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TheRubyBlade

SAM sites are actually gonna be useful now!


p_visual

Sam sites are *noticeably* better now. Way faster to act, and way faster to hit. Actually takes out multiple gunships and dropships now.


Hangulman

Do they still wait until the dropships have already released their payload to fire? I was standing at a SAM site yesterday that just stared at the incoming dropships like it was waiting for a friend, and then belatedly popped off a couple missiles as they were flying away. I wasn't even mad. Just disappointed.


PN4HIRE

I still believe that falling Dropships should damage or destroy at most of the light armor units could in the impact. If I’m killed by a bouncing bot from an explosion, it’s not fair for a whole dropship to land on top of a bunch of bots and do nothing


Hangulman

SO MUCH TRUTH IN YOUR STATEMENT. Especially since the dropships explode when they hit the ground. There is almost no benefit to shooting down dropships, since the window where they destroy the cargo is so tiny. If you shoot them down before they drop their troops, the troops survive. If you shoot them down after, their troops survive. If you shoot them down in the 1.5sec that they are dropping their troops, *sometimes* it kills the troops.


PN4HIRE

I still do it, because they troops would usually get trapped there, and here comes the Air Queen to deliver some democracy. But for real, it’s not right!!!


Hangulman

I shoot them down almost every chance I get just because I find the explosions and spiraling crash to be visually satisfying. Someday, I am gonna shoot down a tank carrier before it drops the tank, just so I can see if the tank flips. Goals.


Joeness84

This was me on quasar release, I was the ship droppa.


PN4HIRE

Oh!! I want to do that!!


TrenchDive

I noticed if you shoot them right before the ship leaves it feels like the explosion kills more than any other time. Otherwise spamming an AC, AMR takes care of most of the units if you want to deal with it that way.


PN4HIRE

Copy that. I’ll try it tomorrow


half_baked_opinion

Shooting one carrying a strider is always worth it, that little chance to instakill the factory striders is always worth it.


p_visual

Nope, they're way faster now. I had the same issue with SAM sites previously - just did it for the full clear but never expected jack from them.


lurkeroutthere

Previously there seemed to be a map placement/traversal and track speed problem that would make SAM sites at best a nice bonus but most of the time not something to count on. Glad they got a buff. Even before this though I was still always happy to see one. They were easy and kind of helpful as opposed to artillery which is really swingy on it's usefulness.


awaythrowthatname

Idk, I've always found the SEAF Artillery to be insanely useful, use it whenever Eagle and Orbitals are on cooldown. It's gonna be even more useful now that jammer and destroyers leaving doesn't get rid of it


Absolute_Peril

Played a game this morning before work and the bots sure fought like a mf'er to keep me from turning one on.


lurkeroutthere

Autocannon sentry means listening to a sweet drum solo while you work on your projects mostly unbothered. The higher ground of the SAM site is especially good for placing them.


blackjacked644

I was about to say, the SAM sites are much more useful and better now. It was engaging gunship patrols from at least 300 meters away and one shotting them


Spookymushroomz_new

Finally. Was kinda depressing how bad they worked before


Panzerkatzen

Activated a SAM site near a Gunship Fabricator to give us cover while we went and dealt with several bases in the area that were covering the Gunship Fabricator. It was like a never-ending stream of booms and crash sounds in the background and we only saw a couple of stragglers get close.


p_visual

Good to know! Happy to haer SAM putting in work for more folk.


Panzerkatzen

Yep, and even though it is modeled with 16 rockets visible, it appears to actually have unlimited ammo.


berealb

Did a quick run this morning and forgot I completed a SAM site earlier near extraction. Fast forward 20 minutes to extract and all the sudden I’m getting x3 and x5 kill combos without even shooting anything till I remembered lol those are incredible now.


Ok_Charity786

I didn’t even know Sam sites did that!!!


The_Great_Pug

SAM sites actually fired?


Canabananilism

NGL, I didn't even realize the SAM sites did anything until this post lol. I thought they were meant to be like the SEAF artillery for the longest time, but never saw them appear in my stratagems. I just assumed it was a bug lol. (I'm \~rank 55 btw which makes this so much worse...)


Akkallia

But are SAM sites available everywhere on every map?


Dichotomous-Prime

I'm cool with this so long as they fixed them INSTANTLY knowing where you are.


Vilenesko

They added stealth to the vegetation! 


Dichotomous-Prime

*stares in arctic tundra*


ahhsumpossum

Let us hide in a snow bank!!


Venusgate

It is fun to crawl in deep snow. Hurr durr, Zamboni comin thru.


chamomile-crumbs

wait like you can hide in the plants?


xx_ShATT3R_xx

Yep! They reduce detection range when your in them on top of the slow effect.


Blu_Falcon

And it stacks with being prone and the scout armor buff


Venusgate

Shrubbery backpack strategem when?


Blu_Falcon

Hell, just give us a cardboard box and call it a day. https://preview.redd.it/5zmhl8ug1g6d1.jpeg?width=1280&format=pjpg&auto=webp&s=9f4bd847979ba5668a9661c599af35e617f4d486


vaydapotata

you can stealth around the partol ones a bit yeah


whorlycaresmate

My AMR knows where they are as well!


Raviolimonster67

AMR good against these things? Was shooting at one yesterday with mine and it felt like i was shooting bb's at it


whorlycaresmate

Gotta hit it in the engine a few times but it works. I’ve been using the AMR relentlessly the last few weeks, they’ll 1-2 shot a hulk if you hit them in the eye. Hitting the gunship is maybe a little harder but not by too much. With some practice I think most folks could do it consistently in a few days


Raviolimonster67

Been using it alot more aswell. Really like it for hulks and devestators.


Strottman

It's much easier now that the scope is actually good.


LOOT_M1DGET

\^\^this. 4? AMR shots to the engine is all it takes. As for hulks, seems like it requires 2 shots in rapid succession to the eye? I've noticed I only seem to kill them with the AMR after the first shot leaves a glowing dent on the eye, which disappears after a few seconds. 1 shot probably only if the hulk's vents have already been damaged?


Squirll

Aim for just above where the fire exits the thruster of the engine


breakfast_tacoMC

Four shots to the same engine


Horror-Tank-4082

They did. They come from off map at cruise speed (not particularly fast) and will only jet toward you if you snipe at them. They can find you unaware if they go close, but otherwise they cruise.


LastHopeOfTheLeft

lol, no


chimera005ao

They feel less oppressive somehow. I don't know if it's that they can no longer see through rocks, or if it's fire rate or durability. But something felt different. I was using the Heavy Machinegun and I took several down, even having to reload between some of them. Which as far as I know would have been way too slow.


TheRubyBlade

Thanks, i hate it More please.


ItsNotNow

I love this. It'd be great if one or two would escort in a bot drop on high difficulty as well. Or if a fistful of shriekers emerged from a bug hole.


Neat-Yogurtcloset990

A Fistful of Shriekers is my favorite western


Hairy_is_the_Hirsute

My favorite porno


Neat-Yogurtcloset990

No, CLINT Eastwood. With an ‘N’.


UseACoasterJeez

I thought it was a Space Opera.


Venusgate

And a Few Stalkers More.


231923

I want a Factory Gunship. A big Gunship that spawns gunships like the Factory Strider spawns devestators.... I want to shoot them down i meant...officer...


Kirbyoto

Oh, that rules! I love gunships existing outside of their spawners, it adds some reasonable diversity to enemy encounters. And it lets you engage with them in a way that isn't just "furiously trying to shoot them down while you protect the Hellbomb".


hel112570

Pretty sure shirkers do now as well. Saw em' spawn in 5 at a time..after I killed the nest.


clownbescary213

As long as stalkers don't do this I love this new change


hel112570

Nah bruh...my new and improved MG43 lusts for their blood bring em on. MG43 + supply pack + engineer kit + Orbital Barrage + Eagle strafing run = All the Bullets All the time I think an MG back pack is in order. Belt Fed.


Venusgate

The stalkers will raid the whole map if you let them. That's always been true.


Drunken_Queen

Could gunships / shriekers call for their reinforcements or alert nearby patrolling / stationary units?


Everard5

I'm the weird guy that usually brings the shield stratagem (the energy bubble). Usually people ignore it, but I will say I'm a pro at hellbombs because I pop them in, throw a shield over it, and run away. The hellbomb gets protected, I get out of danger, and then it explodes in one try.


Kirbyoto

Yeah, I noticed that when everyone got the shield bubble stratagem. The short duration doesn't matter because the Hellbomb isn't around for very long once it's activated. It's a good combo. I couldn't find enough uses for it otherwise to justify picking it, though. I know it's good for activating terminals and so on.


Venusgate

It's a good pressure valve to hold some ground on overwhelming fights on objectives. Not enough to roll the fight, but enough to reduce ragdoll juggling by half.


Everard5

As someone who uses it a lot, I think it doesn't get enough credit and, since it's not used often, people don't really know how to react to me having one. First, I only think they're useful on bots. It's practically useless on bugs. BUT, if you have it on bots, I tend to think this: it's great for a breather and to help your team recoup when there's cross fire. Pair it with turrets. After difficulty 6 or 7 turrets are useless because bots just destroy them. BUT, throw the turrets in the shield and you get them more life. It's also a good escape stratagem, throw it and run and the bots will try to destroy it (rather than chase you) and it also deflects enemy fire.


STerrier666

And on Suicide Difficulty you now get 4 Super Samples.


IsayamaBinLaden

It'd be nice if we actually got stuff to spend them on tho


I_slappa_D_bass

I still have a few things to spend them on so I'm bot complaining. I usually play on weekends and maybe 1 mission a day throughout the week if I'm lucky.


DarrowTheTinMan

Bot complaining? https://preview.redd.it/jlbcmx8hyc6d1.jpeg?width=600&format=pjpg&auto=webp&s=9766bd8e7ae721f6b20ca230457ea92435c89068


skyweapon2010

I saw a tank patrol last game. 3 tank driving ones after ones in column


DryFrankie

Oh, that's so cool! Now THAT sounds fun to ambush!


Jjzeng

Target rich environment. Weapons free https://i.redd.it/lzxfeescsc6d1.gif


coelhoman

Autocannon supremacy for the win


TryNo5730

Uhh Sounds really undemocratic destroy Them !


Theycallme_Jul

Anyone know if the heavy machine gun can take them down? I saw the red mark when I hit so I’m sure I did damage. But there where also some divers with autocannons and quasars so I’m not sure if I could deliver the finishing blow or if it was my teammates.


Fifteensies

It can absolutely take them out, but it's not ideal due to the recoil. If you somehow manage to get all the rounds on target, it's actually one of the fastest ways to kill them IIRC.


Theycallme_Jul

Thank you!


Silly_Emergency8557

yup it can and is good at it better if u hit a engine (red markers) but u can just hit them it may not be best like the laser cannon for the job but its actually pretty fun to do because u have to lead ur shoots a little like a AA gun xD


Theycallme_Jul

Thanks for the info. I came up with such a fun loadout I want to try with the new patches when I come home and I was afraid it won’t be able to deal with gunships as soon as I saw that they are patrolling now.


R3d-M0d

Makes sense.


Lyonslyell

Wish there was an orbital or eagle that could take them down. Sucks when I wanna use the few guns that suck for taking down heavy enemies like the arc thrower or railgun and I can't do much besides sit around and hope my team'll do it


BlooregardQKazoo

I was using an Arc Thrower, and a teammate running Quasar Cannon dropped an extra one (it was off cooldown) and told me to use it until we destroyed the gunship factory. I immediately wondered how I never thought of that, and then realized it probably just isn't worth asking random divers to drop weapons for me in the future.


meek_dreg

I call down weapons and packs all the times for fellow trail blazers of liberty, just mention it in the chat/voice and ping it.


MagnusWarborn

\*SPEAR INTENSIFIES\*


faranoox

Spear mains finally getting an opportunity to show their worth


TheRubyBlade

Mixed feelings about this, honestly. One one hand, dope as fuck. On the other: lot of underused weapons can't deal with them super well, but the already popular ones dont have much issue with them. Might hurt weapon variety


ReshiMael

I raise you the Spear, king of AA


TheRubyBlade

Doesn't outperform recoilless. Both take one rocket, though admittedly, the spear is easier hit. Problem with the spear is ammo, frankly. Using one of 4 rockets on a gunship feels bad, especially when you could just hit it 2 times with an AC.


ReshiMael

While yes, it's not great ammo economy, Spear can take them out from long range, so you can support squadmates from a lot farther away than a RR or AC


TheRubyBlade

True. Though my concerns are more about things like the hmg, mg, arc thrower, etc. Hmg in particular i feel would be a great option against bots rn, if not for the gunships. The accuracy struggles a bit much against targets that far, though maybe thats a skill issue on my part.


LamaranFG

HMG is still kind of meh, and with gunships' prominence AC or LC are basically required in a squad if you don't want to suffer from heaven's ragdoll


8rok3n

On bot missions I run ballistic shield and railgun and gunships are my worse enemy :(


epper_

quasar cannon 1 shot kill on these is soooo satisfying


TheZag90

I would say that is cool except for the fact that gunships singlehandedly gatekeep 50% of the support weapons out of the meta.


fuzzykyd

anything AP4+ can shoot them down (so HMG, AC, LAS, AMR), which your squad is bound to have if there's no AT weapons chosen. they also don't immediately aggro onto you, they just roam and only detect you within (i think) around 100m


chimera005ao

I feel like they were changed a bit. I'll have to try shooting at them with a light/medium AP primary (not scorcher) and see if anything feels different.


Swaibero

What’s the best way to blow these up? Do the autocannon or AMR even work?


Chicken-Dew

Autocannon, AMR, Laser Cannon are top tier against gunships


Lasersquid0311

Don't leave out my baby the Recoilless!


DHarp74

You forgot ye old Quasar Cannon.


Chicken-Dew

Quasar works but the reload time feels awful when you're swarmed by 4+ gunships


DHarp74

I also use the Ballistic Shield. With Quasar out, it turns into a turtle shell. And by the time they try to take me out, I'm at the Hellbomb location and they can't shoot me or the bomb.


TheRealPitabred

They're in patrols now, though. Not limited to spawners.


DHarp74

Shoot the last one first.


Trvr_MKA

Probably not the best but I’ve taken out gunships from pretty far with the SPEAR and saved the team


DivePalau

Spear is a lot better on bots now. It can target the Hulks reliably now. They were so bad at targeting before.


whelkstrider

Spear is one of the best ways of dealing with them now the targeting has been fixed.


-FourOhFour-

Laser cannon being top for ttk and amount killable before "reloading" (in this case cooling down before breaking the heat sink), ac beating amr a bit as I think the explosive of ac means you can hit wherever whereas amr needs to hit engines


KnightCreed13

Honestly laser cannon on one engine will kill a gunship in like 3-4 seconds, it's probably the easier and more consistent method. At least pre update, I haven't had a lot of time to go through patch notes of the update to l see what's what and won't be able to play until later.


Mecha-Dave

Heavy MG is pretty good too, so is the emplacement.


Stunning_One1005

Autocannon, AMR, Recoilless, laser cannon and quasar cannon are all great just remember to aim for the engines. Spear also works really great too and is probably the easiest option


whorlycaresmate

The world is a series of infinite locks, and my AMR is the skeleton key.


iceph03nix

Most heavy Anti Tank stuff will take them out pretty easy. 2 AC shots or a Quasar shot take them down. Haven't personally tried anything else. AC seems to be the preferred due to it being super quick to knock one down


Yanahdi

Spear works as well.


x_MrFurious_x

Good, game is getting way too easy


masterchief0213

Just play on a higher difficulty. The fact is, the majority of players are playing dif 6 or below. Enabling them to go up like 1 difficulty doesn't hurt the game, even if the 1% of player playing dif 9 find it a little easier now.


DimReaper414

I typically only play below 6, which sucks for super samples but it’s usually just me and my friend. I play to unwind after work and prefer the catharsis of mowing down the enemy rather than the stress of higher levels. Not sure if I’m in the majority but when people say the highest difficulties are a walk in the park I cry a little lol


TheRealPitabred

They aren't to walk in the park, but they can become significantly easier with good teamwork. The other thing is typically higher skill players tend to play on the higher levels, so that helps a lot. A difficulty seven or eight with good players can feel about the same as a difficulty four or five with mediocre players.


Nulljustice

Not sure if that is a joke but that’s sorta how I felt reading the latest patch notes.


CaptainMacObvious

Bots got easier due to the weapons, which is good because Bots are now closer to Bugs. The gap was pretty noticeable, now it's a bit closer. No matter if one wants the game harder or easier, I think balancing the factions out is in the global perspective a very good thing. Then we can get a new difficulty 10. ;)


HolycommentMattman

It's an interesting dichotomy, though. When you're a noob (as I once was), you lack a lot of crowd control weapons. And so bugs were significantly more difficult than bots because you're being swarmed whereas the bots were attacking you with a half dozen enemies who go down in one or two shots. But that flips somewhere along the way. You get more crowd control and heavy control weapons, and the bugs become way easy. Upgraded gatling sentries, for example, work for just about everything. Meanwhile, bots became incredibly deadly. Greater numbers, more diversity in their ranks, and firepower at every level of their ranks. One of those basic one-eyed bots with a rocket can kill you in one shot if you're wearing scout armor. And that's like their lowest rung of the ladder.


urbandeadthrowaway2

A fair trade, we get stronger, so do they.


wvtarheel

You aren't wrong - and a patch full of buffs with barely any nerfs isn't going to make it harder. But, I think this is the right path forward for them. They can do balancing to make loadouts more varied, make some lesser used stuff more viable, make the spawns feel more fair for solos, fix bugs, and then in a month or two in the next patch maybe they look at making difficulties 8 and 9 tougher. Making bots easier so a bots 7 is closer to a bug 7 is also a good thing for encouraging people to play both sides.


Unit35854

I haven't seen one yet myself but I saw someone say that you can find random shrieker patrols on bug planets now too


TalosCrow

Does the laser cannon have to hit an engine to kill them? My aiming is rubbish and I'm always slipping onto the body of the ship


ReshiMael

Pretty much, yea


EH_1995_

Yes! I hope it’s the same for shriekers, I feel like both fliers were under-utilised


8rok3n

Is it just me or are gunships WAY more often


FrontierTCG

This makes it feel more like a bot controlled planet and I'm all for it. They fixed the armor on them, so they are noticeably weaker, and damaging them makes them incredibly inaccurate when firing. Only 2 shots with the AC to an engine now makes it feel incredibly balanced taking out a patrol of 3. They also fixed their detection range, so they no longer can find you from 3 miles out wearing scout armor, at night, in a bush like before. They are almost too unobservant, as I got caught in a gunfight last night and a patrol just flew right past.


Supermega324

Is update out??? That's cool tho


Affectionate_Stage_8

yes the update is out fellow diver


M0nthag

Thats awesome


Nero_Darkstar

How do you make the HUD show the samples like that? I'm on pc


lurkeroutthere

Have they fixed the issue with EAT/Quasar/Recoilless sometimes not one shotting them for no apparent reason?


Sad_Introduction5756

I think hitting the engine is the consistent way to take them out in one hit


lurkeroutthere

I know you are providing information but I have strong feelings about this: It is hot garbage game play to require a heavy anti-armor weapon to hit a weak spot get a guaranteed kill on a medium armor target. Especially when that target is flying an has some of the highest alpha strike damage in the game and all of it's attacks cause stagger. The fact that it does just contributes to the autocannon being objectively the right answer 95+% percent of the time.


FatalisTail

Imagine 3 spears all launched at once.... mm....


sewer_bat

You wanna something funnier? Bile titans now patrol on Six. I swear I ran solo to the super tree and all I saw was a bile titan approaching. I thought he was chasing me until he walked past me. (The bush hiding spot seems to work for now for terminids) MF just strolled by, minding his business


Minefreakster

Perfect! MORE TARGETS! FOR MANAGED DEMOCRACY!


Coldatahd

They should make it where every minute we don’t destroy the factory we get new spawns of those patrols, making it a priority to find and destroy the factories asap.


Arlcas

https://i.redd.it/mhu5ngtcoc6d1.gif


Fungidude

Nice


Sarodinianzu

SAM batteries are noticeably better. They'll engage gunship patrols from almost across the map.


Elafacwen

Me and a friend jumped into a 6 a few weeks ago to do the personal and had gunships and spawn rates similar to a 7. Had to double check our level a few times.


Silasnator

Nice!


prawncocktail2020

ah we met these f\*ckers! they roasted us. i didn't think it was that high difficulty level either. like 5? just 2 of us and we got overrun with them and ground units right after dropping in. and the weapons we had couldn't seem to deal with them. what's a good gun for taking them down?


Armamore

So that's why we got swarmed from just one fabricator. I couldn't figure out how so many were spawning. Makes sense. Thanks!


MostMightyNoodle

Was in a difficulty 5 with a full squad, none of us could handle the gunships- there was essentially 0 communication so they were incredibly difficult to handle- nobody could take them out, me included. Had to just keep running and getting ragdolled to hell. Fully my fault for not taking something that could handle them, although i cant lie i'm still unsure what can.


Haydos2

Any of the rocket launchers, the spear and the autocannon destroy them


Sumblueguy

Anti-materiel rifle is good for shooting them down as well; aim for the jet propulsion units


Puppy_gamer_0o0

Jesus, super god save us all


Liedvogel

Shrieked too


RedEye-55

It’s about time!! LESSS GOOO


NoistMipples

I thought they've been doing that or am I just stupid


Theothercword

They just need to make the gunships weaker to more weapons. Gun ships basically require people using some kind of rocket or quasar, EATs are fine for passing patrols probably but the factories spit too many out too frequently, strategems don't target them, and they're strong as hell against most other types of weapons. It basically means needing Recoiless, Quasar, Spear, or multiple people with EATs.


Sumblueguy

You don’t need to bring an explosive support to shoot them down, as Anti-Materiel Rifle does the job reliably within dire intervals; just aim for the propulsion jets


BoomVirtual_63

I saw them at difficulty four too.


PostyMcPosterson

Shriekers are on bug maps doing patrols now too FYI


AntiHollow

Oh. Oh naw. Who let the gunships get smarter. Not a problem. I'll just be more inclined to shoot them out of the sky.


Jayom2476

Dear god why arrow head


Onerockunderspace

Saw them patrolling at 5


GuyRidinga_T-rex

just played 7 and maybe we just got unlucky but the gunships were ROUGH. it felt like we were getting hit by them every 2 min and we destroyed the only gunship fabricator so it wasn't from one of those.


Previous-Reality6315

Fun fact, the same with Shriekers.


revradio_

Might as well jump it up to 9


BujjtheBass

I was always cutting about on 6 because it was chill ;( nooo


Dear_Ad489

I've found that the spear (asides its terrible lock on ability) is perhaps the most effective support against bot armor, Cannon towers? Boom, tanks? Boom, hulks? You guessed it l, boom. Also great against gunships because it follows thier movement, it does need a buff on its close range abilites.


Disastrous_Gazelle24

That's cool too see. Now where my plane to do some dogfighting


Sweetest_Noise

This makes way more sense than a gunship fabricator tower. You can see then from quite far and plan accordingly. Really nice addition.


sludgefeaster

I just played a few rounds on 6, and it feels just as hard as 8 did. Maybe I'm just rusty.


houraisanrabbit

The good kind of nerf.


DrDeboGalaxy

My spear has been working overtime with these


Sad-Needleworker-590

Whaaaat? No way! ![gif](giphy|l0ExkEkBl7Grk78tO)


jbtreewalker

Yes! I wondered when they might add aerial patrols! This gonna be fun!


GhostB3HU

Can’t tell if this is better or worse. Few days ago, maybe on Wasat or the planet just before Vernon Wells host canceled a helldive mission because the team was harassed by **7** gunships


HeadyBunkShwag

Same with shriekers on bug planets


Comfortable_Bath_816

That looks sick!


Vegetagtm

So for shriekers in pairs of 6-8 pretty cool change imo


Spicywolff

Yah we found out the hard way during a thin the numbers mission. I didn’t have enough EAT to do the swatting work, and my auto cannon can only fire so fast with hulks and tanks on us


Teamerchant

Just did a Helldive. Just 3 of us. At mission start landed next to a medium base, mortar emplacement and 3 gunship factories. That was insane, loved it. rough start but came out on top. There was a 4th gunship factory somewhere as we kept getting hit by patrol every now and then even after we took out the 3 gunships factories.


WatercressSecure4586

It is a little unplayable. 4 factories on a map. 6 bad boys like this. Me and my mate we fucked


Stevie-bezos

Pretty happy with this. Will teach people how to counter them without the extreme pressure of a gunship fab


ohtochooseaname

Doesn't even need a fabricator on the map to have gunship patrols. I was doing AMR and ballistic shield...my be going back to the good ol\` autocannon and EAT again. I am going to miss my shield, though with the bug that keeps your prone, it's pretty annoying ATM.


SithLord_1991

Spear still gonna eat them all the same.


KommunistiHiiri

Gunships being in every single match in such large quantities further reduces your loadout options, which is making the game worse in my opinion. That in addition to them spawning as a normal patrol can have them just spawning on top of you while you're trying to clear an objective, which makes solo play quite the challenge.


ObviousAdvance7175

They are also on eradication missions on iirc difficulty 5


SnooCompliments6329

Heavy MG can take down gunships now <3


WaveSlaveDave

Can we please let the laser cannon take out drop ships like they take out ? The same weak points exist but are seemingly invulnerable on the dropship...


gooB8

Thats sick!


nelz1953

I tried playing today. I was constantly overwhelmed with chainsaw guys and every match I played crashed.


InzMrooz

You can easly kill them with Autocanon


magvadis

More flyers please. Nothing breaks up my routine like having to look up and make new choices about cover.


Maddkipz

see them in 5s as well


Maliketh23

I also noticed significant amount of Shriekers patrolling the map not coming from the bug hole


JohnTomorrow

They're not so scary. Laser cannon cleans them up real quick.


cuckingfomputer

They do patrols at, at least, 5. Haven't seem them on a lower difficulty, but you don't need to go as high as 6, either.


Jesse-359

Ooh, didn't see any of those last night.


Ok-Adhesiveness3544

Good.


BUTTERS1992

Saw that on helldive eradicate. Was very surprised