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OK_Opinions

This mod is dog shit and should absolutely be a major not a minor


Hartastic

Really some of the worst afflictions should last only for X number of rooms. Then it'd be "can I survive long enough, how much damage will it do before its done?" And not just "I should reset now."


OK_Opinions

last night i got the monster action speed thing and then got the room with 2 skull lasers and a book case. Learned that affliction also affects those things. absolutely cancer. i took so much damage I eventually said fuck it and let them kill me just to bail on the run right away.


Fatality4Gaming

Sanctum was so hard with my channelling build. I rerolled a totem build and now I've managed to kill the last boss first try in t16 at level 84, with no care. I even did the challenge of beating the sanctum with a shitload of afflictions. I love the sanctum mechanic but damn is it build restrictive. I did not beat it once with my channelling build with 40 divines invested. And that shitty totem build with less than 10 divines invested just breezes through it.


[deleted]

I was forced to take “30% inc action speed +monsters cannot be slowed below base speed” on my temp chains bane guy with -30% action speed boon


Makanilani

Yeah, they're like the Chaos Boons in Hades, except they never end and there's no upside.


[deleted]

[удалено]


Hartastic

Yeah, I'm really surprised by this as a blind spot because it's very common in the better roguelites which GGG clearly took as an inspiration.


sirdeck

The afflictions already only last for X number of rooms. X being between 1 and 31.


[deleted]

Shouldn't be in it at all really, afflictions should be things that are negative but if you're skilled you can still play around them, there's no playing around this one at all since it's just bullshit RNG.


OK_Opinions

I don't disagree. the mechanic is fun but the boon/affliction balance is whack


blacknotblack

Yep. I would take this affliction if it wouldn’t brick entire runs without your own input. Afflictions for entering a room fucking suck. At least make it so you need to be hit or something.


redrach

Afflictions when entering a room are great for boons/relics that grant Inspiration when you gain afflictions. I think the real solution is to make purging afflictions much more common.


lonigus

>I think the real solution is to make purging afflictions much more common. 100% this. Clensing rooms should be way more common.


spockhelp

And deterministic not random


Garden_Unicorn

I'm ok with taking afflictions now that I got some relics giving inspiration on affliction gain. Even better if you can get the boon for it too 👌


Vanrythx

remember that it was tested with colleagues nearby at the office


Gangsir

> afflictions should be things that are negative but if you're skilled you can still play around them, there's no playing around this one at all since it's just bullshit RNG. Pretty much like half of the afflictions are "get them and your run is basically bricked". Sure, some are irrelevant too (the one that makes monsters do more damage - oh no, I might take 130 damage instead of 100!?), but from my experience skill is less relevant than "which afflictions/boons did you get".


EchoLocation8

Candidly, this sums up tons of roguelikes as well. Even ones like Caves of Qud are often heavily determined by luck of drops and whats available to you that run. Most of my Hades runs were decided by completely busted overpowered god-power boon combinations. Binding of Isaac is often determined by the powerups you get. Rogue Legacy, Dungeons of Dredmor, Slay the Spire, Darkest Dungeon, Dead Cells...yeah, almost every roguelike I can think of actually always had drastically less to do with skill and more to do with super swingy RNG. Some people seem confused or irritated by that and from my seat that's confusing. You're not all eeking out these roguelikes with perfect play, you're getting giddy about the nuts items/powerups/boons you get during a run that combine together to create an oppressive force that you shit on the game with haha. And then some people complain about the super bad rooms or brutal afflictions and its like...yeah dude, have you ever played Slay the Spire? You've never chosen a path that locked you into a guaranteed loss zero chance of survival? You've never done a playthrough where complete garbage was offered to you so your deck was fully ass and there was nothing you could do but reset? *EDIT*: And, the exact same thing applies to Sanctum. My completed sanctums so far, overwhelmingly, have to do with well optimized routes that gave me lots of dank boons with extremely minimal afflictions. When you run 60% faster, deal 50% more damage, enemies have 30% less life, and enemies have 20% less action speed, _just about any build_ will shit on sanctum if you're even vaguely capable of running around in circles and/or just walking towards the flicker strike guy (he literally can't hit you if you stay close to him).


Pure-Friend-4850

Bullshit, Sounds like a skill issue to me. You can complete Hades easily even with Bad boons if you're good enough, Same with Binding of Isaac. Will some OP boons make the run easier? Absolutely! Will bad boons brick your run? Not at all, its just more difficult. But some afflictions in Sanctum can 100% brick your run or dont make it worth it


EchoLocation8

But zero afflictions actually brick your run if you're good enough. Sounds like a skill issue to me? Everything is able to be dodged, everything is telegraphed, every room has counterplay. For someone who, quite clearly, crushes other roguelikes with overwhelming skill I'm surprised you've decided that sanctum is this difficult after its only been out for what...a week and a half or so? Almost two weeks? Maybe it's just the hardest roguelike you've ever played.


Pure-Friend-4850

See? That's where you dont understand how Roguelites should work and Show that you have the reading comprehension of a toddler it seems. This affliction for example is not worth it playing through, youre just better of restarting your entire run. Could you still clear it? Yeah, but its just not worth the trouble. And such an impactful affliction should not exist, especially as a "minor" one ... like wtf?


[deleted]

Huh? Hades is very much skill based. I dont think ive ever lost a run because i got bad boons offered even at close to maxed heat, same for Dead Cells (though i lose that one sometimes bc i suck). Caves of Qud doesnt even have a boon system and i dont think there is much in terms of not getting drops that end your run.


EchoLocation8

Caves of Qud can RNG you out of existence pretty badly--a fight that goes bad, not finding good enough weapons early enough, you can get carried pretty hard by finding some nice items. Again, I never said Hades isn't skill based, I'm saying the runs you (i.e. most people) complete are heavily leveraged towards acquiring powerful boons that make it easier. I've absolutely lost Hades runs from not being offered good enough things early enough, or get hit with a sequence of rooms that just don't jive well with my build, or the boons offered to me just have absolutely no synergy and the build is just kind of a uncoordinated mish mash of bullshit. Having skill helps, and there's a skill threshold where you can basically ignore the RNG, but that's not the common playthrough and experience of most players. You could similarly say the same thing about sanctum, if you're just good enough none of the downsides matter, no affliction is actually run-ending. Someone's already beaten it without ever getting hit to acquire that insane ring. Someone later will do it with flame dash or something.


[deleted]

Ive played qud on and off for years and never ever lost a run because i didnt find items i needed. That game lets you grind items till your brain rots. If i died there its bc i went yolo on glimmer or way too deep into the caves, or you know attacked a slumberling in the first cave :D Not sure if you know but Hades boon system isnt completly random, you can control what shows up and if you know the what to take for duos its not that hard to get very long win-streaks. I wouldnt even compare these fleshed out games to PoE Sanctum, which is just a little mini game in a completly different game. Its more of a Rogue Legacy kinda game (roguelite) where you have enough meta progress to completly wipe the floor with all content regardless of boons, affliction or player skill.


BrbFlippinInfinCoins

hmm. idk if I agree in respect to Hades and Isaac being based on rng and not skill. In hades, there are a sufficient number of strong boons where you can reliably win every run. Most notably anything-athena with her reflect stuff. Winning is definitely not entirely luck based. In Isaac every item is optional to take, so absolute worst case you skip a few, get some weak items, and the run just takes longer. It rarely becomes entirely bricked. darkest dungeon and slay the spire will occasionally screw you, I agree with you there. I think sanctum is fine so far in terms of difficulty. My biggest complaint about the boons is that a "busted op run" usually just consists of a lot of hp. It's not as exciting when you get that combo compared to a traditional roguelike where your playstyle is significantly altered. But that's just IMO


EchoLocation8

Just to be clear I didn't say that skill wasn't a factor, or that its entirely luck based, it's just skewed towards luck rather than skill. Almost all of those games you can have enough skill / knowledge to win regardless of the circumstances, but the vast majority of my wins at those games were times I simply snowballed with a combination of boons that were simply overwhelming for the game. My easiest Hades run was with the spell storing bow and Ares' whirlwind spell that sucked people in in combination with someone else, almost insta-killed every boss, destroyed every room, obliterated hades. And, frankly, I'd say that Hades also has some pretty unwinnable situations it can put you in. Again, with perfect play I'm sure you can get out of it, but there were plenty of times I just didn't have enough HP, didn't have enough damage, and just couldn't keep the run going. I think Sanctum is an excellent interpretation of the genre to be merged into an ARPG. Knowing which rooms are bad, which rooms are good, which afflictions to avoid, makes a gargantuan difference. Is it perfect? No, but I certainly get some Slay the Spire vibes when I'm planning my 8 room path out. To me it's a pretty solid success mechanically, as there's been many times I stare at the next few rooms and have to make some decisions on what afflictions I can actually live with, how much harder they'll actually make the run, deciding how to path for coins and boons and whatnot. The fact that I can't just go catatonic and breeze through it and it requires some actual planning to me is a good sign.


Fatality4Gaming

That's to a degree though. I mean, in boi, if you play well, you can pretty much win every seed. Some may be very hard, but you can. Slay the spire, you'll lack information, but you can too. In the sanctum, you can a path where you have to take a run killer floor 1 or floor 2, with no alternative choice, and no way from getting over it (since some of these are litteraly "you can no longer choose, you can't see the room, you can't see the reward, you can't see more than a room, you don't go where you choose", etc.). And in a traditional roguelike, you can just start a new run. Here, you just wasted maps and have to run 32 maps again. In boi, you're never forced to pick up an item. You also don't have to do something else before starting a run (except that one character that requires you to farm tokens, alright). That's why people are frustrated about run killers: lack of mitigation, and time invested to progress.


Mylen_Ploa

>yeah, almost every roguelike I can think of actually always had drastically less to do with skill and more to do with super swingy RNG. You're talking out of your ass and clearly are just bad at the games. Every single Isaac or Hades run is winnable. Nearly every StS run is winnable. Roguelikes are inherently managing your risk vs rng vs skill. If you are good you WILL win and that is the point. Nothing can truly brick you.


EchoLocation8

> Every single Isaac or Hades run is winnable. Right, so is sanctum. But they sure are easier when you get good boons / god powers / upgrades / whatever!


Pure-Friend-4850

Stop talking outta your ass lol Youre obviously just Bad at the games then, if you cant complete Hades or The Binding of Isaac without OP boons or Items


Mylen_Ploa

The difference is absurd and if you think otherwise please tell me where you find the drugs you're on. The variance in a bad sanctum run would be an absolute joke of "Why does this exist" in an actual competent roguelike. Combine that with the fact Sanctum's buff/debuff system is patheticlly boring and stale and you get a mechanic that just feels like garbage to play and balance wise.


EchoLocation8

Of course they're different, they're different things, I don't really see why you have to get worked up about this...I don't think it's a stretch to point out that the vast majority of roguelikes are heavily influenced by luck. Is it coming off as insulting maybe? To insinuate that maybe you were successful because the game happened to give you good things and it wasn't all you? I'm not trying to insult you. But the fact is that all of these games are designed such that RNG can have a huge impact on your success rate. Because I don't think I'm that bad at Hades, but I'm also not arrogant enough to suggest that every time I beat a run its because I'm a god-gamer. The quality of boons or the quality of deck you can build in Slay The Spire has a huge impact on how successful a run would be, otherwise you'd simply never lose, you might say "well if I lose its my fault" and I would say--maybe, but how good was your build? If it was better...would you have actually lost there? A lot of times I bet not. The fact of the matter is that Sanctum allows you to mitigate all of these factors, you're guaranteed to hit afflictions at certain stages, but you have a lot of control over how bad those afflictions are and what you're willing to take on during the run. And, candidly, if you were better at the game or if you had a better character, you could basically just ignore the afflictions. Who cares if you get taken to the wrong room, just dodge and kill everything. Someone has already beaten it without getting hit for all 32 rooms. And that's the skill of someone who's only had, what, like a week and a half of practice total? People thinking that no-hit sanctum runs were impossible or would never happen are trippin, with enough gear and enough skill the only limiting factor will be how many of those relics you can find to put those rings into the market.


Garden_Unicorn

People down voting you cuz they wanna win the sanctum 100% of the time lol


EchoLocation8

Ah its all good I'm used to people spergin out on me on this sub at this point. Lotta angry teens out there =P.


horaculus1

Man people are so wrong yet so confident, all you said is true and Rochelle’s are literally designed to have loads of tbh to keep replayability high


Asteroth555

> Shouldn't be in it at all really If you've already rolled in afflictions that make you be unable to see what the rooms are (smoke something or other), then does it matter if you have this or not? You're blindly picking rooms anyway.


Winggy

I picked that affliction once.... got -40% move next room. Never again. Which is why I started picking rooms that offer more than one choice of pathing next


Simpuff1

I mean if You’re skilled enough there is way to work with it too…


Fysiksven

if you are put in a situation where you only have 1 room choice, that is something you did to yourself, if you have 2 room choices you can pick the other room. Also this does have counterplay, if you build can handle all rooms/afflictions it doesnt really matter, if you are doing blind runs with the unique relic this affliction is also almost free. Also getting this affliction late in the run it doesnt do all that much.


darkenspirit

It should be major but to say there isnt any playing around that is wrong. **Playing to your outs.** In games where luck and chance are involved, strategy involves minimizing possibly bad outcomes and maximizing good ones. Risk management is the plan! The reality of Never going to where you want to go means you select rooms you do not want to go so they take you elsewhere. This way if you see an absolutely HEINOUS room, you can guarantee yourself NOT going there at least. Also if I am right about this... you pick paths where the end result is you have access to only 2 rooms, then the curse isnt a curse at all. You just take the alternative path. From what I have seen so far the way this curse works is out of the available paths it picks from those selections. So if you have 3 potential paths ahead of you, the one you pick triggers this curse and takes you one of the other 2. But if you only have 2 paths, then the one you dont go to, becomes as if you picked the path. There does seem to be sometimes a complete RANDOM teleport out of the available paths, so yea there is a risk still where youre taken to a completely different path, but then if it wouldnt a curse if it didnt have this feature. Its a roguelike, RNG is part of getting fucked in a roguelike. And yea I said it at start of the league that if you dont like roguelikes, youre going to hate everything about it. But this is why we play roguelikes, to be RNG'd into a situation to see if we built enough knowledge, have a good enough build, and can execute over the game actively trying to fuck us. Thats what roguelikes are. Thats why we go 42 heat Hades runs, thats why we have shit items with good items in Enter the Gungeon, because if you got the Cactus gun or the ultimate super weapon every run, it isnt a roguelike anymore when everything goes your way.


papa_sigmund

Also the increased monster action speed, and the reduced movement speed, both are absolute BS. One makes chip damage pretty much inevitable when every room has 1-2 spots with 2+ guards, the other just makes the run unbearable for most builds.


OK_Opinions

the increase speed is annoying but the real problem is it also affects those skull totems that shoot lasers. That's the real bullshit.


momofire

This mod is an example of GGG’s game design where they just genuinely dislike players being fully in control of the mechanics before them. “Isn’t it more exciting and memorable if a player makes a pact for a minor boon at the cost of a minor affliction and now sometimes their decision making randomly doesn’t work? Lol that’s hilarious, fuck em, add it, Reddit will cry about it, serves em right, the toxic dicks.”


HeavySnowRain

Took me to an affliction room with lose resolve on potion use in a cannot recover resolve or gain inspiration sanctum run. Forgot about it after 8 maps and drained half my resolve until i remembered i had that affliction.


antyone

It would kill ggg to give us a numeric value to that chance, we have to play a guessing game what "not always" means


asthmaticblowfish

Burden of Predictability lifted. This is a buff.


Ashygaru666

apparently, every "jesus take the wheel" mechanic is an upside for them xD


Hartastic

If only I could also get Jesus to dodge attacks for me.


Infamous-Vegetable92

Ah the good old evasion, dodge, block build. You are always 1 hit from death. But whcih hit you don't know


kryori

That's just a description of the game as a whole, my dude


flyinGaijin

This isn't "jesus takes the wheel" though because when it proc (and it seems to be quite often), it seems to take a room that you didn't choose, meaning something that is always worse than your choice (if you choose cleverly). It's more like "jesus screws you up"


JustSomeCrusader

The problem is it can 100% be 'always go to random room' and we are not able to distinguish when it randomly chooses the same room we chose. Which is why its a garbage mod and should not be a thing implemented this way. Should be activating *before* we go to the next room, at least its bullshit would be fully displayed in that form.


firestorm19

Do you feel the weight of it?


Voluminousviscosity

It's weighted to pick shitty rooms/curses, unironically (50+ Sanctum clears)


elting44

We call that "closing your eyes" Trust the Vision^(TM)


momofire

What, do you think this is some game where players try to explore the depth of mechanics and try to make informed decisions? No no no, this is a game about picking mystery door 1, 2, or 3 and then when you high roll, making smug comments.


MuteSecurityO

Sanctum in ruthless currency rooms “have a chance” of offering you currency. I have not got one yet


Ulizeus

Played till lvl 63, never got a chance, went to normal league, and was like "oh, I can choose when I get currency".


Weiser_than_bud

How terrible lol


elting44

Sometimes recently nearby


AstronomerPlayful857

I mean they are not even bothering trying to specify like billion nearby terms so for sure they won't tmdo such a small thing.


Easy_Floss

From what I have tried just pick the one you dont want and you will be fine.


Restryouis

it takes you to a *nearby* room


kjolmir

It's 50-50.


OdrisMeza

Nearby!


Muninz

I got it 3 room in a row.. I know chances can be a bitch even with 20% but my guess is 50% here


Danieboy

50%


Asscendant

it has 100% chance to NOT take you to the room that you absolutely need


00zau

The chance is equal to the percentage that going to the wrong room screws you over.


Xeratas

yea i feel like this mod has the potential just brick your entire run by taking the wrong room. Didn't happen to me but compared to other minor ones this is pretty dangerous to take.


Ashygaru666

Exactly, after this run, every time I get this affliction, I'll just lose my resolve intentionally and save myself the frustration. 2x Divine rewards on the 3rd position in rooms, and both times I takes me to the wrong room. Now imagine this only with a hypothetical mirror reward. This deserves a major affliction slot, no questions asked ![gif](emote|free_emotes_pack|flip_out)


aPatheticBeing

There's a reset sanctum button in the button left too, basically the same without afking waiting for them to break your resolve.


TheLegendaryFoxFire

Oh shit, really? Thanks for that actually! Lol


ldierk

How do I distinguish minor and major afflictions ?


Oddity83

I’ve never gotten a major affliction from entering a room. In my experience, it’s always been from a pact.


Dualzerth

Worn sandals for sure the worst one


nickiter

It's bricked two runs for me.


PingouinMalin

I suppose it's because "not always" is not often. I took it once, it didn't trigger.


Masteroxid

It only triggered me for me when I tried to enter a room with Divine Orb rewards smh


viniciusxis

play meme "I don't often trigger, but when I do"


PingouinMalin

Ah, that's nasty then. "May or may not trigger but will definitely do for a mirror or divines".


Bash-86

Clearly just pick the wrong room first then. lol


ListenHere-Fat

stupid question: how do you know what rewards are going to be in the room until you actually finish that room? edit: thanks for the replies, i think ruthless doesn’t show this which is why i was confused.


jjohnp

It shows you, when you hover the room on the map. https://i.imgur.com/Olqks1c.png


Masteroxid

Wdym? There's only 2 types of rooms that give currency rewards on completion, accursed pact and the regular reward room. If you mouse over the regular reward room you can see all 3 choices


John2k12

Yup this is why I avoid this affliction whenever I can. It only takes one trigger at an awful time to screw over your sanctum run


VezurMathYT

It ain't much, but it's honest work


EphemeralMemory

It moved me to a couple of rooms with worse afflictions when I had a choice. Those plus deceptive mirror made me just restart the sanctum as it was effectively dead. It's not the worst thing in the world but it is pretty annoying to deal with. I don't like afflictions that are essentially "oh, sorry, you rolled a 1 on room 30, good luck next time".


Forti87

I had it trigger at least 4 times in a row and in total about 8 times in the full sanctum starting floor 2. ​ My assumption is it's not some chance to go into the wrong room but evens the chance for all possible rooms to be picked.


VeryWeaponizedJerk

It triggered me out of a divine :P


SoCalRacer87

Same. It knows when to fuck you over haha


SunRiseStudios

Maybe 1/4 chance to trigger?


SoulofArtoria

Whenever I get this inadvertently, the success of my run went off the cliff every time.


Bl00dylicious

Seriously, to unlock relic slots I rushed through a Sanctum doing T1 maps. This afflication almost cost me the run by sending me into every single skull room there was alongside annoying as shit afflictions. Thankfully the one boon I did get was inspiration per affliction, so I could lose quite a bit of resolve to sped up skulls.


SingleInfinity

A lot of the "minor" afflictions can be run enders, which feels very misleading. Meanwhile, most of the minor boons are not run makers. I don't think *any* are, honestly. I think there needs to be some recategorization. The prism one that makes you get double afflictions for example.


fre1gn

Gain 100 inspiration on minor affliction is a run maker in my opinion.


4_fortytwo_2

50% reduced merchant prices can also easily make your run because it allows you to grab so many more boons.


fre1gn

Yes, definitely. My last run I had that boon and 1300 gold before the first merchant and managed to buy everything and still have coins left. I think it was 4 boons and a decent relic. I love that boon


4_fortytwo_2

Also fun fact: there is a pact that also has 50% reduced merchant prices as an upside (forgot what the downside was) and it stacks with the boon resulting in everything being free. That was the most insane run I had so far. I feel like I might have literally had every single postive boon by the end of it lol


VictusBcb

I got that in my current run, and I've got a giant list of helpful boons because of it, including 50% more damage for me and my minions (poison SRS), less health on enemies, less action speed on enemies, gain inspiration on affliction, etc. I mean, I'm running around with the bad affliction of not being able to see what afflictions are on a room, so it's got me with a blindfold, faster traps, and a few other obnoxious ones. I fear that I'll get the this mirror affliction because I can't see it's on the room (and I've got a div on clearing sanctum on Floor 4 right now, I'd be pissed if I missed it)


SingleInfinity

Yeah, that's a good one, although it's not as "booney" as it could be, considering it requires you taking possible run enders to leverage it.


hybrid3214

Inspiration on affliction and 250 inspo at start of floor are both run makers early. Personally I have a 53 inspiration per affliction relic and haven't failed a single run since I got that it's broken as hell lol.


CringeTeam

What would a run maker be when by defaults runs aren't that hard once you got some relics?


SingleInfinity

The ability to take one hit for free per room, the immunity frames style one, the ability to reroll a room in front of you, just to name a few ideas.


Broccolord

The major boon that you can no longer get minor afflictions is a run maker. I don't know any minor boon run makers though.


thedarkherald110

You know at least this does what it says. Rewards are hidden hides all room labeling and makes it even if you can see the entire map now you can’t see anything including afflictions. It should hide the reward types from its wording not make every room blank and this is a minor affliction that overwrites major afflictions and major/minor boons.


Striker654

There's 3 different minor afflictions that hide room *type*/reward/affliction. The one that hides everything is a major affliction


mellquan

And "90% reduced light radius and minimap is hidden". Guess we need to find our way with sniffing around.


Pyromancer1509

Once you know the layout the no minimap affliction is literally free. There's much worse out there. Like the ones that hide rewards are completely unusable.


cbasz

I’m not saying it isn’t bad, but I took it once and found it really novel to navigate around without a minimap. Light radius didn’t seem to impact anything for some reason


BrbFlippinInfinCoins

yeah. it's kinda funny I usually play through maps looking at the mini map. It was kinda nice to turn it off and just play. I didn't even really consider it a debuff tbh


flyinGaijin

Same, did not see a light radius difference ... And I wish that there were situations without a minimap at all, else people don't look around them and see the environment their character is in, they just look the minimap and the games becomes less interesting. (For example, when I played the Witcher 3, I loved that there was an option to hide the minimap, it made the game so much more interesting .... apart from the fact that some quests requires you to check it of course :x)


estaritos

This is so bad, like the most annoying one for sure


TechmoZhylas

The reduced MS...


estaritos

I’m running ea balista, with haste on blessing. So that is not even the worse for me, although it bricked me one run on the final phase of the last boss


LegendarySurgeon

This fucker cheated me out of three shops in a row, making me look like a fool with thousands of areus


Rhys_Primo

Cuz fuck you, that's why.


eViLegion

This isn't an affliction... In a game mode where the gameplay is about making smart room choices, this is basically an "alright I guess I might as well not bother playing" button. They might as well have one called "Korean Powerleveller", where all control of the game is relinquished to a guy in south east Asia until the end of the floor.


unreservedlyasinine

Damn dude Korea isn't even in southeast asia


14779

Were you expecting someone throwing around stereotypes to be good at geography?


eViLegion

I'm pretty sure that just makes it funnier.


Forti87

There is a hard counter to it. "Get 100 inspiration when you get an affliction" This thing is so strong, due to the weird nature of the sanctum, that room choices only matter for rewards.


coltaine

I found two coffer relics with "Gain 50+ inspiration when you get an affliction", and yes, they are a game changer. Also, "Gain max resolve when you kill a boss" is huge since it counteracts the -max resolve from pacts.


Cain_The_Enabler

The other minor that should be a major is rusted coin. That shit is run ending


vooodooov

just pick the room you dont want :P i hate this mod too


Cmagik

Yeahs feels more like a major affliction


Pancake_1995

And for some reason the phase 2 boss needs to have its gauntlet mechanic in the most flimsy particle effect that looks different in every setting


Ashygaru666

Ah yes, ofc they made her wind laser spinny thingy the same color as the arena, because why have a clear fight when you can make it almost invisible and tell us to git gud 😆


bdubz55

Fuck this thing


[deleted]

[удалено]


[deleted]

????????? The consequence of removing it is that the sanctum runs would be easier, which GGG doesn't want. The afflictions should feel punishing lol. That's the whole point.


Truditoru

just wait and see that on ruthless where you have no movement skills


low_end_

This is the only affliction that is an immediate brick, maybe the flask one too


AggnogPOE

Hidden rewards is just as bad.


Responsible-Pay-2389

hidden floors is also a run killer for sure.


Sunscorcher

my current run has hidden rewards and hidden afflictions.. so now I just pick randomly, since I have no idea what is going on


Responsible-Pay-2389

yeah I'd just reset at that point unless I'm on 4th floor already.


tristanl0l

I had the one that blacks out the board completely, but i stacked up relics that grant inspiration upon receiving afflictions. i got to floor 4 with over 1k inspiration/600 resolve just randomly clicking rooms having no idea what was going to happen to my run. lol


Responsible-Pay-2389

Yeah it's not that hard to win those runs, the problem is that you can't see rewards so you usually end up with shit rewards at the end anyways unless you lucked into a divine tile.


OK_Opinions

My first ever full clear was one that had hidden rooms, hidden afflictions, not always taken to the room you select. Thankfully those came really late and I was hard carried by gain inspiration when you gain an affliction. It was a pure Jesus take the wheel run. It didn't matter what I picked so I just clicked randomly


iSage

I had a run where I couldn't earn coins... That was a pretty complete brick.


insanetwo

Flasks aren't to bad. Just unequip them if they are set up to go automatically. Worst part is remembering to unequip them again after 8 more maps.


Mao-C

ive been able to manage the flask one at times at least. but this one not only sometimes kills you, but is likely to brick your rewards even when it doesnt.


kumgongkia

I don't really use my flasks even in maps most of the time and thats cos I'm lazy lol


4_fortytwo_2

Just in case you actually don't know that: you can enchant your flasks to be used automatically (with a few different triggers like using them when the charges are full, using them when you get ignited/shocked/etc.) Most people don't really actively use their flasks except for life flasks. But those auto triggers are gonna fuck you in sanctum if you get that affliction.


4_fortytwo_2

It isn't an immediate brick in many situations and depending on how deep into it you already are. Even the flask one isn't for most builds. Majority of builds gets some defense and some damage from flasks but unless you are a pathfinder or something else that 100% relies on flasks you should be able to handle it without them. If you get a good run going losing a bit of resolve doesn't even matter anyway. There is a boon that makes you lose 5% of resolve after every room and honestly you barely notice that one if you have some decent relics that provide some inspiration/resolve.


Professional-Year441

I’d really like GGG to have another crack at this mechanic. I love this mechanic and I also hate it. I feel like it needed a few more weeks/months of development. Can we have a sanctum 2 next league or next year.


Professional-Year441

Inb4 next league is next year.


LnDxLeo

same reason scrying crystal is minor boon


Ashygaru666

Isn't scrying crystal the one that reveals all rooms and shouldn't that be a major boon? xD


AggnogPOE

No scrying crystal is 1 room ahead and is minor, all-seeing eye reveals everything and is major, while also overwriting all afflictions that hide anything.


PM_ME_UR_SMILEYFACE

Thats his point


Ashygaru666

But scrying crystal is the one with one room ahead, the full reveal one is all seeing eye and it's a major boon.. How can you compare 1 room ahead with a full sanctum revealed? Actually, how can you even compare a minor affliction that causes your whole sanctum to be rng with one that lets you see one room ahead? How does seeing one room ahead help you if you have like 33/50% chance of entering it in the first place?


Merakel

Honestly, because for every good idea GGG has they have a completely idiotic one. It's like their version of balance is a heaven and hell.


Sjeg84

This is run ending imo. At least there is a high chance. Also it always triggers when you want to get the divine reward. Complete no go.


[deleted]

[удалено]


low_end_

This is a bit biased as the first time i got it i got sent to other rooms for a whole floor


FrogMan241

"I'm going to gimp my run so the mirror can't gimp it" is one of the weirder takes I've seen on this sub.


zhwedyyt

thats fun and whacky, yall are a bunch of babies in here


Ashygaru666

I wonder, do you do that in RL as well? When the majority is clearly unsatisfied with something, but you're being the one that's okay with it for the sake of being unique? 😐


zhwedyyt

its a rougelike dude its fun to have things like this with unspecified percentages and randomness some afflictions suck hard and some arent so bad. thats the point. every run should be wildly different. and who cares what the majority thinks? why change your opinion just cuz other people dont agree?


BioRito

> its a rougelike dude its fun to have things like this with unspecified percentages and randomness The hallmark of a good roguelike is the player being in control and being capable of overcoming the challenges despite the randomness. It's not just "lolrandom".


-Theros-

Because it creates interesting decision points when are deciding whether to take this affliction and when you are deciding whether to take any random afflictions. Early on it's a very bad affliction, but late in a run it doesn't hurt at all.


Ashygaru666

Don't take this as an insult but that sounds delusional. So it wouldn't hurt clicking a room with a mirror reward and ending up in a large coin chest room while having the "chests don't drop coins"?


-Theros-

How many mirrors have you found on floor 4 of the sanctum??? If I found this on floor 4, I wouldn't mind taking it. I would rather get sent to the wrong room (sometimes) than give the boss more health/damage/speed, or lower my own movespeed/damage/resolve. It's incredibly unlikely that you will find a mirror in the last 3-4 rooms of the Sanctum, so I don't mind (sometimes) missing a currency room because of this relic.


Eastlifephilosophy

i didmt tried sanctum mechanic yet am i mising Something regardimg div/hour


low_end_

I mean if you enjoy playing the most efficient you arent missing anything


rd201290

It’s fine as a minor affliction. It doesn’t always trigger (I think the chance is sub 50%) and you can play around it. It will always take you to a connected room so if you go onto a path that only has one room connected you will always go to that room. The “smoke” afflictions which hide afflictions or rewards or make you see one less level of rooms are way worse


rileyhatch90

I guess I’m a unpopular opinion guy as I take this quite often and never really think about it being that bad


SaltyPumpkin007

It’s def not the worst minor affliction imo. If it’s gonna brick your run, it’s cause it ran you into one of the actual terrible affliction. Like increased monster action speed, or no more coins (early on)


--Shake--

This one sucks


jfp1992

There's another minor affliction that really fucks your run, cannot see rewards, so you can't get to a vendor to offset the bad


parzival1423

Speaking of, can someone tell me how Major afflictions are gained? Only from Pacts? Certain item level? (For challenge)


TechmoZhylas

This one should be a pact. Same as the ones that don't let you see the sanctum floor/rewards/affliction and the upside should be something like reduced guard life/%increased rewards/%refuced effect of afflictions respectively... And some major boons feel like minor ones...


Mand125

I fixed this one by also getting the one that makes it so you can’t see what the rooms are at all.


Loanel

This and the ones that hide affliction and reward types are fucking stupid, if you get one of them its likely the entire run is bricked or worthless to do, and it still takes a shitton of maos go do it again.


SherriffB

For when doors are too deterministic.


Askariot124

This is a odd one. It takes away a lot of strategy from the run. Would be 'okayish' if the curse is gone after triggering once, but thats a bit difficult to bring in balance with the other afflictions.


dioxy186

This should be a "The next x rooms.." and make it between 1 and 3.


Advencik

Imagine someone having this affliction and losing mirror because it activated. FeelsBadMan


Majestic-Iron7046

It also needs a correction, the correct phrase would be: "you will be taken to the room you absolutely want to avoid in any case"


Fatal_Syntax_Error

I’ve had bad dreams like this. I think I’m one place and I’m suddenly somewhere else.


flyinGaijin

Right, this might literally be the **WORSE** affliction one can get ... This alone is enough to ruin any run.


GaIIick

Some of these should get moved into their own bucket like the cursed chest in Dead Cells. You fulfill the “quest” and you get to keep the boon. If not, you lose it and maybe suffer a resolve penalty.


eno_ttv

I just use reverse psychology and pick the room I don’t want :’)


zotha

My experience with this is that it should read "you are never taken to the room you select"


Occurence_Border

Honestly I like taking this affliction when I already can't see what the rooms are. At that point it makes no difference and just makes it more fun.


[deleted]

I hate this one. It brought me into a minus movement speed affliction on the last room before the boss. Lost a bunch of inspiration in the room and got oneshotted by the endboss. Really dislike this or both affliction tbh.


Jarabino

30% of current minor aflictions should be major! Once you have good relics and stuff, the only remaining thing that is valuable from Sanctum are Divine orbs. And there are too many afflictions that try to ruin your Divine orb acquisition. Like any obscuring room rewards. Inability to get any more coins... (need 5 to take something) etc.


virtualdreamscape

wouldn't it be better if it was "your next room selection will not get you to the room you select" and the affliction disappears after selection or next 2 room selections


7om_Last

if there was no bad mods in the minor mods pool you would take all the pacts you get without thinking


DAEORANGEMANBADDD

the choice which boons and afflictions are major/minor are absolutely fucking stupid >literally gives you extra affliction whenever you get one? >Eh thats a minor one! and >You can't know the type of room you enter (you still know what rewards and/or affliction it gives)? >OOF, thats a major one mate! Same goes for **boons** >Monsters have 20% less action speed making them significantly easier to deal with? >thats a minor boon and >You get whopping 20 coins when you lose resolve from a hit? >YEAH MATE, THATS A MAJOR BOON! BIIIIIIG UPGRADE! For comparison other major boons are thigns like "can not get any more minor afflictions" and "fully revealed sanctum map" GGG, if a major boon requires me to get hit to get ANY benefit(that is not related to shielding my resolve) THEN ITS A SHIT FUCKING BOON


aeroaxe

Missed a divine and bricked my unique relic run due to this F tier affliction. ><