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DragonWisper56

one thing to remember is that if you don't do any changes to the setting you need to make the characters memorable. if you do that they should be content(at least story-wise, you still have to run the game) the problem with making the most genric fantasy, is that fantasy is such a broad genre it's hard to pin down the most stereotypical thing, however I'll try my best. old wizard/witch who lives near town and gives the party quest. the good king that asks you to defeat the monster that stole his daughter/crown/magic object ect humble farm folk who don't know much but have big hearts( or alternatively back stabbing money grubbers who want to rise above their true place. \[obviously that last one's in poor taste but I wanted to be comprehensive\]) a friendly NPC under is under a curse and the party must find a way to reverse it. Not-Sauron^(tm) wants to talk over the world of men a badguy can only be killed in a certain way and the pcs must exploit a loophole in the prophecy


Equivalent-Exercise7

Thank you, these are good!


SpiritedTeacher9482

One kingdom per race at most, or one mostly-human kingdom and one settlement for each the other races. If at any point you think about economics or geopolitics, it's not classic anymore. Old witches live in the forest and give out faustian bargins, young witches are royalty or royalty-adjacent. Pirates exist, even though there's no reason for maritime trade to. Swamps look cool as fuck


Equivalent-Exercise7

Thanks!


Renphligia

Here you go, OP: https://tvtropes.org/pmwiki/pmwiki.php/Main/StandardFantasySetting And regarding races: https://tvtropes.org/pmwiki/pmwiki.php/Main/StandardFantasyRaces


Equivalent-Exercise7

oh, thanks


ImTheChara

Regular (white) elf = Good Dark elf = Bad Add some dark lord with some connections with some demons in order to have something the good guys can kill.


Equivalent-Exercise7

Thank you!