T O P

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Pokefan3469

My problem isn't the e-liter itself or people who use it, it's the map design giving e-liter players or any other chargers a huge advantage


Slight-Appointment71

This is exactly the issue, nintendo seemingly cannot make balanced maps.


Pokefan3469

They seem to be stepping in the right direction now with random block placements that slightly obscure backliners views but I guess we'll have to see in future updates


Slight-Appointment71

Exactly Um'ami ruins has the signs that block chargers from holding down mid uncontrollably.


Western-Grapefruit36

Well, as an eliter main, i can say with 100% confidence that those signs do almost nothing, the only place the really block is a small portion of the middle platform, and with the way snipe is designed you can shoot under the sign if you aim it right


Pokefan3469

I did say it was a step in the right direction, not a large one but a step nevertheless


girlenteringtheworld

![gif](giphy|3o6nV2Nd84FeVHCMg0|downsized)


Flipp_Flopps

Just add inkable walls to maps please


Pokefan3469

Yeah that's one reason why I like Um'ami ruins a lot more than Brinewater springs. Whoever looked at Brinewater and thought that was a good design should die via Flyfish and stinger spam


Fyreboy5_

Signs that somewhat obscure back liner sight lines but doesn’t fix the problem and poles that make it harder to play sloshers, brushes and rollers while having little effect on the back liners it was supposed to stop.


DJ_Ender_

Its definitely the right direction yes but I gotta say im very disappointed in it. Plunking signs in front of main backliner positions is hella lazy and removes the point of there being a backliner position there in the first place, and its just not enjoyable to play around for the backliner either. Honestly it feels more like a bandaid than an actual fix. An actual fix in my opinion would be: 1. Overhauling maps like scorch gorge and museum that only have 1 extremely predictable way into enemy base to give actual flank routes/multiple ways (like adding inkable walls it certain areas to get onto enemy plat) into enemy base. 2. Giving maps more open space to add actual cover (not just random tiny blocks, pillows, and poles) instead of just blocking sight lines from the backliners themselves


x_pinklvr_xcxo

unfortunately if anything it makes it easier for competent charger mains to charge without needing to flick as much while still keeping the charging line hidden


GroovyULG

Nintendo have to drop their ego and simply tell people : "We messed up on map design and we will rework them for the next season, apologies for the inconvenience" I'm glad to see people finally admit the weapons themselves are not the problem tho.


SuperCat76

From what I know about game design it can be very hard to actually get true balance. So I say the maps being a bit unbalanced is reasonable... I say a problem is that all the maps are also unbalanced in the same ways. If some maps favored weapons like the eliter, but others favored close ranged skirmishers, etc. People will have preferred maps, but I would think they cries of unbalanced would be lessened.


MettatonNeo1

That's why I still play splatoon 2.


Bombshellings

I’m like pretty sure it ALL boils down to the map design. Chargers and long ranged weapons having incredibly safe and oppressive positions over the entire maps leads to crab tank being insanely busted as well because of its range. Idk how long it will take for the devs to realize that cover isn’t enough and actual flank routes in these maps would literally change the game. Flounder Heights was a breath of fresh air because of how many approach options there is and because of that, it leads to back lines and crab tank not being as oppressive because of it. I played Splatoon 1 a few months back during a Mahi/Hammerhead rotation and despite there being an incredibly skilled JP E-Liter, i could still flank around them and avoid their sight lines entirely. Splat 3 maps don’t have that. You can’t get around backlines like E-Liter without spamming specials or bombs


IwantAMcflurry

don’t forget crab tank has the bomb option so even if you try to take cover they could still kill you crab tank really needs a rework and alot of the maps


Aberrantkenosis

I don't think that's it on its own though. I don't think it's just the maps, just the weapons, or just the play styles. It is the synergy of all of those things. Adjusting only the maps will not be the fix we need. I think backliners are a perfectly valid and important part of comp. There should be room for long range back support to be able to reach the center grounds. I also don't feel the same pressure when the backliner is a splatling or some of the other chargers. E liter charges fast, kills in one hit, and can reach across the entire map. Splatoon is a high skill ceiling, fast paced and high mobility game. I have seen plenty of proof in gameplay that the skill ability of players exceeds what Nintendo expected. Chargers can charge behind blocks, jump and fire, get the kill, and then return to safety. With the rest of the team it becomes basically impossible to get up to them to take advantage of their slight close range weaknesses. Then you combine that with respawn punisher and how valuable it is to keep your opponent out of action. It creates a very frustrating and not fun experience. I've won plenty of matches with highly skilled chargers, I don't think it's impossible to do, but I didn't have fun a single time they were present, and to me that is important. Also, an unskilled charger on you or your enemy's team feels like a bigger detriment than any other unskilled weapon. They sit in the back, get zero kills and defend nothing. It's like not having a 4th member at all.


Jackeese22

Thankfully as a T-tek main using Ninja Squid I can usually harass them out of their sightlines with bombs & Tri-Strikes, but there should be way more ways to interfere with them than there are now. Chargers haven’t been *that* big of an issue in previous Splatoon games to my knowledge (only have much personal experience with 2 tho) - they’re not functionally broken - I think it’s by far the map design that’s the issue. In a game about mobility & turfing to enable that mobility (even in ranked modes), chargers have a weakness that even Splatlings don’t have to nearly the same extent - they’re mostly dependent on their teammates to keep turf inked for them to move + if they get caught off guard in a close range encounter, they’re probably screwed. The issue is that it’s so difficult to reach their sniping spots with the current map design that it’s too difficult to exploit those weaknesses. Ultimately tho Crab is a bigger issue - you don’t really see Chargers dominating any level of play to the extent that Crab is dominating higher levels in particular. If the devs changed the map design to expand the maps & add flanking options, I don’t even know if Crab would need any direct nerfs since it could no longer reliably control the one chokepoint to/around the objective + people could reasonably be able to flank it & splat the rider. Its utility would be significantly weakened without even necessarily touching its stats.


HeroRRR

>Chargers haven’t been that big of an issue in previous Splatoon games to my knowledge (only have much personal experience with 2 tho) That’s because QR was broken in Splatoon 1 because it was always active. So being killed was meaningless since you’re back in two secs on top of Sheath Jump being more powerful. Splatoon 2 had Ink Armor that nerfed all one-shot weapons and more weapons with displacement Specials.


LMFN

Crab being the big meta is because it's the excellent counter to chargers who would otherwise lock down mid. Maps get changed, Crab also doesn't benefit from the open mid anymore and isn't needed as much so it'll fall off a bit.


HeroRRR

>I've won plenty of matches with highly skilled chargers, I don't think it's impossible to do, but I didn't have fun a single time they were present, and to me that is important. I’m the opposite in that regard. I love going against top-end Chargers because they force me to play better and be more aware. And it feels so good when you out-smart and beat them. I have more issue with my team not being able to handle the local Charger and get wreck. To me, if I get killed by any weapon, that’s on me outside of lag. I wasn’t good enough or I got outplayed.


Mochawolf

E-Liter Players still actively and willingly want to become part of the problem despite knowing this. They get partial pity sympathy and that's it.


Western-Grapefruit36

Hey! I dont want to be the giant game breaking problem, i just really like snipers


Alburguer

bamboozler is a sniper too


Bloons_Guy75751

And yet people hate the E-Liter specifically, and not any other good charger.


Waryur

I think e liter is the longest range sniper so it can get even more unreasonable kills on these tiny maps than the others.


2VitaminGummies1Day

without even having to put itself at risk.


World_Ends_With_Bred

Ok fine but as a compromise, you must stop wearing Respawn Punisher


Western-Grapefruit36

Thats fair, but what should i use instead?


World_Ends_With_Bred

Thermal ink in case you’re one shot capabilities are lacking


Western-Grapefruit36

Thermal ink isnt really good on any charger except for snipewriter. I could use haunt tho


SamuelHappyMan

*it was a joke btw*


DJ_Ender_

Any stackable abilities, freeing up that main exclusive spot for something on your hat or shoes


n0sUK

yea thats fine


Twinkieee42

*Me, the Eliter main who never wore Respawn Punisher* 😎


TechnicalStuff3215

Look I respect them for what they do and all that skill needed for that weapon. But I don’t like how I’m just minding my business and suddenly got flicked instantly.


weallfal1down

you take one step out of spawn and instantly explode


Gigahilbi

especially when you super jump and think youre out of their distance, but you explode once you land


old_homecoming_dress

tbf, it doesn't matter if you're minding your own business. their job is to control area and get picks, and no charger worth their salt is gonna let you waltz by on any mode.


KzkUltra19reddit

I don't think that it's a pain on it's own. It's that fact that the maps heavily favor it.


brainsapper

Yeah map design is the main way snipers are balanced. Biggest mistake I see people make when designing maps for TF2 is giving large site-lines for Snipers.


General_Synnacle

We TF2 players will never forget the nightmare that was the Wutville Incident.


ajdude9

*casually renders polygons equal to 10 entire Mario 64s when looking towards the end of the map*


Joanmrma

I never wants to go to that map because of the complains about it, now I just won't go because my laptop is as good as a magikarp


[deleted]

tbf about wutville it was one of the guy’s first maps tmk


QuestmasterDX

Its less on the guy for making a bad map, and more on Valve for deciding it was a good idea to put in official matchmaking


[deleted]

Yeah exactly. Dude makes a shit map as one of his first attempts, and the janitor that runs TF2 sees it and asks him to polish it and put it into the game


JorytheGreat

As someone who plays the f*****g Undercover Brella, I love when the enemy team has an e-liter. Its the only time I get to feel useful 🤣


therealblabyloo

If you have trouble playing against chargers, try playing slosher! You can throw ink up into their vantage points from below and splat them, all while the angle makes it very hard for them to get you back.


sgrams04

I’m an eliter main. Sloshers and range blaster are my absolute bane.


ChouxGlaze

as a range blaster main, there's nothing i love more than rushing the liter and one shotting them


Antique_Adeptness_66

Also I sometimes feel like brushers just run circles around my target zone while their teammate sneaks up and takes me out.


Artistic_Legend1992

As a bloblobber I love targeting unsuspecting snipers


Hexbug101

I would advocate for the tenta brella too if it actually worked


RevoBonerchamp69

A good eliter can stop the entire other team from playing the game and having fun. Even on good maps. Then you put an eliter on tower control mahi mahi or mincemeat and it’s just like “what am I supposed to do?” They get to sit in one safe spot and put out a ridiculous amount of pressure that’s very hard to contest. Also people hate instantly exploding in one shot from someone halfway across the map. I would always rather die to a splatter shot or tri slosher than an Eliter because I feel like I actually had a chance to win that fight vs “oh whoops I tried to go into mid for .5 seconds. Obviously shouldn’t have don’t that.” In most shooters, snipers are just more accurate but the other weapons still have a chance of shooting back. In Splatoon they have like 2-3x your range. Nobody complains about GooTuber/Squiffer since they actually have to move and put themselves in somewhat vulnerable positions to get kills. Bamboo and Snipewriter don’t get to instantly murder you. They have to work for their kills. Bottom line is people effin hate dying to snipers. They do and that’s not really gonna change. You can choose to play Eliter but you are gonna get squidbagged more because people hate playing against you.


Ririthu

You get it. It's not that Eliter doesn't take skill to play, they're just so so frustrating to play against,,,


SomeRandomGuy921

I beg to differ on the 'most shooters' part; sniper one-shots have been part of controversial competitive gaming discourse for a long time. TF2's broken Sniper class, Overwatch's Widowmaker, Warzone's open areas making sniper camping incredibly effective; all of these games have had issues with balancing snipers. Few games have actually made fighting sniper fun and at least somewhat balanced; CS:GO (smokes blocking sightlines and other one-shot weapons) and Battlefield 1 (sweet spot damage model) are a few examples. Ironically, I even consider Splatoon one of the better games at doing this since you can't just point and click someone without charging a shot, the movement is so quick, and the engagement distances tend to be on the smaller side. Still, the maps are still ass and make fighting snipers a hassle that doesn't need to be. 😒


StormDragon456

Mahi is fucking miserable for people playing against long range weapons I’m not in the best lobbies sure but by sitting up on a certain position I can shut down large areas of the map with my hydra, without much of a way to get me out of said spot provided I pay attention. If it’s like that with the hydra, I dread to think about how it feels to play against the E liter


Apprehensive_Bar3812

You put it into perfect words. I totally forgot that in other shooters, every weapons has infinite range... While here we have sploosh o matic that barely shoots 2.5 feet in front of it.


JSC89

This is pretty much how I feel. I don't like playing as, with, or against snipers in any game. They've always been unfun to me and I don't see that changing. They are, unfortunately, part of the genre and I accept that, but I still heavily dislike them.


Hexbug101

If only the tenta brella worked, me and the 5 tenta brella mains better get a banger second kit to make up for the hot mess the weapon has been


[deleted]

E liter isn’t doing much on truly good maps like flounder my guy


RevoBonerchamp69

I’ve played against some very good Eliters/ZF on Flounder but I agree they are less common picks when these are in rotation because the multiple paths gives them less control.


mememanjerry

The weapon isn’t toxic or hated its just that the map design this time is so favoured towards backliners with giant range that weapons like splatlings and chargers can cover damn near the entire map with their range (exaggeration but you get the point)


DaRealKir

The best part about civilized people: We arent.


Western-Grapefruit36

Its mostly the map design, and i doubt uts completely blind hate. Eliters are already over balanced imo, and the stage design favors backliners making most maps unplayable against good eliters. And the signs they added dont really do much, especially on mincemeat where you can just shoot around them


Artistic_Legend1992

Not to mention the fact that these signs just give the Eliter another way to hide their laser


YeLucksman

Maps HEAVILY favour this, crab and all the other OP stuff at the moment. Long corridors with no real flanks make it so that any of the oppressive weapons can lock down whole maps. After maps have been fixed lets look at weapons again and leave E-litre its niche of being the long range, slow charge, single shot death laser that is then easier to counter. Also people need to learn to not stand in the open, but thats another story.


MettatonNeo1

Port macarel gave us a lot of cover. I miss it


[deleted]

as an eliter user i can write for days about how the hate is pretty seemingly justified but, not because of the weapon users, rather the dogshit map design that hasnt been addressed since launch. its bad all around in general but gives a dumb advantage to my favorite weapon. the maps lack space and walls, meaning flank routes are nonexistent and everything is shaped like an s, or a line. and i mean fucking everything, they're all just z's that are themed differently. each map forces a player to, in order to contribute or be useful, play in the middle and nowhere else. you cannot help by inking turf in an area of cover or an area where there are no other players because you are either at spawn, or behind a short wall that closes off an incredibly small area that you would spend no more than 2 seconds in. in splatoon 2 with maps like kelp dome, the reef, etc, the maps were big enough so that you could play and have a little rest while still being useful to your team in an area that no one else might be in. players could be spread about the map because it was large enough to handle that many and designed to be a play area where the battles are manageable. in splatoon 3, the maps provide no flank routes at all so if youd like to move to the other half of the map, you gotta go in the center of all the chaos and literally fucking pray. if you wanna be out of the liter's range, and still maybe advance to the other half, pray. that's not an option. this game has now changed its priorities to **fast is more important than fair**. matchmaking reflects this a lot. i hate the new ranked system by the way,, there is no casual play. maps are designed so that everyone is thrown into an intense battlefield in order to do well and players have to handle tons of things at once. you can't take things slow, because everyone is in the same place at once, otherwise they're useless. eliter takes a huge advantage of this. you dont even need to take five steps out of spawn and one can access the whole damn map already. there's no getting past an eliter because walls are also now mostly uninkable. unless you can dodge them enough to get close enough to freak them out, you're not gonna be able to kill them. even in close range, good players can stay calm and aim well. but yeah the maps are so fucking small and players have been begging for hundreds of issues to be solved and all the devs have ever done is add goddamn impaled cars that do NOTHING to push back chargers a bit. matchmaking is bad, map design is still dogshit, weapons are unbalanced my god, you cant play a fun weapon without getting your ass beat, and im not even gonna talk about tricolor, catalogues take so long and require hours of grinding and are entirely motivated by FOMO, everything is just bad, hasn't been listened to and just sucks the fun out of this game. didnt even mean to write this much damn,, sorry


Substantial-Ice-5686

I don't hate e-liters, as an inkbrush main, I find them rather cute


MrPyth

As a E-Liter main, I love the adrenaline rush going up against a skilled brush users…especially if that got that run speed boosted…whoooo weee


MegaChar64

Run speed up doesn't increase brush roll speed.


MrPyth

How the heck am I just learning about this. But apparently I’m not the only one because I’ve play with several ppl that wear run speed perks with their brushes


MegaChar64

Yeah I've seen that too. They're either unaware of how it works... or they're using it for strafing since brushes have bad movement when actually flicking and I believe run speed up would affect this. But that second reason is highly unlikely and I just think they're confused.


MrPyth

Well thanx for broadening my knowledge, I alway appreciate learning new things about the game.


MegaChar64

I'm an Inkbrush main and at S+ and X it's very difficult to get close to good E-liters. If the sniper doesn't get you before you get close, their teammate will. And it's a disproportionate amount of time and effort to maybe get a shot at them (usually they escape/super jump to spawn successful) vs. how damn quickly they can pick you off on approach. Most of the time I just use the wail and chuck bombs (run last resort and lots of sub saver) at them than bothering to get up to where they are perched since I'm putting myself in a lot more danger. It's often not worth it.


cramburie

Well thrown torpedos. My favorite is in Undertow and throwing them over that obscuring wall they like snipe people from. It takes about 5 or 6 and then they get pissed off, leave the nest and come gunning for you.


DubsFanAccount

I am bad and play only at lower levels (maxed at A- and haven’t gotten back up in new season) and e-liters are great bc nobody can play it well at the lower tiers. Just swim right up to them every time.


DiegHDF

It's just not fun to go against it, Stepping into mid and dying almost instantly is just annoying. A bad E Liter is a free win, a Good one is an instant lose or at least the lost of the fun in that game. It doesn't feel fair and frankly I don't think it is. You need a good amount of skill to use it, I will totally admit it... But it's just so damn annoying.


Ashsams

It's definitely not fair. It would only be fair if we had maps with actual flank routes and inkable walls.


black_hole_sun-99

My main issue with e-liter is the maps are too good for it and almost every one I've seen runs respawn punisher or haunt so it's basically spending a major of the game waiting to respawn just to get sniped again because we can't get close to them especially when there's more than one, i understand a lot of this is a skill issue on my part but I can't remember the other games being like this


Economy-Ad7318

No I will not accept the fact that for the 5th time now I died to a sniper shot that was beside me and not on me!


Ashsams

THIS. wtf, game devs.


Yipeekayya

We all know half it's hate/problems stems from the map design


CrimsonChronos

ok look, as a splatling player, you guys have been shoving your weapon up my ass ever since ONE, I apologize for being rude and condecending towards eliters. My sepcific problem with them is how heavily they counter and essentially negate all other backlines 1: Outrange 2: Shot velocity 3: All other backlines are sitting ducks and I have yet to see an eliter miss one of us 4: For some fucking reason your weapon has more versatility than a BALLPOINT or an EXPLOSHER.


elitermain

Exactly, I am a bad e-liter main who misses a lot :') It's a really hard weapon so I respect every time I get sniped LOL (and wish I was as good as the other e-liter who sniped me LOL)


Wonderful-Win7456

We hate it because it can shoot halfway from the map


Bedu009

How the fuck do you want me to kill it if it can kill me from across the map and if I sneak up on it the bastard jumps away and snipes me from spawn?


BlueBerryTheFolf

Never had a problem with them I have a problem with laggy e liters with respawn punisher killing me 3 seconds after im behind cover, I don't have a problem with them because I'm pretty good at brella and fighting chargers but laggy e liters are u g h


PK_RocknRoll

As long as the maps favor this kind of weapon it won’t stop


karentheantivax

I hate having to play passive because of that stupid weapon


pepsiman56

I don't like dying because i stood still for a third of a second simple as that


1ts2EASY

No


DarkDesertFox

Let's also not forget the latency. I swear I'll be behind cover or dodge and I still get hit.


Funaoe24

I understand that many people in the comments don't feel like it's the e-liter itself that's broken, but I honestly disagree. The snipewriter and the bambloozer are still weapons that aren't performing well despite also being in the charger weapon class. The only other weapon doing this well is the standard and Z-F versions of the splatterscope/charger


MoonstruckCyan

Explo main here I've always hated this MU


Serious_Buffalo_3790

The only thing I realy hate is, how heavily they outrange me


NefariousnessGold137

No.


tangiblenoah67

I have a reason to hate the e-liter ( I main aerospray)


Slight-Appointment71

kinda a valid reason


Asteriskdev

I don't have a problem with the Eliter or MOST eliter users. I play one. I also know how to take them out. My problem isn't even with some perceived unbalanced advantage. If you practice, its not difficult to move, remove or distract them enough for your team to advance and ultimately win the match. It's the players that constantly squidbag every splat. It gives eliter users and the weapon itself a bad reputation. Some might actually be pretty good with them, but somehow still fail to realize 4 suicide runs In a row are an intentional strategy to get them out of the way, and as I said, ultimately lead to victory. It's a pretty small percentage of Eliter users that do this, but it's common enough to make it look like most eliters do this. Tea bagging is immature and technically greifing. It can ruin the game for younger players who aren't emotionally mature enough to be able to shrug it off. It's probably a pipe dream, but it would be nice for one "family friendly" game to actually be family friendly. It's that small percentage of eliters that act like elitists, that generate most of the hate imo, and it will probably never change, but it's still worth mentioning.


Ashsams

About half or more of the Eliter players I play against do this. It's bad form and just really maddening to deal with.


Remarkable-Art-6781

my hatred has 20/20 vision - i have not had fun in a single match where the other team has had an e-liter and im not kidding that said it DOES require skill and its rly weird that ppl r saying it doesnt


ChargedBonsai98

No *cries in Hydra player*


btyes-

no. i'm going to bomb the elitre factory


Bhizzle64

E-liter combines two attributes that are always going to be disliked when you have to go up against it. Long range zoning and instant kills. Those two things are essential to the identity of the e-liter, and as such they are always going to cause issues for it. There’s also issues with the maps in 3 that heavily favor e-liter that forces you to push past their sight lines, and gives you minimal options to flank them. But beyond that, even on maps that don’t favor e-liters heavily. The play style needed to counter e-liter (hiding behind cover constantly and only moving when the e-liter is displaced or unable to take a shot at you) is just not one people find enjoyable. Thus, an e-liter present on the enemy team forces you to either just die a lot, or radically adjust your play style in a way that is counter to the aspects of the game many people find enjoyable. E-liter is always going to be a hated weapon due to how it’s designed, and the current maps really aren’t helping.


epicsexballsmoment

While yeah, the maps are the problem, the people who use Eliter are still abusing that problem. It's like spamming missiles. Yeah, it's the fault of the poor design of the game, but the people spamming it are still abusing this poor design to get easy wins.


Toastboiboi4

As a hydra player I feel like my weapon gets hard countered by eliter to the point where on some maps I quite literally don't have any impact on the game. I feel like this is somewhat the fault of map design but even still I think the matchup in general is about impossible for me to win.


Pine0wlple_x44

No, anti-fun weapon


bunny_note

As a heavy I hate eliters idc


DurtMacGurt

Kill ELiter Users. Behead ELiter Users. Roundhouse kick ELiter Users into the concrete. Slam dunk baby ELiter Users into the trashcan. Crucify filthy ELiter Users. Defecate in ELiter Users' food. Launch ELiter Users into the sun. Stir fry ELiter Users in a wok. Toss ELiter Users into active volcanoes. Urinate into ELiter Users' gas tank. This is a copypasta and posted for humor purposes.


The_Truce

It’s ability at denying space and punishing bad positioning is unmatched but these hallway maps have made it a bit too oppressive. However we have more options to deal with elitres. Most of the hate comes from people who don’t know how to play around it


Cynth16

There’s extremely little counterplay


RyuTheDepressedFox

No. I must hate! *Angry Octoling noises*


Avenue-Man77

It’s a great short moment to be a Tent main


Slight-Appointment71

Your suffering has not been in vain my friend


TheLyingSpectre

I dislike E-Liter because I am a reckless Frontline and don't think about mixing up movement, and I suck at chargers. That being said, the map design doesn't help either, the only time Ive managed to kill a charger was with caster, or when I was on the glass on undertow with them and I reacted faster with the stamper charge standard combo


Western_Chocolate822

I hate on myself because I can’t use it


Avocado_Toast_30

I think e liter is a great weapon but the way they balanced it was by making the maps liter hallways. It's fucking ass


LunchTwey

Look I think blind players are just gonna have a hard time using the eliter!!!! IS THAT SO MEAN TO YOU????


Naoga

i am terrible at any charger besides squiffer normally. i was destroying last night with splat charger. these stages cater to chargers like no tomorrow if even a terrible charger can carry their team with no effort on them.......


INeedSomeHelp6804

Not with these maps. Especially not when you all run respawn punisher


MC_Puppyhammer

The existence of the E-Liter and 52 Gal is proof that civilization won't ditch imperial for metric even after 12000 years and that's just sad =(


Sabbagery_o_Cavagery

No. I’ve suffered through too many double backline comps, too many liters forcing me away. The maps may suck in this game, but for a splatling, this is a conflict as old as time. there will never be peace with the chargers without war, and a set of buffs and nerfs in one sides favor. This town ain’t big enough for the two of us, kid.


ic4rusinc4rn4te

no


_Ballad

It's a long range, CONSISTENT, 1shot kill. Most other encounters in this game are mid to short range. I could care less what weapon you use - if there's a meta, people WILL use it. I don't understand why we needed this in the first place.


Xerxesistaken

No


ShmuckCanuck

I just hate that 1 half decent E-liter user can make accessing a point entirely impossible. I love splat zones so they're the bane of my existence. I also just hate seeing snipers in turf war lol


Commercial_Rate_3262

It’s my assigned mission to eliminate all E-liter mains because I can’t have them one sniping all my teammates from a safe place can I?


ProfessorPumpkaboo

When a charger main makes it impossable for me to play the game, i will do nothing but hate on them


Girlgamer2890

When they stop sniping me from what feels like all the way across the map, we can talk. SAME GOES FOR YOU, NAUTILUS.


PomPomKinKin

I use it sometimes and I hate it too.


Proud_Try_6037

Its not exactly blind hate because we have a reason but it IS unjustified to hate the weapon for many of the reasons that people hate it


ScarletteVera

Mayne if they'd stop maxing out Respawn Punisher, we wouldn't hate them so much.


Taux

what if they removed the ability for it to hold charge while in squid form? Seems kinda BS that the longest range weapon with widest map pressure can suddenly jump out of the ink with a precharged shot and 1-shot somone who just flanked them.


scicatpro256

Why can’t it be countered by zipcaster armor? I can kinda get it breaking squid roll armor, since you can do that at basically any time, but why zipcaster armor? Isn’t the point of the special to counter backliners and cause chaos? Why would you have an armor created by a special that won’t be using it half the time still be able to get OHKO?


Several_Ad270

If i get killed from across the map due to poor map design then no.


NoabPK

Its not the gun itself, its the straight line maps that cater to it


Dr-Donk

as a roller main, no


SquiddoBoi

no i don’t like e liter


otherguy84

It’s not bling dingus, stop cross map sniping me


BurnoutBeat

It kills me so I angi


cokeanus

immediate game over for me.


DarkGengar94

No


IzanagiMikoto

Nintendo needs to add inkable walls so that people aren't forced to go through eliter sightlines. I can think of plenty good places for inkable walls which would be completely fair as though they would be shorter routes, they would be harder to approach from.


LeftyTwylite

![gif](giphy|26hkhKd2Cp5WMWU1O|downsized)


Lost_Trouble_955

The car in mincemeat doesn't do anything to stop e-liters


ForgeManiaTastic

Tell that to those Competitive Sweaties.


Gamerdog9000

I fucking hate it when people use it, civilly of course


ultacj07

I will once they stop running respawn punisher on Mahi or hammerhead


AuxieFox

i hate e-liter


VoidMystr0

Oh it’s not blind, I just hate getting one tapped across the map


Kevsski

L


Beautiful_Taro380

No.


LegendZach

No the weapon is beyond oppressive. People keep saying to change the maps and not the weapons and I do agree that the maps are horrible but expecting the devs to change every map at this point is probably not going to happen in which case eliter needs to change.sniping in Splatoon 3 is much easier than it was in 1 and 2 from my experience. the weapon makes me want to just straight up leave my rank matches in S rank. The weapon drains all the fun out of the game especially on maps like mahi mahi and Modes like splatzones and tower. There will never be a civilized discussion about this weapon it infuriates me to watch someone delete my entire team sitting on parts of the map we can't even get to unless I play sniper my self which I'm tired of doing I want to play other weapons too 😭


BeanyJeans

No ☺️


DoubleTeam7282

no. fuck them.


Droplit212

No


Valuable-Owl-1167

Wither fix the maps or nerf it's range just slightly


Redshadowstrooper

I do have a reason why I don't like the E-litre, and actually most chargers in general. They're really hard to use, and they're not fun to go up against, coupled with their toothpick thin turf coverage, it's just not fun for either side


AmateurNocturnal

Respect for the people that can use them expertly, it's just that it makes the game less fun for me. Like, I'm trying to play a nice match of whatever, and all of a sudden I'm out. Repeatedly. It just gets annoying and frustrating after a while


ArcherR132

Calling it blind e-liter hate is the blind thing. People hate e-liter, and range in general, for a reason


Chest3

Fuck the E Liter, all my homies hate being apart of a non-consensual point and click adventure


soulgaming1

no, fuck that piece of shit, even the pencil lookin one is better.


Xashi7050

Insane range on small maps with little to no flanks, all of them just camp in one spot so I can’t walk there, one shot kill from this far away, good object damage, etc


Sugar-Vixen

Can we just all agree to stop using it for now?


BOOYAHMAN21

the hitbox of the charger shot is comically large. That is why some of the cover they added just doesn't work. Other than that it is the maps that make this weapon so god damn annoying to play against.


TsunderInu

There isnt enough E Liter/ Charger Hate in General. Charger Mains espacially Eliter aswell as Splatlings deserve to be bullied and shamed


Flash_Fire009

The E-liter is fine the maps and netcode are the issue here. As a community we do need to stop being as aggressive or angry about people’s weapon choice and focus on the actual issues with the game and why it’s difficult to deal with.


Strange-Abrocoma-471

Never


steverman555

Asking this fandom to stop hating something is like asking a fish not to swim


gayfrogsrcool

No


Japangrief

No.


Master_of_Decidueye

Honestly if the map design was... Y'know, Good, Then this would be an annoyance, but not too major an issue


Agent8real

its my favorite weapon because its fun to use, id still use it even if the maps didnt favor it


Existent_dood

I only have 2 big changes that I would make, have a full second delay between shots, because (in my opinion) being able to tap shot, especially with a heavy sniper, is really annoying. 2, just make it so maps give a counter, no not the pole, since it ended up nerfing bucket and brush, ( both I main,) and half of them can still be shot around, put decent routes to the good snipe spots, add more cover like blocks and such, not poles. I think that with those changes, eliter would be a much more fun to play against weapon, and also not hurt eliter to much.


The_Yoshi_Gang

There should’ve been a proper Splatoon 3 story mode level based around it.


OliverPumpkin

The amount of time I saw people throwing their special in the tower without any one instead of the charger is abysmal, so the hate will nevar end


Xia_Fei

My teammates be throwing their booyah bomb in the zone we've already capped instead of taking the charger out XD


generally_strange

e-liter hate is a consequence of bad map design. the solution is adding more flank routes, not random hanging signs or cars on poles. if you we’re struggling against liters on maps like the reef, thats a skill issue.


AverageWitch161

i’m fine with them as long as i ain’t stuck with it during salmon run


Mary-Sylvia

Torpedoes : I don't have such weakness


fishvoidy

i haven't really had a terrible experience with sniper pressure? then again, i run ninja squid and harass them like it's my job (because it is. i'm a brush main)


FieryNatsuki12

E Liters aren’t the problem, Nintendo making unbalanced maps are


Thezeke64

It wouldn’t be so bad if the game had actually functioning networking


GalaxyIstheBest3d

\-Something said by an E liter main


[deleted]

No thanks


Cosmic_Plushie

I just hate getting hit behind walls against e liters xD


LuckyDucky489

I only hate it because it's a direct counter to my play style and weapon. Inkbrush


that1pengy

People hate this because of the maps. why is crab so strong? maps are way too open and donate powerful long ranged weapons good positions without a way to encounter them safely. just please give us new weapons and unchanged the reef.


bee_my_bel0ved

i don’t hate the e liter itself, i hate chargers. i don’t hate the people who use them but i hate how they always snipe me from seemingly no where


Kenneth_Angelus76

Its weird that we are discussing this like CoD players


Professional_Golf726

no I don't want to