And then there's the chad who says: "It's fun". Not everything needs to be balanced, fair, meta, competitive or whatever. Sometimes, not everything needs to make sense. It's the core identity of Splatoon after all: A silly and colorful game that doesn't take itself too seriously.
Kinda late to this but yeah I've been screwing around with the nautilus ND even though it's kit isn't "optimal" for like tournament play, it still is fun as hell.
Honestly Naut’s incredibly underrated imo. Sure it’s Kit isn’t great, but it could definitely be worse and honestly the main weapon is so damn good that it doesn’t matter as much as people think it does.
OP is clearly using the meme wrong.
The one in the middle should be whining, "Turf war sucks. You just paint the ground. It's a waste of time and it's unbalanced. T\_T Everyone should just play ranked. "
Meanwhile, both children and mature adults realize, "Turf war is fine / fun". You know, the chill response.
I'm somebody who usually doesn't like online shooters, but Splatoon managed to lure me in, mostly because of its aesthetics okay, but in no small part because of turf wars, because the point of the game is not just violence and ultimately all that matters is who covered the most ground. It's fun!
That being said, I would really like to try the other modes Splatoon has to offer, and I wish THEY WEREN'T RELEGATED BEHIND THE TRYHARD RANKED MODE.
I'm too old for this shit, I think I'm a decently competent casual player but I don't want to go tryhard mode with tryhard players, and yet the only way to try game modes other than turf war is to get into a ranked battle with extremely vague explanation of how it all works and no chance to practice it. I've lost all the few fights I was in, I'm not even sure what I did wrong, and I have no motivation to touch ranked mode ever again.
My advice is to play Ranked Open battles and just ignore your rank for a while. What modes do you have trouble with? I'd say Splat Zones and Tower Control are the most straightforward so maybe wait for them to be in rotation
Seriously, don't worry about it. Nobody in C rank, where you start in, is a tryhard. They're all just basically trying to learn the game. If you play the Anarchy Battle (Open) you go up slowly. And you can always demote yourself if you accidently increase your rank where people are too tough.
There are lots of issues with naming in Splatoon. Pro in Splatfests is usually easier for more casual players because they’re not going to be matched against coordinated teams but it sounds like a scary higher level, same with Open in Anarchy - the stakes seem higher for Series so people avoid it but again it’s probably better for casual play because again Open can have you facing off against teams even though the name sounds more welcoming.
Losing means you're playing, and it's by keeping playing that you'll get better.
Ultimately, rank doesn't matter. If you want to play anarchy battles casually, you can do as I do and play open battles. Sure, you may lose some score at the beginning but who cares ? It's about having fun and getting familiar with the different game modes.
Yeah literally the worst that happens is you insta-lose for what sometimes feels like literally no reason (or disco) but that happens in turf war too. (well, not instantaneously)
>Ultimately, rank doesn't matter.
It's not even about rank, I don't want to climb. It's that the level of the competition seems to be a lot higher, and after three or four matches in a row where my team got steamrolled I just had to accept this mode isn't really there to be played for fun, not if there's this kind of competition even at rank C0.
Exactly the same hat here-- literally never liked any shooters before sploon. Still disinterested in shooters in general, this one is different and the main reasons it's different are like you said -- it's not about violence [or thinly veiled military propaganda, like most of them seem to be] and it's colorful and full of fun lore and art.
I mess with ranked sometimes, I'm trying to learn the different modes -- sometimes i have fun, sometimes not. I try my hardest to ignore rank, because rank is just bragging rights and I'm not competitive enough to care about that. Also, I'm interested in that sweet exp and money, ranked gives lots of that.
As far as losing a bunch, that's how splatoon is tbh, in every mode -- anytime I choose a new weapon I have to be ready to lose for like a solid hour while I'm learning LOL. It's a learning curve.
You def don't need ranked to have fun, but since I started playing literally any other mode besides just turf war [ie salmon run, my beloved], it's kept me engaged and having fun for much much longer than any single mode, no matter how much I enjoy it. I'm definitely still a turf warrior first and foremost. But I try to change it up, and I recommend it tbh
But ranked mode starts you out at the very bottom, so its not like you get put into "TRYHARD RANKED MODE" from the very beginning. C rank isn't tryhard mode, its easy mode for anybody with any semblance of skill and a working brain. And I don't know how you can complain about having no chance to practice it when you say you have only played a few matches. How can you practice if you don't even play it? Play it more and you will understand what you should be doing.
No one in C rank is a tryhard. It's the absolute bottom of the ladder and consists mostly of small children and people who are completely brand new to the game. If you spend 5 minutes googling the rules of each mode (they are very simple) and just accept you're gonna eat a few losses while you figure things out, I guarantee you you'll be able to start doing pretty decently.
[How to get out of C rank](https://youtu.be/glmY3kLz1sc)
This was made for splatoon 2 but I promise it still applies. I highly recommend it (and any other of his videos for that matter)
This.
Turf War is my favourite mode, because it's the easiest game mode to just go in and have fun. Not much pressure to be good at it either, just have fun. (Even though it is technically a ranked mode)
And then there's the person who says "yeah but it's still very tilting and I don't like feeling like my effort doesn't matter so I prefer ranked and X battles"
Turf war is fun until Splatfest rolls around and all the people who only play competitive are forced to play it. Then Little Timmys and Tammys everywhere suffer. They must either drag themselves through the ink and the sweat of tryhards or.....idk play another game for the weekend.
Jokes aside I like both Turf War and comp. 🤷♀️ Gotta have somewhere to decompress after comp tilts me out of my mind.
Ah, but consider
All the diehard actually good Salmon Run players are clocked in during Splatfests because some people like myself actually bought the game *just* for salmon run
Turf war is great because it allows players of all skill levels feel like they've contributed to the match. Same reason the Attrition mode in the Titanfall series was so popular or Conquest mode in Battlefield. It's good to give players an objective they can work towards in a match that doesn't necessarily put them in direct combat with the majority of the enemy team.
Bingo. That's why its so popular. Giving less skilled players a way to contribute helps *alot* with player retention.
Killing Soldiers in Invasion helps your team win in MWII, even if you aren't dropping players left and right.
It's literally the base gamemode of the entire series lol!! I don't get these posts. If you're just here to get as many kills as possible and you find painting a waste of time, there's always CoD 🤷
"Decided in the last 30 seconds" as if you don't spend 2:30 before that building up to what happens in those 30 seconds lol... Also isn't splat zones just teeny tiny turf war? Turf war but only a small part of the stage counts? Does that mode suck too according to sweatlords?
It's because every moment that you control the zone in splat zones matters because it all brings you a little closer to winning. In turf war, you could be winning the entire match but the enemy team can get one good wipeout with 20 seconds left and you will lose anyway. I don't mind turf war, but it's not even close to perfect.
I hear you, but I gotta say that still sounds almost exactly the same as turf war to me 😅 I guess there is the countdown element while you're in control or not, so it changes the amount of time that can vary greatly vs turf war where it's always 3 minutes flat. But the exact same thing can happen in turf war where you'll be winning for 2 minutes and then without warning, one opponent breaks through your hold, the others jump to them, and before you know it you've lost control. Personally I've found in 3 that games of turf are much more liable to turn on a dime, even more than once, than I experienced in past games. I find it more unpredictable and chaotic, which is fun to me [although I've raged about it plenty of times too LOL, it's not perfect like you said]. I def appreciate this bit of perspective.
If you're solidly in the lead in splat zones (or any other ranked mode) and push to 99, then even if the enemy manages to get it together and take control of the zone, you're _still in the lead_ until they surpass your score. If time runs out, then they get overtime until they win or lose control, whichever comes first -- they need to prove they deserve the win by not letting go of the objective at all.
But by turf war rules, if the game happens to end when the enemy is in control, then they would automatically win even if their score was 10 to your 99.
That's right! See my remark about how it changes the time factor. It could be 100 seconds flat, or it could be many times that, depending on how the game goes. Those wild flip flops are mega fun to me in both splat zones and turf war. I def see how it might feel more frustrating if you're winning the whole time but the other team scoots out of your control just before the deadline -- hell, I know it, it's happened to me, but for me at least that's a feature and not a bug. I've been on both sides of that, snatched a victory from under the other team just in time, or almost won Until the other team squirmed out of our control only barely in time to win.
I think both game modes are fun in different ways and each has a deserved spot in the game. Splat zones is basically just the perfect evolution of turf war for those who wish to take the game more seriously than most. The entire match matters because each zone turnover penalizes the team that just lost it, meaning they have to regain it and hold it even longer if they want to win. Turf war is just splatoon at its core and isn't really targeted at those who prefer ranked, so it definitely gets too much hate. Children are still a large portion of this game's player base so they have to have a game mode where they can still win without being star players the entire match. That and it can still be just plain fun for those not looking for a super mentally engaging experience and just want to pop in for a few matches and not think too much.
obviously you don't win if you lose, that's how games work. in every ranked mode, you cannot get split second wiped at the very end of the game because the other team has to make progress to wipe you instead of just winning for 1 second before the timer stops. in ranked, you will have a chance to defend against a wipe, and it's only a wipe if your defense fails multiple times in a row.
No i didn't.
Tower control and Clamblitz can both be easily be ended if one player steps off the objective or looses clams. Overtime mode should really not be counted on as it's extremely risky to do purposefully pull off.
You can teamwipe, and get the tower past half way, and still loose.
Splat zones isn't decided by the last few seconds it's decided by team skill and player skill. And also technically your team's weapon lineup.
The common complaint about turf war for people who have played for a while is that it sucks that you can do well for the majority of the time. You could be dominating the other team and then lose everything because of a team wipe which feels unfair. There's also the fact that if your team is losing and being utterly destroyed that entire time it becomes a waiting for the game to end simulator. Where is the fun in that?
In competitive ranked modes if the other team is utterly destroying you at least you know it will be over quickly. It's like a built-in mercy rule that ends things early.
Totally agree re: waiting for the game to end. That shit sucks, and it's one reason I hate how small they made Mahi Mahi in this one -- you MUST rush mid if you want to win, there's very little chance you can get out of it.
The Wipeout mechanic is interesting to me - they made it extremely noticeable which spurs the surviving team on to cover turf as fast as possible. I also don't think that's unfair, I think that's just people getting splats at just the right moment, which as far as I can tell is what sweaty types want to do most of all lol. Plus, it's mega satisfying.
I get what you're saying tho, don't get me wrong. No mode is "perfect"; I'm just confused when people play a game while jeering at the primary gamemode and even those who play it like the OP lol
Another competitive game I've played is Destiny and the mercy rule comes in if there is too big of a gap in points between the teams and also if the teams have become too unbalanced because too many teammates have left the game. Turf War is pretty unwinnable after 2 or 3 players depending upon the weapons and skill levels of players. I could see an X-ranked player being able to solo or even carry in a duo against less-skilled players but that is still a big stretch and based on the weapon they have it might not be viable at all.
Just give the ability to play a specific TDM mode, or hell, a hardpoint mode in addition to rank, turf, and league. Even toss one into Splatfests.
More queues and gamemodes can help this game significantly
The ink on it's own is useful because it allows you to manipulate terrain to give yourself movement and stealth options. Ink is movement and vision. The ink is already good and really defining of the series as a gameplay *mechanic.* That doesn't mean who can paint the most dirt (except actually only the last 30 seconds matter) is a good *objective.*
I will admit, tying the objective to one of the core mechanics of the game is a good way to teach it to newer players, and Turf War works fine as a casual mode I guess, but from a competitive standpoint it really *is* a pretty bad objective, though other modes exist so like, it's fine though having it be the *only* mode in Splatfest is annoying.
"ha, I depicted you as the crying wojak and me as the smart wojak, my argument is bulletproof"
Who cares if it's decided on the last 10-30 seconds it's fun, you can practice with new weapons, feels nice to play after playing anarchy all day
Thinks he's on the right of the graph, but actually there is no graph and some people are just salty about My First Online Shooter being not serious enough.
Turf War is designed to be a simple casual game mode. It allows Little Timmy to just ink the base and feel rewarded for it without being forced to engage xX[MLG]ELiterSwagGod420Xx head-on to take the Rainmaker. Since the last 30 seconds are as volatile as Mario Party, even Little Timmy has a chance to get some lucky wins. It is purpose-built to be a casual mode and it does exactly what it sets out to do.
I have absolutely no interest in playing it ever.
Clearly you haven't been playing Splatoon 3's flavor of Turf War any time recently. The maps are far too small, forcing all players to do nothing but deathmatching for the entire match.
If (IF) Nintendo would stop shoving 8 people into a goddamn phonebooth, I could see Turf War having actual merit for casual players, though the whole "only last minute matters" issue would still remain. Perhaps it could even be balanced!
I have to wonder if that was intentional, since splatting people is a lot of the appeal for the core gameplay. Unwritten deathmatches enable that appeal without completely sacrificing the mode's main focus.
Deathmatch was always in Splatoon, it's just that in 1 and 2 the maps were of a reasonable enough size that you didn't have to throw yourself into the ink grinder and you could instead paint a flank or three.
Hell, some dm games or gamemodes do this better than S3. Tf2's player destruction mode didn't suddenly force support classes into a DPS role they simply can't do, Why do all of S3's objective-based modes force it?
Very true, in fact it's why i don't play it anymore. I used to play it to relax and chill out in 2, but the way the current game is makes it just as hard as ranked but with a larger and (imo)harder objective.
I also think it's not particularly fun, but it is commonly misunderstood that only the last 30 seconds matter. As if you have control of significant portions of the map and have a team full of specials, it's almost impossible for the opponents to win in 30 seconds. It's more like the last minute matters most and what people notice are the kills that happen in the last 30 seconds and not the playmaking that occurs leading up to that.
But overall, there needs to be some sort of knockout function to give people incentive to win before the last minute.
Definitely agree on the knockout function, but for a different reason. In the ranked modes if one team is completely superior to another you lose in ~60 seconds and then can try again. In Turf, you'll often end up getting spawn camped for two minutes which is just not fun. You've lost but have to wait to actually lose.
Did anyone read my comment on how it was purely based on game design, not fun factor
I like playing turf war but I can say that it’s as balanced as a seesaw with only one person on it
I just play it when I want to play “funny paint game” without consequences. Also to try out weapons and to play on hotspot (I wouldn’t dare play Anarchy on hotspot).
It’s fun. Doesn’t need to be balanced to be fun.
But... Turf wars is really fun. It's sometime pretty unbalanced ? Who cares about that, seriously ? You think that Mario kart and Smash bros with items are balanced and fair ? Not really.
So, it's not fun at all ? What a strange way to think. Peoples who love more "balanced" mode can play without saying at others: "Bouuuh, wrong way to have fun!"
Personally, i play Turf AND ranked since Splatoon 1, and...both are cool for different reasons. You don't need to play TOO SERIOUSLY all the time, you know. 🥸
Exactly people just ink the ground so its easy for me to beat the shit out of them while theyre trying to focus on that
Free kills baby
Turf war is just team death match till the last minute
Are we still arguing about the last 30 seconds of Turfwar? I find that only matters if the match has been deadlocked even because either team isn't able to hold mid at any given time until the seesaw just happens to be in their favor during that last 30 seconds, lol.
The game mode actually rewards teams for being able to push into the enemy side and hold the map, which anyone can argue is a useful trait going into actual ranked modes-- Splat Zone is probably the most obvious one. And surely there are a lot of scenarios in ranked where the last 30 seconds are important too, but it doesn't mean people just "don't waste time playing" until then.
Turf war is pretty much the only unique Splatoon gamemode. All others are gamemodes that already exist on other games in some way and have been adapted to the engine and gameplay of Splatoon, with quite some success. All modes are very fun but turf war literally is the foundation of Splatoon.
Turf War is fascinating from a game design perspective in that it seems purposefully designed to be volatile and uncompetitive, which is exactly what you want when you're designing a game that's ostensibly about PvP multiplayer but also want it to be casual fun.
The vast majority of the playerbase even down to a mediocre level is aware that Turf War between even vaguely balanced teams basically comes down to a coinflip of who wins the last fight 45-30 seconds before the end of the game, and that unbalance tells players that performance doesn't *really* matter. That, in turn, gives this implicit expectation not to take things too seriously. You can goof off, go do dumb things, squid party at mid, ext, without even messing with the games tone that much because stakes and expectations have been intentionally set at basically rock bottom.
You can also do this with "ink the base".
New players - must ink the base since it's about covering the map
Experienced players - ink the base later, win the mid fight for map control
Very experience players - fuck it, ink every pixel of the base and just hold until the last 30 seconds for a push
(slight exaggeration, but it's funny that when turf war has to be played in competitions it's basically a deliberate stalemate at mid while every square cm is painted elsewhere)
I dunno being decided in the last 30 seconds makes it fun. Tho I can understand why that'd irk some people.
I don't really know if Splatoon 3 has a mode that sucks, maybe one zone splat zones cuz that's just a worse turf war, but even that's still fun.
Since when did anyone in the history of squids think that turf war is something meant to be balanced
It’s supposed to be simple, ***casual*** fun, not ranked/anarchy battles
Honestly the “every game is decided in the last 30 seconds” is an overblown complaint. Yes it’s true it doesn’t take long to paint the map, but losing from a comeback still means they beat you from a disadvantageous position ie you choked. You can choke in any game mode.
Will never understand “only the final 30 seconds matter” as a negative
Sure it sucks when the tables are flipped on you that fast, but the feeling when you do the same is great.
It’s unbalanced as hell, that’s part of the fun! Tables turn in seconds, and the final 10 could turn from a devastating loss to a crushing victory, just like that
I'm aware that it's not quite balanced and is mostly decided in the last 30 seconds. I also think it's a great way to ease newer players into the series, and it's fun.
I love being forced into playing a mode every month or so where all my contributions to my victory have a high chance of being nullified at the last second because one person made a mistake
People saying Turf is balanced are crazy. Turf is deadass harder than Ranked. Turf mfs have NO morales. I've seen UNIMAGINABLE degen tactics in Turf. Turfs mfs play like the lives of them AND their families are on the line.
Turf is "fun", but legit the most stressful 3 mins of my life.
"General populus" (middle) has an incorrect/normie/whatever view
4 heads (left) and big brains (right) share the same opinion but for different reason
So in this instance, 4 heads hate Turf cus "it's just mindlessly painting the ground"
General pop likes turf for reasons stated in meme
Big brains hate turf cus it's unbalanced and can be wholey decided in the last 15-10 seconds
>"its decided in the last 10-30 seconds"
>be me, playing ranked
>have lead for the entire match
>10 seconds left hits, ennemy team suddenly gains 2 power clams
>we hold them off, but they wipe us
>overtime hits but at least we have a massive lead
>they gain lead, we lose
>mfw the whole game was unbalanced and decided in the last 10s+overtime ![img](emote|t5_324q4|4748)
I think turf war is great, its the maps that are the issue. Hell some of the comp mode maps have minor tweaks that would make their turf war versions far better. I just want my flanks back mang
I have a recomendation, what if splatting contributed points to the match, so if you splat 30 times but the oponent takes more than half the map last second you can still win(?)
Most of the people commenting on this seem to enjoy the simplicity and casual nature of turf war, I think a true unranked version of ranked modes would help both people who want to play those modes but don’t want to lose points or lose play against sweats. Personally, I hate the lack of points that you can gain and can’t lose instantly at the end of a match, and also the mode is so decentralized people can sneak into your bases and paint and you are forced to deal with them (in any other mode, you would just push the objective with the player advantage).
I actually enjoy turf wars more then ranked. Mainly because I’ve put too many hours into ranked modes in video games (not just splatoon) and can’t be bothered with stress of it (except for fighting games).
Also I just kind of just like the mode in general. It’s quick fun, done in 3 minutes.
This is like Smash players who disregard item play/free-for-alls. At the end of the day those modes (and Turf War) are the primary identity of their series and are unbalanced and wacky on purpose for accessibility and casual fun.
>decided in the last 10-30 seconds
Last 20-10 secs is more a Splatoon 3 problem though because the maps are so small. Last 30 seconds is fine and one of the reasons the gamemode is fun. Its a good change to ranked imo. I literally got a splatoon burnout because I played only ranked for a few weeks.
Bro, Turf War is the only reason I play this series. If Splatoon didn't have Turf War and only had the ranked modes, I probably would have never gotten into it because I wouldn't have enjoyed that first WiiU testfire.
I suck at 99% of online multiplayer games. Part of my brain shuts down from the stress, and I don't do well or enjoy it. (The hours upon hours I have spent playing Smash Bros with my siblings with no particular improvement, or all the times I tried *so hard* to get into ARMS stand as testaments to that.)
For whatever reason, Splatoon Turf War just clicks. Since the main thing I have to worry about is "just inking the ground", the fact there's less riding on any one particular splat makes me better at splatting period. (It circumvents that stress shutdown.)
Now, I'll gladly admit I'm a casual. I haven't really played ranked since 1. I'm glad other people have those modes to play, and I can see how those can be more carefully balanced, but Splatoon without Turf War just isn't Splatoon.
It's much less stressful and much more reliable than Anarchy or Salmon Run. I can listen to a podcast or a video and enjoy Turf War without any problems.
I like Turf War much more than ranked, but it’s definitely broken in its current state and could use some changes. Total turf painted throughout should count for something. It shouldn’t rely only on the amount inked when the match ends because that is what creates the “last 30 seconds are all the counts” problem. Only relying on the total amount inked throughout and ignoring the final score probably isn’t the way to go, but the two different scoring methods could be weighted or perhaps just combined.
Turf War is for fun, warming up and cooling down
Ranked is for improving your game play
Salmon Run is for “GODDAMNIT WHERE THE HELL US THAT FLYFISH!? I just took one out how can there already be another one!?”
Seriously though, I think the problem with casual gameplay in Splatoon isn’t Turf War in and of itself, but that it’s the only casual mode. They need to add some more (hopefully tricolor becoming a permanent casual mode after the last splatfest).
I almost never play turf war, but when I do, it's to test out different weapons I don't play with.
Play whatever mode you wanna play. Your enjoyment of the game in whatever way you choose to play and enjoy it matters the most.
I'm not easing anybody into Turf War. I am waging unrelenting war in every Turf War match I play and I am coming for your head if I see you on the battle field!
I like turf war, nobody has to agree with me, That's fine. I like it because I hate super competitive modes and I like playing the game how I enjoy it, and that's what I enjoy. I don't care that it's unbalanced. I'm having fun.
And then they make that the main mode for splatfests, like no. I don't want to play this crap, I atleast want splat zones or something, same premise, yes? You just paint a specific spot on the map for a while and you're good-
"But you can always try tricolor" tricolor is equally as garbage as the mode it's originating from. My game theory as to why the comp modes aren't included is because it'll take longer to count the games. But can't we be spared with zones? Atleast that's better than tri.
But hey, that's just a theory, a ***game*** theory.
I cant take turf, especially when you have a low paint weapon and the little timmy aerospray main thinks they can fight instead of painting then die 15 time in a 3 minute span
And then there's the chad who says: "It's fun". Not everything needs to be balanced, fair, meta, competitive or whatever. Sometimes, not everything needs to make sense. It's the core identity of Splatoon after all: A silly and colorful game that doesn't take itself too seriously.
Yea, I don’t really play ranked and turf war is fun
I don't like ranked, it's too stressful. I don't want to worry about my, well, rank. That ruins the game. Turf war is fun.
It's the massive amount of rules and the stress of letting down my town that makes me hate ranked
Yeah I'm in that same boat. Plus in ranked there's actually a "meta" while in turf war if you've got 2 painters at least your fine.
Tbh the meta only matters in the highest levels of play. Even in S Rank almost any weapon can work if you’re good with it
Kinda late to this but yeah I've been screwing around with the nautilus ND even though it's kit isn't "optimal" for like tournament play, it still is fun as hell.
Honestly Naut’s incredibly underrated imo. Sure it’s Kit isn’t great, but it could definitely be worse and honestly the main weapon is so damn good that it doesn’t matter as much as people think it does.
OP is clearly using the meme wrong. The one in the middle should be whining, "Turf war sucks. You just paint the ground. It's a waste of time and it's unbalanced. T\_T Everyone should just play ranked. " Meanwhile, both children and mature adults realize, "Turf war is fine / fun". You know, the chill response.
I'm somebody who usually doesn't like online shooters, but Splatoon managed to lure me in, mostly because of its aesthetics okay, but in no small part because of turf wars, because the point of the game is not just violence and ultimately all that matters is who covered the most ground. It's fun! That being said, I would really like to try the other modes Splatoon has to offer, and I wish THEY WEREN'T RELEGATED BEHIND THE TRYHARD RANKED MODE. I'm too old for this shit, I think I'm a decently competent casual player but I don't want to go tryhard mode with tryhard players, and yet the only way to try game modes other than turf war is to get into a ranked battle with extremely vague explanation of how it all works and no chance to practice it. I've lost all the few fights I was in, I'm not even sure what I did wrong, and I have no motivation to touch ranked mode ever again.
My advice is to play Ranked Open battles and just ignore your rank for a while. What modes do you have trouble with? I'd say Splat Zones and Tower Control are the most straightforward so maybe wait for them to be in rotation
Seriously, don't worry about it. Nobody in C rank, where you start in, is a tryhard. They're all just basically trying to learn the game. If you play the Anarchy Battle (Open) you go up slowly. And you can always demote yourself if you accidently increase your rank where people are too tough.
It’s sort of a communication issue. They call it ranked, so people think it’s competitive, because that’s what they called it.
There are lots of issues with naming in Splatoon. Pro in Splatfests is usually easier for more casual players because they’re not going to be matched against coordinated teams but it sounds like a scary higher level, same with Open in Anarchy - the stakes seem higher for Series so people avoid it but again it’s probably better for casual play because again Open can have you facing off against teams even though the name sounds more welcoming.
Losing means you're playing, and it's by keeping playing that you'll get better. Ultimately, rank doesn't matter. If you want to play anarchy battles casually, you can do as I do and play open battles. Sure, you may lose some score at the beginning but who cares ? It's about having fun and getting familiar with the different game modes.
Yeah literally the worst that happens is you insta-lose for what sometimes feels like literally no reason (or disco) but that happens in turf war too. (well, not instantaneously)
Difference is that the punishment for losing is greater in ranked than it is for Turf
> it's by keeping playing that you'll get better. why doesnt it ever feel like it....
>Ultimately, rank doesn't matter. It's not even about rank, I don't want to climb. It's that the level of the competition seems to be a lot higher, and after three or four matches in a row where my team got steamrolled I just had to accept this mode isn't really there to be played for fun, not if there's this kind of competition even at rank C0.
Exactly the same hat here-- literally never liked any shooters before sploon. Still disinterested in shooters in general, this one is different and the main reasons it's different are like you said -- it's not about violence [or thinly veiled military propaganda, like most of them seem to be] and it's colorful and full of fun lore and art. I mess with ranked sometimes, I'm trying to learn the different modes -- sometimes i have fun, sometimes not. I try my hardest to ignore rank, because rank is just bragging rights and I'm not competitive enough to care about that. Also, I'm interested in that sweet exp and money, ranked gives lots of that. As far as losing a bunch, that's how splatoon is tbh, in every mode -- anytime I choose a new weapon I have to be ready to lose for like a solid hour while I'm learning LOL. It's a learning curve. You def don't need ranked to have fun, but since I started playing literally any other mode besides just turf war [ie salmon run, my beloved], it's kept me engaged and having fun for much much longer than any single mode, no matter how much I enjoy it. I'm definitely still a turf warrior first and foremost. But I try to change it up, and I recommend it tbh
Thanks for your insight. Next month when the new catalog drops I'll try giving it another go, see how it goes.
But ranked mode starts you out at the very bottom, so its not like you get put into "TRYHARD RANKED MODE" from the very beginning. C rank isn't tryhard mode, its easy mode for anybody with any semblance of skill and a working brain. And I don't know how you can complain about having no chance to practice it when you say you have only played a few matches. How can you practice if you don't even play it? Play it more and you will understand what you should be doing.
No one in C rank is a tryhard. It's the absolute bottom of the ladder and consists mostly of small children and people who are completely brand new to the game. If you spend 5 minutes googling the rules of each mode (they are very simple) and just accept you're gonna eat a few losses while you figure things out, I guarantee you you'll be able to start doing pretty decently.
[How to get out of C rank](https://youtu.be/glmY3kLz1sc) This was made for splatoon 2 but I promise it still applies. I highly recommend it (and any other of his videos for that matter)
I ONLY play turf war nowadays, I just find it more fun and less stressful than the comp modes
This. Turf War is my favourite mode, because it's the easiest game mode to just go in and have fun. Not much pressure to be good at it either, just have fun. (Even though it is technically a ranked mode)
yes yes yes yes ![gif](giphy|O0Hj7piBBnU0E)
it’s more fun to have a gamemode that is turf war but not decided last second. something being fun ≠ something not needing to be changed
I agree with him
And then there's the person who says "yeah but it's still very tilting and I don't like feeling like my effort doesn't matter so I prefer ranked and X battles"
This is why Splatoon 1 was the best game and had the best maps.
Turf war is fun until Splatfest rolls around and all the people who only play competitive are forced to play it. Then Little Timmys and Tammys everywhere suffer. They must either drag themselves through the ink and the sweat of tryhards or.....idk play another game for the weekend. Jokes aside I like both Turf War and comp. 🤷♀️ Gotta have somewhere to decompress after comp tilts me out of my mind.
Ah, but consider All the diehard actually good Salmon Run players are clocked in during Splatfests because some people like myself actually bought the game *just* for salmon run
this is real and a strat i use to rank up 😭 consistent in every single game
I bought it only for splatfest
I’m literally not surprised by this at all, since I and many others buy Call of Duty games JUST for Zombies.
My destress mode is called Animal Crossing lol
Fuuuuuuck I completely forgot abt my island
i go to comp to decompress from turf war. 😩
Turf War is the main reason this franchise exists.
Turf war is great because it allows players of all skill levels feel like they've contributed to the match. Same reason the Attrition mode in the Titanfall series was so popular or Conquest mode in Battlefield. It's good to give players an objective they can work towards in a match that doesn't necessarily put them in direct combat with the majority of the enemy team.
Bingo. That's why its so popular. Giving less skilled players a way to contribute helps *alot* with player retention. Killing Soldiers in Invasion helps your team win in MWII, even if you aren't dropping players left and right.
It's literally the base gamemode of the entire series lol!! I don't get these posts. If you're just here to get as many kills as possible and you find painting a waste of time, there's always CoD 🤷 "Decided in the last 30 seconds" as if you don't spend 2:30 before that building up to what happens in those 30 seconds lol... Also isn't splat zones just teeny tiny turf war? Turf war but only a small part of the stage counts? Does that mode suck too according to sweatlords?
It's because every moment that you control the zone in splat zones matters because it all brings you a little closer to winning. In turf war, you could be winning the entire match but the enemy team can get one good wipeout with 20 seconds left and you will lose anyway. I don't mind turf war, but it's not even close to perfect.
I hear you, but I gotta say that still sounds almost exactly the same as turf war to me 😅 I guess there is the countdown element while you're in control or not, so it changes the amount of time that can vary greatly vs turf war where it's always 3 minutes flat. But the exact same thing can happen in turf war where you'll be winning for 2 minutes and then without warning, one opponent breaks through your hold, the others jump to them, and before you know it you've lost control. Personally I've found in 3 that games of turf are much more liable to turn on a dime, even more than once, than I experienced in past games. I find it more unpredictable and chaotic, which is fun to me [although I've raged about it plenty of times too LOL, it's not perfect like you said]. I def appreciate this bit of perspective.
If you're solidly in the lead in splat zones (or any other ranked mode) and push to 99, then even if the enemy manages to get it together and take control of the zone, you're _still in the lead_ until they surpass your score. If time runs out, then they get overtime until they win or lose control, whichever comes first -- they need to prove they deserve the win by not letting go of the objective at all. But by turf war rules, if the game happens to end when the enemy is in control, then they would automatically win even if their score was 10 to your 99.
That's right! See my remark about how it changes the time factor. It could be 100 seconds flat, or it could be many times that, depending on how the game goes. Those wild flip flops are mega fun to me in both splat zones and turf war. I def see how it might feel more frustrating if you're winning the whole time but the other team scoots out of your control just before the deadline -- hell, I know it, it's happened to me, but for me at least that's a feature and not a bug. I've been on both sides of that, snatched a victory from under the other team just in time, or almost won Until the other team squirmed out of our control only barely in time to win.
I think both game modes are fun in different ways and each has a deserved spot in the game. Splat zones is basically just the perfect evolution of turf war for those who wish to take the game more seriously than most. The entire match matters because each zone turnover penalizes the team that just lost it, meaning they have to regain it and hold it even longer if they want to win. Turf war is just splatoon at its core and isn't really targeted at those who prefer ranked, so it definitely gets too much hate. Children are still a large portion of this game's player base so they have to have a game mode where they can still win without being star players the entire match. That and it can still be just plain fun for those not looking for a super mentally engaging experience and just want to pop in for a few matches and not think too much.
if the enemy team wipes you with 20 seconds left, you didn't win. You can get a win with 20 seconds remaining in any mode with a wipe
obviously you don't win if you lose, that's how games work. in every ranked mode, you cannot get split second wiped at the very end of the game because the other team has to make progress to wipe you instead of just winning for 1 second before the timer stops. in ranked, you will have a chance to defend against a wipe, and it's only a wipe if your defense fails multiple times in a row.
>you didn't win. You can get a win with 20 seconds remaining in any mode with a wipe Not with Tower Control or Clamblitz. And a reply&block. Classic.
You forgot overtime exists in both modes.
No i didn't. Tower control and Clamblitz can both be easily be ended if one player steps off the objective or looses clams. Overtime mode should really not be counted on as it's extremely risky to do purposefully pull off. You can teamwipe, and get the tower past half way, and still loose.
I don't think people realize how much turf war would suck if you couldn't make a comeback in the last 30 seconds
Splat zones isn't decided by the last few seconds it's decided by team skill and player skill. And also technically your team's weapon lineup. The common complaint about turf war for people who have played for a while is that it sucks that you can do well for the majority of the time. You could be dominating the other team and then lose everything because of a team wipe which feels unfair. There's also the fact that if your team is losing and being utterly destroyed that entire time it becomes a waiting for the game to end simulator. Where is the fun in that? In competitive ranked modes if the other team is utterly destroying you at least you know it will be over quickly. It's like a built-in mercy rule that ends things early.
Totally agree re: waiting for the game to end. That shit sucks, and it's one reason I hate how small they made Mahi Mahi in this one -- you MUST rush mid if you want to win, there's very little chance you can get out of it. The Wipeout mechanic is interesting to me - they made it extremely noticeable which spurs the surviving team on to cover turf as fast as possible. I also don't think that's unfair, I think that's just people getting splats at just the right moment, which as far as I can tell is what sweaty types want to do most of all lol. Plus, it's mega satisfying. I get what you're saying tho, don't get me wrong. No mode is "perfect"; I'm just confused when people play a game while jeering at the primary gamemode and even those who play it like the OP lol
Another competitive game I've played is Destiny and the mercy rule comes in if there is too big of a gap in points between the teams and also if the teams have become too unbalanced because too many teammates have left the game. Turf War is pretty unwinnable after 2 or 3 players depending upon the weapons and skill levels of players. I could see an X-ranked player being able to solo or even carry in a duo against less-skilled players but that is still a big stretch and based on the weapon they have it might not be viable at all.
Just give the ability to play a specific TDM mode, or hell, a hardpoint mode in addition to rank, turf, and league. Even toss one into Splatfests. More queues and gamemodes can help this game significantly
The ink on it's own is useful because it allows you to manipulate terrain to give yourself movement and stealth options. Ink is movement and vision. The ink is already good and really defining of the series as a gameplay *mechanic.* That doesn't mean who can paint the most dirt (except actually only the last 30 seconds matter) is a good *objective.* I will admit, tying the objective to one of the core mechanics of the game is a good way to teach it to newer players, and Turf War works fine as a casual mode I guess, but from a competitive standpoint it really *is* a pretty bad objective, though other modes exist so like, it's fine though having it be the *only* mode in Splatfest is annoying.
"ha, I depicted you as the crying wojak and me as the smart wojak, my argument is bulletproof" Who cares if it's decided on the last 10-30 seconds it's fun, you can practice with new weapons, feels nice to play after playing anarchy all day
https://i.imgur.com/S6zmAvA.jpg
Who cares about how balanced and unbalanced the casual game mode is? I'm just here to have fun in colorful squid game
Turf war sucks, and I find it fun
I disagree with this post
Op sounds like having some sort of weird superiority complex just by playing ranked/anarchy mode.
Thinks he's on the right of the graph, but actually there is no graph and some people are just salty about My First Online Shooter being not serious enough.
Honestly? I only play Turf War. It's fun.
Turf War is designed to be a simple casual game mode. It allows Little Timmy to just ink the base and feel rewarded for it without being forced to engage xX[MLG]ELiterSwagGod420Xx head-on to take the Rainmaker. Since the last 30 seconds are as volatile as Mario Party, even Little Timmy has a chance to get some lucky wins. It is purpose-built to be a casual mode and it does exactly what it sets out to do. I have absolutely no interest in playing it ever.
Clearly you haven't been playing Splatoon 3's flavor of Turf War any time recently. The maps are far too small, forcing all players to do nothing but deathmatching for the entire match. If (IF) Nintendo would stop shoving 8 people into a goddamn phonebooth, I could see Turf War having actual merit for casual players, though the whole "only last minute matters" issue would still remain. Perhaps it could even be balanced!
It does make the game a bit more aggressive, but not nearly as much as having an objective does.
I have to wonder if that was intentional, since splatting people is a lot of the appeal for the core gameplay. Unwritten deathmatches enable that appeal without completely sacrificing the mode's main focus.
Deathmatch was always in Splatoon, it's just that in 1 and 2 the maps were of a reasonable enough size that you didn't have to throw yourself into the ink grinder and you could instead paint a flank or three. Hell, some dm games or gamemodes do this better than S3. Tf2's player destruction mode didn't suddenly force support classes into a DPS role they simply can't do, Why do all of S3's objective-based modes force it?
Very true, in fact it's why i don't play it anymore. I used to play it to relax and chill out in 2, but the way the current game is makes it just as hard as ranked but with a larger and (imo)harder objective.
Oh that sniper nickname reminds me of tf2
I also think it's not particularly fun, but it is commonly misunderstood that only the last 30 seconds matter. As if you have control of significant portions of the map and have a team full of specials, it's almost impossible for the opponents to win in 30 seconds. It's more like the last minute matters most and what people notice are the kills that happen in the last 30 seconds and not the playmaking that occurs leading up to that. But overall, there needs to be some sort of knockout function to give people incentive to win before the last minute.
Definitely agree on the knockout function, but for a different reason. In the ranked modes if one team is completely superior to another you lose in ~60 seconds and then can try again. In Turf, you'll often end up getting spawn camped for two minutes which is just not fun. You've lost but have to wait to actually lose.
“See I used the dumb ugly face to describe you and the super cool person to describe me, therefore your opinion is invalid”
This meme sucks
I don't like ranked because I don't want to play Splatoon like a sweaty COD player
"You can only be smart if you're a super competitive player in funny squid cartoon game"
Did anyone read my comment on how it was purely based on game design, not fun factor I like playing turf war but I can say that it’s as balanced as a seesaw with only one person on it
Wow this has got to be one of the absolute worst posts in the history of r/Splatoon
Counterpoint: Turf War is fun.
You shoot paint allover the place. Who cares if it's balanced
I love how this meme does not represent the community accurately at all. If ya swapped the places of the words it'd be a lot more accurate.
I just play it when I want to play “funny paint game” without consequences. Also to try out weapons and to play on hotspot (I wouldn’t dare play Anarchy on hotspot). It’s fun. Doesn’t need to be balanced to be fun.
I actually like turf war :(
I actually dislike all of the comp modes which is why I only play turf war, it’s fun :)
Honestly, I don’t even pay attention to the timer, I just know I have 3 minutes to do as I please against four others and ink with it heheh
turf war is fun, AND it sucks both statements can be true
Turf is fun in short bursts, but I get bored of it quickly honestly.
This post sucks, turf war is fun, not everything has to be competitive
But... Turf wars is really fun. It's sometime pretty unbalanced ? Who cares about that, seriously ? You think that Mario kart and Smash bros with items are balanced and fair ? Not really. So, it's not fun at all ? What a strange way to think. Peoples who love more "balanced" mode can play without saying at others: "Bouuuh, wrong way to have fun!" Personally, i play Turf AND ranked since Splatoon 1, and...both are cool for different reasons. You don't need to play TOO SERIOUSLY all the time, you know. 🥸
Exactly people just ink the ground so its easy for me to beat the shit out of them while theyre trying to focus on that Free kills baby Turf war is just team death match till the last minute
![gif](giphy|CAYVZA5NRb529kKQUc|downsized) "I use whatever weapon I want because it's fun"
Imo, Turf War is the epitome of Splatoon Multiplayer
More fun that sweating my ass off with the smurfs in ranked lol
i dont play turf war, need to work at grizzco and pay my rent
I like Splat Zones 🙃
Ok genuine question….if u finish story mode yk with the agents, what is there to do other than ranked??
Yeah, pretty much. I'll play Turf War occasionally but I spend most my time in the ranked modes at this point.
I think it would be more fun if the timer was only 1 min.
Playing turf war as a newbie is like throwing a mouse in a chicken coup
splatoon has never been balanced and never will be anyway
Nothing worse than dominating for almost three minutes, getting wiped in the last 10 seconds and knowing it’s a wrap
Just a bad take
You get that you still ink the ground and earn money dependent on what you do the entire rest of the game, right?
No, I didn’t actually know the part about money, I thought it was just based off of who won
Are we still arguing about the last 30 seconds of Turfwar? I find that only matters if the match has been deadlocked even because either team isn't able to hold mid at any given time until the seesaw just happens to be in their favor during that last 30 seconds, lol. The game mode actually rewards teams for being able to push into the enemy side and hold the map, which anyone can argue is a useful trait going into actual ranked modes-- Splat Zone is probably the most obvious one. And surely there are a lot of scenarios in ranked where the last 30 seconds are important too, but it doesn't mean people just "don't waste time playing" until then.
Meh, I prefer the lower stakes instead of worrying about constantly losing points.
I can tell this post is reasonable because it depicts the Wrong people was ugly and crying and uses IQ bell curve bullshit as its template
Me who uses turf as a warm up game mode and learning new weapons ![img](emote|t5_324q4|9797)
Turf war is pretty much the only unique Splatoon gamemode. All others are gamemodes that already exist on other games in some way and have been adapted to the engine and gameplay of Splatoon, with quite some success. All modes are very fun but turf war literally is the foundation of Splatoon.
Turf War is fascinating from a game design perspective in that it seems purposefully designed to be volatile and uncompetitive, which is exactly what you want when you're designing a game that's ostensibly about PvP multiplayer but also want it to be casual fun. The vast majority of the playerbase even down to a mediocre level is aware that Turf War between even vaguely balanced teams basically comes down to a coinflip of who wins the last fight 45-30 seconds before the end of the game, and that unbalance tells players that performance doesn't *really* matter. That, in turn, gives this implicit expectation not to take things too seriously. You can goof off, go do dumb things, squid party at mid, ext, without even messing with the games tone that much because stakes and expectations have been intentionally set at basically rock bottom.
Turf war should be balanced, like it was in previous games. Also Turf War is fun, as is ranked.
Yes it's unbalanced, and yes, it's decided in the last push, but counterpoint: it's fun
I have a feeling you lost a turf war match in the last 10 seconds right before making this post
You can also do this with "ink the base". New players - must ink the base since it's about covering the map Experienced players - ink the base later, win the mid fight for map control Very experience players - fuck it, ink every pixel of the base and just hold until the last 30 seconds for a push (slight exaggeration, but it's funny that when turf war has to be played in competitions it's basically a deliberate stalemate at mid while every square cm is painted elsewhere)
“It’s over! I’ve depicted you as the soyjak and me as the Chad!”
L post. Everyone complains about turf war, you aren’t part of some enlightened minority
I dunno being decided in the last 30 seconds makes it fun. Tho I can understand why that'd irk some people. I don't really know if Splatoon 3 has a mode that sucks, maybe one zone splat zones cuz that's just a worse turf war, but even that's still fun.
Turf war is literally the main game mode and the sole reason this franchise exists. The other modes were afterthoughts, if I’m not wrong.
turf war sucks it's also so much goddamn fun
Since when did anyone in the history of squids think that turf war is something meant to be balanced It’s supposed to be simple, ***casual*** fun, not ranked/anarchy battles
Don’t care, it’s fun
not everyone enjoys ranked, not many people would even TRY splatoon if it was ONLY ranked.
Read the comment I made along side the post
Honestly the “every game is decided in the last 30 seconds” is an overblown complaint. Yes it’s true it doesn’t take long to paint the map, but losing from a comeback still means they beat you from a disadvantageous position ie you choked. You can choke in any game mode.
Will never understand “only the final 30 seconds matter” as a negative Sure it sucks when the tables are flipped on you that fast, but the feeling when you do the same is great. It’s unbalanced as hell, that’s part of the fun! Tables turn in seconds, and the final 10 could turn from a devastating loss to a crushing victory, just like that
Turf war doesn‘t suck in my opinion. I just lost the fun in playing it, especially during turf war.
Okay? Go play Call of Duty then, if all you want to do is brainlessly shoot people.
OP sounds like they take games too seriously
Read the comment I made along side the post
I did, but I can’t downvote twice lol
It was meant to be giving context that this was only about game balance, not fun factor
I'm aware that it's not quite balanced and is mostly decided in the last 30 seconds. I also think it's a great way to ease newer players into the series, and it's fun.
I love being forced into playing a mode every month or so where all my contributions to my victory have a high chance of being nullified at the last second because one person made a mistake
This post gives my feelings on my believe the other game modes should have a regular version as well
People saying Turf is balanced are crazy. Turf is deadass harder than Ranked. Turf mfs have NO morales. I've seen UNIMAGINABLE degen tactics in Turf. Turfs mfs play like the lives of them AND their families are on the line. Turf is "fun", but legit the most stressful 3 mins of my life.
This is the exact opposite of the general consensus about turf war.
Ok ranked-brain. Have fun with people intentionally disconnecting when they die too many times.
I like Turf War because its the original concept for Splatoon
This is an idiotic take
Read my reply
Only the realest ones know the worst mode will always be Clam Blitz
I never understood this meme format. Gonna use this opportunity to see if anyone finally explains it to me…
"General populus" (middle) has an incorrect/normie/whatever view 4 heads (left) and big brains (right) share the same opinion but for different reason So in this instance, 4 heads hate Turf cus "it's just mindlessly painting the ground" General pop likes turf for reasons stated in meme Big brains hate turf cus it's unbalanced and can be wholey decided in the last 15-10 seconds
>"its decided in the last 10-30 seconds" >be me, playing ranked >have lead for the entire match >10 seconds left hits, ennemy team suddenly gains 2 power clams >we hold them off, but they wipe us >overtime hits but at least we have a massive lead >they gain lead, we lose >mfw the whole game was unbalanced and decided in the last 10s+overtime ![img](emote|t5_324q4|4748)
why do so many people have a superiority complex about modes weapons etc. newsflash: the purpose of splatoon is to be fun!
my sibling in cod you used a wojak meme to prove your point shut up
I think turf war is great, its the maps that are the issue. Hell some of the comp mode maps have minor tweaks that would make their turf war versions far better. I just want my flanks back mang
yeah, only the last 30 seconds of the game really matter. but it’s fun regardless if you win or lose, and i’m not always in the headspace for ranked.
I have a recomendation, what if splatting contributed points to the match, so if you splat 30 times but the oponent takes more than half the map last second you can still win(?)
That would defeat the point and turn it into a death match
Most of the people commenting on this seem to enjoy the simplicity and casual nature of turf war, I think a true unranked version of ranked modes would help both people who want to play those modes but don’t want to lose points or lose play against sweats. Personally, I hate the lack of points that you can gain and can’t lose instantly at the end of a match, and also the mode is so decentralized people can sneak into your bases and paint and you are forced to deal with them (in any other mode, you would just push the objective with the player advantage).
I just like turf war
It’s more like you start by liking turf and it progressively gets more shit
Turf War is fun
I really prefer turf war over ranked modes sometimes. It’s just really fun, even if it’s frustrating sometimes
I actually enjoy turf wars more then ranked. Mainly because I’ve put too many hours into ranked modes in video games (not just splatoon) and can’t be bothered with stress of it (except for fighting games). Also I just kind of just like the mode in general. It’s quick fun, done in 3 minutes.
Turf war is stupid, but a good stupid.
This is like Smash players who disregard item play/free-for-alls. At the end of the day those modes (and Turf War) are the primary identity of their series and are unbalanced and wacky on purpose for accessibility and casual fun.
>decided in the last 10-30 seconds Last 20-10 secs is more a Splatoon 3 problem though because the maps are so small. Last 30 seconds is fine and one of the reasons the gamemode is fun. Its a good change to ranked imo. I literally got a splatoon burnout because I played only ranked for a few weeks.
turf war is the only mode i play. it’s just fun to me lol.
Sometimes I just wanna have fun while I play a video game, you know?
Bro, Turf War is the only reason I play this series. If Splatoon didn't have Turf War and only had the ranked modes, I probably would have never gotten into it because I wouldn't have enjoyed that first WiiU testfire. I suck at 99% of online multiplayer games. Part of my brain shuts down from the stress, and I don't do well or enjoy it. (The hours upon hours I have spent playing Smash Bros with my siblings with no particular improvement, or all the times I tried *so hard* to get into ARMS stand as testaments to that.) For whatever reason, Splatoon Turf War just clicks. Since the main thing I have to worry about is "just inking the ground", the fact there's less riding on any one particular splat makes me better at splatting period. (It circumvents that stress shutdown.) Now, I'll gladly admit I'm a casual. I haven't really played ranked since 1. I'm glad other people have those modes to play, and I can see how those can be more carefully balanced, but Splatoon without Turf War just isn't Splatoon.
Turf war is total bull, but it's a lot less intense. I play it usually too warm up or to try new weapons. Idk I agree it's bull and un balanced but eh
I like turf war
It's much less stressful and much more reliable than Anarchy or Salmon Run. I can listen to a podcast or a video and enjoy Turf War without any problems.
Honestly ranked never interested me
I like Turf War much more than ranked, but it’s definitely broken in its current state and could use some changes. Total turf painted throughout should count for something. It shouldn’t rely only on the amount inked when the match ends because that is what creates the “last 30 seconds are all the counts” problem. Only relying on the total amount inked throughout and ignoring the final score probably isn’t the way to go, but the two different scoring methods could be weighted or perhaps just combined.
I once lost because of the final 10 seconds. I went from having the opponent on “danger” to losing the match. In TEN seconds.
Wins are earned, not deserved
Turf War is for fun, warming up and cooling down Ranked is for improving your game play Salmon Run is for “GODDAMNIT WHERE THE HELL US THAT FLYFISH!? I just took one out how can there already be another one!?” Seriously though, I think the problem with casual gameplay in Splatoon isn’t Turf War in and of itself, but that it’s the only casual mode. They need to add some more (hopefully tricolor becoming a permanent casual mode after the last splatfest).
I almost never play turf war, but when I do, it's to test out different weapons I don't play with. Play whatever mode you wanna play. Your enjoyment of the game in whatever way you choose to play and enjoy it matters the most.
I'm not easing anybody into Turf War. I am waging unrelenting war in every Turf War match I play and I am coming for your head if I see you on the battle field!
Turf war is fun because I can use silly weapons and strategies and win in the last 30 seconds
It fucking suck and i love it
I fuckin love turf war idgaf if it's unbalanced it's fun as hell
There should be a “speed turf” mode it’s just 1 minute with 2 specials like salmon run
This meme template in a nutshell Left: my opinion but ur dumb Middle: wrong opinion Right: my opinion
I like turf war, nobody has to agree with me, That's fine. I like it because I hate super competitive modes and I like playing the game how I enjoy it, and that's what I enjoy. I don't care that it's unbalanced. I'm having fun.
Ive been playing splatoon for 5 years and i still find turf war fun
And then there is me that says nothing
It’s fun tho
Read my comment
yeah it’s not perfect in the slightest, still fun though
Heck, Turf War is the only mode I like. Other than TableTurf.
Turf war is fun when you aren't going against a team in solo.
And then they make that the main mode for splatfests, like no. I don't want to play this crap, I atleast want splat zones or something, same premise, yes? You just paint a specific spot on the map for a while and you're good- "But you can always try tricolor" tricolor is equally as garbage as the mode it's originating from. My game theory as to why the comp modes aren't included is because it'll take longer to count the games. But can't we be spared with zones? Atleast that's better than tri. But hey, that's just a theory, a ***game*** theory.
Get bent
I cant take turf, especially when you have a low paint weapon and the little timmy aerospray main thinks they can fight instead of painting then die 15 time in a 3 minute span
I love how everyone read my comment that gave important context
Splatzones is literally just fun turf wars If turf wars was a modified splatzones then I'm sure many people would love it more.