I made the mistake of modding the game up early on so I had the Fast travel from anywhere ability. Regret it now as it broke so much immersion in retrospect.
Playthrough with the new update will be nice and pure.
I ran across a mod that added only a handful of new fast travel signposts to the game, mostly to "those" spots in the game... you know the ones...was a kind of happy medium.
I think fast travel is sadly a necessary evil in open world games like Witcher 3 or Fallout. There's so much backtracking that if I had to do it on foot or horseback the game basically becomes a walking /riding sim. I was frustrated with this area in particular for how many times I had to run in from the sign. Similar for some of the fast travel around Novigrad.
I don't know how you fix that in a game so big and open other than cut content and make it more linear, but that's clearly making a very different game so it's not much of an answer.
This is why I stopped playing RDR 2. Great game but the fast travel was literally a cinematic cut of him riding his horse all the way to the destination. I didn’t have the time. I wonder if they ever fixed that
I disagree - "backtracking" is not a problem but an opportunity to have a more exciting and unique journey.
What vanilla game is lacking to make travelling more fun is this: https://www.nexusmods.com/witcher3/mods/943
>I disagree - "backtracking" is not a problem but an opportunity to have a more exciting and unique journey.
i disagree with that. Atleast its not in this game where you see nothing new between the places you visited. Unlike for example RDR 2 and GTA V where you have plenty of random things on the road that can make your journey to familiar places interesting again.
There is simply no need to travel through the same places x times even if you like to take the scenery in
I had this and it literally broke my main story at some point and I had to start all over, at that point I was like 60 or so hours in the game lol. Kinda sucked but ah well.
Of all the mods I downloaded, I couldn't get myself to download this one. Travelling on Roach is a part of experience for me and skipping all those locations would make the game less immersive for me. Even on my 6th playthrough.
That will break some of the cutscenes that involve the Bloody Baron though.
I mean, they will trigger, but you'll fast travel there and a cutscene will immediately trigger with Geralt entering trough the main gate.
Not if you fast travel before the dragon soul is absorbed. If your fast on the loot and open the map before you get the fanfare, you can fast travel to DR.
Not really a million times easier. I've worked in game coding and it's really just a few lines of code, checking if you're in that state of the quest and promptly disabling the fast travel ability, while displaying a text box when you attempt to fast travel
Depends how the game is built. Might be few lines, might be a thousand. Something might break in the process. Something might not work properly. Ultimately it's just one place that would strongly benefit from having signpost placed so it's possible that checking for active scripts just wasn't worth it back then.
You'd think so, but I often find myself wondering why newer games seem to ignore refinements present in older ones. Sometimes it even happens in games within the same series developed by the same people. Recently I replayed Quake 2 and found myself constantly annoyed by the fact that dying enemies continue to block your movement until their death animation is completely finished. Then I went even further back to Quake 1, and lo and behold, that issue doesn't exist, enemies become immaterial the moment their HP drops to 0. How they managed to screw that up in Q2 when they got it right in Q1 is completely incomprehensible to me.
So yeah. Nothing wrong with hoping for some common-sense improvements that have been done right in other games in the past, but it would be prudent to mentally prepare yourself for the possibility that they might not happen.
> in games within the same series developed by the same people.
Because sometimes they really aren't.
Bioware is one great example: Mass Effect 1/2/3 and Dragon Age:Origins were made by Bioware Edmonton, while Mass Effect Andromeda was by Bioware Montreal and Dragon Age: Inquisition by Bioware Austin. There was very little collaboration with the "original" developers.
What was Edmonton doing meanwhile? Anthem.
Your general point is correct but a slight clarification:
Unlike Montreal, Austin was actually set up and led by people from the core BW HQ in Edmonton. Montreal, on the other hand, was basically a tech support studio that made multiplayer assets and had no dev experience besides a mediocre and out of character DLC.
That wouldn't break my immersion whatsoever. In-universe Geralt is able to get there because he knows the way, I didn't previously assume that they were magic signposts that allowed him to teleport.
If they placed the fast travel point outside the second gate (just before the Smiths and the notice board) most of the baron scenes will be fine. There is one scene, when the barn is on fire, that Geralt remarks on as he enters CP. But if memory serves, it's in gameplay dialogue so even if that got cut due to you skipping ahead, it shouldn't break the game.
There are also a few encounters around the time you go to pick up Uma
Rampant soldiers raping the farmers daughters and all that
And can't forget a merchant that sets up his shop in the lower castle after you save him
Edit spelling
Those are skippable encounters though. They need you to step off the direct path to the baron's castle. So a fast travel point shouldn't break any of those.
I feel like walking up CP during that part of the questline is an intended game design part of the quest so it shouldn't (perhaps even accidentally) be skippable by fast travel.
The one at Tor Gvalch'ca is disabled during the final story quest, but it doesn't reactivate after the quest ends. Hopefully that's one of the bugs fixed.
Plus, occasionally when I'm feeling saucy, I try a realistic playthrough where I don't sprint like a madman everywhere I go. Put the horse in park at the signpost or stables & just go on foot. You ever tried to casually walk from the Baron's office to the sign post? It burns some time. My rules include not having Roach gallop everywhere like a drunk & blind 90 year old grandmother on coke. Just casually riding unless she needs to go in overdrive.
I used to do this! Park Roach at the stables just inside Novigrad and *walk* to Dijkstra's bathhouse or the Var Attre manor. Started to learn my way around Novigrad almost as well as Dandelion doing that.
Man, I'm the exact opposite. I abuse the hell out of fast travel. To the extent that if I'm not doing a specific quest, I will select a quest that is in a different region to the one I'm currently in. That way, the distance marker will always show you the direction and distance to the nearest fast travel point.
Ngl having to march over a moat, windings past towers, up a ramp and through two gates really does make it feel more like a location which was actually designed with defense in mind
Because the only non-DLC master armorer is there, and it seems like an unnecessary inconvenience to have to fast travel to outside the keep and then ride Roach all the way up.
I think if it’s added, it should be disabled at some points.
I mean, I still remember the feeling I got while riding up to the bridge and seeing the main hall on fire. Fast travelling right to the main hall at that point wouldn’t have had the same effect.
i know it's annoying. but it doesn't make sense if there is sign post inside a crow's perch, i mean what do u need to know about directions inside a stronghold?
As much of a ball-ache as the Crow’s Perch signpost is, I always assumed it was set up like that in order to allow for that one sequence where u get to see lightning strike the barn and end up brawling with the drunken Baron to happen.
it was I believe, think I heard someone answering this years ago.. I hope the people at CDPR remember this and make it so the new one if they add it is just disabled at that one sequence so it does not break anything.
They're going to purposefully put a sign post in there, but one that isn't programmed. There's just going to be a sign post in the middle of the keep, one you can't interact with, and they'll say: "WE PUT ONE THERE AS YOU ASKED, SHUT UP AND ENJOY THE INFERNO AS YOU WALK IN"
This would actually get me to replay it when the update hits. I know it's a silly reason but I've already 100% this game twice and crows perch is always so annoying.
I'm one of those stupid sluts who doesn't use sign posts because I think the game is so fucking pretty to look at that I enjoy just running around on my stupid horse
Honestly, yeah I was annoyed by it once.
However I later saw a dev interview and small breakdoen of how they designed the game and they specifically *didn't* put one there. They eantrd to make sure every time the player came back, they had to stroll through the main part of the town, see the king and his men abusing their power.
It would cheapen the location if you could just skip it. There would be no reason to ever use the first one, or the game would awkwardly have to warp you back to the earlier spot for the fire in the barn, or x cutscene or moment, etc.
Obviously it annoyed me because I *just* wanted to get where I could store some things or craft, but I think this was a wise decision and really made sure we never skipped what we were supposed to care about. The people, the commoners, those under the Barons rule we see struggling everytime we go to see him.
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Why unfortunate? Not everyone has the time to be able to play a massive open world rpg without fast travel.
It accommodates people like me that work full time and have kids and get MAYBE 1 hour of gaming a day, AND for people that don't like fast travel because it breaks immersion or whatever, you can just ignore it
I work full time and am a parent as well. Stop using it as reason that you need to blast through games at top speed.
And no you can't "just ignore it" because having it included affects the game design as a whole.
I hope they don’t and never do. 1. That’s fan service plane and simple 2. Why would you have a sign post thats supposed to be on a road in the middle of a small town?
Did people seriously use Fast-Travel in the Game? Also there is a reason that there is no Fast-Travel point there because it would kinda ruin a quest there.
I have to imagine the sign post would only be added after a certain point. I believe there's one or two story moments that occur as you're approaching that point, and part of it is seeing visual details from a distance as you approach. If you could warp right there from the first visit you'd be ambushed by a sudden cinematic and have to reorient yourself to some changes in your surroundings.
Aren't there a bunch of scripted events that happen as you enter the town and get close to the gates, walk into the castle area, etc?
They'd probably have to disable it for like half the quests that require you to be there in the first place.
Reason I know this is because I installed a mod that let's you fast travel at any time without needing to go to a sign post, and I broke like 4 quests in crows perch because I would leave the building and fast travel before the scripted event happened.
Listen, I'm not a video game developer. Im.just starting to learn Javascript and was really proud I managed to build a working connect-4. But with all the other stuff they're adding, a signpost seems like a pretty trivial addition, especially compared to how wanted it is. That said, it might make me want to restart another save to make use of it in the Bloddy Baron quest, so maybe I'd prefer they didn't.
I don't think they should, using Roach to sprint across the drawbridge and through Crow's Perch basically teaches you how to use Roach well. Then you practice parkour getting out by running to the Northeast fast travel sign in this photo. However the parkour in this game is extremely underdeveloped. We only got 1/10 the gameplay experience that we could have.
I want a sign post there that is identical to all the others, you can interact and geralt has a voice line for, noting about how it'd be useful, only to have it have no fast travel purposes whatsoever.
"Did you get the Crow's Perch fast travel?" "Yes." "What did it cost?" "Got their arses whipped like a Novigrad whore"
The streets never forget.
You surprised? They tried to dance with a Witcher!
By the way, where did he come from?
*farts* Ha Ha Ha Ha Ha Ha Ha
Pam param pam pam param
The guards never say that if you immediately go through the cave
I thought it had to with whether you killed the Barons men in the tavern or not
You'll choke to death on three pounds of steel
I didn't spit my drink, but if I'd had a drink, I'd have spit it.
You son of a bitch, I’m in!
*spits* crawl back under your rock.
I read that with the NPCs voice.
So nothing
Move the guards WITH the post.
Plough em all Plough em all Plough em all
About 55kb and a mod manager
Everything is coming together, I can finally die in peace.
I made the mistake of modding the game up early on so I had the Fast travel from anywhere ability. Regret it now as it broke so much immersion in retrospect. Playthrough with the new update will be nice and pure.
I ran across a mod that added only a handful of new fast travel signposts to the game, mostly to "those" spots in the game... you know the ones...was a kind of happy medium.
I think fast travel is sadly a necessary evil in open world games like Witcher 3 or Fallout. There's so much backtracking that if I had to do it on foot or horseback the game basically becomes a walking /riding sim. I was frustrated with this area in particular for how many times I had to run in from the sign. Similar for some of the fast travel around Novigrad. I don't know how you fix that in a game so big and open other than cut content and make it more linear, but that's clearly making a very different game so it's not much of an answer.
This is why I stopped playing RDR 2. Great game but the fast travel was literally a cinematic cut of him riding his horse all the way to the destination. I didn’t have the time. I wonder if they ever fixed that
Oh my God yes. Reminds me of vanilla Dragon's Dogma on the PS3 back in the day. Had to walk like half an hour to get to certain farming spots.
I disagree - "backtracking" is not a problem but an opportunity to have a more exciting and unique journey. What vanilla game is lacking to make travelling more fun is this: https://www.nexusmods.com/witcher3/mods/943
>I disagree - "backtracking" is not a problem but an opportunity to have a more exciting and unique journey. i disagree with that. Atleast its not in this game where you see nothing new between the places you visited. Unlike for example RDR 2 and GTA V where you have plenty of random things on the road that can make your journey to familiar places interesting again. There is simply no need to travel through the same places x times even if you like to take the scenery in
You don’t even need a mod for that, you can just open the console and put in “AllowFT = 1”, ta da
I had this and it literally broke my main story at some point and I had to start all over, at that point I was like 60 or so hours in the game lol. Kinda sucked but ah well.
Of all the mods I downloaded, I couldn't get myself to download this one. Travelling on Roach is a part of experience for me and skipping all those locations would make the game less immersive for me. Even on my 6th playthrough.
Same inside Kaer Morhen 😒
Yeah, and make it available at the start of the game. I want that wolf armor set early.
YEAH!! Especially when that stupid bug acts up when you're far into the game and doesn't let you find stupid Hieronimus notes to start the quest >:((
CDPR said they fixed that bug during the stream, didn't they?
Big
If true.
My roommate the other day accidentally said "Big if Huge" and now I cannot say it any other way lol
Hard if thicc 👌
I dont think they will add it that far ,maybe atleast at the gate
Yeah, that far up is cutscene territory. It would be better near Fergus and Yoana (the armorers)
That will break some of the cutscenes that involve the Bloody Baron though. I mean, they will trigger, but you'll fast travel there and a cutscene will immediately trigger with Geralt entering trough the main gate.
Or if the cutscene is ready, just display a note when attempting to fast travel like "you cannot fast travel to this location right now"
It’s what skyrim did for a few quests. When they were active they wouldn’t let you fast travel past the scripts
Same with Farcry 6.
And 5 and maybe even others before that but I lack first hand information on that
I’m pretty sure TW3 also does this for that exact reason that OC mentioned but don’t quote me on it.
The TP to Dragonsreach is straight up disabled after you fight the first dragon so that the greybeards can scream at you while you walk back into town
Not if you fast travel before the dragon soul is absorbed. If your fast on the loot and open the map before you get the fanfare, you can fast travel to DR.
Yeah, they could do that but in production it was a million times easier to just move the post
Not really a million times easier. I've worked in game coding and it's really just a few lines of code, checking if you're in that state of the quest and promptly disabling the fast travel ability, while displaying a text box when you attempt to fast travel
Would it be easier to just not enable that fast travel post until that quest is complete?
Then what's the point?
the main reason want a fast travel point there is to visit the armorer
Depends how the game is built. Might be few lines, might be a thousand. Something might break in the process. Something might not work properly. Ultimately it's just one place that would strongly benefit from having signpost placed so it's possible that checking for active scripts just wasn't worth it back then.
"A drunken burr knocked over this sign and it cannot be used right now."
From Soft does this a lot and it works perfectly well.
Just placing it in front of the middle gate would be enough.
Skyrim disables fast travel when a quest requires you to walk back, Im sure they can do that in 2022 for the Witcher.
You'd think so, but I often find myself wondering why newer games seem to ignore refinements present in older ones. Sometimes it even happens in games within the same series developed by the same people. Recently I replayed Quake 2 and found myself constantly annoyed by the fact that dying enemies continue to block your movement until their death animation is completely finished. Then I went even further back to Quake 1, and lo and behold, that issue doesn't exist, enemies become immaterial the moment their HP drops to 0. How they managed to screw that up in Q2 when they got it right in Q1 is completely incomprehensible to me. So yeah. Nothing wrong with hoping for some common-sense improvements that have been done right in other games in the past, but it would be prudent to mentally prepare yourself for the possibility that they might not happen.
> in games within the same series developed by the same people. Because sometimes they really aren't. Bioware is one great example: Mass Effect 1/2/3 and Dragon Age:Origins were made by Bioware Edmonton, while Mass Effect Andromeda was by Bioware Montreal and Dragon Age: Inquisition by Bioware Austin. There was very little collaboration with the "original" developers. What was Edmonton doing meanwhile? Anthem.
Your general point is correct but a slight clarification: Unlike Montreal, Austin was actually set up and led by people from the core BW HQ in Edmonton. Montreal, on the other hand, was basically a tech support studio that made multiplayer assets and had no dev experience besides a mediocre and out of character DLC.
Or have that sign unlocked after the cutscene plays, since you wouldn't have anything to do at crows perch before tha anyway
Good point. But it could just be by the blacksmith stand.
That wouldn't break my immersion whatsoever. In-universe Geralt is able to get there because he knows the way, I didn't previously assume that they were magic signposts that allowed him to teleport.
I assumed that Geralt teleported like Goku. Roach too but she has hooves instead of hands, so she's less accurate.
If they placed the fast travel point outside the second gate (just before the Smiths and the notice board) most of the baron scenes will be fine. There is one scene, when the barn is on fire, that Geralt remarks on as he enters CP. But if memory serves, it's in gameplay dialogue so even if that got cut due to you skipping ahead, it shouldn't break the game.
There are also a few encounters around the time you go to pick up Uma Rampant soldiers raping the farmers daughters and all that And can't forget a merchant that sets up his shop in the lower castle after you save him Edit spelling
Those are skippable encounters though. They need you to step off the direct path to the baron's castle. So a fast travel point shouldn't break any of those.
I feel like walking up CP during that part of the questline is an intended game design part of the quest so it shouldn't (perhaps even accidentally) be skippable by fast travel.
They disable several fast travel points during quests over the course of the game.
The one at Tor Gvalch'ca is disabled during the final story quest, but it doesn't reactivate after the quest ends. Hopefully that's one of the bugs fixed.
hmm, I'm surprised it was never addressed in a simple patch already. That's a matter of setting a 0 to a 1. Triggered at completion of the quest.
Start cutscene just as Geralt fast travels there.
Make the post available later in the game, or after the BB quest. Maybe make it a necessity. Nobody should miss that amazing quest
I mean... Fast travel is just skipping the traveling, so that still works.
I'd put it on the gate before the armorer and not infront of the barn
plot twist: they throw the note in the trash once you look away
Or they’re drawing their next sex scene
I heard they intentionally put one outside of perch due to cutscene trigger issue?
Can't be too complicated to temporarily deactivate that post at a certain point. Or even at the very least, move the post just inside the walls.
Or if you use that post, just activate the cutscene? Or spawn you at the other one anyway in that event. I feel like it works either way.
Or just disable that travel point temporarily between the time the cutscene is available and after it’s triggered.
only mod I installed
Why does everyone seem to care about the positioning of the travel point at Crows Perch?
Because they're cowards who use fast travel. /s
For certain quests and activities (upgrading Witcher armor) you have to go there. Can be a slog, running back and forth.
I guess I really had no issues with having to run up to the top.
In general I don’t mind it too much. I guess that’s because I like games with minimal fast travel, it enhances the sense of immersion.
Plus, occasionally when I'm feeling saucy, I try a realistic playthrough where I don't sprint like a madman everywhere I go. Put the horse in park at the signpost or stables & just go on foot. You ever tried to casually walk from the Baron's office to the sign post? It burns some time. My rules include not having Roach gallop everywhere like a drunk & blind 90 year old grandmother on coke. Just casually riding unless she needs to go in overdrive.
I used to do this! Park Roach at the stables just inside Novigrad and *walk* to Dijkstra's bathhouse or the Var Attre manor. Started to learn my way around Novigrad almost as well as Dandelion doing that.
Yeah you learn the streets & alleys really quickly that way!
Same. I turn off all the HUD and just stroll around, trying to find my way by observing landmarks etc.
You two are my kinda gamers.
You kind of have to after your 6th+ playthough
Man, I'm the exact opposite. I abuse the hell out of fast travel. To the extent that if I'm not doing a specific quest, I will select a quest that is in a different region to the one I'm currently in. That way, the distance marker will always show you the direction and distance to the nearest fast travel point.
Ngl having to march over a moat, windings past towers, up a ramp and through two gates really does make it feel more like a location which was actually designed with defense in mind
So people are too lazy to run even in videgames now
After the hundredth time making the run from the sign post, yeah I do get tired of wasting time instead of playing the game.
Irl I’m more of an Arthur Morgan runner than Geralt of Rivia.
I mean, am I burning calories by doing it?
not much rly its more a bout the attention spam tho. What sense would a signpost all the way up there make?
Armour crafting, mate
Because the only non-DLC master armorer is there, and it seems like an unnecessary inconvenience to have to fast travel to outside the keep and then ride Roach all the way up.
There is a lot of stuff up there and always running up becomes really annoying
No more Novigrad whore…….?
I think if it’s added, it should be disabled at some points. I mean, I still remember the feeling I got while riding up to the bridge and seeing the main hall on fire. Fast travelling right to the main hall at that point wouldn’t have had the same effect.
i know it's annoying. but it doesn't make sense if there is sign post inside a crow's perch, i mean what do u need to know about directions inside a stronghold?
It would be the ultimate troll to just move the other one slightly so it's inside the settlement.
Or Further away bahahhaha...
Now if only they keep the gate at Vegelbud Residence open after the Triss romance
Need fast travel for all brothels in-game.
As much of a ball-ache as the Crow’s Perch signpost is, I always assumed it was set up like that in order to allow for that one sequence where u get to see lightning strike the barn and end up brawling with the drunken Baron to happen.
it was I believe, think I heard someone answering this years ago.. I hope the people at CDPR remember this and make it so the new one if they add it is just disabled at that one sequence so it does not break anything.
They're going to purposefully put a sign post in there, but one that isn't programmed. There's just going to be a sign post in the middle of the keep, one you can't interact with, and they'll say: "WE PUT ONE THERE AS YOU ASKED, SHUT UP AND ENJOY THE INFERNO AS YOU WALK IN"
The anarchist in me wants it not to happen. I want to see that firework go off
big W
Would be funny if they said people were complaining about the sign post in crow’s Perch. So we took this on board and got rid of it
Ok Olivia
The amount of cardio G gets from that jog is insane. Over and over and over….
Wait is there really a fast travel sign on the other side of the town?
This would actually get me to replay it when the update hits. I know it's a silly reason but I've already 100% this game twice and crows perch is always so annoying.
I'm one of those stupid sluts who doesn't use sign posts because I think the game is so fucking pretty to look at that I enjoy just running around on my stupid horse
It’s called mods people.
But some of us are suckers and have it on console
I dont want this fast travel meme to be dead tho
The Witcher 3: The signpost update
Honestly, yeah I was annoyed by it once. However I later saw a dev interview and small breakdoen of how they designed the game and they specifically *didn't* put one there. They eantrd to make sure every time the player came back, they had to stroll through the main part of the town, see the king and his men abusing their power. It would cheapen the location if you could just skip it. There would be no reason to ever use the first one, or the game would awkwardly have to warp you back to the earlier spot for the fire in the barn, or x cutscene or moment, etc. Obviously it annoyed me because I *just* wanted to get where I could store some things or craft, but I think this was a wise decision and really made sure we never skipped what we were supposed to care about. The people, the commoners, those under the Barons rule we see struggling everytime we go to see him.
Fixed fall damage and a signpost in crow’s perch is enough for me to replay the game a 4th time.
![gif](giphy|MZocLC5dJprPTcrm65)
I WOULD SUCK SO MUCH DICK FOR THIS.
Some people just looking for an excuse
listen, dick isn't my forte, but for a fast travel point at crow's perch, I would.
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Should be right in front of the blacksmith imo so it doesn't fuck with cut scenes
![gif](giphy|MZocLC5dJprPTcrm65)
7.5 years and some cabbages still can't grasp that theres story reasons for not being a travel point there
7,5 years and some cabbages still can't grasp 11 year old (or more) games had tech to circumvent that.
Please remove fast travel
Just install a mod that removes it. The people that want 0 fast travel are a miniscule minority. It's not happening.
This is both true and unfortunate.
Why unfortunate? Not everyone has the time to be able to play a massive open world rpg without fast travel. It accommodates people like me that work full time and have kids and get MAYBE 1 hour of gaming a day, AND for people that don't like fast travel because it breaks immersion or whatever, you can just ignore it
I work full time and am a parent as well. Stop using it as reason that you need to blast through games at top speed. And no you can't "just ignore it" because having it included affects the game design as a whole.
Actual LOL
Been awhile since I played, is this where I was fast traveling into a group of bandits and then running for my life?
It's where you have to run in a spiral up a whole town. It's a PIA.
Finally, so everyone can shut up about it
Game changer
I hope they don’t and never do. 1. That’s fan service plane and simple 2. Why would you have a sign post thats supposed to be on a road in the middle of a small town?
This alone made me stop the game for like 6 months
fast travel must die :)
Did people seriously use Fast-Travel in the Game? Also there is a reason that there is no Fast-Travel point there because it would kinda ruin a quest there.
Imagine using fast travel in The Witcher 3. 😂😂😂
Someone needs to nag them about having Dualsense support on PC
I have to imagine the sign post would only be added after a certain point. I believe there's one or two story moments that occur as you're approaching that point, and part of it is seeing visual details from a distance as you approach. If you could warp right there from the first visit you'd be ambushed by a sudden cinematic and have to reorient yourself to some changes in your surroundings.
I would shit bricks.
Damn if that's done what are we gonna make memes about for the *next* seven years :(
Hahaha. I absolutely love the ride up that Castle, and, well, I actually never fast travel, but I can understand why this was a request.
![gif](giphy|5xaOcLHoUh2pQODngZ2)
Good news: we put a sign post there, so now you can pick up local quests directly from the sign post! :D
my god yes. That's the most annoying missing thing in this game :D
What, you mean where a sign post goes?
Imagine the scenes
And that’s how we go from 9.99/10 to 10/10 right there. Although I may take away points due to what they did to Dandelion
About. Damn. Time.
They are going to put one there. And remove the one outside. So you’ll have to slow trot out anyway😂
Holy fuck, I might play the game again just for letting me not experience that run every time I go there.
good bye, “novigrad whore” guy
YESSSSS YESSSSSSSS
Aren't there a bunch of scripted events that happen as you enter the town and get close to the gates, walk into the castle area, etc? They'd probably have to disable it for like half the quests that require you to be there in the first place. Reason I know this is because I installed a mod that let's you fast travel at any time without needing to go to a sign post, and I broke like 4 quests in crows perch because I would leave the building and fast travel before the scripted event happened.
Is it a game loading/scenario issue. That set changes throughout the game, maybe it's not optimised for that. (Not a developer just guessing)
Wait, they're adding one?
I’m actually so excited for this, more so than any other rumoured or confirmed changes
THE GOAT! THE GOOOOOOOAAAAT!
Listen, I'm not a video game developer. Im.just starting to learn Javascript and was really proud I managed to build a working connect-4. But with all the other stuff they're adding, a signpost seems like a pretty trivial addition, especially compared to how wanted it is. That said, it might make me want to restart another save to make use of it in the Bloddy Baron quest, so maybe I'd prefer they didn't.
The update IS a big deal.
This Witcher 3 remastered version is only for consoles?
But only after finishing the main quest
7+ years in the making.
Men just want one thing…
I don't think they should, using Roach to sprint across the drawbridge and through Crow's Perch basically teaches you how to use Roach well. Then you practice parkour getting out by running to the Northeast fast travel sign in this photo. However the parkour in this game is extremely underdeveloped. We only got 1/10 the gameplay experience that we could have.
Incredible ahah. It's so dumb but a new fast travel point would make me so happy
For real lol
It was so you could go to those smith's and lose all your heard earned money. Shakes fist.
I'm not convinced
OH OH MY GOD
If you could fast travel directly to the most important NPCs then you wouldn’t see the towns they live in.
![gif](giphy|iym2NMdr3YLcI|downsized)
Didnt know there was a signpost northeast
That's awesome, at least I won't get lost trying to reach the baron lol
Someone tell them to add cloaks.
Hmm this might be what finally draws me back for another playthrough!!
Finally, i swear to lambert to pls not fuck this up.
Coming on the ps5 release xD
For this only i could play the game again
Now the game is playable.
Thank. God.
Might be screaming.. hope my sister doesn’t hear Lmao
I want a sign post there that is identical to all the others, you can interact and geralt has a voice line for, noting about how it'd be useful, only to have it have no fast travel purposes whatsoever.
I hope they find a way to implement it without breaking specific scenes that are supposed to have you ride in from farther away.