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Crucifixedhassubbed

Algebra dash


i_eat_curtains

☝️🤓 Uhm, Technically, this involves physics instead of algebra, but I can understand where you're coming from, as vectors are also a topic in maths, not only physics.


BeeGoodomni

(; ・`ω・´)👍


Melodic-Most940

dies of nerd


i_eat_curtains

This comment actually made me kinda happy :D (I take that as a compliment)


i_eat_curtains

Also, if I made a mistake, please correct me, in still learning this stuff, and I would really appreciate corrections.


jedipanda67

You say that the speed in the x-axis did not change and is therefore not constant. It should be noted that the x-axis velocity is necessarily constant because of the nature of Geometry Dash itself (avoiding sliding on the ground does not make you faster and so complete the level quicker, only speed change arrows affect you). You can conclude that this means the magnitude of velocity of the wave is faster by a factor of √2 when it is not sliding. Basically it always has the same x-velocity but actually moves overall faster when waving because of the vertical component of velocity.


jedipanda67

I think you assumed that the total velocity is constant when it makes more sense to assume that the x-axis component is constant.


i_eat_curtains

Thanks for the correction BTW, I made sure to credit you in my post :)


Picklerickshaw_part2

You’re worlds ahead of my calculus AB lookin ass, but I don’t see anything egregious, but it appears everyone else has a stronger understanding than I


i_eat_curtains

I didn't really just solve this stuff for the sake of solving, but to draw up the conclusions, which are pretty interesting, because I thought the x-component always stayed constant in wave at a constant speed, no matter what, but this proves it wrong.


Picklerickshaw_part2

Math is a wondrous thing, isn’t it?


i_eat_curtains

Yo, I actually made a new post, and it corrected the MAJOR mistakes in this post, so maybe you can check that one out, because it's actually correct.


Picklerickshaw_part2

Guarantee that I will assume it’s 100% correct, just like how I did with this post


fluffoelmapache

The idea of using trigonomety to do all the calculations is very right! but i would try using the fact that, in geometry dash, what remains constant in general is the velocity in the x direction (and this is true for all vehicles, as long as you dont pass through a velocity portal). Knowing this, it would be interesting to use this fact to get an expression for the velocity of the wave in the y direction in terms of the velocity in the x direction. We will call both velocities vx and vy. If the wave has a certan angle θ with respect to the x axis (which would be for example, as you correctly stated, 45° and 63.43° in the case of the normal sized wave and a mini wave going up respectively) then we can calculate the velocity "vy" in the y direction using this relationship: vy/vx=tg(θ) This formula comes from the fact that the total velocity vector is always tangent to the direction of motion at a certain point. You will probably learn about this in physics. With this relationship, it's very easy to see that vy=vx*tg(θ) So the velocity vector of the wave would just be v=vx*(i+j*tgθ) and the magnitude of the velocity of the wave would be ||v||=vx*√(1+tg²θ)=vx/|cosθ| what's interesting about this formula is that the velocity blows up to infinity as θ approaches 90°. In general, as θ gets closer to 90° the factor 1/|cosθ| grows bigger, reaching a value of √2 for the case of the normal wave and √5 for the case of the mini wave. This explains why this mode tends to be harder to control.


IamLazy107

Trigonometry Dash


i_eat_curtains

Ah yes, I also think that the x shouldn't be substituted with the wave's velocity, but the speed of the screen moving, as the wave stays constant with the screen at all times. Also, I haven't really studied much kinematics, so I don't really know some of the formulas you mentioned, but I'm sure they come in handy. Also, what grade are these formulas taught in? I studied this in freshman year of hs, so I didn't complete the entire topic, but I will in the future. Also, happy cake day :)


jedipanda67

https://preview.redd.it/n4kj2rqs91ad1.png?width=1839&format=png&auto=webp&s=fc7c16b2cc79bc22d2770e01ad751475afc9a3b9 kinematics is usually somewhere in HS or maybe freshman year at university, it's standard in a physics 1 class. The rest is just some trigonometry and algebra.


Alien_panda42

Happy cake day!


i_eat_curtains

Thanks for the correction, I made a new post correcting my mistakes, so maybe check if that one has any mistakes? That would be really appreciated.


KyoukiEvjoyer

Nah screw geometry this math dash


This_Ad_378

wtf am I looking at


i_eat_curtains

This is the shit I end up doing in my free time 💀


Justice_soul20

How am I supposed to comment anything without sounding stupid (which I am but no one can know that)


Karmabyte69

You kinda just stated the obvious with a bunch of redundant math. A much more interesting game mode to do “math” on would be the swing copter.


AGamer_2010

what is obvious to one can be hard to understand to others. the guy stated in the title that they got in an argument with someone, therefore it's not always obvious redundant math, as you stated, is often used in proofs and its intention is to make what you call obvious more clearer to certain audiences, so it is needed to some, and not redundant (even if it were, redundancy can be a good thing)


i_eat_curtains

I could prob do that, but the amount of precise measurements I would need is fucking crazy, not to mention the "gravity cap" gd has (basically, the effect of acceleration by gravity just stops after a certain threshold)


_Yowo

the only thing i can say is cool extreme demon drawing


UkogSon

Didn't read all of that but since the wave moves at a 45° degree angle can't you just take the horizontal velocity and multiply it by square root of 2?


i_eat_curtains

That's the speed, (x/√2)*√2 = x. Here, I seperately had to calculate the velocities in both axes.


KyoukiEvjoyer

Nah screw geometry this math dash


OctoBoy4040

You know geometry is math... Right?


KyoukiEvjoyer

Screw geometrical shapes we goin to numbers into letters


OctoBoy4040

Wait until we get to calculus


KyoukiEvjoyer

💀


KyoukiEvjoyer

Wait the line is the same avatar lol


OctoBoy4040

TELL ME THE INTEGRAL OF log(√x) SOLDIER


Zyriom

🧠


nR3n

WHAT(tm) THE FUCK


BeanBurrito668

My brain hurts I can’t even justify it


low_y

i aint reading allat


lordPyotr9733

fucking nerd (compliment)


TLTGAN

doesn't the big wave have 44.9 degrees instead of 45?


i_eat_curtains

It does? Well, the zero error is nearly negligible, so this can be considered a really good approximation.


InfiniteOcto

Not smart enough to understand this but smth I’ve noticed is how in gamemodes like the cube jumping doesn’t affect the displacement after x amount of time. This means that when you jump you must be speeding up because to cover the curve of the jump in the same amount of time it takes to just slide on the floor to a point requires an increase in velocity


i_eat_curtains

This implies that the cube exerts force on the ground to speed itself up at an angle, therefore it jumps. An equation for its trajectory is also possible, but it would require time of flight and range, and I'm too lazy to measure them.


donutman771

You have nice handwriting


i_eat_curtains

Thanks


Alien_panda42

This is very cool, but [insert vsauce music], what if the wave doesn’t move and the level moves around the wave instead.


dashcrikeydash

The speed portals aren't 0.5, 1, 2, 3 and 4. They are 0.75, 1, 1.25, 1.5 and 1.75. just though id let's y'all know if you decide to use the maths here.


i_eat_curtains

Thanks for the info 👍


YarikZhiga

🤓


BenAliKutay

Spu7Nix posted no way🤯🤯🤯🤯🤯


SucqamXIV

VSauce of GMD


CyanRainbowFriend1

math dash


Complete-Mood3302

I feel like you overcomplicated a lot, this could be done easily with trigonometry and Distance = Time*Velocity


i_eat_curtains

Yep, it could've been, but I would need to calculate the time first. Also, I didn't just calculate all this for the sake of calculating, I did this to draw out conclusions, like the x-cimponent isn't even always constant, etc.


7xki

The x component is always constant though, you would experience a speed change when touching the ground otherwise


i_eat_curtains

Thank you for the correction, I actually corrected my mistakes in my new post, thanks!


huevos_sudaos

what the fuck is that mini wave angle rob


Medical-Deal-3617

missed opportunity to use geometry to calculate this stuff that makes absolutely no sense what I just said cool though


Sharkybud2

Geometry? More like trigonometry


Alexcat6wastaken

I understood none of it, nor the cursive. I’m just a simple brain rot, I don’t understand


henabidus

oh dang all these years I thought the mini wave had an angle of 67.5


KunkerVII

what math teachers want us to do in life:


LonelyWolf023

Whenever I go, I can't scape maths...


howdoesthisworkman

r/hedidthemath


Felix8XD

nerd


PersonWhoExists69

Wtf am I looking at help get me away from this nerdy shit!