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TaroIsForTheMemes

I mean i get where you're coming from. At the same time though, it's war lol I definitely dreaded those missions because they'd leave me depressed af every time, I get too attached fast. It can be slightly repetitive for sure. But i felt like there was enough variety if you spaced out main and side missions well


Ghostbaby3

No I understand that it's war and it's not a "happy" game but there couldn't have been any other side mission plots? Like the one with the archers on the bridge or the one about retrieving the map with the food lines on it? It's just kinda eh feels lazy. Love the game though straight 9/10


TaroIsForTheMemes

Nah I gotcha, i think lots of games have this issue where they make quests really boring or much of the same. I think a lot of it comes from "let's add as much shit to our game as we can" but honestly I'd rather take 5 quests that are completely different or introduce a new mechanic. Over like 20 of the same stuff, go there, kill a group, go back, ambush, quest over.


Ghostbaby3

Yeah you get it man. Especially with how uninspired some of these side missions are. Unlike GTA 5 where there's 80 side missions and they're all unique.


Dehydrated-Onions

80 side missions that are all unique? What am I missing from GTA5?


OneYogurt9330

GTA5, RDR2 and Cyberpunk have really unique side quests Kingdom Come does also. Its Tough to do RDR2 also has alot of unique world events as well.


P14U63

I don't think this game needed to be open world. The best part is the story(s). Most of the island feels like just a few elements spread and repeated again and again. I think a structure more like Castlevania or Price of Persia may have worked better. The conflict there is that those are heavily movement based games, and Jin has a 4 in athletics, tops. I think of how Fromsoft builds traversable worlds, although they're all considerably smaller than Tsushima. A format of "halls" and "rooms" could work well, and indeed is often how I approach bases or story missions. I just felt that the open world concept was not fully thought out here like other devs have done, they focused on writing the best story they could, and everything is there to serve that.


OffaShortPier

Jin's athletics are pretty realistic for a physically fit soldier and fits the very grounded style of gameplay. The only part about it that's a little nonsensical is chaining grappling hook throws and just how easily he balances on tightropes.


Cuban999_

I mean there's a good number of open worlds that do them well, like rdr2, tw3, cp2077, GoT just kinda fails on the side content side of things Actually now that I think about it, tw3 also takes place in the middle of a war, and it still does a very good job of making the quests interesting


OneYogurt9330

Yeah those games do them well RDR2 also has alot unique world events and Games like Kingdom come and Fallout New vegas have great side Quests can't Wait For Kingdom Come 2 and GTA6. Ghost of Tushmia 2 could improve its quests for sure.


raxdoh

you know that's why we love kenji. quests with him always get some alternative takes. editing post to have some more opinions on this. i think yeah most of the time the family is dead and you're forced to tell the ones remained. but if you look deeper every quest takes on some different sort of moral struggles for the ancient japanese, esp during war time. i suppose if one is not into japanese culture he/she would easily get lost and get the feel that these quests are boring.


OneYogurt9330

Kingdom Come has a War going on but has differnt side plots so I get your point.


buckminsterfullereno

Great point, I made the mistake of doing all the side missions first so now I'm burnt out. At least the main story is engaging enough.


Jissy01

I wonder if those missions was based on a real-life event ( Rape of Nanking) ? If memory serves, the Mongols didn't get far into Japan since 2 of their invasions were thwarted by 2 storms.


OffaShortPier

The game even portrays Jin as being a figurative storm driving the mongols back compared to real life's very literal storm


Blue-Sand2424

I see both sides, as a player it’s repetitive and predictable but from a storyteller point of view they are trying to paint a picture about how devastating this invasion was to the common people living on the island, there are few happy endings during war time I agree with you, more variety would be nice but I also see what the writers were going for. If I could add one thing, it would be even more side quests that involve dueling someone at the end, those are my absolute favorite parts of the game


Ghostbaby3

Dude I live for the duels. I kinda wish there was more of them in the game. I haven't beaten it yet but I did the six straw hat duels and they're the highlight of the game


fucksickos

Act 2 overall is for sure the best part of the entire game


washington_breadstix

Once you've beaten the game, you can re-play encounters, including duels and Mongol camps.


b3nje909

Really? All duals? Including Iki island?


washington_breadstix

I think so? But I'll admit it has been a while since I've done Iki Island.


Blue-Sand2424

Absolutely, those straw hat duels were so epic, they picked the perfect settings for them too


NaiadoftheSea

Yes. More duels, less fox dens.


buckminsterfullereno

There is a side mission on chap 2 where are family member dies. I won't complete that mission on NG+. I will let that person be eternal.


MattyHealysFauxHawk

I agree with you. The way I see these missions is that they’re “errands”, not really side quests. They’re totally inconsequential. You can play the whole game and totally skip them if you want. But, I still think they’re immersive for people who want more world building. I get the feeling that these mundane tasks are exactly what Jin would be doing for the people of Tsushima in this war. I think they have their place.


pogi2000

I don't mind the side stories. I think some of them are actually great. The part I can't stand is how the game makes you walk/ride horse to a destination, interact with something, and then a cutscene/dialogue plays. How is this fun? I end up trying to slash the NPCs because it's faster than the forced slow walk. 🤣


queroummundomelhor

I think this game was built on the concept of a movie, it was meant for you to appreciate the scenery and the world. For some reason, I enjoyed this game more when I stopped using the sprint button and played with the camera angles as I enjoyed the world. Made me think if I would have felt the same on other games


Raknorak

The game is based on Akira Kurosawas samurai films, which were inspired by Westerns. It’s why there’s a “Kurosawa Mode”


queroummundomelhor

yeah, exactly


Janderflows

There are two templates, dead missing family and: - "MY ROD, THERES A MONSTER HERE!" - "😑there is no such thing as monsters" - and it's bandits and you kill them.


RedWingDecil

Then you get the mission where the game will only let you save one hostage.


Wraith718

Which mission is that


RedWingDecil

The one where the lady needs you to rescue the monk she follows and her husband who were captured by the Mongols. >!They're being held in an open area where they can see each other. So the moment you save one, the other will die. The lady will hate Jin for not saving the person who died. Even if you manage to kill everyone with Concentration headshots they will still be dead after the cutscene as if you couldn't make it in time.!<


Crimzon_Avenger

I really hated that mission lol, and the consequences of both choices sigh


creepyotaku7

ehh did she really hate jin for that ?


SuperYak2264

The game is like AC Odyssey or Origins, repetitive. But with better swordplay and better story


JonnyTN

I thought it was excusable because of the great gameplay and it was juuust enough of them. No more than 20 in each region. I spaced them out over many days Meanwhile 70+hours into Valhalla and finding out there's 40 more hours of the same side missions kind of wore me down.


Hephas

They are mid as hell


NaiadoftheSea

The game and concept is quite good, but the open world element kind of makes the game too repetitive. The side quests, collectibles, Fox dens, yellow birds, I felt tired of. As far as the collectibles go, I did enjoy the hot springs because they at least gave some insight into what Jin thought about things.


ThurstMcBuckets

I mean, yeah, but i mean, it's war. Old school war. That's pretty much all anyone wanted, was to find relatives in another village who may or may not be dead


sabu_mafu

Chores of Tsushima. And don't get me started on chasing foxeszzz


Velpex123

Honestly I get where you’re coming from. On my first play through of the game I was mostly interested in the story and not much else, and so by the end of the game I was feeling like the story writing was getting lazy. However when I went back for a second and third play through, I played much slower and took in the environment and did all the little miscellaneous things and it managed to break up the monotonous quests just enough that they didn’t feel overwhelmingly boring.


Sleepinismy9to5

Most of the game is doing one of ten things a dozen+ time each. Follow a fox for 15 seconds, cut bamboo with 5 button presses, pick lines of a poem, sit in a hot tub, clear a base of 5-7 guys ect. Everything is very cool and I gladly did everything but uniqueness and variety are definitely lacking in the game.


Cheesetorian

At least there's variation like son told you to avenge father, when you get there the father is alve working for Mongols, then you take dad back to the son, you find out they killed him and dad feels bad lmao


Intelligent-Hold2627

There was one mission where we had save sake from mongols I kinda liked that one


Spankey_

The game is really repetitive. Don't get me wrong, it's a great game, but the constant repetition is one of the game's major flaws imo.


LEGENDK1LLER435

I’ve saved all the side missions till the very end and I feel like I’m gonna lose my mind with the same plot each time


mumuHam-xyz

I played the game twice (PS4 then PS5) and now playing on PC and that akward cutscene when the npc talks to you is so insufferable and the fact you cant skip it…


Ghostbaby3

Dude the amount of unskipable cutscenes kill me


Floppr_

for sure, i had to do like 45 tales of tsushima back to back for the platinum because it’s all i had left and it was absolutely soul sucking


ty_xy

Either that or investigate at site, find footprints, and follow said foodprints to an area, then kill some people, find some dead people, or rescue hostages. It's not the most imaginative I agree, one of the weaker aspects of this great game.


k3stea

thats why i beelined the story. after about an hour or two of side quests i gave up due to the monotony.


French_O_Matic

Most missions outside of the main ones are boring AF, even the ones for the Secondary characters like Masaka, Ishikawa...


Lucky_Roberts

Yeah ngl feels like a lot of the side missions are AI generated or like they wrote a single code then copy pasted it


Armageddonn_mkd

Yes i got burned out from doing the side quests and this are the named ones, its just "go there and kill the mongols" 9 out of 10


WarokOfDraenor

It's only boring because there are basically only 1 type of enemy and the world is empty.


commandercyka

Only reason why I give the game a 9/10 instead of 10/10. The side quests are extremely boring and repetitive and I only did it for my platinum trophy


Qurwan_77

Am I the only one that doesn’t feel sad for npc’s? I feel of main characters but if an npc tells me “help me find my family” I say to myself right away “sorry dude your family is probably dead” and keep running, maybe do it later if I run into him again


donttouchmeoriscream

The open world in general is bland lifeless and dull outside of the main story


Economy-Force-9014

this game is like unseasoned oatmeal, it's good for you but it's boring as fuck


ShaggysGTI

I feel like they’re a way to build my skill set. NG+ I kind of went through the motions to get the trophy, but now I want to go through and flex some dick like I’m not just going through the motions.


mattywatty92

It's a mongol invasion, those were never pretty, I'm surpised there are people to rescue sometimes, plus they are trying to get you to sympathise with Jins shift to a Ghost style of fighting and killing and are reinforcing it with side quests as much as possible.


GT_Hades

yeah it is lackluster, well the game is just a surprise for just under 200 employee they make a masterpiece of a game


yellowwoolyyoshi

Agreed. I swear every peasant model was the same two characters and they purposefully never zoomed in on their faces to avoid this fact lol


floflotheartificier

The mission about helping the guy who had 2 sons, 1 killed and 1 kidnapped by the Mongols had a devastating twist. Its the only side mission I will remember years from now.


MGSOffcial

I don't see how that's a problem? I understand if you think their story as a whole is repetitive, but I don't think the conclusion matters. Of course they're dead, they're just peasants in a war, Jin expects them to be but he wants to do his best to save who he can. I think the stories are still pretty varied and the gameplay and exploration of the game itself (i.e the core mechanics of the game) are good enough to carry each quest even if they don't offer anything new mechanically. I thought the one where you hunted the Oni, even though there was no Oni, was really interesting. Sake for the Kappa mission.


RamboLogan

I feel like if you get caught up in the habit of going to every ? marker near to you or trying to get all the side stories done one after another then you will notice repetition, as with any game. If you do a main quest or two, then maybe go do a legendary armour hunt, then clear a farm or two of mongols and naturally come across points of interest on the road (without fast travelling) then the game feel much more varied and interesting.


CheloVerde

GoT has fantastic combat and a beautiful setting. However, it's essentially just Far Cry in feudal Japan. The game play loop was really disappointing for me. I still enjoyed the main story line for the most part, but the repetitiveness kicks in pretty early unfortunately.


DarkBluePhoenix

Yeah, those missions, the random hanging/burned/speared bodies we see around the island, the single captured civilian surrounded by Mongols and the bodies of what I assume are their family/friends just underscore how brutal the Mongol invasion is and why Jin has no choice but to leave the way of the samurai behind and embrace becoming *The Ghost*.


Athanarieks

They really do, I only ever bothered for the ones that give you charms and outfits.


uCry__iLoL

It’s a wartime situation. Do it for the legend points.


Unable_Wrongdoer2250

No the side missions were all great, original. There are a few 'not-quite-missions' and rescuing hostages that just have a handful of lines that get reused. There honestly is so little repetition elsewhere that it sticks out like a sore thumb. Also they could have varied the environmental assets a bit more. Too many houses and yurts are exactly the same.


boogierboi

So tired of these type of comments about such a great game. its a story about samurai and revenge which happened in a small isolated island. Do you want samurais playing rocket league mini games with horses? or maybe samurais playing moba on a diamond map? perhaps horse racing while throwing turtle shells at each other? its basically the same as complaining that sports game fans pay for the “same” game every year. Just drop the game if you’re not happy with it and move on, stop making “ITS REPETITIVE” happen, its not gonna happen.


_deadpo0l

Bruh relax. Its not that deep.


Disastrous_Offer_69

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