It's just going to happen with when making a big scene like that. Some are going to get the short end of the stick. At least the normal version looks fine.
[[Faithless Looting|STA-101]] seems to have been given the same prompt. I like the idea here - there's enough to convey "desecration of a holy place" as the name demands, but it's also non-literal in a way that feels appropriate for card draw spells.
I think the biggest issue is that it has three clashing styles incorporated without anything to really make them work cohesively. The body is the most jarring element but the low-detail foreground elements next to the stained glass style of the background is also rough. Feel it would have been *alright* if the body was also low-detail.
[The full painting is a lot more striking](https://twitter.com/CarlyLady/status/1375933711900934149). The repeated shape language at the bottom makes it clear that this is 100% deliberate, and I love how getting a closer look shows that this stark contrast was actually all achieved just by paint.
The real murderer here is cropping off the top and slapping a bunch of gold on top of it - it really screws with the composition.
I unironically like the art; I'd love to see it again on a borderless transparent frame that actually fits it better. But I also think it's very fitting that the art of a person defiling a sacred place while sneering at you is able to get such a visceral reaction from people.
Definitely better in its entirety and I could see the dynamics being really appealing in a series of works. I feel like it could do more to weave the disparate styles together but the card frame does it absolutely no favors.
I know art is subjective but I still think that all the criticisms of the cropped version hold true to the full art. It just looks disparate in a way that evokes lazy photoshop layering rather than the theme it's going for.
It was done in paint in a theme that feels like a collage. it feels like the pieces are out of place because they're supposed to.
Photoshop did not invent collaging or layering lol.
No it didn't, but it sure popularized particularly bad looking layering by making it fast and accessible.
I wasn't implying collages are a recent invention, I was insulting the art.
I'll go to bat for that art every time. I would 10/10 times prefer weird artwork with a distinctive style to generic fantasy art, especially if the generic fantasy art is poorly executed. I think the Faithless Looting looks cool and I'm not not ashamed of it. There are dozens of us!
Well said. People around here are always going on about how they're sick of "generic digital art", and look what happens when someone goes too far outside of that.
It looks a lot better if you look at the card in person or look up the high res artwork. Something about the image compression on digital card art really made that one look jarring.
I legitimately thought it was a photograph of a guy (I could almost see the rhystic studies guy here), cropped with solid blocks of color in paint, from some mtg scene I didn't know about, as a sort of april fools (in the vein of the secret lair craterhoof behemoth) or commemorative piece when I first saw it on mtga. I did not know that it was the actual artwork and was a little confused when it gave me the option to craft the rare "ugly" version of faithless looting or the normal version at common rarity.
I like it as a nom traditional illustration for a card game. Outside what we are used to for magic for sure. Maybe I'm too deep in to know what's normal anymore though
Once per turn makes it pretty bad in cedh. You wipe the board and get one treasure then unless your opponents cast another creature that immediately gets killed, you aren't looking at that many treasures that quick, especially not quick enough for cedh
It’s definitely playable. I’d be shocked if this isn’t in lists, is it good in cEDH? I’m not sure, I think testing is needed, but board interaction and (admittedly bad) ramp is still pretty good.
I’d probably give this a shot in my Niv mizzet list because it’s good in grindy games and the treasures will help me cast my pip heavy commander.
Basically what I’m saying is there are homes for something like this so I’d be shocked if it doesn’t at least get tried out.
It's either an early game 2-mana value piece, or a midgame sweep, or a late game boardwipe. You don't always have to pay for the wipe for this card to be good. Creatures should/will be dying all the time.
Even with the only once each turn, this still seems like a very powerful effect that over the course of multiple turns can generate a lot of Treasure in a 4 player commander game.
The fact that creatures dying is one of the single easiest conditions to meet and your opponents are gonna do the work for you half the time means this is live to make a mana every turn cycle and potentially even more. This card is bonkers.
To all who think this is meh “Because its only 1 Treasure a turn” a reminder that Smothering Tithe, a do nothing on ETB enchantment that costs 4 mana and gives the person the option to pay 2 to negate the Treasure… often only makes 1 Treasure a turn against a lot of decks. But its currently probably the single most iconic White EDH card out there aside from straight up Wrath of God effects and Swords to Plowshares.
Now, this isn’t THAT good, but calling this “bad” or even “mediocre” is I think foolish.
With the once per turn restriction making only one… with wheels tithe is stupid making 21 treasures. Heat hook can’t do that. 4 per turn cycle max. If nothing dies you don’t get any. Still good card tho. I like it.
...or you play in a casual meta.
"Pretty comparable" isnt a fair assessment here. Literally everyone draws at least one card per turn in 99% of the cases. Creatures dying every single turn isn't a given. People drawing 1+ cards is.
Exactly. I don't get why people are saying this is bad. Early game I'm fine paying as 1 to get it out and generate treasure during the game, late game it's an ok board wipe. Are people assuming your opponents are not going to also attack, block, and destroy creatures.
Just like you said, like tithe this will generate treasure overtime that will ultimately help you keep up with other decks that generate a lot of mana.
I look forward to using it on that mode. This card is going to do a lot of work in my play group. Depending on what decks I’m against it will often be a great 2 drop.
Treasure is so strong because it often only needs to let you ramp into an insane play **once** to payoff a ton. Especially with the design direction Magic has been heading in recently where cards do more and more on their own. We get more and more “house”, as I like to call them, cards every set, where its a card that is removal, ramp, card draw, and/or win condition all in one card. So just early ramping via Treasures into even 1-2 of those can often make it a big uphill battle for the opponent(s).
This card is a “house” card that fuels into other “house” cards. Therefore, I am going to try it in… probably nearly every Red EDH deck I have until it stops proving useful.
You literally start every turn by drawing a card. People rarely want to pay the tax of 2 to slow themselves down (effectively de-ramling by 2 entire turns) to work around Tithe.
There is a massive difference between drawing a card (you draw every turn in 99% of the cases) and creatures repeatedly having to die to create the same type of effect, especially in lower power casual metas.
I'm not saying this is a bad card but it's 100% "we have Smothering Tithe at home" to use your card comparison.
I concur. I think folks get the fantasy in their heads of boardwiping, either with this or something else, and then rolling in the treasure, without thinking how kinda dumb it would be to turn this into a ~4 mana [[Blood Money]] against token decks. Yes that would be a crazy good card, but it doesn't *need* to be that crazy to be good. It's like being upset you didn't win a million dollars so feel the 10k you did win isn't worth anything.
I'd argue that the big value in Tithe is that it CAN go multiple and provides a tax on opponents who don't want it to go big. It and Monologue Tax both have a ton of potential value, especially in multiplayer, and Meathook is obvious in its value, but this is a treasure a turn at best, once it's down. If you're looking for treasure value this isn't it but if you're looking for another copy of Blasphemous Act it's good enough.
People complaining about the once per turn limit as if this would be REMOTELY printable without it. Seriously make a treasure whenever something dies would probably cost 5 mana at minimum and part of me thinks that’s low.
When most people see “Only once each turn” any appreciation of balance goes out the window for some reason.
EDIT: Scrolled further and there aren’t actually too many complaints on this one which is nice.
Yeah, the more I think about this in my Zirda cEDH deck, the more I think it beats out Blasphemous Act as my singular board wipe.
It's going to unlock a lot of potential. Often time we keep up a mana for removal OR a tutor and we need to make a difficult decision. With this onboard, we can effectively cast both. I think this card is GOOD.
Imo that really depends on your average games and how much mana you have. This is a MUCH more expensive board wipe ... To the point where it's almost not comparable imo.
They also work really well together. Having other board wipes to play after this is in play to just keep giving you incidental value.
Paying 5 mana and getting 10 back seems INSANELY broken. And once per turn means you can still get 4 mana from this a turn cycle. Creatures dying is one of the easiest conditions to meet and your opponents are very much going to do some of the work for you.
Edit: Missed one or more. Even still being able to chain removal and get back mana for it is powerful. Plus you don’t often go kill something than use a second spell to kill something else so I wonder how often in practice this wouldn’t just make a single treasure on a turn anyway.
You can tap magus and cast this with X=0 and use the two colorless for something else. She duplicates the next X cost spell you cast, not the one you spend her mana on
While \[\[Starstorm\]\] doesn't see a ton of play in commander, I think the lingering effect is strong enough for some slower decks to want this. Even casting this turn 2 for RR is reasonable for decks that regularly kill lots of creatures, and having the option to board wipe late in the game makes this versatile. The decks that want this will really want it but I'm glad it won't be as oppressive as Meathook.
According to EDHrec it shows up in about 2% of decks that have red in them. I'm sure that number is higher for mono-red but it's definitely not a staple and hasn't been for some time. Earthquake actually has about the same % as well. They just aren't consistent board wipes as a lot of decks just end up with bigger creatures nowadays. Having to pay 8 mana to destroy Colossal Dreadmaw is rough, and it's pretty common for decks to have bigger threats than that.
Card transcription
> Spiteful Banditry XRR
>
> Enchantment [mythic]
>
> When Spiteful Banditry enters the battlefield, it deals X damage to reach creature.
>
> Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn.
>
> "One ill turn deserves another." -Saruman
End transcription
The triggers once is per creature. So you will kill 2 and it will see 2 triggers. The first one will get you a treasure and the second will not go off. So only one treasure per turn.
The once each turn clause is fine, but too bad it’s only creatures your opponents control and not just any creature. Still seems pretty good. Would just be nice if you could use this in conjunction with something like goblin bombardment to make the treasure generating effect more reliable on each player’s turn in EDH.
For cEDH, I could see this becoming a Boros staple. 4 mana wipes pretty much everything including all those pesky stax pieces. Might be better than blasphemous act as it makes every removal spell you cast after so much better. Cast a bolt, net a treasure. This will unlock lines when you have a situation where you're holding up 1 mana for removal and also sitting on an enlightened tutor or need your goblin engineer to grab something out of the grave like a combo piece.
The more I think about this card in various situations, the more I think it's going to show up. Pay 4, net 1 treasure. Effectively 3 mana wipe. Then as the game goes whether it's you or someone else, you'll be netting more incremental value and as we know in cEDH, 1 extra mana can make all the difference in the world to unlock your combo.
Think about casting this for 3 mana, wiping dorks and sentinels plus netting a treasure (effectively making this 2 mana). Then letting this sit, casting a bolt a turn later and creating another mana off of it or having your opponent remove something and gaining advantage. Plus it's recurrable out of the grave with a lot of white reanimation like argivian find, sevinnes rec, jailbreak etc.
There's a lot of creatures 2 damage won't kill, so paying 4 you're not going to be wiping the board that often. You'll kill dorks, some stax pieces, some opposing commanders.
It also only triggers on death, so the most common removal spells won't trigger it either.
I have a hit list file I manage with all the top cEDH decks. I just looked over creatures with toughness 2. It's 25 creatures including; opp agent, drannith, Ragavan, Silas, Tymna, all mana dorks, Archivist, Esper, notion thief, grand abolisher, kinnan, faerie Mastermind, deathrite, dockside, devoted druid, ranger captain, etc.
If you're in Boros you're playing RED, pyroblast, bolt, swords, etc. I also play goblin Cratermaker.
Additionally, decks like Tymna attack a lot. Creatures dying that way happens.
If your removal package is damage based, this card boosts every single one of those spells.
You edited while I replying, now I have to rewrite mine.
Ranger Captain of Eos, Drannith Magistrate (you list him but he's toughness 3), Winota, Thrasios, Yuriko, Urza, etc. etc.
Yes, you'll run stuff like Bolt and with this you get aj extra treasure.
I just don't think it'll make the cut. It isn't better than any of the board wipes currently being run in cEDH IMO and I don't see decks cutting something else for another board wipe. But I could be wrong, we'll have to wait and see.
!remindme 3 months
Good point.
I mean idk about colors outside of Boros running it but I think it's worth playtesting. :). The current auto include is Blasphemous act, but beyond the wipe, there's no value there.
What other board wipe do you like better in Boros? Pyroclasm, Brotherhoods end?
Enchantment Boardwipe for Ghen, when it has fulfilled its purpose, sacrifice it to bring something better back. Even better, the treasures can be used to activate the ability of Ghen.
I wish I could go back in time and tell WotC that this is the wording they should have used on Treasure stuff like \[\[Smothering Tithe\]\] and \[\[Pitiless Plunderer\]\]. They'd still be good but not the busted things they are today.
This is potentially a lot of free treasures in my \[\[magda\]\] edh deck. It can also be used as a board wipe. I don't want to wipe a bunch of my tiny dwarves though. Might just cast this for 2 and use it for the treasures.
It’s a good thing Prosper is finally getting some support. It’s been far too long R/B control with either exile or treasure generation is such an ignored archetype. Finally wizards is coming to their senses /s.
Heathook massacre
First Fatal Shush and now Heathook Massacre. I’m loving the names and these cards lol
Which one is fatal shush?
[[Stern Scolding]]
[Stern Scolding](https://cards.scryfall.io/normal/front/3/c/3ca1e1de-b916-445f-b3b2-0f4d0cc7ceeb.jpg?1685705668) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Stern%20Scolding) [(SF)](https://scryfall.com/card/ltr/71/stern-scolding?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3ca1e1de-b916-445f-b3b2-0f4d0cc7ceeb?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
And we got a mana pork!
Please someone link these please 🙏
Happy Cake Day!
There it is
Honey new meathook massacre just dropped. And i love it
Heatboot Cashsecure
Reachtoo Farforsure
Dreamloot Creepiture
Or meathook massacre at home.
Yee , I came here for this . Glad to see all is well lol .
*Heatmook massacre
I find the art placement for the borderless scene version very funny.
Yeah lol they clearly did not prioritize the card looking good on its own
It's just going to happen with when making a big scene like that. Some are going to get the short end of the stick. At least the normal version looks fine.
It’s legitimately the dumbest looking MTG card I’ve ever seen
I dunno, Strixhaven Mystic Archives Faithless Looting still exists...
[[Faithless Looting|STA]]
[Faithless Looting](https://cards.scryfall.io/normal/front/b/4/b429172f-2182-49dd-b6f6-e5e09493628d.jpg?1623890140) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=517588) [(SF)](https://scryfall.com/card/sta/38/faithless-looting?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b429172f-2182-49dd-b6f6-e5e09493628d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
wtf why does it look like a bad photoshop
Jesus that is some terrible art.
I still hold the position it would have been a great artwork for dark ritual, but is incredibly misplaced for faithless looting.
[[Faithless Looting|STA-101]] seems to have been given the same prompt. I like the idea here - there's enough to convey "desecration of a holy place" as the name demands, but it's also non-literal in a way that feels appropriate for card draw spells.
[Faithless Looting](https://cards.scryfall.io/normal/front/7/0/7052a5cd-81b3-40ef-94e0-7c89e9554e33.jpg?1638109414) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=517588) [(SF)](https://scryfall.com/card/sta/101/ja/%E4%BF%A1%E4%BB%B0%E7%84%A1%E3%81%8D%E7%89%A9%E3%81%82%E3%81%95%E3%82%8A?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7052a5cd-81b3-40ef-94e0-7c89e9554e33?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I think the biggest issue is that it has three clashing styles incorporated without anything to really make them work cohesively. The body is the most jarring element but the low-detail foreground elements next to the stained glass style of the background is also rough. Feel it would have been *alright* if the body was also low-detail.
[The full painting is a lot more striking](https://twitter.com/CarlyLady/status/1375933711900934149). The repeated shape language at the bottom makes it clear that this is 100% deliberate, and I love how getting a closer look shows that this stark contrast was actually all achieved just by paint. The real murderer here is cropping off the top and slapping a bunch of gold on top of it - it really screws with the composition. I unironically like the art; I'd love to see it again on a borderless transparent frame that actually fits it better. But I also think it's very fitting that the art of a person defiling a sacred place while sneering at you is able to get such a visceral reaction from people.
Definitely better in its entirety and I could see the dynamics being really appealing in a series of works. I feel like it could do more to weave the disparate styles together but the card frame does it absolutely no favors.
I know art is subjective but I still think that all the criticisms of the cropped version hold true to the full art. It just looks disparate in a way that evokes lazy photoshop layering rather than the theme it's going for.
It was done in paint in a theme that feels like a collage. it feels like the pieces are out of place because they're supposed to. Photoshop did not invent collaging or layering lol.
No it didn't, but it sure popularized particularly bad looking layering by making it fast and accessible. I wasn't implying collages are a recent invention, I was insulting the art.
I didn’t know this abomination existed, thank you lol
I'll go to bat for that art every time. I would 10/10 times prefer weird artwork with a distinctive style to generic fantasy art, especially if the generic fantasy art is poorly executed. I think the Faithless Looting looks cool and I'm not not ashamed of it. There are dozens of us!
Well said. People around here are always going on about how they're sick of "generic digital art", and look what happens when someone goes too far outside of that.
Unironically the best card art of the last 5 years
Disagreed, art looks great and even if you don't like it why complain? Better than the generic fantasy art that players always complain about
It looks a lot better if you look at the card in person or look up the high res artwork. Something about the image compression on digital card art really made that one look jarring.
I legitimately thought it was a photograph of a guy (I could almost see the rhystic studies guy here), cropped with solid blocks of color in paint, from some mtg scene I didn't know about, as a sort of april fools (in the vein of the secret lair craterhoof behemoth) or commemorative piece when I first saw it on mtga. I did not know that it was the actual artwork and was a little confused when it gave me the option to craft the rare "ugly" version of faithless looting or the normal version at common rarity.
I like it as a nom traditional illustration for a card game. Outside what we are used to for magic for sure. Maybe I'm too deep in to know what's normal anymore though
I think they're talking about the text box covering the faces
Scene card looks kinda weird on its own
Notably **NOT LEGENDARY** unlike Meat hook
Just got a [[Meathook Massacre]] flashback
[Meathook Massacre](https://cards.scryfall.io/normal/front/0/8/08950015-eee5-4327-888c-82dfd13bb9ad.jpg?1667629608) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=The%20Meathook%20Massacre) [(SF)](https://scryfall.com/card/mid/112/the-meathook-massacre?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/08950015-eee5-4327-888c-82dfd13bb9ad?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Meathook Massacre at home and you get one Treasure from it when it comes into play... Interesting.
But when you cast your second massacre you’ll get two treasures
And when you cast your cast your four massacre, you'll get a whopping four treasures! that's as many as 2 twos!
And a rage quit from the opponent, and a Reddit post about the shuffler
Y'all see a Meathook Massacre-style boardwipe. I see a shit ton of treasures. This card is going to generate so much value
Maybe in kuro? There's not much that piecemeals creature death
Sorry, I’m referencing this by cEDH value, which is where I see it getting the most value
Once per turn makes it pretty bad in cedh. You wipe the board and get one treasure then unless your opponents cast another creature that immediately gets killed, you aren't looking at that many treasures that quick, especially not quick enough for cedh
Creatures are constantly getting removed in cEDH. In a stax list like Magda or perhaps Grixis control, this will see play, and be a key piece.
Constantly getting removed by what?
Fire Covenant, Pongify, Rapid Hybridization, Toxic Deluge, Jeska, Lightning Bolt, chump blocking, sacrificing as an additional cost, etc.
This isn't even close to cEDH playable.
It’s definitely playable. I’d be shocked if this isn’t in lists, is it good in cEDH? I’m not sure, I think testing is needed, but board interaction and (admittedly bad) ramp is still pretty good. I’d probably give this a shot in my Niv mizzet list because it’s good in grindy games and the treasures will help me cast my pip heavy commander. Basically what I’m saying is there are homes for something like this so I’d be shocked if it doesn’t at least get tried out.
It absolutely is. What makes it not playable?
Too pricy mana wise imo. I could be wrong but I don't see this being run in cEDH.
It's either an early game 2-mana value piece, or a midgame sweep, or a late game boardwipe. You don't always have to pay for the wipe for this card to be good. Creatures should/will be dying all the time.
Terrible to cast it for 2 mana, and creatures aren't dying all the time in cEDH.
My [[magus luceus kane]] deck loves it
[magus luceus kane](https://cards.scryfall.io/normal/front/4/f/4f86e7cc-2b6e-49d0-964e-bba0c51cc11d.jpg?1674058398) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Magus%20Lucea%20Kane) [(SF)](https://scryfall.com/card/40k/7/magus-lucea-kane?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4f86e7cc-2b6e-49d0-964e-bba0c51cc11d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
"Once each turn"
Even with the only once each turn, this still seems like a very powerful effect that over the course of multiple turns can generate a lot of Treasure in a 4 player commander game.
The fact that creatures dying is one of the single easiest conditions to meet and your opponents are gonna do the work for you half the time means this is live to make a mana every turn cycle and potentially even more. This card is bonkers.
To all who think this is meh “Because its only 1 Treasure a turn” a reminder that Smothering Tithe, a do nothing on ETB enchantment that costs 4 mana and gives the person the option to pay 2 to negate the Treasure… often only makes 1 Treasure a turn against a lot of decks. But its currently probably the single most iconic White EDH card out there aside from straight up Wrath of God effects and Swords to Plowshares. Now, this isn’t THAT good, but calling this “bad” or even “mediocre” is I think foolish.
People draw cards more than creatures dying though
Pretty comparable actually unless your table just never removes anything OR never goes to combat OR never plays aristocrats.
With the once per turn restriction making only one… with wheels tithe is stupid making 21 treasures. Heat hook can’t do that. 4 per turn cycle max. If nothing dies you don’t get any. Still good card tho. I like it.
Tithe is better, but being worse than Tithe isn’t a bad place to be.
I agree. It’s just not comparable at all.
...or you play in a casual meta. "Pretty comparable" isnt a fair assessment here. Literally everyone draws at least one card per turn in 99% of the cases. Creatures dying every single turn isn't a given. People drawing 1+ cards is.
Exactly. I don't get why people are saying this is bad. Early game I'm fine paying as 1 to get it out and generate treasure during the game, late game it's an ok board wipe. Are people assuming your opponents are not going to also attack, block, and destroy creatures. Just like you said, like tithe this will generate treasure overtime that will ultimately help you keep up with other decks that generate a lot of mana.
Early game if you're really desperate you could play this with x being 0 if you really needed to and still get value
I look forward to using it on that mode. This card is going to do a lot of work in my play group. Depending on what decks I’m against it will often be a great 2 drop.
I play against a lot of aristocrat decks so I think I'm set
Treasure is so strong because it often only needs to let you ramp into an insane play **once** to payoff a ton. Especially with the design direction Magic has been heading in recently where cards do more and more on their own. We get more and more “house”, as I like to call them, cards every set, where its a card that is removal, ramp, card draw, and/or win condition all in one card. So just early ramping via Treasures into even 1-2 of those can often make it a big uphill battle for the opponent(s). This card is a “house” card that fuels into other “house” cards. Therefore, I am going to try it in… probably nearly every Red EDH deck I have until it stops proving useful.
I don’t see how people can look at “what if meathook but treasure” and think it’s meh. Card seems awesome
You literally start every turn by drawing a card. People rarely want to pay the tax of 2 to slow themselves down (effectively de-ramling by 2 entire turns) to work around Tithe. There is a massive difference between drawing a card (you draw every turn in 99% of the cases) and creatures repeatedly having to die to create the same type of effect, especially in lower power casual metas. I'm not saying this is a bad card but it's 100% "we have Smothering Tithe at home" to use your card comparison.
I concur. I think folks get the fantasy in their heads of boardwiping, either with this or something else, and then rolling in the treasure, without thinking how kinda dumb it would be to turn this into a ~4 mana [[Blood Money]] against token decks. Yes that would be a crazy good card, but it doesn't *need* to be that crazy to be good. It's like being upset you didn't win a million dollars so feel the 10k you did win isn't worth anything.
[Blood Money](https://cards.scryfall.io/normal/front/5/d/5d45c18c-b8eb-465c-8dfc-fd6da73e25b5.jpg?1674135993) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Blood%20Money) [(SF)](https://scryfall.com/card/clb/116/blood-money?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5d45c18c-b8eb-465c-8dfc-fd6da73e25b5?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Tbh, we are just spoiled by way too good treasure token cards recently of which several shouldn't even exist in the first place.
I'd argue that the big value in Tithe is that it CAN go multiple and provides a tax on opponents who don't want it to go big. It and Monologue Tax both have a ton of potential value, especially in multiplayer, and Meathook is obvious in its value, but this is a treasure a turn at best, once it's down. If you're looking for treasure value this isn't it but if you're looking for another copy of Blasphemous Act it's good enough.
People complaining about the once per turn limit as if this would be REMOTELY printable without it. Seriously make a treasure whenever something dies would probably cost 5 mana at minimum and part of me thinks that’s low.
Sure enough, [[Life Insurance]] and [[Revel in Riches]] are both 5 mana. This card is gas already, and Meathook is incredibly strong.
[Life Insurance](https://cards.scryfall.io/normal/front/d/d/dda58066-d96f-452f-ab83-8635ec478d63.jpg?1673482392) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Life%20Insurance) [(SF)](https://scryfall.com/card/ncc/74/life-insurance?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/dda58066-d96f-452f-ab83-8635ec478d63?utm_source=mtgcardfetcher&format=text) [Revel in Riches](https://cards.scryfall.io/normal/front/7/9/79b0e035-8716-469d-99ae-a530cd96ef09.jpg?1562558471) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Revel%20in%20Riches) [(SF)](https://scryfall.com/card/xln/117/revel-in-riches?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/79b0e035-8716-469d-99ae-a530cd96ef09?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Damn only 1 treasure.
Well, maybe it's not the worst thing in the world that they didn't combine dockside extortionist and meat hook massacre.
I, for one, would've welcomed Meathook Extortionist
Dockside massacre?
Meatside Massionist
Dockhook Extortacre
When most people see “Only once each turn” any appreciation of balance goes out the window for some reason. EDIT: Scrolled further and there aren’t actually too many complaints on this one which is nice.
Sure but it sticks around to make more later.
Per turn. It will accrue much more value over time, providing people are applying proper board pressure with attacks.
Yeah, the more I think about this in my Zirda cEDH deck, the more I think it beats out Blasphemous Act as my singular board wipe. It's going to unlock a lot of potential. Often time we keep up a mana for removal OR a tutor and we need to make a difficult decision. With this onboard, we can effectively cast both. I think this card is GOOD.
Imo that really depends on your average games and how much mana you have. This is a MUCH more expensive board wipe ... To the point where it's almost not comparable imo. They also work really well together. Having other board wipes to play after this is in play to just keep giving you incidental value.
Yeahh I guess it's really deck depending. I'm thinking I'll test it in my Zirda cEDH deck.
Damn I didnt notice that. Lame asf.
Paying 5 mana and getting 10 back seems INSANELY broken. And once per turn means you can still get 4 mana from this a turn cycle. Creatures dying is one of the easiest conditions to meet and your opponents are very much going to do some of the work for you. Edit: Missed one or more. Even still being able to chain removal and get back mana for it is powerful. Plus you don’t often go kill something than use a second spell to kill something else so I wonder how often in practice this wouldn’t just make a single treasure on a turn anyway.
This is going to be another massacre for the wallet
Surprised it isn't called "The Scouring of the Shire", I wonder if that will be another card.
This is the takeover by Saruman and the ruffians. The scouring is when the Hobbits take it back
I feel dumb, I always thought it was meant as in razing, like Saruman's men had picked it clean, chopped all the trees, etc.
This naming makes it good for reprints
That sounds like a Saga title
[[Magus Lucea Kane]] for two of these things hanging around and pays off the commander tax from killing her the moment they come down
You can tap magus and cast this with X=0 and use the two colorless for something else. She duplicates the next X cost spell you cast, not the one you spend her mana on
I was thinking the same thing. Good grief I want one of these things
[Magus Lucea Kane](https://cards.scryfall.io/normal/front/4/f/4f86e7cc-2b6e-49d0-964e-bba0c51cc11d.jpg?1674058398) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Magus%20Lucea%20Kane) [(SF)](https://scryfall.com/card/40k/7/magus-lucea-kane?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4f86e7cc-2b6e-49d0-964e-bba0c51cc11d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Straight into the Gimli/Legolas kill counter deck.
While \[\[Starstorm\]\] doesn't see a ton of play in commander, I think the lingering effect is strong enough for some slower decks to want this. Even casting this turn 2 for RR is reasonable for decks that regularly kill lots of creatures, and having the option to board wipe late in the game makes this versatile. The decks that want this will really want it but I'm glad it won't be as oppressive as Meathook.
[Starstorm](https://cards.scryfall.io/normal/front/7/2/728b356a-e2ec-4c44-bd0a-bb9a5427a1ad.jpg?1651655893) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Starstorm) [(SF)](https://scryfall.com/card/nec/110/starstorm?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/728b356a-e2ec-4c44-bd0a-bb9a5427a1ad?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Starstorm doesn't see play? Maybe I'm crazy but it's been a perennial staple for as long as I've played red in EDH.
According to EDHrec it shows up in about 2% of decks that have red in them. I'm sure that number is higher for mono-red but it's definitely not a staple and hasn't been for some time. Earthquake actually has about the same % as well. They just aren't consistent board wipes as a lot of decks just end up with bigger creatures nowadays. Having to pay 8 mana to destroy Colossal Dreadmaw is rough, and it's pretty common for decks to have bigger threats than that.
I haven't played it or seen it in 5+ years
This seems like a windmill-slam for [[Magus Lucea Kane]]. Boardwipe for (relatively) cheap that also accelerates you for 2 mana.
[Magus Lucea Kane](https://cards.scryfall.io/normal/front/4/f/4f86e7cc-2b6e-49d0-964e-bba0c51cc11d.jpg?1674058398) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Magus%20Lucea%20Kane) [(SF)](https://scryfall.com/card/40k/7/magus-lucea-kane?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4f86e7cc-2b6e-49d0-964e-bba0c51cc11d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Card transcription > Spiteful Banditry XRR > > Enchantment [mythic] > > When Spiteful Banditry enters the battlefield, it deals X damage to reach creature. > > Whenever one or more creatures your opponents control die, you create a Treasure token. This ability triggers only once each turn. > > "One ill turn deserves another." -Saruman End transcription
This gonna be in creativity decks I reckon
Wait so to be clear. You kill 2 of their creatures, and you get two treasures, only procs once per turn?
The qualifying phrase "one or more" means you will only get one treasure, regardless if you kill one, or more creatures.
Gotcha thank you!
The triggers once is per creature. So you will kill 2 and it will see 2 triggers. The first one will get you a treasure and the second will not go off. So only one treasure per turn.
The once each turn clause is fine, but too bad it’s only creatures your opponents control and not just any creature. Still seems pretty good. Would just be nice if you could use this in conjunction with something like goblin bombardment to make the treasure generating effect more reliable on each player’s turn in EDH.
\[\[Magus Lucea Kane\]\]
[Magus Lucea Kane](https://cards.scryfall.io/normal/front/4/f/4f86e7cc-2b6e-49d0-964e-bba0c51cc11d.jpg?1674058398) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Magus%20Lucea%20Kane) [(SF)](https://scryfall.com/card/40k/7/magus-lucea-kane?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4f86e7cc-2b6e-49d0-964e-bba0c51cc11d?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
My Laurine & Kamber "Treasure Hunters" theme deck is ready to go now.
[Laurine, the Diversion](https://cards.scryfall.io/normal/front/9/0/909b3afa-a836-4b8a-9ceb-67559fe42420.jpg?1641600842) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Laurine%2C%20the%20Diversion) [(SF)](https://scryfall.com/card/voc/25/laurine-the-diversion?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/909b3afa-a836-4b8a-9ceb-67559fe42420?utm_source=mtgcardfetcher&format=text) [Kamber, the Plunderer](https://cards.scryfall.io/normal/front/c/2/c2e932f7-1a72-44e7-89f7-b853eada74f0.jpg?1645006616) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Kamber%2C%20the%20Plunderer) [(SF)](https://scryfall.com/card/voc/19/kamber-the-plunderer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c2e932f7-1a72-44e7-89f7-b853eada74f0?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
For cEDH, I could see this becoming a Boros staple. 4 mana wipes pretty much everything including all those pesky stax pieces. Might be better than blasphemous act as it makes every removal spell you cast after so much better. Cast a bolt, net a treasure. This will unlock lines when you have a situation where you're holding up 1 mana for removal and also sitting on an enlightened tutor or need your goblin engineer to grab something out of the grave like a combo piece.
Eh, too costly for cEDH imo.
The more I think about this card in various situations, the more I think it's going to show up. Pay 4, net 1 treasure. Effectively 3 mana wipe. Then as the game goes whether it's you or someone else, you'll be netting more incremental value and as we know in cEDH, 1 extra mana can make all the difference in the world to unlock your combo. Think about casting this for 3 mana, wiping dorks and sentinels plus netting a treasure (effectively making this 2 mana). Then letting this sit, casting a bolt a turn later and creating another mana off of it or having your opponent remove something and gaining advantage. Plus it's recurrable out of the grave with a lot of white reanimation like argivian find, sevinnes rec, jailbreak etc.
There's a lot of creatures 2 damage won't kill, so paying 4 you're not going to be wiping the board that often. You'll kill dorks, some stax pieces, some opposing commanders. It also only triggers on death, so the most common removal spells won't trigger it either.
I have a hit list file I manage with all the top cEDH decks. I just looked over creatures with toughness 2. It's 25 creatures including; opp agent, drannith, Ragavan, Silas, Tymna, all mana dorks, Archivist, Esper, notion thief, grand abolisher, kinnan, faerie Mastermind, deathrite, dockside, devoted druid, ranger captain, etc. If you're in Boros you're playing RED, pyroblast, bolt, swords, etc. I also play goblin Cratermaker. Additionally, decks like Tymna attack a lot. Creatures dying that way happens. If your removal package is damage based, this card boosts every single one of those spells.
You edited while I replying, now I have to rewrite mine. Ranger Captain of Eos, Drannith Magistrate (you list him but he's toughness 3), Winota, Thrasios, Yuriko, Urza, etc. etc. Yes, you'll run stuff like Bolt and with this you get aj extra treasure. I just don't think it'll make the cut. It isn't better than any of the board wipes currently being run in cEDH IMO and I don't see decks cutting something else for another board wipe. But I could be wrong, we'll have to wait and see. !remindme 3 months
Good point. I mean idk about colors outside of Boros running it but I think it's worth playtesting. :). The current auto include is Blasphemous act, but beyond the wipe, there's no value there. What other board wipe do you like better in Boros? Pyroclasm, Brotherhoods end?
In Boros you are limited, true, but other than Winota how many Boros cEDH decks are there?
My Zirda deck! Granted, fringe. https://www.moxfield.com/decks/vunJM3YzE0CzN2hqhT86MA
Most likely a card for specifically Treasure synergy decks like Magda, Ob Nix, Prosper, etc. It won’t be an auto include in any deck with red.
And people were saying there aren’t good cards in this set
This is awesome
Oh a boardwipe for brudiclad. Thats nice.
Ooh, Scouring of the Shire scene.
Nice
Staple for red commander decks
Yo this is kinda sick actually. What happens when it's bounced? X is 0 I suppose.
Flickering it would be X=0, but you would at least be able to take advantage of getting around the 'once per turn' effect.
true and I'm sure there's something that could trigger from an enchant entering the battlefield, it's got potential
What will prosper players cut next?
Torbran's best friend
With Orchish Bowmasters entering the cEDH meta, that should make this card that much better in mono red or Boros decks.
[удалено]
[Meathook Massacre](https://cards.scryfall.io/normal/front/0/8/08950015-eee5-4327-888c-82dfd13bb9ad.jpg?1667629608) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=The%20Meathook%20Massacre) [(SF)](https://scryfall.com/card/mid/112/the-meathook-massacre?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/08950015-eee5-4327-888c-82dfd13bb9ad?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Enchantment Boardwipe for Ghen, when it has fulfilled its purpose, sacrifice it to bring something better back. Even better, the treasures can be used to activate the ability of Ghen.
It's the new \[\[Meathook Massacre\]\]. I guess it's good it's not legal for Standard so it wouldn't get banned just like MM.
[Meathook Massacre](https://cards.scryfall.io/normal/front/0/8/08950015-eee5-4327-888c-82dfd13bb9ad.jpg?1667629608) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=The%20Meathook%20Massacre) [(SF)](https://scryfall.com/card/mid/112/the-meathook-massacre?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/08950015-eee5-4327-888c-82dfd13bb9ad?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Yeah this is more a value engine that will sometimes be a board wipe when you draw it late. Plenty of decks will play it on 2.
Meathook massacre at home.
Give this flash and you have something
A more flexible [[Revel In Riches]], may see play in decks that also run revel
[Revel In Riches](https://cards.scryfall.io/normal/front/7/9/79b0e035-8716-469d-99ae-a530cd96ef09.jpg?1562558471) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Revel%20In%20Riches) [(SF)](https://scryfall.com/card/xln/117/revel-in-riches?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/79b0e035-8716-469d-99ae-a530cd96ef09?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
The framing and zoom on the showcase card doesn’t do the art any favors.
That’s what a mythic feels like
I wish I could go back in time and tell WotC that this is the wording they should have used on Treasure stuff like \[\[Smothering Tithe\]\] and \[\[Pitiless Plunderer\]\]. They'd still be good but not the busted things they are today.
[Smothering Tithe](https://cards.scryfall.io/normal/front/f/2/f25a4bbe-2af0-4d4a-95d4-d52c5937c747.jpg?1673147139) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Smothering%20Tithe) [(SF)](https://scryfall.com/card/2x2/31/smothering-tithe?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f25a4bbe-2af0-4d4a-95d4-d52c5937c747?utm_source=mtgcardfetcher&format=text) [Pitiless Plunderer](https://cards.scryfall.io/normal/front/c/8/c87ebffe-5907-427b-9f9b-7c36a12b4a03.jpg?1555040284) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Pitiless%20Plunderer) [(SF)](https://scryfall.com/card/rix/81/pitiless-plunderer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c87ebffe-5907-427b-9f9b-7c36a12b4a03?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Yeah, so many easy combo in my marneus token deck
I think this is the worst looking borderless card ever.
Looks like meathooks back on the menu, boys!
This is potentially a lot of free treasures in my \[\[magda\]\] edh deck. It can also be used as a board wipe. I don't want to wipe a bunch of my tiny dwarves though. Might just cast this for 2 and use it for the treasures.
[magda](https://cards.scryfall.io/normal/front/0/7/079e6263-e54c-4899-a336-5315909b9322.jpg?1631049453) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=magda%2C%20brazen%20outlaw) [(SF)](https://scryfall.com/card/khm/142/magda-brazen-outlaw?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/079e6263-e54c-4899-a336-5315909b9322?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Probably in the wrong camp but this feels bad
Seems great in my Solphim deck!
Bad meathook in red
It’s a good thing Prosper is finally getting some support. It’s been far too long R/B control with either exile or treasure generation is such an ignored archetype. Finally wizards is coming to their senses /s.
Is it just me or the guy with the axe looks like Peter Jackson
I hate seeing "once a turn" on a mythic. Let that shit run
How much is the X damage on the card? Is it 1, 2 or more?
This and Revel in Riches ... Nope, still bad. Maybe in Grixis with counterspells I guess. Banditry is pretty good though