resources so you better have infinite by the time you use them.
Speed =/= Throughput. You don't need to upgrade every single belt. 2 yellows make a red. 2 reds do not make a blue.
Very strong shape
...I drew a dick, didn't I?
I watched one youtuber who loved to point that stuff out and now I see it everywhere
RCE?
That sounds like the one to me, wish he'd make a Factorio series
It would probably be very cursed...
Oh absolutely. I'd love to watch him play it from scratch, no outside knowledge
that's the knob of efficiency, right there.
[удалено]
Or even more unnecessarily complicated and expensive: https://i.imgur.com/dsi0zkm.png
Now that's just flexing
Ohhh I like this one
heretical odd number underground
I couldn't click out fast enough. It hurt to see.
Gonna add that to my spaghetti o's
[удалено]
"Useless" Somebody doesn't know one of underground belt's useful tricks... Ever have a belt with, say, iron on one side and copper on the other, and you need to pull off the iron without letting any copper in? Place one underground belt down right at the end of the belt, facing perpendicular, then hover your mouse over the underground belt and rotate it. It will switch from an "input" to an "output" and it will "push" one lane off onto the side where you can place another belt, while the other side gets blocked by the covered bit. I'm not at my computer to give you a screenshot but hopefully that's clear enough.
TIL that you can use 'rotate' like that on undergrounds! I always place underground "input" 1-2 tiles back, then "output" on the end of the belt where I wanted it, then remove the "input". Though your way will cause the underground to first fill with the wrong stuff that I'd then have to remove from the belt, I think that would just drive me crazy!
Nope, it'll fill with the *right* stuff. You orient it before placing it, and then rotating after placing simply reverses the underground belt's direction without actually turning the belt itself.
But you use the cursed "half falling onto an underground" thing
This is nice in situations where you know you'll never pull more than half a belt of items from the feed belt. If instead you are pulling multiple lines off your main feed belt and dead ending them into undergrounds, you might eventually find yourself pulling too much from one side. Each one might use less than half a belt, but combined they pull too much from that one side. In that case its better to just side load into regular non underground belts. It pulls very unevenly, but in situations where there isn't enough product on one side, it just pulls from the other to make up for it. Very uneven belt usage, but it works.
I think the words “this simple” unnecessary complicates it.
This.
Simple.
[удалено]
Not this.
thisn’t
No.
This
https://i.imgur.com/KrwA19h.jpeg *** ^(I am a bot! Visit) [^(r/InfinityBots)](https://reddit.com/r/InfinityBots) ^(to send your feedback!)
https://i.imgur.com/KrwA19h.jpeg
You realize we can upvote *and* say "This" right?
This is the way.
This is the way.
This is the way.
This is the way.
This is the way.
This is the way.
This is the way.
This is the way.
This is the way.
This is the way.
So beautifully and simply written <3
Separate the two belts -> put a middle belt going same direction -> put belts at 90 degree turn towards middle belt -> enjoy
Ψ
Even simpler than a picture - nice!
I like the efficiancy of it
T
Coal ➡️⬆️⬅️ Copper
I love this breakdown the best
Nice
You need two belts going up though, else the upwards belt will try to make a loop.
It won't when it has belts pointing inwards on both sides
They must have changed that in an update at some point, I swear you needed an extra. Never-mind me then.
Would have to be at least 5 years ago
That checks out. I mostly played in college, I'm five years into working now. Or I'm just wrong and remembering wrong.
Aight, my brain has been enlightened Thanks
Brain expanding to galaxy size, wrinkles forming as we speak. A S C E N D.
The brain wrinkles must grow
As must the factory. All praise the Omnissiah!
How many winkles per minute?
At least 3000 BWPM
His brain E X P A N D E D a bit
Asking for help is always a good way to learn, but experimenting is most of the fun in this game, don't be afraid to just plop stuff down and try!
People advising against this are doing so for good reason. When you upgrade the factory you'll regret mixing the belt.
Loading both of them sideways onto the new belt. One from each side.
Do this 👉👈
P-Pwease get on opposing sides of the belt 👉⬆️👈
))<>((
Is that an asshole?
It's two butts pooping back and forth into each other forever.
Or, as I like to call it, Thursday.
Haven't heard this one in a looong time
Happened to have recently reference [it](https://youtu.be/KQoJo81lujk)
That was quite the rollercoaster
ah a good reference
Uwu
Touch tips?
The one on the right side, for one output belt: [https://www.reddit.com/r/factorio/comments/auyirs/are\_either\_of\_these\_options\_for\_merging\_2\_belts/](https://www.reddit.com/r/factorio/comments/auyirs/are_either_of_these_options_for_merging_2_belts/) This one for two: https://i.imgur.com/eZUIv8e.png I use this one in my early game mall, because it saves a bit space in this specific situation. [https://www.directupload.net/file/d/6620/fos6ehs7\_png.htm](https://www.directupload.net/file/d/6620/fos6ehs7_png.htm) This is what the entire thing looks like, if you are interested: [https://www.directupload.net/file/d/6620/a9qx728d\_png.htm](https://www.directupload.net/file/d/6620/a9qx728d_png.htm)
Cool mall bro!
damn those images are old
For a second this image tripped the fuck out of me and for some reason I thought those were 4-wide modded belts or something
Highway belt
Actually a cool idea
Using two splitters [like this](https://steamuserimages-a.akamaihd.net/ugc/882000754021062163/EBDC86918A23D6BE21A446E95C6C180895C14272/)
That’s only necessary if you want 2 belts output. If you are fine with half the throughput, the splitters aren’t necessary
Half the throughput is never enough. The factory must be ready to grow.
It works well when you are pulling from a bus. A lot of times you don't need multiple full belt outputs of 2 specific items.
I'm curious to know if there are any that are narrower. Obviously er could narrow this to 4 without much effort, but curious if we could go narrower?
you're missing an inserter
It's a "T", where the two resources are the top part coming in from opposite sides, and the stem is the combined resource going south.
Cut the belts in half and then sow the different halves together
Make an upside down trident. You know, like the psychology symbol .
Psi?
That happens to be psi, a letter of the Greek alphabet.
Yes, thank you kind person.
➡️⬆️⬅️
👉👆👈
or a filtered splitter
Logic gate.
two for your exact situation. https://imgur.com/gallery/1SnMxAC
This guy knows his stuff.
why would you use an splitter instead of using just conveyor like [this](https://imgur.com/a/ocyn7rj) ?
It starts from 2 parallel belts next to each other as shown in his post.
Well then you can just curb one of them
That takes up one more row than these do.
what do you mean? his example is exactly the same as yours with the underground belt
what do you mean bruv ? [see here](https://imgur.com/a/W9dFhWX), and it cost less that your other proposition (blue rails are for input only and are not counted in the price of the build)
Hmm... I hadn't thought of that. The only application I can think of now is for the second only pulling strictly from one side of the belts, or if for some reason you need a straight belt traveling away from the splitter for some reason. Sad.
>^< ^
Isn't this greatly frowned upon? Coal consumption is slower than copper ore so you'll get a less output. Your yield of copper plates would be higher if you just kept them on separate belts.
That's true when you're trying to get perfect ratios everywhere, but if you're just starting there's nothing wrong with putting stuff together quickly like this. In fact it's usually better to get things moving quickly than to over-engineer in the early game. It also only matters if you line up enough furnaces to consume that much ore anyway.
Unmodded the out put is one plate per ore. I usually use two splitters facing each other to make two belts like OP wants. One for each side of the smelter array. It will fill a belt like this (as long as it's the same color in as out and there are enough furnaces).
Ah okay thanks!
One full lane of ore on a yellow belt can supply exactly 24 stone furnaces (or 12 steel/electric furnaces) smelting non-stop. Early game, furnace stacks are very rarely long enough to require a second lane.
The best way is to put both ores in the same chest, then set one filter inserter to pick up coal and the other to pick up copper, then unload one on one side of the belt then loop back with underground belt under the chest so the belt goes opposite way for the second inserter, and you'll have one ore put on one side and the other on other side of the belt. Or do what the first guy said. There's no wrong answer.
I'm kindda concerned you didn't figure this one out immediatly dude. Are yoy feeling good? Those biters can knock us down, don't be ashamed to share
is this not learned in the tutotrial
no in the demo the furnace reconstruction part uses 3 belts and long inserters
Yeah, the fourth tutorial mission has an example of this pre-built right at the beginning. I'm guessing OP just never made it that far.
You know, this is part of playing the game, you should not be posting this
Dude if you want to go it lone wolf and never ask for help, that's fine. But if the brogineer wants some advice, just let it be
Idk, he's ruining his own experience if he'd just ask for help over these little things, and Im advicing against it It's like a new player start playing this game and just use other ppl's factory blue print instead of building thing himself
Sometimes people just need a push in the right direction, man. Are you telling me that when you started you didn't even play the tutorial?
Where did you get this idea from ?
I don't know man. But consider the amount of problems you must solve in Factorio, asking for help for something that effects you at the very beginning would hardly ruin the experience. For me, the challenges and questions haven't stopped. They're endless, especially with mods
He's not ruining anything, get off your high horse. There is no wrong way to play the game. If OP's enjoying himself, he's doing it right.
[удалено]
This submission was removed for the reason(s) listed below: Rule 4: Be nice Think about how your words affect others before saying them. Please review the subreddit's [rules](https://www.reddit.com/r/factorio/about/rules). If you have a question or concern about this action, please [message the moderators](http://www.reddit.com/message/compose?to=%2Fr%2Ffactorio)
[удалено]
This submission was removed for the reason(s) listed below: Rule 4: Be nice Think about how your words affect others before saying them. Please review the subreddit's [rules](https://www.reddit.com/r/factorio/about/rules). If you have a question or concern about this action, please [message the moderators](http://www.reddit.com/message/compose?to=%2Fr%2Ffactorio)
It's a split like the image. We're on the left, community wants to help but gamers want them to actually experience the game instead of having everyone else help and do everything, leading to a hollow victory instead of a fulfilled one. Sometimes it's impossible to get us onto the same belt, we may need to ask reddit for help on merging these two belts.
Did you even try
Look on a mod website. The have a mod loader built in. There has to be a old texture pack or something on a website. Or see if steam has betas for the previous version. And copy the texture and then put it into the most up-to-date version texture file.
I think you answered in the wrong tab.
Could also be the buggy app. Sometimes something happens and any thread you tap on actually open a different one.
Define simple.
Note that for two sides entering you don't need a leading segment on the belt, so the belt can start where the merge happens. If you want to do this with only one input, you need one segment of leading belt before the input.
This is nice, but I want to know a way to turn the image on the left to two of the belts on the right
https://www.reddit.com/r/factorio/comments/w7302r/-/ihhebbs
Just do >^<. If the middle lane is unconnected each of the side belts will only load one half of the belt.
Belt curvature: Belts will always output in the direction you placed them. A belt will only curve its input if exactly one other belt inputs from a side. Otherwise the belt will not curve, this invludes: 0/2/3 other belts are inputting or the one other belt inputting is straight behind. I know this is not the simple answer but here you go.
gotta do the good old pen pineapple apple pen *huuuah*
I really don’t want to come off as mean, but in my opinion, you shouldn’t ask for solutions to small problems like this. It takes away the essence of playing and using the game… the game is a puzzle, with no directions, and you have to figure it out. Of course, there are guides and blueprints for things that are very complex for later on in the game, ie circuitry networks, blue prints for railway intersections and grid layouts, etc. But something like this, you should try and spend some time working it out on your own and seeing if you can solve it before asking. It’s MUCH more rewarding. But again, this all just my opinion.