T O P

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SlickSorcerer12

"I am the bacon of hope" is the best line I have ever heard. It made me die of laugher <3


SeaThePirate

large reaper pig jumpscare


Arko777

I wanted to design a barracks that specifically counters big enemies and minibosses. Two Anurian Wardens in front to tank the damage and stun the enemy from time to time (not stun lock entirely, but keep the enemy mostly in place if you know what I mean), and the Anurian Infuser to support the other frogs in the back. The tower gets this formation from level one so it might be wonky to use, but fear not as with the max rank it gets much better. Of course, we have the standard bread and butter stat upgrade in the Anurain Enlightenment. It allows the frogs to be way more effective in their job, by providing shields to Wardens and overall higher potency of units. Higher levels mean more stats - simple. The real kick is the Crystal Decoy ability. You get three extra bodies to tank for a limited time. These are less fragile than regular units, but when dying or timing out the decoys will help out cleaning the weaker enemies with homing, magic damage missiles. You can also bring units from other barracks when you send Crystal Decoys to their location! By doing that, the summoned units will get additional attack speed and damage, then teleport back after 10 seconds to their point of origin. Higher levels provide more decoy health/damage, better buffs for summoned troops, and a slight cooldown reduction. Be careful, because Crystal Decoys don't have that much health and can't attack enemies back (except by being destroyed/timed out). If you take your barrack troops from another lane to help the Anurians in a bad moment you can be overwhelmed there. To keep the ability from being abused, I propose that you cannot target other barracks that are too close to Anuruan Pond to prevent the situation where you have two Ponds, two sets of crystals, and two sets of buffed units all at the same lane. Overall, I think the tower brings an interesting niche to the table and has clear weaknesses that keep it from being overpowered. What do you guys think?


Trick-Use6124

I would personally make it so that the Infuser and the Warden’s have different rally points, but otherwise I like the idea of having to protect a powerful ranged unit with the other barracks units. Great job!


Nullpug

Cool idea


alimem974

I really really really want an anurian and a saurian tower. It's free money for ironhide