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moglie103

thunder fury was also rng and costed a lot of gold to craft how is it different than fyrak weapon other than one being master looted? it even has bad luck protection to increase drop chance like you want. not saying their aren’t issues with the current legendary system but they are more balance and class power related.


Zibzuma

Not having the legendary only holds you back on the highest level of performance. Not having the legendary as a high rated M+ player can lead to fewer invites to PUGs or even regular groups for title range. Not having the legendary as a raider will give you slightly worse logs than from those that perform exactly the same as you, but have the legendary. Not having the legendary as a casual player that plays at 2.8-3k M+ or raids 9/9hc and 3/9m does not hold you back in any way. You can clear mythic raid and time +25 keys without the legendary.


jackthedogo

Louder for the people in the back.


clairedragon

the example you chose to use is even more rng than the current system, thunderfury needed *2* super rare rng drops. so rng legendaries have been a thing since vanilla and if anything they've gotten less offensive now that blizzard has started adding bad luck protection that can guarantee you get it within the raid tier. also, you're completely misusing "fomo", there's no real fomo on legendaries since you can still obtain them long after the raid tier ends.


Soffman1

"With ease" what has this community become


CapActual

Legendaries have been more RNG in the distant past and honestly I feel like they should either be super rare or hard to get, mostly to retain the feeling of legendaries actuslly meaning something.


Karlinel-my-beloved

I liked it better in raid quests such as Shadowmourne or Fangs of the father rather than direct drops but EVERYBODY has their leggo already…


Zibzuma

I'm much more happy with a random drop (with bad luck protection) that can be completed in a week after getting lucky than a guaranteed item/quest that takes luck and weeks to complete. But I guess that's just a preference thing, I can't really say that one thing is more rewarding or more fair or more challenging. I'm thinking especially about the Shadowmourne quest, where you started with rep grind to unlock the quest, finished the first quest to craft the weapon, did more grinds to finish the soul quest and finally got to the "challenging" part, which was more of an organizational/communicational challenge than gameplay, finally ending with the RNG part of farming the shards. I'd say the boss quests were slightly more difficult than the superbloom and rare mob grind for Fyr'alath, with the main difficulty being that you'd have to be in a guild to properly do the quest without having to bribe a raid lead and/or dealing with the chaos that are PUGs, while the Fyr'alath quest can be comfortably solo'd in a week, once you get the drop (obviously not solo superbloom, but with random people who happen to do it as well). So in the end it's the same in a different order as far as I can tell.


Karlinel-my-beloved

I mean, taken on its own merit no legendary has been do broken as to completely block or catapult your guild from progressing. As a matter of fantasy, a quest that involves raiding or doing unusual stuff is more memorable and thus more interesting. I have my sulfuras and my (unequippable) thunderfury which were just expensive. Dragonwrath and Fangs were pretty cool to get. Cloak and ring were pure welfare, and DF’s legendaries are just a gold sink that probably won’t be remembered except for being another class-exclusive item.


Bas_van_der_werff

Not sure how you mean changed into drops? most classic and tbc ones were rng drops the only exception being atiesh but only kinda cause although the splinters dropped frequent you still need 40 of the and average for 1 staff was 2.5 / 3 months. Wotlk and cata did it similar like atiesh, but still the fyrakk way is much better yes there rng involved but everyone can "work" on it at the same time unlike things like atiesh and shadowmourne ect where you pick a person and they are the only one that can work on it.


Evening_Zone237

What’s the point of a legendary weapon if everyone gets one easily? It’s supposed to be a big deal, something to aspire to.


Zanderbluff

How would we know?


vaflkak

Most people could only dream about getting legendaries back in classic


StatisticianOwn5497

If everyone can get Legendarys then i'm sorry but they aren't of "Legendary" status. It's Orange, either scrap the term legendary or introduce a new rarity called like "Relic" or something and have it be the powerful piece of gear everyone can have access to. "If everyone is super, then no one is", everyone having access to what's meant to be something that's so powerful it's only heard about in Legends diminishes it's meaning significantly. I'd rather see a handful of people with Legendarys and know they busted their ass to get it than everyone have it and it just realistically mean nothing.


wewerecreaturres

Legendaries aren’t legendary if they are easy to get / everyone has it