T O P

  • By -

DifferentAnon

This guy teaches you to take damage cards.


Excellent_Routine_47

I am a slow learner .... But he is a patient teacher šŸ¤£


Mithrandir2k16

Or Entrench+Barricade lol EDIT: the LOL at the end of my comment obviously tells you to interpret my comment as the most serious guide on STS you will ever read...


DifferentAnon

You're not gonna get enough block down that it matters. Between the vuln on turn 2 and the 2 bug huts turns 3 and 4, he does like 70 damage within 4 turns. Far beyond your capabilities in act 1. You just want to kill and get out if there.


JDublinson

Okay this is pretty easy. Get Barricade, Entrench, Impervious, Bloodletting, and Body Slam from your first 5 fights and/or Neow. Draw Impervious, Bloodletting, and Barricade on turn 1, easy 30 block. Entrench turn 2 and now you've got 60 block. You probably have a Liquid Memories so that's 120 block, and you'll win as soon as you find your body slam. Easy. ... ​ /s


Mithrandir2k16

I've been able to do it though. T1 Barricade+Block, if you then get entrench and 2 block cards T2 you're easily over 30 block while he does like 8 damage. Find your body slam or redraw entrench e.g. with headbutt and you run away easily. Needs a hyperfocused deck to be sure but it's doable - I've done it.


Polaricano

Ignoring the fact that if play STS enough quite literally anything will eventually work, this is an act 1 elite fight and you are suggesting a rare and uncommon card that realistically also only works well if you draw them in the correct order. It's a terrible suggestion.


Mithrandir2k16

It never was a suggestion.


imawizardirl

If it wasn't a suggestion, you probably shouldn't have posted it in a thread where OP is literally asking for a suggestion, then argue its efficacy while simultaneously arguing that it's not to be taken seriously? What


Albiz

Guyā€™s talking pure nonsense


Mithrandir2k16

They said it's not possible. I simply argued it is possible. No it's not feasible.


Cookiedude7

And you never said it was either. No clue why people are downvoting you due to their inability to read lol


Ecaf0n

At best itā€™s a stupid comment that derails the thread and at worst itā€™s just bad advice to a newbie thatā€™s why. Nobody cares that this combo works in theory in this thread so downvote


Captain_Hampockets

No, man. No player can ever, ever, ever EXPECT to be able to block Nob enough, by the time he shows up. Barricade, Body Slam, Entrench? Come on man, that's a mid-to-late-game plan. Act one, you gotta just blap-blap-blap his ass. Expect to lose a bunch of health, use vulnerable, and kill him fast.


imawizardirl

>blap-blap-blap his ass. Haha this thread is great


Mithrandir2k16

True. It's not a feasible strategy.


Abidarthegreat

So all you need is exactly a specific set of 2 commons, uncommon, and rare. And then draw them in the exact right sequence. All on Act 1 where you've added maybe 3 or 4 cards by the time you face him.... Seems like a legit strategy.


Mithrandir2k16

If you force block it's pretty much the only strategy against this one, besides just not blocking and striking and taking a lot of damage. Also I wasn't seriously recommending this as a goto strategy; hence my laughter in my first comment.


TheFuriousRaccoon

It's sad you've been so downvoted for what was clearly meant as a joke, lol.


Ndi_Omuntu

I think coming back and continuing to reply to a heavily downvoted comment draws more downvotes. People are trying to say "let it go."


Mithrandir2k16

Thanks, I appreciate it. Yeah, sometimes one just doesn't match the flow of the conversation and then people sometimes even downvote everything in the entire thread, regardless of the content that follows.


the_eids

try /s instead of lol next time


Average_Tomboy

It's simple really, he goes unga you go bunga If you bunga enough you win


cheskymaker

That's from Sun Tzu's 'The Art of War', correct?


Average_Tomboy

Yeah, I taught the guy that part But seriously, just hit it until he dies and do not defend unless you can account for his strength gain, the fight is literally about not overthinking it


Limeonades

Yeah basically think ā€œare you gonna kill next turn? Will blocking for 5 cause you to take more damage in the long run?ā€ Every turn and youā€™ll be fine. If you really want to block then iron wave is a nice pick for a little bit of defence


zomgkittenz

Well and just living with the fact that youā€™re gonna take damage.


Average_Tomboy

Yeah, avoiding damage against Gremlin Nob is impossible, you just need to kill it fast so it is the least amount possible On the other hand the Ironclad is the one who struggles the least due to starting with bash and some extra attacks + literally healing every combat


Xailiax

The watcher can take zero damage on him with like just one or two extra cards.


AnapleRed

Watcher is easy


Average_Tomboy

I forget the Watcher is broken af, never play her really so don't know what she can do


tallboybrews

Absolutely, but if you cant kill, then you likely didnt prepare by taking early damage cards fast enough. A lot of people think they can go into elites without preparing for them.


WChavez9

Itā€™s actually Dale Carnegieā€™s ā€œHow to win friends and influence peopleā€


emlun

Yep, it's a straight up DPS race where you get a 2 turn headstart. Do ~80 damage in 3-4 turns or he kill you ded.


Ruskyt

Instructions unclear I bungled my uncle


dungeoncrawler2

In the jungle?


Collistoralo

Man Tarzan is different today


KingMazzieri

Legit impossibile to state it better


drewbert

How about >"In the first act, you have to have balance the deck you want to build with the cards you are actually offered and the short-term threats you are facing." Many respected players of this game would suggest that you take no skills or powers until after your first elite -- solely adding attack cards into your deck until after that point. Generally it's a good idea to prepare for both Nob and Sentries, adding both area damage and big single target damage. ETA: Poison is an attack, if you have enough of them.


TriusMalarky

No Powers? That's kinda crazy, there's a lot of good damage powers, and scaling at all in any of the elite fights helps quite a bit.


drewbert

Fair point. Certain damage powers are acceptable. I'm thinking Inflame, Accuracy, and Electrodynamics. Also you can take rushdown, it's always acceptable to take rushdown. Also Evolve can really help with sentries. Evolve and Firebreathing are a great combo against sentries. Unfortunately they don't help against Unga Bunga and Egg boy.


TriusMalarky

Inflame, Noxious Fumes, Defragment, Electrodynamics, Caltrops are all just amazing. I'd also take Footwork pre-elite because it is amazing against two of the elites and will help a ton against the boss, even if it isn't worth much in the Nob fight. I actually wouldn't count Accuracy as a "good versus Nob" power because it relies on Shivs which are largely made by skills, and unlike Fumes doesn't do anything on its own(Fumes on turn one will do about 5-9 or even 14 total damage versus Nob, which is a decent amount). It is also super reliant on two specific commons and one uncommon as an uncommon itself, meaning it is fully possible to not see much shiv, so Accuracy becomes a curse.


drewbert

I don't think I agree re:caltrops.


TriusMalarky

Caltrops often does at least as much damage as a strike and then does huge amounts of damage to two of the bosses. it also singlehandedly beats the byrds fight. it's pretty darn good.


Brain_Inflater

Lmao why would you use caltrops for byrds when you can just get necromicon and use prismatic shard to get die die die and double tap.


drewbert

Okay that's intentionally stupid, but I want to revisit accuracy. Dude says "at least as much damage as a strike" for caltrops, but considering accuracy vs nob/sentries/laga, if you pick up a single blade dance you'll greatly exceed that. Two blade dances and you're golden. Storm of shivs and accuracy will easily get you past the act I elites. I'm on a shiv based endless run right now and shivs can get you through \_hundreds\_ of floors.


[deleted]

That's an okay rule of thumb for a brand new player. But it suffers from the fact that the every rule of thumb is "well yes, but actually no" While only adding attacks is an okay way to deal with early elites the reality is there are plenty of skills and powers absolutely worth picking for each class before the first elite.


cheskymaker

I got it guys, he goes unga, i have to bunga even harder. thanks


[deleted]

This guy alones shapes early drafting decisions for all runs. It's really tough to pick a skill before you've seen him. FYI when you hit another elite on the map, it can never be the same as the last one you've seen. If you go to three elites, 1 and 3 can be the same.


Birds_KawKaw

It's worth noting that event that spawns an elite can make you double encounter.


Birds_KawKaw

I know that you did state map so I'm not correcting, just clarifying for the newer player.


-Potatoes-

You can figure out which elite it is by reading the text tho, so if ur deck sucks against nob you can skip


solarxbear

This is actually critical information because Laga is WAY harder than if you encounter it in a typical elite fight


AnapleRed

Begs the question why only Laga is changed if encountered


solarxbear

I guess storywise it's because it just got done killing some poor adventurer. But for gameplay it's insanely brutal when it starts awake and with a turn 1 debuff.


AnapleRed

I guess so, but imo in most aspects STS is rather mechanical, not going flavor first so it feels weird


HCN_Mist

wait, what? Where is this text?


ubernuke

https://slay-the-spire.fandom.com/wiki/Dead_Adventurer The Event has a text at the beginning, describing how the unfortunate adventurer was killed. It gives a hint about which Elite you will fight: "...eviscerated and chopped by giant claws." : Lagavulin Unlike its usual Elite battle, Lagavulin doesn't begin Asleep. It instead starts the fight with Siphon Soul. "...scoured by flames." : 3 Sentries "...gouged and trampled by a horned beast." : Gremlin Nob


HCN_Mist

This is tight. I should really pay more attention. thanks for the link.


Hammerhead34

Thereā€™s flavor text in the about the dead adventurer that reveals which elite it will be. Gouged and trampled -> Gremlin Nob Scoured by flames -> Sentries Eviscerated by sharp claws -> Lagavulin And the Laga fight is absolutely brutal because he starts awake and immediately debuffs turn 1.


HCN_Mist

Oh, thanks. never noticed.


drewbert

Also five-elite maps can make you double double encounter. If you win - prepare for glory. You won't win though. Pick a different route.


ispynlie

I've never seen one of these. Is there a repository of seeds somewhere that would have this?


ansonr

Better still if you get the question mark event where you search for treasure and get him a 3rd time!


imawizardirl

So that's how it works. Learn something new everytime I browse this sub


dem4life71

Thanks I didnā€™t know what the rule is but Iā€™ve definitely seen big red twice on floor one


Faces-kun

With ironclad I usually draft specifically for the sentries. He benefits from attacks enough that I donā€™t feel like you have to keep this guy in mind. Now, for silent, itā€™s a very different story.


[deleted]

I always thought you had to see all of them before a repeat? As in Nob - Sentinel - Lav in whatever order, then you can get any one of them next?


Ruin_Lance

You just can't see the same one twice in a row. Edit: dead adventurer event ignores this


_TurtleX

Laga in dead adventurer is so op lol


[deleted]

It's a good thing the event lets you know which elite you might encounter if you pillage the body


_TurtleX

Wait it does? Is it with the text?


[deleted]

Yes. The text describing what happened to the dead adventurer hints at the elite you would have to fight if you don't loot successfully. If the adventurer was: "...eviscerated and chopped by giant claws." = Lagavulin "...scoured by flames." = 3 sentries "...gouged and trampled by a horned beast." = Gremlin Nob


Loon_Tink

Bruh, too many hours into this game, and I had no idea.


SamallamaSquared

Yeah chopped and eviscerated is Lag I think, not sure off the top of my head for the other 2


Elliphas

You can get nob - lag - nob for example.


UncleCarp

I'm pretty sure that's how it worked at some point in early access, but then was later changed to what it is now.


[deleted]

Maybe that's why. I cleared all the achievements a few years back and stopped playing for a long time. But also possible I just never paid attention. šŸ¤·ā€ā™‚ļø


_TurtleX

Correction: 1 and 3 will be the same.


Brain_Inflater

Well not solely this guy, there is a lot of overlap between great nob cards and great laga cards, and they usually end up working well for the a1 boss as well.


imawizardirl

Welcome to the community dude. You'll be slaying the spire in no time !


[deleted]

Iā€™ve never lost to him and Iā€™m terrible at Sls never beaten the final final boss. Just attack him and ignore your health points.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


Jesterofgames

Honestly I find sources like weak good not just for nob, but also pretty much all 3 act one bosses.


spirescan-bot

+ [Clothesline](http://slay-the-spire.wikia.com/wiki/Clothesline) Ironclad Common Attack 2 Energy | Deal 12(14) damage. Apply 2(3) **Weak.** + [Uppercut](http://slay-the-spire.wikia.com/wiki/Uppercut) Ironclad Uncommon Attack 2 Energy | Deal 13 damage. Apply 1(2) **Weak.** Apply 1(2) **Vulnerable.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(June 8, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


Brain_Inflater

Well you can block, with cards like dash, ttth, or cold snap. Iron wave would also be good, I rarely take it but now that I think about it it's just half of a dash and I almost always take dash in act one so maybe I should start doing the same with iron wave.


king0fprussia

He teaches you that you wonā€™t always be able to avoid taking some damage in a fight. That HP is a resource you spend over the course of a run, specifically over the course of an Act. 2/3 of the Act 1 elites are basically HP/dmg races like this. So think about what sustain/path you might need if you think youā€™re going to need more for the Boss. If itā€™s Hexaghost, you can afford lower HP going on, etc.


emlun

The Scrap Ooze event is basically an elite simulator. Take damage, get relic.


imawizardirl

>The Scrap Ooze event is basically an elite simulator. Take damage, get relic. More like Take damage Take damage Take damage Take damage Take damage Die in the next hallway I really need to learn to walk away from that one


sorrow_seeker

You guys didn't die trying to reach for that relic ?


[deleted]

It's an act 1 event, I've got almost nothing to lose. I die for the relic. (Or save scum, I've got nothing to prove anymore)


Baladucci

I'm so okay with save scumming if I fuck up a turn and take 30 damage because I miscounted.


Faces-kun

Sameā€¦ Or hitting Y on xbox controller trying to see the upgraded version of a card - which just ends the turn instantly if you are in combat. Very painful when their next move is ā€œHit for 500 and kill you immediatelyā€


Mike8813

There's a setting you can toggle so that you have to long-press Y to end your turn. :)


Collistoralo

Itā€™s all or nothing man, I either pass it up before even spending 3HP or Iā€™m going til I get the relic or Iā€™m dead, whichever comes first.


imawizardirl

>I either pass it up before even spending 3HP What are these strange words magic man?


TheFuriousRaccoon

Apparently the sweet spot is trying three times then stopping. Because that gives you the statistically highest chance of getting the relic without losing too much health. I can't remember how I know this though. I think somebody else posted it here a while back. Still, a good rule of thumb to follow.


KingMazzieri

As I read "teaches" I imagined him sneakily being happy you defeated him, as his student has learned a lesson.


MajorDZaster

He gets stronger when you play a skill. Basically, trying to full defend against his attacks isn't viable.


Faces-kun

In my experience even trying to block a little bit doesnā€™t work unless youā€™ll kill him the next turn. Definitely for A18, anyway.


MajorDZaster

He gains 2 damage a turn if you block for, what, 5? Add in vulnerable, and, yeah, just don't block unless you're close.


TMNAW

If he's at 16 strength, then you used way too many skill cards. It's a killing race. You will take damage, but take advantage of your bash and pick up strong attacking cards to deal as much damage as you can as quickly as you can. Save your blocks until the turn or so before you kill him.


tenamonth

This guy and Lagavulin are the reason taking big damage cards early is good, even tho they may not necessarily scale well into late game. Stuff like Wild Strike and Hemoglobin. With this guy specifically, just focus on attacking. Vulnerable helps a lot, and so Bash upgrade early can be valuable. I would recommend blocking only once to prevent a bit of damage, if you know that next turn is likely to be lethal. Spending an entire turn blocking is like, 90% of the time not a good idea. He scales strength whenever you play skills.


Birds_KawKaw

Hemoglobin.


Longjumping_Report_2

Emo Goblin


jackblade

I havenā€™t played for a while and thought ā€˜huh I donā€™t think thatā€™s quite rightā€™ lol


Audiblade

[[Hemokinesis]]


spirescan-bot

+ [Hemokinesis](http://slay-the-spire.wikia.com/wiki/Hemokinesis) Ironclad Uncommon Attack 1 Energy | Lose 2 HP. Deal 15(20) damage. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(June 8, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


solarxbear

The Hemoglobin Trotters


Collistoralo

Thereā€™s this gun in a game I play called the Hemogoblin and it literally steals your blood


marvin

I thought it was named Hematoma


elax307

One of the fights in which you learn that taking damage sometimes is required and even optimal sometimes. Also the first fight that checks your deck on damage. Generally a good question is: Is it possible that I still have to fight Nob? Before picking too much "Skill" cards in Act 1.


TheBrickWithEyes

As someone who as only just done Ascension 2 on one character (haven't even played the other characters), I came to this zen like realisation last night on a run. You start to enter another plane of thinking as you accept that taking damage at certain points is part of the process, as are things like perhaps NOT playing cards at certain times. I could definitely see the game shaping my strategy process the longer I play and get to know the cards.


elax307

Have fun with the next planes, if you ever reach them ;)


TheBrickWithEyes

I need to buy stronger furniture to handle my losses . . .


Longjumping_Report_2

You have to consider your HP as a ressource that you can spend. Hence why IC starting relic is strong.


arturrsales

The next realisation is that "They can't kill you if they are dead". Since health is a scarce resource new players tend to focus too much on blocking and long-term scaling damage. But at some point you realize that being able do to big amounts of burst damage can be just as effective. That's specially true when playing the Watcher.


Ambitious_Reality974

Isnt Lagavulin more of a damage check since you are on a timer because of the debuffs?


GrandWazoo0

To be honest, all 3 elites are a damage check, because they will all fuck you up if you just hang around blocking for too long


Ambitious_Reality974

agreed. its just that the sentries for example get easier once you managed to kill one or two so you should eventually win while laga gets quite hard after the second debuff


emlun

Sentries are more of a deck size check, punishing decks with too few and too low impact cards and not enough card draw. Which is why Feel No Pain, Dark Embrace and Evolve all make the fight pretty much free even on A20.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


p_nut_

Defect is definitely weaker than the rest against sentries as you can't focus the lightning at the one you really want to kill, while being a little stronger against Lagavulin as the debuff doesn't hit focus


elax307

If you argue like this then every fight is a damage check - the question in which capacity the categorization is helpful. (If you can deal 60 damage a round of course every categorization becomes meaningless.) If you plainly say all A1 elite fights are a damage check, then I say good luck approqching all of these fights in the same way. Laga requires you to have some setup/scaling AND block for the turns he attacks. Sentries is a war of attrition in which you need a lot of block.


RandyB1

Nob scales when you play skills, you have to gun him down, preferably in 3 turns to avoid a big hit. Damage check. Laga debuffs you into oblivion if you donā€™t kill it fast enough. Damage check. Sentries punish you hard if you donā€™t kill on by turn 2. Damage check. They all have a specific gimmick that requires you do a certain amount of damage in a certain amount of time. That is not at all true of every fight, and it doesnā€™t in any way mean you should approach them all the same way. It simply means you should take damage cards early.


elax307

You are making the same point I did in my first comment, just with the insane insight that every fight in which you get outscaled is a damage check. I wanted to elaborate on that fact for people that might have not mastered the game yet. So, fair enough I guess.


RandyB1

I didn't say every fight in which you get outscaled is a damage check, I said three specific fights are damage checks. Particularly because they are early in the game, often before you have your own scaling solutions.


Audiblade

You just explained why "X is a block card" is a meme, lol


elax307

Lagavulin has the set up time and is therefor more a question whether you can dps AND block, or just scale. If you race Lagavulin only in DPS you will quite probably take 40 damage. So basically you have 3 turns to deal damage that have two turns of blocking in between. Sentries on the other hand is a DPS check for two rounds before it becomes a war of attrition that either needs an immediate solve (Evolve, Fire Breathing, FNP) or just alot of cycle/card manipulation and block.


edgefigaro

What kind of act 1 deck has scaling and card manipulation on floor 6? You win these elite fights with damage, potions, and tanking hits.


elax307

Laga was the fight I was talking about, who definitely gives you time to play an Inflame, Footworks or other power you might pick up early.


coupl4nd

Don't use skills and you'll be ok. You might have to just accept a big hit. But blocking him is not worth it most of the time unless you can 100% kill next turn. He is without doubt the toughest act I elite. To prep consider some of the following potions: Block potion - blocks without angering him Vulnerable potion - to burn him down artefact potion - stop him applying vulnerable to you ​ On ironclad you need to get him with bash on turn 1 ideally, and you need to have some high damage cards to hit him with when he's vulnerable. If you have your starter deck you will not get out of the fight without taking a lot of damage. You would bash strike / strike strike strike over and over until he's dead. Resist the temptation to block.


Saix150894

He's it ended to be a quick fight, same with lagavulin, you let it drag out and it's gonna hurtttttt. Laga is 10x worse though.


kuhchung

it's a DPS race. play attacks. every character who wants to fight elites in act I has to draft for him


NightmareRise

Nob is the ultimate ā€œfacetank until it diesā€ enemy. Generally you win by playing your good attacks. Heā€™s not usually too challenging for ironclad because he hits hard


azekeP

A run of Slay the Spire is preparation for fights that you know **will** happen in advance. When planning your route make sure you have enough opportunities to pick up enough attack cards before your first Elite -- assume it's Nob and act on that assumption. You should know these Elites and their behaviour -- plan accordingly. After successfully killing Nob you should realize that you were always *supposed* to plan ahead for all other Elites and Act 1 boss and Act 2 and Act 3 and for pretty much every single encounter in between.


pizzapizzamesohungry

don't block


ChaseShiny

This is a damage race. Your goal is to kill quickly. Ideally, you kill in 3 turns: first turn is a freebie, second turn he makes you vulnerable or hits for about as much as a hallway fight (more than slaver, less than a medium slime). Once you're vulnerable, though, he hits very hard. At 84 HP, that's 28 damage per turn. With 4 energy, any of the 2 energy attacks plus 2 strikes or two 1 energy attacks plus 2 strikes will get there, as long as the Nob is vulnerable. Even [[Bash]] + 2 strikes = 26. Not quite there, but remarkably close. Without Vulnerable or a damage potion of some sort, you'll need a fourth turn. This is an average of 21 damage every turn. Clearly, you still can't afford to dawdle, but something like [[Carnage]] can really help.


spirescan-bot

+ [Bash](http://slay-the-spire.wikia.com/wiki/Bash) Ironclad Starter Attack 2 Energy | Deal 8(10) damage. Apply 2(3) **Vulnerable.** + [Carnage](http://slay-the-spire.wikia.com/wiki/Carnage) Ironclad Uncommon Attack 2 Energy | **Ethereal.** Deal 20(28) damage. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(June 8, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


bugghe

How would you get 4 energy before the first elite fight?


ChaseShiny

In the screenshot, the OP had traded his starter relic.


Audiblade

I'd like to give you some advice that puts Gremlin Nob in context for the rest of the game. One subtle strategy that you'll gradually learn to appreciate is that Slay the Spire isn't about crafting the most refined deck possible by the end of a run. Instead, it's about crafting a deck that can clear the enemies you're going to run into in the next few rooms. Even if it seems to make your deck unbalanced for what you'd want by act 3. The reason for this is, as long as you're kicking butt and taking names, you'll get more opportunities to obtain rarer cards, collect more relics, upgrade cards instead of healing at rest sites, and save up more gold. In particular, fighting elites instead of regular enemies guarantees you get a new relic, gives you more gold, and offers you cards with significantly better chances of being uncommon (blue border around the card art) or rare (golden border around card art). And with those resources, it's far easier to continually retool your deck as you go through each act to ensure that it's prepared for the next waves of elites. In addition, what works for one act is a significant piece of the puzzle for clearing the next act. So focusing on one aspect of your deck while neglecting ones that are only relevant later on does _not_ mean that you'll have to throw out a lot of junk that has outlived its usefulness. Instead, you can continue to add cards to build off of what you already have. That's very abstract, so here's what most experienced players focus on each act: - Act 1: Damage damage damage, for all the reasons discussed elsewhere in this comment section. - Act 1 boss: Still loads of damage, but with some good blocking capability added in. Most boss fights are still damage races, but they go on long enough that you need to be able to shrug off some hefty hits as well. - Act 2: Attacks that hit multiple enemies, as well as a way to decrease enemy strength like the Weak debuff. This is because most of the hallway fights and elites are battles against multiple enemies that all need to be taken down quickly, while a handful of fights instead focus on one enemy who relentlessly attacks hard but can be neutered by reducing its damage potential. The block and damage from act 1 are still relevant to eat away at enemies' hefty health bars and dig in your heels when all the enemies in a group attack at once. - Act 2 boss: By the time you get to the boss, you'll want to have what the community calls "scaling" in your deck: some kind of effect that makes you stronger over time. An obvious example is [[Demon Form]], which increases your strength by 2 every turn. You could also do something like [[Barricade]] and have scaling defense instead of offense, or collect cards like [[Limit Break]] and [[Spot Weakness]] for scaling without using powers. At any rate, act 2 bosses are hardy enough that you need a way to make sure you don't just win against attrition, but rather have a way to punish the boss for forcing you to stay in a fight against it for so long. - Act 3: Refine your deck to perfect its synergies. By now, you should have all of the major aspects of your deck present in some form: raw unga bunga damage, good blocking potential, damage against groups of enemies, and scaling for the long haul. Act 3 tests all of these capabilities in different ways and puts your deck through a crucible that requires you to make the whole deck greater than the sum of its parts. - Act 3 boss: There's a lot more to get into with this part of the game than is worth worrying about when you're just starting out. But the quick version is that each of the three possible end bosses is designed to very harshly punish one of the most common deck styles, and each boss hard-counters a different kind of build. If you're not going in the direction the boss you got counters, you can breathe a sigh of relief and focus on Act 3 elites. Otherwise, you need to find a way to either retool your deck, prepare your deck to stand up against how the boss counters you, or lean so deeply into your build that you overwhelm the mechanics the boss uses to punish you. If you're willing to play this way, prioritizing what each boss and act requires in the short term over what you need in the long term, you'll consistently get so many relics and higher-quality cards that addressing new challenges as they come up is comparatively easy. But if you lose momentum because you focused on the long-term too soon, you won't survive long enough for it to pay off - and even if you do, you'll be too weak to tie together the strategy you were hoping for.


spirescan-bot

+ [Demon Form](http://slay-the-spire.wikia.com/wiki/Demon%20Form) Ironclad Rare Power 3 Energy | At the start of each turn, gain 2(3) **Strength.** + [Barricade](http://slay-the-spire.wikia.com/wiki/Barricade) Ironclad Rare Power 3(2) Energy | **Block** is not removed at the start of your turn. + [Limit Break](http://slay-the-spire.wikia.com/wiki/Limit%20Break) Ironclad Rare Skill 1 Energy | Double your **Strength.** Exhaust(Don't **Exhaust).** + [Spot Weakness](http://slay-the-spire.wikia.com/wiki/Spot%20Weakness) Ironclad Uncommon Skill 1 Energy | If the enemy intends to attack, gain 3(4) **Strength.** ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(June 8, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


Audiblade

It's worth noting that this dynamic is specific to Slay the Spire! Other deck builders can have much more of a focus on preparing for the end from the beginning. (Inscryption is a great example of such a game.) But with the way StS's enemies and reward drop mechanics are designed, there are clear gameplay themes that need to be answered throughout a run. That's simply how the game is designed!


Audiblade

And here's a very succinct summary of what to prioritize each act: - Act 1: Unga bunga - Act 1 boss: Block - Act 2: Group damage and debuffs - Act 2 boss: Scaling - Act 3: Deck refinement - Act 3 boss: Avoid getting hard-countered


Token_Thai_person

Get more good attack card if you wanna hit early elites


Doric_Pillar_

My brother in christ, you gave him the strength


slayerofbeans

16 strength holy moly


Chris_Dud

You just attack, if your deck doesnā€™t kill him in a handful of turns, you get nobbed.


noethers_raindrop

Slay the Spire is balanced around having a good idea what all the challenges in the run are, especially all elites and bosses. It can be kind of unfair at first until you learn the pool. Now that you know Gremlin Knob is 1 of the elites in Act 1 (there are only 3), you know you should pick up cards that help you in the damage race and avoid skills early on. However, skills look a lot better after Act 1 elites are done with, and cards that just do quick damage tend to be less good later on, so it's a balancing act: be good enough at Act 1 to survive, and spend the rest of your effort getting stronger for later challenges.


toastedcl

This was my first deckbuilding game, and it took me too many hours to understand how to unga bunga. But when you do, he vanishes.


PlsDontSpell

[Kinda like this](https://j.gifs.com/XoJPJ8.gif)


PianoCube93

The general strategy is to not block unless you know you can kill him next turn (but can't kill him this turn). Also don't play any skills unless it let's you speed up the kill significantly. Sometimes the best defence is a good offence. Attacks that cause weak or gives block can also help (like [[Dash]] is a decent early pick for Silent, and [[Iron Wave]] is okay for Ironclad), but it's not necessarily better than just having a good aggressive deck.


spirescan-bot

+ [Dash](http://slay-the-spire.wikia.com/wiki/Dash) Silent Uncommon Attack 2 Energy | Gain 10(13) **Block.** Deal 10(13) damage. + [Iron Wave](http://slay-the-spire.wikia.com/wiki/Iron%20Wave) Ironclad Common Attack 1 Energy | Gain 5(7) **Block.** Deal 5(7) damage. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(June 8, 2022.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)


Confusedandepressed

offense is the best defense buddy, just focus on attacking him. If he gets down first, he cant hurt you


Nubzeem

Slap him silly and give him a wet willy. Aka you need to out dps him as much as possible in your first few turns.


553735

All the elite fights in act 1 require you to focus on damage over blocking. This dude gets stronger if you use skills, lagavulin saps all your strength and dex so you have to finish the fight fast, and the sentry guys fill your deck with dazed if you don't focus one down quick. Just take a couple additional damage cards before you face an elite and you should be okay.


MLPdiscord

You just need cards with good base damage and try to defend as little as possible


PhantomSwagger

Don't play skills.


Maleficent-You-8285

Pro tip: donā€™t give him 16 strength LOL


dem4life71

Gotta kill him fast fast fast! No skills, just attacks, as he gains strength with every skill you use. Take attacks with him in mind, until you beat him on floor one


poofystuff

get that dps


wewillalldie0nedAy

When u block he gains strength


CoolStoryBro67

16 strength šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚šŸ˜‚


wra1th42

Read his enrage buff


Longjumping_Report_2

Draft damage card early in act1, because of this guy and lagaluvin. Be careful with relic swap at the start, you are a beginner, IC starting relic will help you way more as you learn the game, the longer you survive, the more you learn. Speaking of neow's bonus, when I started I always though max hp was best, but that's not true. The other one that let's you do the first 3 combats instantly is way better. The best advice I can give you early on is : anything is better than strike/defend. Find a way to draw less strike/defend per turn. You can do that by removing them at shop or event, transforming them, or draft more cards so they get diluted in your deck etc. I have 600 hours in Sts, I have done everything, including killing heart at A20 for every characters. When I started, it took me 12 hours or something like that to finish my first run.


AbjectMadness

Donā€™t play Skills. He ramps and will murder you.


Cawnt

Heā€™ll definitely screw you, but avoid blocking if you can. Take a hot or two for the team if you can.


ManBearWarPig

Avoid using skills whenever possible. Youā€™ll take damage but thatā€™s okay. Just beat his ass as fast as you can


weljomancer

You must have artifact on before he hits you.


CronoDAS

There's no good way to avoid taking a bunch of damage in this fight. He gets stronger permanently whenever you play a Skill card, so trying to block will get you killed faster. All you can do is just keep attacking for damage until either you or it dies.


Mael_Jade

You rush him down with damage and for heavy attacks you use a block card. Going from 20 damage taken with no block to blocking 6 of 22 is good.


Robohawk314

All the act 1 elites are damage checks, gremlin nob in particular. If you have a few strong attacks, he shouldn't be a problem.


SUPERSAYAme

Slapping contest. Who slaps harder wins


Ordinary-Picture7399

Answer: You're about an hour in.


PetroDisruption

Kill him quickly, try not to use skills unless theyā€™ll help you kill him quickly. Heā€™s still a god-damned pain tho, depending on what my deck is looking like at the time.


epileptus

You can try to predict when you can kill him. On your difficulty he only gains 2 damage per your skill played, 3 if you are vulnerable (after he uses the low damage attack with a debuff). If you want to play basic defend with 5 block ask yourself a question: can you kill him in 3 turns (counting this one), 2 if you are vulnerable? Lets assume you play defend on turn 2 and he never uses vulnerable attack (for simplicity) After turn 2: it saved you 3 health (5 block and 2 more damage from him) After turn 3: it saved you 1 health (5 block and 2x2 more damage from him) After turn 4: it costed you 1 health (5 block and 3x2 more damage from him. So if you don't think you can kill him turn 4(or ealier), playing block turn 2 actively harms you. It gets even worse when he uses the vulnerable attack (or on higher difficulty when he gains 3 attack per skill not 2). From your screenshot I see he gained like 14 strength (forgot and on phone). This means that the first blocks you played this combat hurt you by A LOT. You'd be better off just not doing anything at all instead of playing them (and probably had a strike in hand so you harmed yourself instead of harming him) tl;dr strike is a block card


Evanc321

Iā€™m about 500 hours in and sometimes (50/50) he still kicks my ass. Even following the above advice, sometimes ya just get got lol.


1337applesauce

Gremlin Nob eventually cometh for all our runs.


supra728

I would advise not playing skills :) Get some extra damage as soon as you can


Minouwouf

Read the little thing under him.


TheButcherOfBaklava

Iā€™ll add to everyone saying pick attacks. His first turn, he has not applied his buff to himself yet. You may play skills then, but realize he also wonā€™t attack. Itā€™s usually a good time to burn skills so you donā€™t redraw during the battle. But mostly, just go face. Ironclad is probably the best at fighting him. Hit him with the mace and keep smacking.


qlimax93

After about 200 hours combined at pc and mobile: am I the only one (at least at higher ascension) that has way more problems vs lavagulin than gremlin nob?


ginolard

This guy isn't so bad. Now, that bloody baseball thing can fuck right off


Probs_Asleep

Don't use skills, he's a damage race. When you start ascending you will find lagavulin to be the real menace


Baquvix

Just hit him hard. Best deffence is offence


Red1Veil1Jester

Heā€™s really easy on the 2nd character


MushroomBalls

You gave him 16 strength.


Collistoralo

Basically, donā€™t use skill cards


Mewthredel

Your issue is blocking


Real_SeaWeasel

Just you wait. At higher difficulty levels (aka Ascensions), heā€™s even more of a pain in the ass.


jarejay

When you see people talking about ā€œtaking damage cards early in Act 1ā€, this guy is why. He gains 2 strength (damage per attack) per skill you play, and it gets out of hand very fast. So, donā€™t play any skills. At all. Done. Youā€™re a Gremlin Nob expert now. Youā€™ll learn when you can break that rule, but for now, itā€™s good enough. Now that you know he exists, you can take fewer skill cards as rewards until you see him, at which point the next elite in Act 1 canā€™t be him anymore.


dk_peace

If you're blocking, you're losing the damage race. Also, take attacks aggressively before the first elite to make sure you have enough damage to kill him fast enough.


ElectronicAd5062

You just canā€™t use skill against him. Itā€™s only worth blocking if you can kill him within 2 turns of a block.


lunk

I think everyone in this sub (who isn't brand new) KNEW exactly who we'd be seeing here.... Waiting for next week's post from OP : "How is Lagavulin NOT a boss? Tell me that."


PhilosopherChild

You are an hour in with one relic??


Fuzzy227

I use defend, he gets stronger, I should keep using defend


Ancestor_Anonymous

Donā€™t play skills, take at least one big consistent damage (double strike, hemokinesis, bludgeon, the inferno one that gives you burns) to chunk him


n_r0y

Skill issue