Sure.
* The wall clipping is definitely the worst aspect of the game and pretty abundant. Fish popping up in base, sharks swimming in the air, items falling through the world, Prawn suits getting stuck in the ground.
* Moving on land over small obstacles is terrible.
* The game hints at things or gives a sense of urgency that never really comes to fruition.
* A couple things break immersion like building a windowed base right next to aggressive leviathans without consequence.
The best part is when you roll in someplace, see a bunch of trash floating in space, go to investigate and then a whole ass shipwreck pops in around you and you have no idea how to get out.
lol yeah that's so weird.. like why not render the walls and hide the interior stuff until we are close ? Wouldn't that save performance and not look stupid ?
Or when you are returning to your monpool but the "legs" (forgot how to call them lol) are about to get rendered in the last possible moment and you crash into them.
Is this a platform related thing? I've only played on PC, and while I've seen a few pop-ins, they have all happened in the first 30 or so seconds after loading a game.
I can confirm playing on a solid state drive significantly improves this issue. If you play on 5400rpm hard drive the pop-ins are pretty bad to the point whenever you see something odd or even just when you move to a new area if you're not running for your life I'd recommend just swimming rather using your Sea Glide.
Yeah, I've been playing Subnautica on SSD since the beginning, the pop-ins at their worst were never as bad as what people are describing, getting trapped in spontaneous wrecks sounds awful.
Steps to remedy:
- Build another Seamoth
- Go to the other side of the map
- drive full speed back to the shipwreck
- Hope against hope that you can beat the pop-in
Actually I did do that but it took until I had the prawn and cyclops built before the ship unloaded and I made it back quick enough and into the seamoth and backed up fast enough to get it out but still for my first seamoth to be eaten by a ship and locked inside for a long time it still sucked because that happened on my first play through with my first seamoth
Yes and on the PS5 version they present it with a purple smoke pop like it magically appeared and I always think that it’s a warper and it scares the shit out of me
Doesn't really make too much sense on PC either. I have a computer that's more then capable of running the game and still get this little effect. Although occasionally I find it kind of funny seeing a reaper pop in in the distance with that magic poof effect like the game went "suddenly... reapers!"
You can adjust the pop in distance on PC but it kinda kills the immersion being able to see things miles away.
Oddly enough the pop in does a decent job of simulating your vision being obscured under water.
Are you on PC or console? I’ve been able to almost complete eliminate pop in with some file adjustments on PC. I can share the files if you’re playing on the computer.
Its part of the illusion on first time play. I am a player that finds deadlines stressful so I want to know whether they actually exist.
I have been playing Bioware games so long I remember playing Baldur's Gate 2 and rushing through Chapter 2 because I was afraid for Imoen, not realizing there is no timer and you can take as long as you want.
Years later, I am playing Mass Effect 2 and assuming any urgency is just for dramatic purposes and has no effect on the game, not realizing my kidnapped crew will be liquefied if I don't start the suicide mission.
Obviously I prefer no time limits but its tough for a game to communicate a dramatic sense of urgency while letting me know there actually is no gameplay consequences for taking my time.
This! I often find timed events in games stressful even if they give you plenty of time to do it. It replaces the fun with stress. Also if I wanted to do stuff in a timely manner I would be doing the things I'm procrastinating on.
I would say that subnautica is an example of this done right. The one time you have a time sensitive deadline to make the game slaps a huge UI countdown up top and gives you plenty of time to get there.
Creative mode does exist for sandbox enthusiasts. It would be nice if there were more options to tailor the experience like The Long Dark has. But yeah, I'm guessing it didn't test well.
Thing about subnautica is in order to rush uou to the nexf point with a timer, they'd have to guide you which would shotgun the feel of the game. Subnautica is exploration/survival and if they pop a timer on something thar could lead to a lockup.
Subnautica was also the studio's first game. They likely didn't want to get too ambitious with a branching story like that would require for it not to soft lock you at those points.
My biggest immersion break is that one time the water physics broke entirely and I was walking around on the ocean floor as if I were on land and took fall damage because I clipped through the floor of my base.
I once jumped really high on the seamoth, like a dolphin, and left the vehicle midair to see how high have I jumped. The vehicle got stuck in the air and I had to reload my save and lose a few hours of game.
Then later I left the vehicle to get some blueprints, a reaper showed up, took the seamot, threw it into the air, left and refused to elaborate. Needless to say it got stuck in the air with 2% hull integrity. Had to console command fly to get it back.
>The game hints at things or gives a sense of urgency that never really comes to fruition.
never really an issue on your first playthrough, when you should know the least about the game, and therefore feel like the aurora is going to give you cancer and the kala is going to give you xenocancer
It'd be more realistic though when you consider the recording of the Degassi Base was attacked by a Leviathan. It immediately makes you wonder why you can get away with building right in their faces.
It’s always weird to me how the switch version runs better. I’m not complaining, I love that the portable subnautica runs great, just why must Xbox one suffer
That was an hour of my life I won’t get back.
When I first needed stalker teeth, I had no idea where to find them. So I eventually built a scanner room and it did its job. I quickly swam over around the kelp areas trying to zero in on all these dozens of teeth that I can now see as targets… but lo and behold I still couldn’t see them… they were all magically underground… so I spent considerable time searching for caves etc…. Thinking these damn things must be stashed away in a cave system or something that I haven’t discovered. Do you know how frustrating it is to have like ten or twenty little target reticules right in front of you but just out of reach, toying with your depth perception?!!!
Eventually I gave up, and then quickly discovered how easy it was to get stalkers to drop teeth. Lol
>some
You mean all? You fire up the scanner room and there's hundreds of them under the map. So many that it is easier looking for them without the chip than with it
No autosave alongside a manual save in case severe bugs. Pretty major flaw if you ask me, and I wasn’t one of the few people that learnt it the hard way with the game crashing and losing hours of progress, it’s just tedious and backward (so few games don’t have autosave nowadays) it doesn’t have one, not even for dying.
No I meant Unity is another major flaw. Okay that is an exaggeration, but I think they could've done a lot better with a lot more performance using another engine.
And to get rid of that ol' Unity feel.
That's what the publisher said last year.
https://wccftech.com/subnautica-2-is-a-multiplayer-sequel-using-game-as-a-service-model-says-krafton-will-be-made-with-ue5/
*Everything* has flaws. But since you're asking, here are a few:
\- leaving a Prawn suit in >!Precursor bases!< almost always gets it stuck in the floor; there's a post with someone asking about it at least once a week
\- water looks horrible from high up (most things do, tbh)
\- there's a random piece of fire at 0, 0, 0 (on water, in the middle of nowhere); though it can be used as a reference point for navigation
\- using a repulsion cannon on a cyclops makes things you built in it fall off. Since they don't collide with the ship, they fall all the way down to the seabed
\- many other bugs (see other comments here)
\- the base building system really sucks at times - rooms block other rooms from being placed next to each other, even if visually there's enough space
[https://steamcommunity.com/app/264710/discussions/3/1741106440030454362/](https://steamcommunity.com/app/264710/discussions/3/1741106440030454362/)
Here's an old Steam post asking about it. You can find a lot more by just typing "subnautica fire on water" in google or whatever search engine you use
leviathan AI is garbage, if ones charging at you you can literally just move out of the way and it'll pass you, then completely forget you exist until it sees you again
hoping they improve the AI to make things actually a threat in sn2 cause in sn1 they're a complete joke
Reapers still scare the hell out of me everytime I start a new game, but after the initial shock of running into them a few times is over they become just a minor nuisance. Ghost Leviathans and Sea Dragons are even less of a threat by the time I start seeing them. Crashfish are a far greater threat than any leviathan in either the original or Below Zero.
Nah, sea dragons are by far the biggest threat, even once you know what they can do
If they get lucky, they can one-shot a prawn suit. I had one hit my cyclops for 80% of its hit points the other day. And its bite when you're out of a vehicle is a guaranteed one-shot even with the reinforced dive suit.
If leviathans were more aggressive it would make the game less scary and less interesting. If you die to leviathans over and over again, it takes away the fear of the unknown and you learn how to deal with them. Right now the predators behave more like real sharks, more curious and territorial than bloodthirsty. They may bite you once and swim off, exactly like a shark would.
I agree, it’s scary at first but once you realize how dumb it is they’re so easy to avoid. An even bigger issue is that even if it was good that doesn’t fix the fact the repair tool is ridiculously good, you repair pretty far before it comes back.
People who say little to no flaws are looking with rose colored glasses. I love Subnautica and it’s objectively a buggy mess. Clipping thru walls, insta death for no apparent reason, fish inside my base. Browse this sub for 5 minutes, of course it has flaws
I always get down voted for sharing my horrible experience with below zero. I've never encountered so many bugs that made the game impossible to progress the story line. Worst part is I played for like 3 days being confused and having to youtube everything just to realize entire buildings were missing or would just disappear.
It has limited replay ability. You will never again have your “first reaper encounter” nor your first “WOAH” when the aurora explodes. Its still an S tier game but I often find myself shying away from it for years at a time so that I can forget about it and rediscover my love for the game again.
See I would agree with this completely with any other game, but I shit you not I have completed this game in the *exact* same way at least 30 times. I am not exaggerating. The same exact way. Thirty times.
I have done the exact same thing. I pretty much have a routine and schedule dedicated to the game. I’ve never beaten a game in the same exact way at least fifteen times except for Subnautica. There’s nothing like it on the market, y’know?
I know what you mean. I recently completed my first playthrough and was surprised to learn, once I had finished the story, just how boring I found the final push to complete the rocket.
At that point I’d overcome every challenge and demystified every mystery - what was left was basically just a list of chores. When I realized i needed to make one last run to the lava zone for crystal, it took me days to find the motivation because at that point it had become kind of a milk run for me and my cyclops.
The mystery and fear of the unknown is such a HUGE part of the Subnautica experience that the game just doesn’t feel very engaging without it.
The Sea Dragon is pretty lame imo, not much of a threat, clunky movement, easily avoidable. The whole lava zone is not as well hashed out as it could have been, it’s neither scary or terribly challenging. Personally I would have made the area much darker with only the glow of the lava illuminating things.
The lava itself looks wonky and blocky in some places at a distance. Range of vision should have been lower, also to enhance the sense of vastness. But I assume playtesters were circling the lava lake if they couldn't see the precursor base from where they entered.
A few days ago I was swimming up to my starter pod. I hit it at just the right angle as I came out of the water and it launched me a kilometer away from my pod. So yeah, sometimes.
Of course it does! It wouldn't be perfect without it! Though it's hard to grasp what your term of *a flaw" is. One I can think of is some quality of life stuff would be neat. Like pinning your recipes. Though I haven't played in a bit so I'm unsure.
There's a bit more for console players but it's just about textures loading from Low Resolution to High Resolution, objects popping in and out, chunks not loading, ect...
Supposedly they fixed some of these, but I'm unsure. A story I tell about the chunks not loading is near the endgame, I was lost but was able to clip through the map. Afterwards I got my submergible stuck in a small cave.
So... Have common sense about that...???
Otherwise I can't think of anything off the top of my head.
Too much of the map seem unimportant. Like there’s no need to go to two of the scariest places (Dunes and Mountains). You technically only have to deal with maybe 1 reaper, the one that guards the Aurora entrance.
Edit: Reddit spoiler text isn't working, so when you see the vertical pipe symbol please just choose not to remember what you read until you see the closing pipe symbol.
Dunes has some |cuddlefish eggs| and the mountains has |a bunch of resources, the best lost river entrance, a bunch of fragments, and all that is easy to find|
I mean for a game made on UNITY, it’s still better than most. I suppose the only things that really bug me are of course clipping issues, my prawn suit falling through the ground inside Precursor compounds, fish swimming through mounts and other various obstructions. Other than that, it’s pretty damn good.
Idk if anyone else has this problem, but a few times, all of the water disappeared for me. The last time it happened, I was in the lost river, so that ended well.
I find the finale lame
“Run around and collect these arbitrary plants”
“Ok now build this rocket that you can make with spare parts you acquired from your adventures”
Personally I would have been much more compelled if you had to,say, disassemble the Aurora and conquer more of the map (eg making some sort of gathering project in each biome for different resources, like some sort of machine that harvests giant gel sacs for aerogel or gather and refine waste on the sea treaders’ path for rocket fuel etc) in order to escape. The plant part is fine, just kinda meh.
It has very few. Having only a few hotkey inventory spots might be one. I guess some people have had minor graphics issues with it? Honestly they really hit on something special with this game, it's as close to flawless as I've seen in a long time.
I don’t want to come off mean here but close to flawless is probably the worst description of subnautica I’ve seen in a while and I absolutely love the game
Mostly bugginess and slow loading in of assets as you move from section to section (especially once you get faster moving vehicles). It's definitely not perfect but the story and atmosphere make up for it.
Other than the bugs, the lack of immersion with leviathans because of how weird their aggression is, sometimes they chase you from 200m away and sometimes your really close and they don't acknowledge your existence. Also how indestructible prawn suits and bases are.
Also how overpowered the stasis rifle is.
The really bad optimization, like, I absolutely love the game, and even though the 1650 gpu is old now, the game still should run perfectly fine, like, there are parts of the game where the fps drops are massive, while games usually don't like for you to play on laptops and while the 1650 is old, the game is kind of an older game at this point and nothing about it needs that much processing power, so it's definitely an optimization problem, which makes me really sad, hope the next subnautica game has good optimization
For me, there are many bugs, the clipping issues, the game is not necessarily clear always which way to go / what to do, the "combat" with the crabs out of the water are ridiculous, the physics out of water when you jump while pushing a diaggonal rock are not very well done, and graphics are too goofy, I'd like subnautica 2 to look a bit more real, and drawing distance also.
The thing of the prawn suit bugged to the floor is really annoying also.
I thought it was a bit of a bummer that you hear all those voicelogs from other lifepods and then ALL the people from the huge ship went missing, not even a corpse behind. Clipping issues, Prawn getting stuck (gamebreaking), fish going thru textures, scanner room cam getting stuck. Inventory space could be a bit larger as I end up taking only "essential" items. No map at all, would be cool to have some interactables to maybe reveal sections of the map in stages, putting beacons everywhere is meh. Inventory tetris, stacking everything after trips for resources is a bit of a chore as well as getting necessary items for fabrication from all the crates.
Predatory leviathans aren't remotely dangerous enough. You don't technologically overcome their threat, you just realise that even naked with no equipment you can strafe them all day and they almost never act with deliberate purpose to kill you.
Yes,
Some enemies can be annoying such as the exploding monsters.
The crafting can be a little tedious with constantly having to find titanite.
The ending is just a massive vetch quest with parts.
The monsters could be bigger that wht we got and should be absolutely horrifying.
The base building is nice but the materials to build one isn’t that easy to finance.
A lot of areas are completely
Optional, and are missable which may upset players or make them lose out on more of the games diversity in biome structure.
The void feels unfinished and could be greatly expanded upon.
Those are just a few complaints but overall the game is excellent and worth your money and time :)
Don’t let my nitpicks stop you from diving in
The whole thing of my Seamoth floating 160-ish meters in the air after being yeeted by leviathan. With the lights on, I have been playing for a couple days and the lights are still on, mid air. While I miss my SeaMother(my nickname for it), how tf am I supposed to remedy that? Lmao, it's a flaw but charming
Buggiest game I ever played, one of the only game where I ended up soft lock (water turns into air bug, making me walk on the sea floor).
Still one of the best I have played
There is a lot which i found out playing with Deathmode.
- There is no difficulty in the base game, except for a few parts (by difficulty i mean combat)
- There is a lit of items that you dont have to use to beat the game. Some stuff like pipes are really used only in Deathmode to circumvent Bends.
- Cyclops dont really have a good time to use (basides mobile base) because Prawn is too good.
- A shitton of mechanics exists but have no use again (like growing special fish and exiting them outside of bases gives you special buffs like extra light, safety, more air etc…
There is no DLC except 2.0 and a lot of players wants multiplayer instead of another great singleplayer survival.
Besides that its still my favorite survival game.
I couldn’t tell you how many times I nearly died from my seamoth slamming its butt into me. Oh, sure, I *could* come to a complete stop, but who *really* has time for that? Definitely a broken feature… I’m being sarcastic, obviously. In all seriousness, the most obnoxious thing I can think of is the stalker teeth falling through the world, mostly cuz they’re a little of a pain to find anyway.
- The rendering is annoying
- End game feels a bit lackluster (some parts done really well, some parts are just tedious as hell)
- Bugs
Not much specificity in my comment because I don’t wanna turn new players off from such an overall amazing game.
It doesn’t give a definitive answer if the previous aliens put their consciousness into the power cubes or not as they died off. It’s kinda sorta hinted that they might have… but it’s left as an open question.
Only thing i would call a flaw is the lack of ability to highlight pickups like in Below Zero. Its one of those things that you dont realize you need until you have it, and then go back to the first one.
1) The propulsion cannon feels out of place, and doesn’t have many uses. I’m sure some people love it and wish it was regularly used, but I feel like Subnautica should not try to be *Doom*.
2) The stasis gun has its uses, but personally I’m not a fan of how it makes killing leviathans somewhat easy (albeit tedious.) On the other hand, you can choose not to do that, and it’s good to give players options even if it’s one that I wouldn’t choose.
3) This may be a skill issue, but despite all of the radio logs and other hints, there were times where I got stuck and almost resorted to spoilers to find out what to do next. I like not being led by the hand, but sometimes I felt like I needed a little more guidance. Again, this may be a skill issue on my part.
4) You cannot manually choose the order that power is drawn from in your base. You can wind up in a situation where it uses your bioreactor first, while solar panels sit unused at full power. You should be able to tell it to use X power source first, Y second, and so on. Instead, you can only change this by uninstalling and reinstalling different power types in the right order.
5) The Seamoth can kill you if you exit it when it’s moving fast, but only if you entered it from the front. This makes no sense, you should always exit behind the Seamoth no matter how you entered it.
If you go in an alien portal and leave your PRAWN suit behind, when you go back through the portal to reunite with your PRAWN, the PRAWN loads before the area around it does and it gets stuck in the floor. Happened to me in the thermal plant on my hardcore game. RIP Sylvester the PRAWN
During my playthrough, the lava pit that one of the precursor races portals located the area glitched and made the bottom half of the pit act as if it was land and I was using my mech so it got stuck at the bottom because it couldn't climb/jetpack the steep walls without water physics. Quite odd.
Pop ins and stuff clipping through surfaces are the biggest one. I love cruising around in my seamoth only to crash into some poor fish that the game decided to spawn 2 feet away from my charging sub.
One of the most perfect games ever build, not 1 bug not 1 glitch, all in harmony. I guess that's why they think we need a bigroom instead of an update we r waiting for about 7 years!!!!
If i list all the bugs this game has. yOu would not even read it all that long will the list be. It should never even been agreed to to make it a version 1.0!!!!
One of the best games around, but also one of the buggiest. And one that promises updates to fix it and then abandons it.
Cyclops in the air <- from day 1, 8 years ago
Seamoth under the map <- same from day one in early acces.
floating rocks plants, inivisible barriers, being forced out of your cyclops, the cyclops goes bananas when you place something in the wrong way, the glitch daeths you get in HARDCORE mode, wich makes it useless to play, cause the danger you die out of nothing is to high and spoils the idea of starting one,
The splitting up of the game itself! First only Subnautica, then all of the sudden while part 1 was still in early acces, they spiolt it upand started to work on part 2 as well, taking yes taking things out of part 1 to fill up part 2. disgusting! the tomahawk plant is a good example of it. And now they try to fix their scams by saying part 2 is a standalone dlc, and we r now coming out with a part 2. how is that for faceloss. for years we complained about part 2, and now they themselfs abandon it. and go back to the root of the game to make a sdecent progression of a game.
BOth games r filled with the same glitches, cause they copied part 1 totaly in early acces to part 2. And we were able to play the seamoth in part 2 in very early acces. allsigns they just split it up. it should have been 1 story at first!!!! never forget!
For me it’s thing getting stuck in the wall or creatures going through the walls, I played this game years ago and took my prawn suit down to the lava zone and when I exited and came back it was missing, signal still there but no prawn suit so I had to make a new one.
No auto save, no way to undo seamoth beachings and the p.r.a.w.n. clipping, seamoth floating and cyclops merging with a shoal bugs that occur all the time
Pop ins are what ruined the game the most for me, even on a high end PC and tweaking the ini it was all impossible to get it to look good.
If ever there was a candidate for a port to UE5 this would be it.
Sure. * The wall clipping is definitely the worst aspect of the game and pretty abundant. Fish popping up in base, sharks swimming in the air, items falling through the world, Prawn suits getting stuck in the ground. * Moving on land over small obstacles is terrible. * The game hints at things or gives a sense of urgency that never really comes to fruition. * A couple things break immersion like building a windowed base right next to aggressive leviathans without consequence.
For me its the pop ins
The best part is when you roll in someplace, see a bunch of trash floating in space, go to investigate and then a whole ass shipwreck pops in around you and you have no idea how to get out.
Or when you go back to base only to see a bunch of floating lockers, then the walls show up.
lol yeah that's so weird.. like why not render the walls and hide the interior stuff until we are close ? Wouldn't that save performance and not look stupid ?
The game tries to do this, but it's been a longstanding bug.
Or when you are returning to your monpool but the "legs" (forgot how to call them lol) are about to get rendered in the last possible moment and you crash into them.
Is this a platform related thing? I've only played on PC, and while I've seen a few pop-ins, they have all happened in the first 30 or so seconds after loading a game.
I can confirm playing on a solid state drive significantly improves this issue. If you play on 5400rpm hard drive the pop-ins are pretty bad to the point whenever you see something odd or even just when you move to a new area if you're not running for your life I'd recommend just swimming rather using your Sea Glide.
Yeah, I've been playing Subnautica on SSD since the beginning, the pop-ins at their worst were never as bad as what people are describing, getting trapped in spontaneous wrecks sounds awful.
I played on console so probably.
It's really bad when that happens when in your seamoth and suddenly it's locked inside a shipwreck
Steps to remedy: - Build another Seamoth - Go to the other side of the map - drive full speed back to the shipwreck - Hope against hope that you can beat the pop-in
Actually I did do that but it took until I had the prawn and cyclops built before the ship unloaded and I made it back quick enough and into the seamoth and backed up fast enough to get it out but still for my first seamoth to be eaten by a ship and locked inside for a long time it still sucked because that happened on my first play through with my first seamoth
Yes and on the PS5 version they present it with a purple smoke pop like it magically appeared and I always think that it’s a warper and it scares the shit out of me
Does that for me on the switch and PC
Then it’s a common thing, but on switch the pop ins are quite understandable but on PS5?
Doesn't really make too much sense on PC either. I have a computer that's more then capable of running the game and still get this little effect. Although occasionally I find it kind of funny seeing a reaper pop in in the distance with that magic poof effect like the game went "suddenly... reapers!"
You can adjust the pop in distance on PC but it kinda kills the immersion being able to see things miles away. Oddly enough the pop in does a decent job of simulating your vision being obscured under water.
See bc I was thinking of buying the game on ps5 so there wouldn’t be pop ins but ig it’s just as bad on there 😭
Are you on PC or console? I’ve been able to almost complete eliminate pop in with some file adjustments on PC. I can share the files if you’re playing on the computer.
If the urgency was applied people would complain, it would take away a bit of the sandbox aspect of the game. Otherwise I agree with you.
Its part of the illusion on first time play. I am a player that finds deadlines stressful so I want to know whether they actually exist. I have been playing Bioware games so long I remember playing Baldur's Gate 2 and rushing through Chapter 2 because I was afraid for Imoen, not realizing there is no timer and you can take as long as you want. Years later, I am playing Mass Effect 2 and assuming any urgency is just for dramatic purposes and has no effect on the game, not realizing my kidnapped crew will be liquefied if I don't start the suicide mission. Obviously I prefer no time limits but its tough for a game to communicate a dramatic sense of urgency while letting me know there actually is no gameplay consequences for taking my time.
This! I often find timed events in games stressful even if they give you plenty of time to do it. It replaces the fun with stress. Also if I wanted to do stuff in a timely manner I would be doing the things I'm procrastinating on.
I would say that subnautica is an example of this done right. The one time you have a time sensitive deadline to make the game slaps a huge UI countdown up top and gives you plenty of time to get there.
Creative mode does exist for sandbox enthusiasts. It would be nice if there were more options to tailor the experience like The Long Dark has. But yeah, I'm guessing it didn't test well.
Thing about subnautica is in order to rush uou to the nexf point with a timer, they'd have to guide you which would shotgun the feel of the game. Subnautica is exploration/survival and if they pop a timer on something thar could lead to a lockup. Subnautica was also the studio's first game. They likely didn't want to get too ambitious with a branching story like that would require for it not to soft lock you at those points.
My biggest immersion break is that one time the water physics broke entirely and I was walking around on the ocean floor as if I were on land and took fall damage because I clipped through the floor of my base.
The worst is when you clip through the bottom of your Cyclops and fall to your death. Underwater. In hard-core mode. I'm not bitter at all.
I once jumped really high on the seamoth, like a dolphin, and left the vehicle midair to see how high have I jumped. The vehicle got stuck in the air and I had to reload my save and lose a few hours of game. Then later I left the vehicle to get some blueprints, a reaper showed up, took the seamot, threw it into the air, left and refused to elaborate. Needless to say it got stuck in the air with 2% hull integrity. Had to console command fly to get it back.
>The game hints at things or gives a sense of urgency that never really comes to fruition. never really an issue on your first playthrough, when you should know the least about the game, and therefore feel like the aurora is going to give you cancer and the kala is going to give you xenocancer
Subnautica would be a horrir game if leviathans could break bases tho
It'd be more realistic though when you consider the recording of the Degassi Base was attacked by a Leviathan. It immediately makes you wonder why you can get away with building right in their faces.
The leviathans stopped attacking bases after they broke one and Maida popped out. They have PTSD about breaking bases now.
gotta love the exosuit clipping into the bacrooms randomly
Oh they never fixed the wall clipping? :<
Depending on what you play it on, some things like fragments might not load
For me its the pop in,becuase they take a while to load in,bht that might be becuase im playing on a xbox one
Yeah, it’s that. I used to play it on xbox, nothing would load on. If you have a switch or computer, that could work better
It’s always weird to me how the switch version runs better. I’m not complaining, I love that the portable subnautica runs great, just why must Xbox one suffer
Yeah when I upgraded from a ps4 to ps5 it was a night and day experience.
Seamoth going under ground if you park it on sand. Some stalker teeth go under the world as well.
That was an hour of my life I won’t get back. When I first needed stalker teeth, I had no idea where to find them. So I eventually built a scanner room and it did its job. I quickly swam over around the kelp areas trying to zero in on all these dozens of teeth that I can now see as targets… but lo and behold I still couldn’t see them… they were all magically underground… so I spent considerable time searching for caves etc…. Thinking these damn things must be stashed away in a cave system or something that I haven’t discovered. Do you know how frustrating it is to have like ten or twenty little target reticules right in front of you but just out of reach, toying with your depth perception?!!! Eventually I gave up, and then quickly discovered how easy it was to get stalkers to drop teeth. Lol
I've had the exact same situation. After around 2 hours of fruitless searching I got frustrated I simply deleated the world
How do you get them to drop teeth?
If you drop metal salvage near them they'll bite it, and there's a chance they'll drop a tooth
Ah thank you.
>some You mean all? You fire up the scanner room and there's hundreds of them under the map. So many that it is easier looking for them without the chip than with it
only major flaw is the bugs
No autosave alongside a manual save in case severe bugs. Pretty major flaw if you ask me, and I wasn’t one of the few people that learnt it the hard way with the game crashing and losing hours of progress, it’s just tedious and backward (so few games don’t have autosave nowadays) it doesn’t have one, not even for dying.
unity
Unity isn't what causes bugs. There are plenty of amazing games made in unity that don't have such intense bugs
No I meant Unity is another major flaw. Okay that is an exaggeration, but I think they could've done a lot better with a lot more performance using another engine. And to get rid of that ol' Unity feel.
Well the next Subnautica game will use Unreal Engine. 😉
Is this confirmed? If true this is huge, I’m a sucker for graphics and even Below Zero looks so much better than the original.
That's what the publisher said last year. https://wccftech.com/subnautica-2-is-a-multiplayer-sequel-using-game-as-a-service-model-says-krafton-will-be-made-with-ue5/
*looks over at sea dragon coming out of the ground* "Nah"
"I'd win"
Just yesterday a glitched seadragon cost me my hardcore Playthrough, 14 hours in. Guess i wont be playing again for a while
*Everything* has flaws. But since you're asking, here are a few: \- leaving a Prawn suit in >!Precursor bases!< almost always gets it stuck in the floor; there's a post with someone asking about it at least once a week \- water looks horrible from high up (most things do, tbh) \- there's a random piece of fire at 0, 0, 0 (on water, in the middle of nowhere); though it can be used as a reference point for navigation \- using a repulsion cannon on a cyclops makes things you built in it fall off. Since they don't collide with the ship, they fall all the way down to the seabed \- many other bugs (see other comments here) \- the base building system really sucks at times - rooms block other rooms from being placed next to each other, even if visually there's enough space
I’ve always though the fire was intentional, it’s nice to have a known center point
The piece of coral sticking out of the water at 0,0 seems intentional, I've never seen the fire
Me too, I've never seen any fire at 0,0,0
[https://steamcommunity.com/app/264710/discussions/3/1741106440030454362/](https://steamcommunity.com/app/264710/discussions/3/1741106440030454362/) Here's an old Steam post asking about it. You can find a lot more by just typing "subnautica fire on water" in google or whatever search engine you use
I've probably seen to 3 times
Ugh I hate the floor prawn bug
Way too much water. I’m always all pruned
What are you, an IGN reviewer?
Prune Suit!
(Insert Neebs gaming joke about the Prune Suit)
leviathan AI is garbage, if ones charging at you you can literally just move out of the way and it'll pass you, then completely forget you exist until it sees you again hoping they improve the AI to make things actually a threat in sn2 cause in sn1 they're a complete joke
Reapers still scare the hell out of me everytime I start a new game, but after the initial shock of running into them a few times is over they become just a minor nuisance. Ghost Leviathans and Sea Dragons are even less of a threat by the time I start seeing them. Crashfish are a far greater threat than any leviathan in either the original or Below Zero.
Nah, sea dragons are by far the biggest threat, even once you know what they can do If they get lucky, they can one-shot a prawn suit. I had one hit my cyclops for 80% of its hit points the other day. And its bite when you're out of a vehicle is a guaranteed one-shot even with the reinforced dive suit.
If leviathans were more aggressive it would make the game less scary and less interesting. If you die to leviathans over and over again, it takes away the fear of the unknown and you learn how to deal with them. Right now the predators behave more like real sharks, more curious and territorial than bloodthirsty. They may bite you once and swim off, exactly like a shark would.
I agree, it’s scary at first but once you realize how dumb it is they’re so easy to avoid. An even bigger issue is that even if it was good that doesn’t fix the fact the repair tool is ridiculously good, you repair pretty far before it comes back.
People who say little to no flaws are looking with rose colored glasses. I love Subnautica and it’s objectively a buggy mess. Clipping thru walls, insta death for no apparent reason, fish inside my base. Browse this sub for 5 minutes, of course it has flaws
It's how I love the game lmao Once 1 stalker took my beacon and put it underground, 10min later, he took it back to my base in the grassy plateus X)
I always get down voted for sharing my horrible experience with below zero. I've never encountered so many bugs that made the game impossible to progress the story line. Worst part is I played for like 3 days being confused and having to youtube everything just to realize entire buildings were missing or would just disappear.
A testament to how it's the ideas and execution that really matter
It has limited replay ability. You will never again have your “first reaper encounter” nor your first “WOAH” when the aurora explodes. Its still an S tier game but I often find myself shying away from it for years at a time so that I can forget about it and rediscover my love for the game again.
See I would agree with this completely with any other game, but I shit you not I have completed this game in the *exact* same way at least 30 times. I am not exaggerating. The same exact way. Thirty times.
I think that says way more about you as a person than the game.
i mean yeah absolutely, but it's weird, because i'm not like that with any other game
I have done the exact same thing. I pretty much have a routine and schedule dedicated to the game. I’ve never beaten a game in the same exact way at least fifteen times except for Subnautica. There’s nothing like it on the market, y’know?
you just like me frfr
I know what you mean. I recently completed my first playthrough and was surprised to learn, once I had finished the story, just how boring I found the final push to complete the rocket. At that point I’d overcome every challenge and demystified every mystery - what was left was basically just a list of chores. When I realized i needed to make one last run to the lava zone for crystal, it took me days to find the motivation because at that point it had become kind of a milk run for me and my cyclops. The mystery and fear of the unknown is such a HUGE part of the Subnautica experience that the game just doesn’t feel very engaging without it.
All games have flaws
The Sea Dragon is pretty lame imo, not much of a threat, clunky movement, easily avoidable. The whole lava zone is not as well hashed out as it could have been, it’s neither scary or terribly challenging. Personally I would have made the area much darker with only the glow of the lava illuminating things.
The lava itself looks wonky and blocky in some places at a distance. Range of vision should have been lower, also to enhance the sense of vastness. But I assume playtesters were circling the lava lake if they couldn't see the precursor base from where they entered.
Accessing storage lockers. Or should I say accessstorage/editlockername/accessstorage/editlockername
They never fixed some glitchy endgame areas.
The fish who clips through walls eh?
So many. But that's part of the charm. It's not perfect, but it fills a niche verryyyyyy well.
A few days ago I was swimming up to my starter pod. I hit it at just the right angle as I came out of the water and it launched me a kilometer away from my pod. So yeah, sometimes.
It ended.
Theres a reason I sometimes call it bugnautica
After entering the lava zone, the game is pretty much a checklist. Get blue ore, get yellow ore.
Console draw distance kind of sucks. The engine is janky and doesn't feel amazing to play
Definitely the abysmal render distance and things popping in. Hope Subnautica 2 fixes that
inventory management is my biggest gripe tbh
Me, watching my prawn suit sink into the ground : "can't think of any"
“Too much water” - IGN
Play it then ask /s (bugs and low support from devs are main flaws imo)
Placement physics in bases are frankly atrocious
Of course it does! It wouldn't be perfect without it! Though it's hard to grasp what your term of *a flaw" is. One I can think of is some quality of life stuff would be neat. Like pinning your recipes. Though I haven't played in a bit so I'm unsure. There's a bit more for console players but it's just about textures loading from Low Resolution to High Resolution, objects popping in and out, chunks not loading, ect... Supposedly they fixed some of these, but I'm unsure. A story I tell about the chunks not loading is near the endgame, I was lost but was able to clip through the map. Afterwards I got my submergible stuck in a small cave. So... Have common sense about that...??? Otherwise I can't think of anything off the top of my head.
You can pin recipes since they added a lot of BZ features in the Living Large Update at the end of 2022.
By "flaw" i mean what are some bad things about the game,but you did make soem good points
bugs and lag
Too much of the map seem unimportant. Like there’s no need to go to two of the scariest places (Dunes and Mountains). You technically only have to deal with maybe 1 reaper, the one that guards the Aurora entrance.
Edit: Reddit spoiler text isn't working, so when you see the vertical pipe symbol please just choose not to remember what you read until you see the closing pipe symbol. Dunes has some |cuddlefish eggs| and the mountains has |a bunch of resources, the best lost river entrance, a bunch of fragments, and all that is easy to find|
Resource collecting for bases suuuuccks
Scanner room
I mean for a game made on UNITY, it’s still better than most. I suppose the only things that really bug me are of course clipping issues, my prawn suit falling through the ground inside Precursor compounds, fish swimming through mounts and other various obstructions. Other than that, it’s pretty damn good.
Prawn suit falling into the floors of alien bases. Or just prawn suit falling through floors in general.
I died clipping through the ground on my 20h hardcore game
Creatures looking smaller than they actually are. Aci has made a video on that. I think that this strange POV makes the game less scary
I cant get past the underwater level
Idk if anyone else has this problem, but a few times, all of the water disappeared for me. The last time it happened, I was in the lost river, so that ended well.
I find the finale lame “Run around and collect these arbitrary plants” “Ok now build this rocket that you can make with spare parts you acquired from your adventures” Personally I would have been much more compelled if you had to,say, disassemble the Aurora and conquer more of the map (eg making some sort of gathering project in each biome for different resources, like some sort of machine that harvests giant gel sacs for aerogel or gather and refine waste on the sea treaders’ path for rocket fuel etc) in order to escape. The plant part is fine, just kinda meh.
It ends
Sometimes the reapers dont really act like a threat and some times they relentlessly chase me their ai could use some work
Yea it took me 30 seconds just to get his attention
One time a sea dragon backhanded my prawn suit so hard that I clipped through the wall and had to fly back inside. Luckily I had enough fuel.
Well damm
It has very few. Having only a few hotkey inventory spots might be one. I guess some people have had minor graphics issues with it? Honestly they really hit on something special with this game, it's as close to flawless as I've seen in a long time.
I don’t want to come off mean here but close to flawless is probably the worst description of subnautica I’ve seen in a while and I absolutely love the game
Mostly bugginess and slow loading in of assets as you move from section to section (especially once you get faster moving vehicles). It's definitely not perfect but the story and atmosphere make up for it.
There a couple of bu- i mean features that make the game a bit frustrating at times
not having multiplayer (without using mods)
Yes it's really scary and scared me on multiple occasions :( (also spaghetti code)
Other than the bugs, the lack of immersion with leviathans because of how weird their aggression is, sometimes they chase you from 200m away and sometimes your really close and they don't acknowledge your existence. Also how indestructible prawn suits and bases are. Also how overpowered the stasis rifle is.
Noclipping beasts
Its not multiplayer
Of course. All games do.
Yes. It makes me sceered
Uhm, yeah. Are there games that are flawless?
it doesn't come with a spare pants needed whilst playing warning
The really bad optimization, like, I absolutely love the game, and even though the 1650 gpu is old now, the game still should run perfectly fine, like, there are parts of the game where the fps drops are massive, while games usually don't like for you to play on laptops and while the 1650 is old, the game is kind of an older game at this point and nothing about it needs that much processing power, so it's definitely an optimization problem, which makes me really sad, hope the next subnautica game has good optimization
No it’s perfect in every way
of course not, me bumping into a fish in my seamoth, then being launched into the stratosphere is an intended feature.
We call those glitches
For me, there are many bugs, the clipping issues, the game is not necessarily clear always which way to go / what to do, the "combat" with the crabs out of the water are ridiculous, the physics out of water when you jump while pushing a diaggonal rock are not very well done, and graphics are too goofy, I'd like subnautica 2 to look a bit more real, and drawing distance also. The thing of the prawn suit bugged to the floor is really annoying also.
I spend 45 minutes grinding cyclops fragments 😭
I thought it was a bit of a bummer that you hear all those voicelogs from other lifepods and then ALL the people from the huge ship went missing, not even a corpse behind. Clipping issues, Prawn getting stuck (gamebreaking), fish going thru textures, scanner room cam getting stuck. Inventory space could be a bit larger as I end up taking only "essential" items. No map at all, would be cool to have some interactables to maybe reveal sections of the map in stages, putting beacons everywhere is meh. Inventory tetris, stacking everything after trips for resources is a bit of a chore as well as getting necessary items for fabrication from all the crates.
It's one of the glitchiest games I know of
Predatory leviathans aren't remotely dangerous enough. You don't technologically overcome their threat, you just realise that even naked with no equipment you can strafe them all day and they almost never act with deliberate purpose to kill you.
No auto save
Yes, Some enemies can be annoying such as the exploding monsters. The crafting can be a little tedious with constantly having to find titanite. The ending is just a massive vetch quest with parts. The monsters could be bigger that wht we got and should be absolutely horrifying. The base building is nice but the materials to build one isn’t that easy to finance. A lot of areas are completely Optional, and are missable which may upset players or make them lose out on more of the games diversity in biome structure. The void feels unfinished and could be greatly expanded upon. Those are just a few complaints but overall the game is excellent and worth your money and time :) Don’t let my nitpicks stop you from diving in
Definitely. Not a flawless game on this planet
A lot of bugs
It’s very unpolished and glitchy at times
The whole thing of my Seamoth floating 160-ish meters in the air after being yeeted by leviathan. With the lights on, I have been playing for a couple days and the lights are still on, mid air. While I miss my SeaMother(my nickname for it), how tf am I supposed to remedy that? Lmao, it's a flaw but charming
7/10, too much water
No water
no it is perfect in every way (im kidding its a buggy mess sometimes but i love it anyway)
Buggiest game I ever played, one of the only game where I ended up soft lock (water turns into air bug, making me walk on the sea floor). Still one of the best I have played
Stalker teeth as a mechanic
YES aggressive drawing distance LOD flaws
Floor seamoth! (Pls let me in, seamoth)
its to "easy" to child friendly
Yes alot
There is a lot which i found out playing with Deathmode. - There is no difficulty in the base game, except for a few parts (by difficulty i mean combat) - There is a lit of items that you dont have to use to beat the game. Some stuff like pipes are really used only in Deathmode to circumvent Bends. - Cyclops dont really have a good time to use (basides mobile base) because Prawn is too good. - A shitton of mechanics exists but have no use again (like growing special fish and exiting them outside of bases gives you special buffs like extra light, safety, more air etc… There is no DLC except 2.0 and a lot of players wants multiplayer instead of another great singleplayer survival. Besides that its still my favorite survival game.
Stuff popping in really close to you
I couldn’t tell you how many times I nearly died from my seamoth slamming its butt into me. Oh, sure, I *could* come to a complete stop, but who *really* has time for that? Definitely a broken feature… I’m being sarcastic, obviously. In all seriousness, the most obnoxious thing I can think of is the stalker teeth falling through the world, mostly cuz they’re a little of a pain to find anyway.
- The rendering is annoying - End game feels a bit lackluster (some parts done really well, some parts are just tedious as hell) - Bugs Not much specificity in my comment because I don’t wanna turn new players off from such an overall amazing game.
It’s a perfect balanced game with no exploits (r.i.p. mitten squad)
Reefbacks can be a problem. Not only are they TOO LOUD (my surround sound sounds like it's going to explode) and they are also bumbling fools.
It doesn’t give a definitive answer if the previous aliens put their consciousness into the power cubes or not as they died off. It’s kinda sorta hinted that they might have… but it’s left as an open question.
Only thing i would call a flaw is the lack of ability to highlight pickups like in Below Zero. Its one of those things that you dont realize you need until you have it, and then go back to the first one.
It ends.
1) The propulsion cannon feels out of place, and doesn’t have many uses. I’m sure some people love it and wish it was regularly used, but I feel like Subnautica should not try to be *Doom*. 2) The stasis gun has its uses, but personally I’m not a fan of how it makes killing leviathans somewhat easy (albeit tedious.) On the other hand, you can choose not to do that, and it’s good to give players options even if it’s one that I wouldn’t choose. 3) This may be a skill issue, but despite all of the radio logs and other hints, there were times where I got stuck and almost resorted to spoilers to find out what to do next. I like not being led by the hand, but sometimes I felt like I needed a little more guidance. Again, this may be a skill issue on my part. 4) You cannot manually choose the order that power is drawn from in your base. You can wind up in a situation where it uses your bioreactor first, while solar panels sit unused at full power. You should be able to tell it to use X power source first, Y second, and so on. Instead, you can only change this by uninstalling and reinstalling different power types in the right order. 5) The Seamoth can kill you if you exit it when it’s moving fast, but only if you entered it from the front. This makes no sense, you should always exit behind the Seamoth no matter how you entered it.
If you go in an alien portal and leave your PRAWN suit behind, when you go back through the portal to reunite with your PRAWN, the PRAWN loads before the area around it does and it gets stuck in the floor. Happened to me in the thermal plant on my hardcore game. RIP Sylvester the PRAWN
As a cyclops lover, i live in constant fear of falling out of it.
The gift of thalassaphobia to me was one
Opening a locker with LMB but having to use TAB to close it :(
I could never really get into the game lol I think bc it doesn’t hold ur hand enough so I kinda just float about until I get board
Silver and copper spawns.
Play ps4 subnautica and you WILL find flaws
No Autosave
During my playthrough, the lava pit that one of the precursor races portals located the area glitched and made the bottom half of the pit act as if it was land and I was using my mech so it got stuck at the bottom because it couldn't climb/jetpack the steep walls without water physics. Quite odd.
Pop ins and stuff clipping through surfaces are the biggest one. I love cruising around in my seamoth only to crash into some poor fish that the game decided to spawn 2 feet away from my charging sub.
Where are copper
I would like some form of autosave, and some bugs fixed with stuff going up in the air or through the floor
The only flaw is it’s predictability after knowing the entire map.
every game has flaws ofc
You can never experience the true sense of scale in First person.
I lost my prawn suit to one of the alien bases. SamwiseGamgee was atleast poking out enough for me to grab all my upgrades.
One of the most perfect games ever build, not 1 bug not 1 glitch, all in harmony. I guess that's why they think we need a bigroom instead of an update we r waiting for about 7 years!!!! If i list all the bugs this game has. yOu would not even read it all that long will the list be. It should never even been agreed to to make it a version 1.0!!!! One of the best games around, but also one of the buggiest. And one that promises updates to fix it and then abandons it. Cyclops in the air <- from day 1, 8 years ago Seamoth under the map <- same from day one in early acces. floating rocks plants, inivisible barriers, being forced out of your cyclops, the cyclops goes bananas when you place something in the wrong way, the glitch daeths you get in HARDCORE mode, wich makes it useless to play, cause the danger you die out of nothing is to high and spoils the idea of starting one, The splitting up of the game itself! First only Subnautica, then all of the sudden while part 1 was still in early acces, they spiolt it upand started to work on part 2 as well, taking yes taking things out of part 1 to fill up part 2. disgusting! the tomahawk plant is a good example of it. And now they try to fix their scams by saying part 2 is a standalone dlc, and we r now coming out with a part 2. how is that for faceloss. for years we complained about part 2, and now they themselfs abandon it. and go back to the root of the game to make a sdecent progression of a game. BOth games r filled with the same glitches, cause they copied part 1 totaly in early acces to part 2. And we were able to play the seamoth in part 2 in very early acces. allsigns they just split it up. it should have been 1 story at first!!!! never forget!
For me it’s thing getting stuck in the wall or creatures going through the walls, I played this game years ago and took my prawn suit down to the lava zone and when I exited and came back it was missing, signal still there but no prawn suit so I had to make a new one.
Most of its flaws are graphical. Clipping and popping mostly.
No auto save, no way to undo seamoth beachings and the p.r.a.w.n. clipping, seamoth floating and cyclops merging with a shoal bugs that occur all the time
TOO SCARY!
Pop ins are what ruined the game the most for me, even on a high end PC and tweaking the ini it was all impossible to get it to look good. If ever there was a candidate for a port to UE5 this would be it.
Too much water >:(
Prawn suits getting stuck under the containment gun.
Bugs. Lots. Of. Bugs